Naval Action - Ink
Captains,

The following changes were applied today, May 1:

Raw Resource Supply:
NPC traders started adjusting (increasing) deliveries across Caribbean if a good number of ports at the end of the day has zero stock for that resource.

Tutorial Brig NPC Adjustment:
The combat performance of the Tutorial Brig NPC has been further slightly reduced to improve accessibility of the destruction exam. 
The Last of Us™ Part II Remastered - Nixxes_Community
Hey everyone,

Patch 1.3 is out now for The Last of Us Part II Remastered!

This update contains a variety of bug fixes based on player feedback. We've added the missing blood drip effect, resolved issues related to controller inputs, and improved stability.

This update also includes several visual bug fixes related to animations and lighting in ultrawide cutscenes. Check out the patch notes below for more details on the contents of this patch.

The teams at Nixxes and Naughty Dog are closely monitoring player feedback and crash reports and are working on additional updates with additional more bug fixes and improvements.

Thank you all for playing The Last of Us Part II on PC and sharing your feedback with us!

Patch 1.3 Release Notes – v1.3.10430.0406

  • The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
  • Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
  • Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
  • Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
  • Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
  • Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
  • Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
  • Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
  • Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
  • Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
  • Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
  • Various crash fixes and stability improvements.
If you encounter any issues after updating, please contact Nixxes Support and supply the requested files, to help us gather more data and insights.
Space Engineers - Drui


Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of April! 🤩

This WW1 themed Space Engineers Scenario is a fully working Real Time Strategy game utilizing mechs in both PVE and PVP.

Fight epic battles by controlling armies of mechs to destroy your opponents! Dominate the battlefield against your friends or play solo and take on the NPC faction!
The ever curious and ever greedy Space Enginseers, empowered by their newly salvaged proto-technology, cracked and drilled into ancient planets and forgotten moons.

They delved more greedily and deeply then ever, and disturbed something...
This mod adds Necron Warriors and Flayed-Ones as bots to the AiEnabled framework, to be spawned by the Necron MES Encounters mod.

But if you wish to use them for aught else without it, the mod is here and separate.
A two team scenario space race / modpack.

Teams design and roll out large hydrogen fueled rockets from their vertical assembly buildings to their launchpad, where the rockets are refueled and launched into orbit, thanks to Real Solar Systems and Real Orbits.
Dear passengers, please remain seated and buckled up while traveling at superluminal speeds!

Inspired by the space sim game Freelancer (2003).
This mod builds upon Industrial Overhaul, bringing 8 more new ores, new tiers of machines, new thrusters, new turret variants, numerous new components, extended progression loop, and gives every vanilla planet & moon it's own unique purpose and characteristics.
This mod adds a number of turrets from star wars to the game. They are currently mainly based on the turrets of the CR90 Corellian Corvette / Tantive IV but more will be added in the future.

All turrets can accept both red and green gas cartridges as ammo, which changes the color of the bolts they shoot.
Praxus Dynamics is back again! This time with a capital ship and base weapons mod.

This mod is still in active development - so far we only have a Republic loadout of weapons, but will be adding CIS, Empire, Rebel, and generic capital ship weaponry as we go.
A pack of weapons made for event with airships.
The Armed Forces of Azureland (BLUFOR) have launched a surprise assault on the small Airbase located on Vaska Island along the Saima River.

Vaska Island is held by the Military of Redalia (REDFOR) and has been used to launch patrols and small air raids in Azureland Territory.
RVW mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.
A small mod that adds a fully airtight double door versions of vanilla sliding door and warfare2 dlc hatch door. Hatch door requires DLC to be usable.
The Maintenance Access Panel converted into a proper door to go through.

Available for both small and large grid and in two flavors!
They look!
They see!
Tekeli-li, They Cry!
Don't you miss her voice sometimes?

That suit lady telling you the only thing you need to know?



We also have a Creator Spotlight series of articles on our Community Hub!

A.I. The Immensity Carrier, E.M.C. Galaxy Class Bulk Freighter, SC Cutlass, and more!
Consolidation Propulsions, Pax Consolidation, OPC Hephaestus, and more!!



Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect






🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499443042471643880
https://steamcommunity.com/games/244850/announcements/detail/499443676732195877
https://steamcommunity.com/games/244850/announcements/detail/499443676732195934
Marble Heartstrings - 整个好活
You can now let your friends see that you're currently having a romantic chat with a cute girl~
Rebellion GODSOUL: Awakening - 虚妄喵(Final.Unreality)
帅气的叛逆者们,感谢您体验《叛逆神魂》
再次感谢谢帅气的你来玩《叛逆神魂》!
记得领取30件免费泳装皮肤~❤
【关于BUG】游戏程序复杂难免BUG,如果遇到了BUG请加群736701831,我们会努力为您解答、补偿!!!【如坏掉补存档、壁纸】

【首日更新日志V1.02版本补丁】
2025/5/1 18.30左右
1.02更新
1.修复小神B版本部分配音问题
2.替换部分BGM
3.优化直播模式
【主线剧情】
1.修复序章中,部分小神语音A版本未实装的问题。
2.修复第一章漫画演出中,“纪律委员”、“老师”音量过高的问题。
3.修复间章中,小神语音B版本音量过小的问题。

【幻灵】
1.波塞冬(好感剧情):修正CG处部分语音句子缺少语音的问题。
2.史莱姆(好感剧情):修正CG处部分语音句子缺少语音的问题。
3.阿波罗(好感剧情):修正CG处部分语音句子缺少语音的问题。
4.奥丁(好感剧情):修正CG处部分语音句子缺少语音的问题。
5.芙蕾雅(好感剧情):修正CG处部分语音句子缺少语音的问题。

【支线】
1.修复小神支线-第五章节部分语音播放错误的问题。



之前玩家们安利的阳向葵、大山姐日配都请来啦~
只要我们活下来,就不断实现玩家诉求,因为与你共鸣
【叛逆神魂~因你而燃起】
QQ快捷键可能会造成冲突,尽量不要狂按ctrl、和按ctrl切屏
【备注】牌佬请开【牌佬模式】,会大幅度提升战斗手感!
真的,特别希望这作你们喜欢~
记得看好感剧情哦!!!!
多的先不说了,回去拼命优化了

【接下来将聚焦处理的语音相关问题】
1.实装小神B版本语音的战斗及系统语音。
2.主线中部分语音缺失、未实装问题。
3.修复不能通过系统设置调整所有人声的问题。
4.处理语音和BGM响度平衡的问题。
5.部分幻灵的待机语音与说明不符的问题及音量问题。
6.部分幻灵的好感度剧情CG处语音丢失问题。
The Bugs Manor 🦋 - moonthsoft
A new patch has been released with multiple improvements for the prologue of The Bugs Manor:

Control improvements:
- The input for grabbing objects has been changed from pressing two buttons to pressing only one.
- An option has been added to disable the need to hold the button to carry the object; now you can press once to grab/release it.
- RPGMaker-style controls have been added, allowing play using the arrow keys and the Z, X, C, and Space keys.

The exterior of the house has been optimized to reduce FPS drops.

Two new deaths and secrets await in the manor.

Multiple minor bugs in the game have been fixed, along with small experience improvements.

Russian language has been added to the game.
Super Drift Blade - liujiajun
Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

- Announcement -

I'm currently prioritizing fixes and updates based on reports.

- Update -

What's New
  • Some mountains appeared on the map.
  • Three new hidden achievements were added.
  • A quick-open function was added. Now the game can remember whether you selected attributes, clues or maps before pressing stop.
Changes
  • Adjusted the scene near the severed finger.
  • Increased the appearance time of the desert spike monster and reduced the attack frequency.
  • Adjusted the scrolling speed and duration of the turtle.
  • Added a border to the heart moving on the map.
Bug fixes
  • Fixed the problem of incorrect display of a certain keyboard sprite collection.
  • Fixed the end point of the Playtest, which will not affect the collection of puzzles.
  • Fixed the problem of not being able to see the map when there is no signal in the initial map.
  • Fixed the problem of still being able to see the map after resurrection.


(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
May 1, 2025



Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote
Freestyle 2: Street Basketball - 3on3 Freestyle


Complete daily missions, unlock new sets of epic rewards, and gear up for our First [color=darkorange]Sudden Event[/color] for April 2025!

Complete missions. Earn rewards. Shine on the court!

Event Period:
2025/05/01 00:00 ~ 2025/05/06 23:59 (PDT)

Check out what we've got in store for you!




This is your chance to snag some awesome starting rewards this month!

Thank you for your continued support.

Be free to create your own style, Freestyle!


[color=yellow]~ Freestyle 2 Team[/color]
Freestyle 2: Street Basketball - 3on3 Freestyle


Try your luck once more—the Lucky Equipment Shop has returned!

Enter now and seize the opportunity to score amazing outfits and cards!

Don't miss this golden chance to claim top-tier items—will luck be in your
favor?

Event Period:
05/01/2025 ~ 05/06/2025 23:59 (PST)




[1] Each reward at the Lucky Shop has the same probability.
[color=gold](Probability = 1/No. of Remaining Rewards(%))[/color]
[2] Rewards will be removed from the next rewards list.
[3] Rewards will be sent to your [color=gold]Gift box[/color].
[4] Performing a Reset will reset the rewards list.

[color=red]Note:[/color]
You can draw 300 times per account.




For more details regarding the Character Equipment System, kindly click the
link below:
https://freestyle2.joycitygames.com/news/event/18392






[color=darkorange]Black Blazer Outfit Preview (M/F)[/color]


[color=darkorange]Nine-Tailed Fox(Flower of Spirits) Outfit Preview (M/F)[/color]

















Head over to the Lucky Equipment Shop, draw your chance, and see what
fortune has in store for you!

Thank you for your continued support.

Be free to create your own style, Freestyle!

~ Freestyle 2 Team
像素英雄: 色系战记 Playtest - PixelHeroOffical
-常规UI更新
-修复部分BUG
...