April was packed with milestones! Between SnowRunner’s Season 15 and the countdown to RoadCraft’s release, we have been quite busy!
A big news to kick things off: RoadCraft is officialy GOLD! ✨
And now, let’s take a look at everything that made this month one to remember! 👇
🎂 SnowRunner celebrates 5 years on the road!
Happy birthday to SnowRunner! It has been five full years of muddy trails, steep climbs and wild recoveries.
A massive thank you to everyone who’s stuck with us and helped build this amazing community. ❤️
Still going strong with Season 15
Season 15: Oil and Dirt dropped a few weeks ago, and you’ve been tackling Quebec’s wild terrain like pros. 😏
We’ve loved seeing what you’ve accomplished so far. We’re featuring some of your best screenshots in this update!
📸 zeang2, blueaxolotl. .zarath. and on Discord
Don’t forget: this is the second-to-last season of Year 4, and next season promises to be exciting… 👀
🧭 Expeditions updates
Season 3 is on the horizon!
We’re heading back to the Carpathian Mountains in the upcoming season! 🏔️ Season 3 will bring:
- 3 new trucks to master - 2 new specialists to join your crew - 1 new map & 1 cave. - And a bunch of free new content to expand your expeditions
More details coming soon!
Easter Event Wrap-up
Our Easter event ended yesterday and brought two unique skins you could unlock, and we saw tons of you jumping in for the fun! We’re dropping a screenshot here to show off one of the seasonal looks. Thanks to everyone who joined!
🚧 RoadCraft: The countdown is on!
Just under a month to go before RoadCraft launches on May 20! 👷♀️
We’re all very excited and we hope you’re planning to bring friends along for the ride... As you may have seen it yesterday, we revealed our co-op trailer showing off how you can build and have fun with your crew. RoadCraft is all about creativity together.
We recently published a devblog where devs dive into the creation of RoadCraft engine and the technical challenges they tackled to bring this game to life.
We’ve been posting a lot of RoadCraft content on this channel lately and now that the game is officialy gold, it’s the perfect time to check out our 10-minutes raw gameplay video!
There are also plenty of short videos available, covering everything from road crafting and physics in action to vehicle highlights and more here!
Join us on social media! 📨
Hang out, win stuff, and connect with the community!
Our Discord server just got a fresh new look! If you haven’t checked it out in a while, now’s the perfect time. It’s the hub for all things truck simulation, where you’ll find passionate players from SnowRunner, RoadCraft and Expeditions.
We’ve also recently launched exclusive giveaways!
Our discord is the perfect place to:
- Team up with other players - Chat directly with the team - Stay updated on your favorite games
New Alternative Worlds (Paid DLC): 4 new worlds to explore 5 new musical tracks 16 new traps and elements 32 new enemies
Andromeda's Return (Paid DLC): Experience an exciting new battle Earn Andromeda's respect and the ability to summon her Witness Andromeda's Ending
New Intro Room: The First Room is now separated in 2 rooms to have a less overwhelming experience
The Void Imprints: - New reward loot in exploration rooms, featuring 90 unique imprints - A way to improve your spells with unique activations - Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs - A new interface in Andromeda's bar to reuse the imprints you looted
Bonus Room System: Added New system to world selection, which adds a bonus room to the world twice during a run.
New Rooms: Added Aura selection room, which allows the selection of an aura
New Rooms : Added Echo selection room, which allows the selection of any echo
Small Features
In Event Horizon you now move faster using the rail between islands
community inspired ⭐ Transitions between rooms in now faster when entering a portal
New visual FX for each weapon when hitting the enemies
Enemies are now bumped up when hit by weapons
Some enemies are now bumped higher when hit by upward attacks
The Small Dragon now triggers automatically to give your Auras faster
Slimes were not impacted by the Opacity effect
Yalee Kingdom: Yalee's reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
Echo Island: Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
Intro and boss rooms are shorter
New interface for Gambit loot, slot unlocker and Pavo feathers
Portal to next rooms are now closer in The Void and The Reckless Void
Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
Added Jump Crystals in the Cursed Telescope room and it's also a little smaller now
community inspired ⭐ Andromeda's Bar changes - Andromeda's bar for drinks has is now higher to always see the drinks - Drinks reappear much faster - Drinks distance of interaction is bigger now - Andromeda animation plays directly and stat equip appears directly - Visual Effects have been reduced
Balancing
community inspired ⭐ The cursed telescope now only has astral rarity bonuses (all other rarities have been removed). To compensate, penalties are more dangerous.
Auras: Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the ""Unique"" tag if it was determined that stacking these could be stronger than intended.
Carve Mastery On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds Increases critical hit chances: Increased critical chance from 10% to 15%
Spark Conductor Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)
Boots Of The Herlad On lightning orb hit, 25% chances to create 1 spark: unique tag added
Warchief Bracers On spell refresh, restores 2 mana: unique tag added
Sword Of The Warrior Increases strength: Damage increased from 20% to 30% Increases attack speed: Attack speed increased from 20% to 25% Increases critical hit chance: Critical hit chance increased from 15 to 20%
Twin Calibur On spirit sword, creates 2 missiles: unique tag added
Fire Propellant Massively increases combustion size unique tag added (No change in functionality, it always worked this way)
Raw Force Increased combustion damage from 75 to 100%
Absolute Zero Increased Frostbite damage from 50 to 75%
Prowess Of The Sky When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4
Rustling Fall On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 seconds
Polar Venom Added a new effect: Increases poison limit by 5
Balance Master On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 seconds
Blade Storm When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 seconds
Homing Embers On critical hit, creates 2 embers: Reduction of cd from 3 to 1 seconds
Incandescent Rain Increases combustion damage from 50 to 60%
Blinding comets Increases combustion damage from 50 to 60%
Bigger Body Initiative Missile have 25% chance to become explosive missle: unique tag added
community inspired ⭐ Spells: Ayla
Unrelenting Tornado: Increased damage from 141 to 192 Psy Trap: Increased damage from 123 to 165 Blade Tempest: Increased damage from 110 to 156 Fatal Trigonometry: Increased damage from 146 to 186 Endless Blows: Increased damage from 110 to 152
Kiran
Explosive hug: Longer duration of invulnerability Lightning Dance: Increased damage from 102 to 160 Hadoken: Increased damage from 88 to 120 Energy Projectiles: Increased damage from 83 to 120 Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180
Calie
Topaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210
Common spell
Meteor blade: Reduced mana cost from 3 to 2 Aqua ball: Increased damage from 89 to 140
Weapon passives: AYLA
Lunar Daggers Parting gift: damage increase by 50% Gliding star: damage increase by 50%
Moonlight Blade Judgment cut: added mana steal tag and damage increased by 30%
Eclipse Shards Hunter x Hunger: Increased stack time from 1.5 to 3 seconds
Throwing Knife Charge Knives: damage increase by 200%
KIRAN
Burning Bo Magnetic Personality: damage increased by 30%
Fiery Falchions Santoryu: Increased damage by 100% Hit Maker: damage increase by 50% Sword Juggling: Reduced cooldown from 10 to 6 seconds
Nutcracker Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 max
CALIE
Unbreakable Rempart Siege Breaker: damage increase by 30% Avenging Shield: Increased damage by 50%
Scythe Claw Surprise Element: Increased damage by 60%
OCTAVE
Pistor Vocatis Coniicio Iocor: Increased damage by 50%
Magnum Cupitere Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%
Exterminatus Exemplaris Priora Signa: Increased damage by 250%
Wrenching Whip Ictus Tempestas: Reduced cooldown from 10 to 6 seconds Potentia Amplificatio: incresed the number of charge from 4 to 6
Yamat
Fighting Spirit Spirit Rising: Increased damage by 30% Obsidian Wyrm: Increased damage by 70%
Oblivion Greatsword Destined Death: increased the number of mark from 3 to 5
Symmetrical Lance Detonation Seal: Increased damage by 100% Chaotic Surge: Increased chance from 20 to 30%
community inspired ⭐ Shattered Rises biggest enemy (""Emissary"") attacks a little more frequently - ☄️ hotfix 2.0.1
Music & SFX
New music rearranged for the hub
Octave: The sound of the ""Wrenching Whip"" weapon has been lowered
Added FX for when stat stones are lost by the player
Visuals
New title screen with new artwork
Miscellaneous
A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier's Fall, Maddening Darkness)
Bug Fixes
community inspired ⭐ Taurus Sword FX could remain on the ground after being defeated
community inspired ⭐ Leo rocks could remain on the field after being defeated
community inspired ⭐ Aries Red Feedback could remain on the field after being defeated
community inspired ⭐ Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
community inspired ⭐ Yamat second down attack had one frame not aligned with the other frames
Auras: Fixed an issue where the ""spread ice"" effect was not dealing the correct damage (damage too low)
Narration typo in french in Telescope descriptions
Enemies could attack more frequently or less frequently depending of framerate
community inspired ⭐ Resilience Mode was wrongly Labeled at different places
Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn't show the icon correctly)
Music was very loud in hub when exiting Telescope menu
Octave's Bellator shooting SFX was not playing
Burn and Combustion stacking: Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
community inspired ⭐ Aura: Magic Weapon III would not display one part of its text - ☄️ hotfix 2.0.1
community inspired ⭐ Aura: Warchief Bracers would not restore mana on Spell Refresh as indicated - ☄️ hotfix 2.0.1
community inspired ⭐ Aura: Twin Calibur Creating Missiles on Spirit Sword hit wasn't working - ☄️ hotfix 2.0.1
community inspired ⭐ Aura: Bigger Body Initiative wasn't trigger the explosive missiles - ☄️ hotfix 2.0.1
community inspired ⭐ Picking Imprints would not interrupt UI inputs making them impossible to pick up if your dash was on R1 - ☄️ hotfix 2.0.1
community inspired ⭐ A text box could appear for 1 frame at the end of Andromeda's ult - ☄️ hotfix 2.0.1
community inspired ⭐ Andromeda was invulnerable for 1 sec at the start of her fight wasting Zodiac summons if they were used during this time period - ☄️ hotfix 2.0.1
community inspired ⭐ You could get stuck in platforms while using the Spinning Lotus in Shattered Rises - ☄️ hotfix 2.0.1
April was packed with milestones! Between SnowRunner’s Season 15 and the countdown to RoadCraft’s release, we have been quite busy!
A big news to kick things off: RoadCraft is officialy GOLD! ✨
And now, let’s take a look at everything that made this month one to remember! 👇
🎂 SnowRunner celebrates 5 years on the road!
Happy birthday to SnowRunner! It has been five full years of muddy trails, steep climbs and wild recoveries.
A massive thank you to everyone who’s stuck with us and helped build this amazing community. ❤️
Still going strong with Season 15
Season 15: Oil and Dirt dropped a few weeks ago, and you’ve been tackling Quebec’s wild terrain like pros. 😏
We’ve loved seeing what you’ve accomplished so far. We’re featuring some of your best screenshots in this update!
📸 zeang2, blueaxolotl. .zarath. and on Discord
Don’t forget: this is the second-to-last season of Year 4, and next season promises to be exciting… 👀
🧭 Expeditions updates
Season 3 is on the horizon!
We’re heading back to the Carpathian Mountains in the upcoming season! 🏔️ Season 3 will bring:
- 3 new trucks to master - 2 new specialists to join your crew - 1 new map & 1 cave. - And a bunch of free new content to expand your expeditions
More details coming soon!
Easter Event Wrap-up
Our Easter event ended yesterday and brought two unique skins you could unlock, and we saw tons of you jumping in for the fun! We’re dropping a screenshot here to show off one of the seasonal looks. Thanks to everyone who joined!
🚧 RoadCraft: The countdown is on!
Just under a month to go before RoadCraft launches on May 20! 👷♀️
We’re all very excited and we hope you’re planning to bring friends along for the ride... As you may have seen it yesterday, we revealed our co-op trailer showing off how you can build and have fun with your crew. RoadCraft is all about creativity together.
We recently published a devblog where devs dive into the creation of RoadCraft engine and the technical challenges they tackled to bring this game to life.
We’ve been posting a lot of RoadCraft content on this channel lately and now that the game is officialy gold, it’s the perfect time to check out our 10-minutes raw gameplay video!
There are also plenty of short videos available, covering everything from road crafting and physics in action to vehicle highlights and more here!
Join us on social media! 📨
Hang out, win stuff, and connect with the community!
Our Discord server just got a fresh new look! If you haven’t checked it out in a while, now’s the perfect time. It’s the hub for all things truck simulation, where you’ll find passionate players from SnowRunner, RoadCraft and Expeditions.
We’ve also recently launched exclusive giveaways!
Our discord is the perfect place to:
- Team up with other players - Chat directly with the team - Stay updated on your favorite games
Hopefully the player position bug in the later areas is fixed now, please report if it happens again. Some secret new stuff coming soon, stay tuned.
Fixes: - Player collision bug - Terrain issues - Made a later puzzle icon more clear - Cat dialogue bug fixed - Guy in park dialogue/quest improved - Invisible NPC fixed - Some malfunctioning textures
April was packed with milestones! Between SnowRunner’s Season 15 and the countdown to RoadCraft’s release, we have been quite busy!
A big news to kick things off: RoadCraft is officialy GOLD! ✨
And now, let’s take a look at everything that made this month one to remember! 👇
🎂 SnowRunner celebrates 5 years on the road!
Happy birthday to SnowRunner! It has been five full years of muddy trails, steep climbs and wild recoveries.
A massive thank you to everyone who’s stuck with us and helped build this amazing community. ❤️
Still going strong with Season 15
Season 15: Oil and Dirt dropped a few weeks ago, and you’ve been tackling Quebec’s wild terrain like pros. 😏
We’ve loved seeing what you’ve accomplished so far. We’re featuring some of your best screenshots in this update!
📸 zeang2, blueaxolotl. .zarath. and on Discord
Don’t forget: this is the second-to-last season of Year 4, and next season promises to be exciting… 👀
🧭 Expeditions updates
Season 3 is on the horizon!
We’re heading back to the Carpathian Mountains in the upcoming season! 🏔️ Season 3 will bring:
- 3 new trucks to master - 2 new specialists to join your crew - 1 new map & 1 cave. - And a bunch of free new content to expand your expeditions
More details coming soon!
Easter Event Wrap-up
Our Easter event ended yesterday and brought two unique skins you could unlock, and we saw tons of you jumping in for the fun! We’re dropping a screenshot here to show off one of the seasonal looks. Thanks to everyone who joined!
🚧 RoadCraft: The countdown is on!
Just under a month to go before RoadCraft launches on May 20! 👷♀️
We’re all very excited and we hope you’re planning to bring friends along for the ride... As you may have seen it yesterday, we revealed our co-op trailer showing off how you can build and have fun with your crew. RoadCraft is all about creativity together.
We recently published a devblog where devs dive into the creation of RoadCraft engine and the technical challenges they tackled to bring this game to life.
We’ve been posting a lot of RoadCraft content on this channel lately and now that the game is officialy gold, it’s the perfect time to check out our 10-minutes raw gameplay video!
There are also plenty of short videos available, covering everything from road crafting and physics in action to vehicle highlights and more here!
Join us on social media! 📨
Hang out, win stuff, and connect with the community!
Our Discord server just got a fresh new look! If you haven’t checked it out in a while, now’s the perfect time. It’s the hub for all things truck simulation, where you’ll find passionate players from SnowRunner, RoadCraft and Expeditions.
We’ve also recently launched exclusive giveaways!
Our discord is the perfect place to:
- Team up with other players - Chat directly with the team - Stay updated on your favorite games
Another Hot Fix! The Vampire bug slaying continues!
The following changes will be applied.
The following changes will be applied.
General
The Garden Lamp Post Flourish is now double-sided.
Fixed an issue where monster beam sequences would not play in some circumstances.
Fixed an issue where Nocturnal Opulence Stairs could clip through walls.
Fixed an issue with the Banquet Table that made decorations appear underneath the table surface.
Fixed an issue where lightning strikes could sometimes hit players inside castle rooms.
Renamed the “givecombatpreset” server admin command to “givecombatpresetandallunlocks” to properly reflect that it unlocks all progress.
A handful of server-side logic issues have been resolved.
Fixed an issue where Lucile the Venom Alchemist would throw a potion so hard that it would break Adam the Firstborn forever.
Fixed an issue that was causing server crashes.
Fixed an issue where Gaius the Cursed Champion could get stuck when resetting aggro.
Fixed an error with loading saves while Beatrice the Tailor was in her… “angry mood”.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!