Starship Simulator Dev Playtest - Fleetyard Studios
Almost finished the new Scanning & Navigation tutorial (just a few more voice dialogue lines to add).
Fixed bug 1518 - Sol surface maps not showing
Created a new Pluto surface map using generative fill to backfill the area of missing real world data.
Updated more of the F and G deck framework.
Added numerous more wall panels around F and G decks.
Added Active & Stored versions of all seasonal overlay levels, so things like christmas trees are correctly removed from their storage location when placed out on display.
Knighthood : Dawn of Heroes Playtest - Warborne Studios
* BUG : Fixed Magus spawn on top of walls making it impossible to kill him * UI : Added Right Click mouse button to rotate Camera * Fixed some sound issues * Increased distance to place units on * Improved Swamp scene framerate * Minor bug fixes
Hello Guardians! We’ve been tuning, slashing, and refining to bring you the latest SOS update! Here's what’s new and improved in this version:
🧭 Tutorial Overhaul
Added Skip System – now you can jump past sections if needed!
Introduced Task System to guide you step-by-step.
Updated tutorial dialogue font (Aggro Font) and character portraits.
Increased Speed Mode from 1.0x ➜ 3.0x for a smoother experience.
Fixed a bug where leftover notes appeared at event transitions.
Tutorial functions no longer run during regular gameplay.
Refreshed tutorial UI with updated images.
🖼️ Profile Enhancements
Updated note images – removed outer borders for a cleaner look.
🎵 In-Game Improvements
New Beat Circle effect added — toggle it on/off in settings!
Monster animations revamped with updated animation speeds.
Fixed bugs with Combo Monster behavior.
Fixed an issue where Repeated-Tap Monsters occasionally caused incorrect MISS counts.
Adjusted overall animation tree structure and timing for better flow.
🛠️ Other Fixes & Improvements
"Sunshine 2T HD" chart updated with the correct version.
Applied a new global font across the game for a fresher look.
Thank you for your continuous rhythm and slash! We’re always listening, always improving — and always cheering for your perfect combos! 💥🎶 Stay sharp, – The SOS Dev Team
I have uploaded the trailer for the First 50 Floors which include Purgatory, Hell, Caves, Catacombs and Graveyard. Only 3 second increments to not spoil anything.
I hope this gives everyone a broader taste of the experience of Ballmaster!
I am now working on Forest up to Heaven for completion. I am aiming towards a July 1st or August 1st release.