Added: Binoculars can now be used as a range finder (Use fire to show distance). Added: Can of peas on a fence to shoot for testing different weapons max ranges (Distance displays when shot). Changed: Increased cull distance for larger animals. Changed: Tweaks to some weapon fire distances (Rifles remain the same). Changed: Animals will no longer despawn at range while in view. Changed: Changes to random Alien ships (Increased time between appearance and will not appear in the same place during a gameplay session). Changed: Increased storage limit. Changed: Can now have a contract and job at the same time. Fixed: Ladder issue in Coober Pedy. Fixed: Chopper no longer causes dust when low over water.
All feedback welcome and please report any issues in the Bugs section.
Warm spring days have already started, so we need some pleasant coolness - BETA is ready for you to try it out ❄️
🔹 improved vehicle handling 🔹 fixed problems with snow plowing 🔹 fixed information about equipment in the store 🔹 fixed properties of tires 🔹 addition of a small trailer for transporting a tractor 🔹 added hooks for connecting trailers to vehicles 🔹 added calling features inside the cab of vehicles 🔹 preparing a version to support controllers 🔹 spawning the player in the place of the last save 🔹 new ways of attaching and removing plows 🔹 fixed problem with driving a vehicle with a plow into tunnels 🔹 new tool selection interface 🔹 new but damaged tires from the truck allowing to drive to the garage (bug with the problem with driving up after completing the task in Factory Area) 🔹 fixed listener badge 🔹 additional information about the wear and tear of vehicle parts in the Radial Menu 🔹 possibility to close question windows with ESC key 🔹 added information about plows to the map 🔹 fixed problems with returning the player to the road
How to play beta? 😀🏗️
1. go to your game library on Steam. 2. right click on Snow Plowing Simulator and select Properties 3. go to the Betas tab. 4. Select beta - changing from ‘none’ to ‘beta - public beta’ 5. great, you've successfully loaded the beta✅. wait for the game to update and you can play! (if the game does not start to update itself, do a Steam relog) ːthebuilderː
Remember - it's beta. Please contact us right away when you find a bug!
Rift System Overview Throughout your journey, you’ll come across special Rift Keys in chest. Collect them, and you’ll gain access to the mysterious Rifts—instanced challenges where you choose your difficulty before entering.
Each Rift is a test of strength and strategy. Clear it, and you’ll be given a choice: take your reward and leave, or push forward into a more dangerous tier for even greater rewards. The deeper you go, the more powerful the prizes—but the risks grow with them.
More Natural Creatues -Chicken -Cat -Eagle -Grave Guardian
More NPC
-Now , Playable characters wander around in castle.
This includes the levels 1-6 and most of their backgrounds. does not include some of the boss backgrounds and the extras section and the 2 extra levels.
For the export changed it to using this godoboy extension and template and it only there wasn't a mac export so now there is only linux and windows export versions. Can just download the rom file or play on the browser if on mac.
For Context there was a small kickstarter to overhaul the backgrounds in the game. When i put it on steam in January it only had the first 2 levels done. Now it is all 6
Here we are again for our monthly update. April has flown by it was a month of many highs and lows, but nonetheless full of achievements for Deity’s.
Last month, I mentioned a few small changes I wanted to make to player progression within the game. I went ahead and implemented them, and the new Faith-resource mechanic has proven very effective.
This month, I applied another series of changes that I personally felt were essential in a game like this. From the very start of development, my goal was to create a game without a permanent on-screen UI. However, during development that principle wasn’t maintained mostly because quick solutions were needed to display essential information. So I took some time to revisit the UI and its usability in order to bring the game back in line with that original goal. I’m well on my way: most of the process is complete, though a few tweaks and decisions remain. I expect to finish these changes in May.
Now that information is scattered around the Island, I’ve also added a “fast travel” system accessed via a radial menu. After discovering points of interest or building specific structures that you’ll need to visit often (for example, the warehouse), the menu will show dedicated inputs to move you quickly to those locations.
Continuing the polishing work we began last month, I wrapped up the road-building system adding a much more elegant preview, implementing an actual construction cost, and fixing a large number of related bugs.
But the biggest challenge these past weeks has been the pathfinding. Almost every tester reported citizens getting stuck or endlessly falling. I investigated thoroughly and discovered that, after a variable amount of time in the shipping build, pathfinding nodes weren’t always updating correctly after buildings were constructed. Solving this turned out to be lengthy and complex, but it has eliminated most of the citizen-movement issues.
I plan to spend all of May refining the UI rework and polishing the critical points identified in previous tests, while continuing to push out fixes. I’ll likely limit testing in May to those who already have access, and if all goes well in the next devlog I’ll open testing to new users.
So please keep following the project and spread the word. See you soon, little deities!
The Known Issues section focuses on the major issues that have significantly impacted the game and community, and which our team is actively addressing. Please note that while we aim to cover the most impactful issues, this list will not encompass every reported issue. Check back regularly for updates on the status of these issues and information on resolved issues, or any new issues that may have been added.
Here you’ll find a list of known and resolved issues from the v.259 - Victoria Cup: 20th Anniversary update:
Known Issues:
Victoria Soccer
Talking to Athena Pierce at Main Stadium about Victoria Soccer will show the incorrect NPC instead of Shumi.
Ultimate Collab
The Ultimate Collab UI tooltip contains incorrect text stating players will receive 5 card packs instead of 8.
Common
Lord Balrog's World Challenge quest UI may sometimes appear unintentionally.
Resolved Issues:
May 2, 2025
Resolved an issue that prevented some players from taking control of the soccer ball due to a time desync within the Victoria Soccer minigame.
Resolved an issue where Xiao Xiao's Special Level Up Support reward preview did not display the Tera-burninator and EXP Coupon rewards.
Resolved an issue where characters other than Mo Xuan could claim Xiao Xiao's Special Level Up Support rewards.
Resolved an issue where the system message had incorrect text.
April 29, 2025
Steam Community Marketplace has been reenabled and Oswell's Scissors of Karma will be available for purchase again.
Resolved an issue where the Developer Hat Selection Box gave the incorrect hat when selected.
Resolved an issue where Martial Brace was not listed in the “Entire item list” option in the Arcane Umbra Weapon Box and Absolab Weapon Box UI.