With the release of v0.8.2.0 comes fixes from previous builds along with some major improvements - this is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/buy and support the game to gain immediate access!
Changes/Fixes
Added basic support for controllers - I don't recommend attempting to use it, doesn't work with the UI yet, only really usable for sailing - will be more fleshed out in a future update!
Added the bounty hunting system - hunt down targets, get rewarded!
Improved the games Item system to support more advanced use cases
Improved the games Quest system to support more advanced use cases
Improved the save game system to ensure compatibility with future updates
You can now view your items within the improved Cargo & Items menu
Added a Tasks menu to keep track of quests - not really used yet, but soon!
Improved the Quest Info panel on the HUD - it no longer shows small text and is more concise. But worry not, the extra information is still available in the new Tasks window!
Reworked the ship/fleet scoring system to be a bit more logical and convey a better sense of actual opponent strength (might still do more on this front)
Start of a major UI overhaul for the impending controller support - still much to do here, and it'll be finished once we enter the games beta!
Join the community on our Discord to directly engage with fellow captains and developers! https://7se.as/discord
-Fixed a bug that caused the game time to be incorrectly displayed in statistics. -There is one Achievements which is hard to get because its only unlockable at a specific part of the game, i removed that limitation, and now is easier to unlock
Added an option for you to have a fun with penis length and weight settings in the menu where you set up the character, now you can make it really unnaturally big!
Disabled glow as it didn't have much effect but cost ~0.31ms per frame
Removed sub-surface scattering from all materials which cost ~0.17ms per frame
On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows): GPU frametime: 2.1ms -> 1.58ms (25% faster)
Once again, these improvements will vary from system to system.
Changes
Adjusted skill rarity distribution: there should be more skill variation now.
Savings Account (skill) was adjusted from: (30%, 40%, 50%) to (50%, 60%, 75%) money kept.
Grounded (skill) deals 2x more damage and each level gives more damage than what it did before.
Bugfixes
Lucky Streak (skill) now resets properly.
You can no longer look at your deck while buying a loot bag.