An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
 
- Added No Hat styles for the Cozy Cover-Up
 
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
 
- Added a borderless window option to video settings
 
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
 
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
 
- Added support for Steam Networking
 
- Made the default server name for listen servers include the player's name
 
- Made the game launch in native resolution by default instead of 640x480
 
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
 
- Improved prediction for walking on props and other entities
 
- Made certain client-side entities only trigger local prediction errors- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
 
- Fixed prediction of viewmodel sway
 
- Fixed a prediction error regarding weapon idle animations
 
- Fixed certain breakable props not gibbing correctly
 
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
 
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
 
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
 
- Fixed not being able to join community servers via Steam invites or game info
 
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
 
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
 
- Fixed an issue with props and team colors when taunting with Australium weapons
 
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
 
- Fixed player voice commands being abruptly ended when the player enters shallow water
 
- Fixed incorrect number on the Geneva Contravention achievement icon
 
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
 
- Fixed some classes missing the BLU team material for That '70s Chapeau
 
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
 
- Fixed the MOTD dialog not working for Spanish-Latin America
 
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
 
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
 
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
 
- Updated koth_overcast_final to improve optimization
 
- Updated ctf_applejack- Added block bullets to some stores
 
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
 
- Removed the missing texture in BLU spawn
 
- Gave a chicken a friend, because friendship is magic
 
- Updated cp_fortezza- New radio model for spawn rooms
 
- Changed sentry shack ammo pack on last to a medium
 
- Adjusted health pickups throughout the map
 
- Changed kill volume on cap A double doors to be more consistent with visuals
 
- Improved bot support (Thanks Star Bright)
 
- Detail pass
 
- Updated pl_patagonia- [Stage 1]- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
 
- Fixed the cart not capping the first point on extremely rare occasions
 
- [Stage 2]- Improved optimization
 
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
 
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
 
- [Stage 3]- Improved optimization
 
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
 
- Removed the platform above the open choke of the last point
 
- Added an additional path to the window overlooking the open choke of the last point
 
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
 
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2