Seven Seas: Adventures - Concept Games
With the release of v0.8.2.0 comes fixes from previous builds along with some major improvements - this is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com/buy and support the game to gain immediate access!

Changes/Fixes
  • Added basic support for controllers - I don't recommend attempting to use it, doesn't work with the UI yet, only really usable for sailing - will be more fleshed out in a future update!
  • Added the bounty hunting system - hunt down targets, get rewarded!
  • Improved the games Item system to support more advanced use cases
  • Improved the games Quest system to support more advanced use cases
  • Improved the save game system to ensure compatibility with future updates
  • You can now view your items within the improved Cargo & Items menu
  • Added a Tasks menu to keep track of quests - not really used yet, but soon!
  • Improved the Quest Info panel on the HUD - it no longer shows small text and is more concise. But worry not, the extra information is still available in the new Tasks window!
  • Reworked the ship/fleet scoring system to be a bit more logical and convey a better sense of actual opponent strength (might still do more on this front)
  • Start of a major UI overhaul for the impending controller support - still much to do here, and it'll be finished once we enter the games beta!

Join the community on our Discord to directly engage with fellow captains and developers! https://7se.as/discord
Undead World - Franco514
New game bugfixes has been made and new languages has been addded.
Countryball The Real Time Strategy Game - United Nations-CB
Neighbor Fight Playtest - LijpeLynn
Cool Cafe in Public Fight: City - Playtest v0.9.0.31.1
Apr 30
Bearly Alive - Steve Buttz
  • Performance Improvements
  • Tower upgrade price display fixed
  • Removed unnecessary tutorials
Acre Crisis - davidpateti
-Fixed a bug that caused the game time to be incorrectly displayed in statistics.
-There is one Achievements which is hard to get because its only unlockable at a specific part of the game, i removed that limitation, and now is easier to unlock

Thank you to all people playing Acre Crisis remember that you can report bugs in: https://discord.com/invite/AygFDaujxC
ImpossiBowl - DucktopusGames
● Addressed compatibility issue causing startup crash on older Graphics Cards
Sex on the beach - Games For Pleasure
Added an option for you to have a fun with penis length and weight settings in the menu where you set up the character, now you can make it really unnaturally big!
Apr 30
COMBOLITE - Kristoff Red
And here's another one!

More Optimizations
  • Disabled glow as it didn't have much effect but cost ~0.31ms per frame
  • Removed sub-surface scattering from all materials which cost ~0.17ms per frame

On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows):
GPU frametime: 2.1ms -> 1.58ms (25% faster)

Once again, these improvements will vary from system to system.

Changes
  • Adjusted skill rarity distribution: there should be more skill variation now.
  • Savings Account (skill) was adjusted from: (30%, 40%, 50%) to (50%, 60%, 75%) money kept.
  • Grounded (skill) deals 2x more damage and each level gives more damage than what it did before.

Bugfixes
  • Lucky Streak (skill) now resets properly.
  • You can no longer look at your deck while buying a loot bag.
Fech The Ferret - RaoulWB
Hello there!
Dev stream today! It's time for new clothes.

We start at 17:30 UTC, March 28th
https://www.twitch.tv/wishdream



As per usual, you can watch the stream right here on this post and Fech's Steam page while it's live!
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