Raw Resource Supply: NPC traders started adjusting (increasing) deliveries across Caribbean if a good number of ports at the end of the day has zero stock for that resource.
Tutorial Brig NPC Adjustment: The combat performance of the Tutorial Brig NPC has been further slightly reduced to improve accessibility of the destruction exam.
The Last of Us™ Part II Remastered - Nixxes_Community
Hey everyone,
Patch 1.3 is out now for The Last of Us Part II Remastered!
This update contains a variety of bug fixes based on player feedback. We've added the missing blood drip effect, resolved issues related to controller inputs, and improved stability.
This update also includes several visual bug fixes related to animations and lighting in ultrawide cutscenes. Check out the patch notes below for more details on the contents of this patch.
The teams at Nixxes and Naughty Dog are closely monitoring player feedback and crash reports and are working on additional updates with additional more bug fixes and improvements.
Thank you all for playing The Last of Us Part II on PC and sharing your feedback with us!
Patch 1.3 Release Notes – v1.3.10430.0406
The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
Various crash fixes and stability improvements.
If you encounter any issues after updating, please contact Nixxes Support and supply the requested files, to help us gather more data and insights.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This WW1 themed Space Engineers Scenario is a fully working Real Time Strategy game utilizing mechs in both PVE and PVP.
Fight epic battles by controlling armies of mechs to destroy your opponents! Dominate the battlefield against your friends or play solo and take on the NPC faction!
The ever curious and ever greedy Space Enginseers, empowered by their newly salvaged proto-technology, cracked and drilled into ancient planets and forgotten moons.
They delved more greedily and deeply then ever, and disturbed something...
Teams design and roll out large hydrogen fueled rockets from their vertical assembly buildings to their launchpad, where the rockets are refueled and launched into orbit, thanks to Real Solar Systems and Real Orbits.
This mod builds upon Industrial Overhaul, bringing 8 more new ores, new tiers of machines, new thrusters, new turret variants, numerous new components, extended progression loop, and gives every vanilla planet & moon it's own unique purpose and characteristics.
This mod adds a number of turrets from star wars to the game. They are currently mainly based on the turrets of the CR90 Corellian Corvette / Tantive IV but more will be added in the future.
All turrets can accept both red and green gas cartridges as ammo, which changes the color of the bolts they shoot.
Praxus Dynamics is back again! This time with a capital ship and base weapons mod.
This mod is still in active development - so far we only have a Republic loadout of weapons, but will be adding CIS, Empire, Rebel, and generic capital ship weaponry as we go.
Consolidation Propulsions, Pax Consolidation, OPC Hephaestus, and more!!
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
A new patch has been released with multiple improvements for the prologue of The Bugs Manor:
Control improvements: - The input for grabbing objects has been changed from pressing two buttons to pressing only one. - An option has been added to disable the need to hold the button to carry the object; now you can press once to grab/release it. - RPGMaker-style controls have been added, allowing play using the arrow keys and the Z, X, C, and Space keys.
The exterior of the house has been optimized to reduce FPS drops.
Two new deaths and secrets await in the manor.
Multiple minor bugs in the game have been fixed, along with small experience improvements.
Try your luck once more—the Lucky Equipment Shop has returned!
Enter now and seize the opportunity to score amazing outfits and cards!
Don't miss this golden chance to claim top-tier items—will luck be in your favor?
Event Period: 05/01/2025 ~ 05/06/2025 23:59 (PST)
[1] Each reward at the Lucky Shop has the same probability. [color=gold](Probability = 1/No. of Remaining Rewards(%))[/color] [2] Rewards will be removed from the next rewards list. [3] Rewards will be sent to your [color=gold]Gift box[/color]. [4] Performing a Reset will reset the rewards list.
[color=red]Note:[/color] You can draw 300 times per account.