1. Fixed the problem that the main task of the third layer of the earth's core [Defeat the mysterious apostle] may not be triggered; 2. Fixed the problem that the main task [Build automatic production line according to mark] will create repeated ground marks; 3. Fixed the problem that there is a probability of equipment attribute stacking when using [Worktable]; 4. Fixed the problem that the monster girl [Weapon Slot] will swallow bomb items; 5. Fixed the problem that there is a probability of directly filling up the favorability when giving gifts;
Cozy Forge is a cozy blacksmith simulation made in 2D art style. You'll run your own small workshop in a medieval atmosphere, catering to the needs of the townspeople and immersing yourself in a creative and peaceful experience!
We think you will experience the combination of cozy and simulation that we try to capture in Coffee Express in a much stronger way in Cozy Forge. That's why we wanted to make this announcement to our valuable Coffee Express followers...
If you want to support Lakefish Games in their new adventure, don't forget to add Cozy Forge to your wishlist!
On April 22, 2025, CONVRGENCE celebrated its very first anniversary — and that means it’s time to take a look back at the journey so far, and talk about what lies ahead!
How has the game changed since release?
In short? A lot.
Since launch, hundreds of bugs have been fixed, enemy AI has been reworked, performance has improved, countless QoL features have been added — and of course, the game has grown tremendously in terms of content.
There’s still plenty of work to do, but CONVRGENCE is no longer the same game it was a year ago. If you tried it at launch and felt underwhelmed — now’s a great time to return. I’m confident that most of the issues you may have had have already been addressed.
Here’s a quick timeline of some of the key milestones from the first year:
June 2024 – Night Raids update: existing locations now have nighttime versions. First performance improvements and added variety to the Garage Co-op map.
July 2024 – Major QoL features added: item refunds, item price scanning with the PDA, a compass pointing to extraction, and doubled sprint stamina.
September 2024 – First major update: new open area (Forest), new enemy (wolves), skinning system for animals and demons, side questline with a new legendary weapon (crossbow), new weapon attachments, improved character audio system, and more performance tweaks.
October 2024 – Halloween event: themed cosmetics and the first boss encounter (Alpha Demon). New tools to fight demons: UV flashlights and UV grenades.
November 2024 – Steam achievements added. QoL improvements: lost save recovery, attachment conflict highlights, dog teleportation if stuck, and removable gas mask for the hazmat suit.
December 2024 – Holiday update: more themed cosmetics, visual and structural overhaul of the Garage Co-op location, improved gunplay feedback, ragdoll physics for bandits.
March 2025 – Second major update: big AI overhaul for bandits, two new weapons (sawn-off shotgun and Mosin rifle), bleeding and bandaging mechanics, a new trader (Truffle), early improvements to dog AI — it now takes damage and needs healing.
April 2025 – Anniversary update: new boss (bandit leader), new enemy type (boars), new impact grenades and ammo cans.
All in all, the game received 28 updates in its first year — and nearly 300 bugs were squashed!
What’s next?
With the release of version 0.5 in March, the game has officially hit the halfway mark of its Early Access journey. That’s a big milestone — but it also means there’s still a lot of work ahead for me, and plenty of updates to come for you.
By my current estimates, it’ll take at least another year to implement everything I’ve planned. That might disappoint players waiting for 1.0 — but for everyone already playing, it means more content for much longer. There’s also a good chance that updates will continue even after full release — though it’s too early to make promises.
Many of you have asked about the roadmap and what the game will look like at launch. I’ve been hesitant to publish one before — I value flexibility, and plans do sometimes change. But now, with the game’s first anniversary behind us, it’s time to lift the curtain. So here it is: the official 2025 Roadmap!
Right now, I’m only ready to share detailed plans for the next two major updates — scheduled for this summer and fall. Other important features are listed in the Long-Term Goals section. Keep in mind: that doesn’t mean they’ll only arrive years from now — some may be added as early as 0.6 or 0.7.
Also, the “2025” in the roadmap name only refers to when it was made — not a guarantee that everything will be completed this year. Priorities may shift, and new ideas can always emerge mid-development.
Let’s take a closer look at what’s coming next:
Update 0.6 — Summer 2025
The long-awaited Bar is finally coming to the Base in version 0.6! But note that it won’t be available by default — you’ll need to build it first. In the future, other unlockable rooms will be added too, each bringing new gameplay features (as part of the hideout upgrades system).
The Bar won’t just be a cozy hangout where you can relax and listen to hunters’ stories — it will also introduce new mechanics. A new vendor, the Bartender, will offer drinks and food, and buy any supplies you bring back for a better price than Zakharich.
The food system itself will be greatly expanded. Until now, crackers were the only way to reduce hunger — but I’ve always planned to add more food items, and the Bar was the right time to do it. I like to group features by theme, and this update will do just that.
You’ll also meet a new quest-giver at the Bar. Complete their side questline and earn another legendary weapon — similar to the crossbow reward. What weapon? That’s a secret for now... but long-time PoH players might recognize it.
I’m also hoping to add mini-games to the Bar — ways to have fun or earn a little extra on the side. Cards? Darts? I have a few ideas already… but I’d love to hear yours too!
Update 0.7 — Fall 2025
Update 0.7 will focus on a brand new location — and this time, it’ll be an urban area.
Each update brings players closer to the center of the Zone and the mystery behind its origin. And the closer we get, the stranger things become: unlike the Forest (which lies on the outer edge), the city will be far more dynamic. Expect locations to change a lot between raids — along with plenty of surprises and new threats.
You’ll also encounter a new type of demon… and gain access to the final legendary weapon questline.
Long-Term Goals
People often call CONVRGENCE a “compact” game — and they’re right. That’s exactly how it was designed: focused on gameplay, replayability (thanks to procedural generation), and atmosphere — not a huge open world, not story-driven cinematics. And it will remain compact even in its 1.0 version.
As a solo developer, I had to be realistic about scope — and I chose this format deliberately, so I could focus on quality and consistent progress.
That said, the story will continue to evolve. I plan to rework the main quests, give them more narrative cohesion, and eventually add a proper ending.
As for new maps: don’t expect a dozen of them. From the beginning, I planned to have just a few locations — each of them designed more like a “biome” than a traditional fixed map. So each raid should feel unique — even in familiar places.
That’s why CONVRGENCE won’t take years to finish — it’s on track to reach full release in 2026.
Closing Thoughts
The first year of Early Access has been a wild ride — full of long nights, big stress… and even bigger rewards.
Huge thanks to everyone who believed in the project and bought the game early, to those who went the extra mile by purchasing Supporter Packs, and to all of you who left kind, thoughtful feedback and constructive reviews. Your words push me to keep going. And your ideas directly help shape the future of the game!
There’s still a long road ahead — but many more exciting moments and surprises await.
New Season [Pilgrim Fantasy] I. Season Map: [Women's Realm] ◦ Map rules: [Safe] mode. Become [Vulnerable] upon death ◦ Map Boss: [Bull Guardian], [Spider Demon]
II. Season Daily Dungeon: [Bull Mountain] ◦ Daily Chest Open: 3 times ◦ Can be challenged with a squad of 4 ◦ Dungeon Drops: [Pilgrim Path Buff Elixir], [Nine-toothed Rake], [Red Armillary Sash], [Pilgrim Armor], [Pilgrim Ring], [Pilgrim Amulet]
III. Season Buff System: [Pilgrim Path] ◦ Activation: Season Buffs are only valid within the corresponding Season and will automatically expire after the Season ends. At the same time, Season Buffs will not be effective in Secret Realm, Survival, Doomsday Escape, Custom Trial, and other modes for the time being. ◦ How to obtain: Heroes can challenge and clear Season Daily Dungeons to obtain items for unlocking buffs ◦ Buffs: Unlocking buffs can not only improve Basic Stats, but also unlock additional Weapon Slots, increase the number of uses of Safeguard, and other special abilities. ◦ Item conversion: After the end of the Season, unused Buff items will be converted into Season Shop Currency for players to exchange for rewards. ◦ Item Return: At the end of the Season, the System will return a certain number of Buff items for the next Season based on the Season Level reached by players in this Season to help the Growth of the new Season.
IV. Limited-time Event: [Secret Realm] ◦ Event time: 04/30/2025 - 05/05/2025, 14:00-16:00 daily (UTC +8) ◦ Rules: ▪ After entering the gameplay, collect weapons and gear. After a successful challenge, you can bring out the weapons, gear, and bundles obtained in the match. ▪ Two players are required to participate in the event. If you die in a match, your squadmate can revive you. ▪ Drops: [Arcane Origins Boots], [Atlas's Vengeance Bundle], [Thunderclap Blade Bundle], and various weapons and Gear. ▪ In the match, Mascot, Hero Talent, Season Buff, Mount, and other effects are not valid.
V. Returnee Event ◦ Returnees can log in to receive weapon and gear bundles for the Boss challenge ◦ Returnee Check-in Rewards: [Blueprint: Windforce - Hunter], [Special Talent Pearl (?)], [Mod Ore], etc. ◦ Return/Invite Returnee Progress Rewards: Wukong Skin [WAR MONKEY], [Forging Core], [Legendary Sigil Selection Bundle], [Blueprint: Windforce - Hunter], [Atlas's Treasure (Bound)]—2% chance to obtain Atlas's Vengeance Bundle (Bound) ◦ Returnee Shop: Bound Special Talent Pearl (?), [Blueprint: Windforce - Hunter], [Legendary Sigil (?)], [Mod Ore], etc. ◦ Players whose last Login time was before 23:59:59 on April 16, 2025 and whose out-of-game Level is at least 5 are considered Returnee players.
VI. New Hero: [Wukong] ◦ Passive: Using a spear or scythe grants Crowd Control RES, DMG RES, and the effect that basic attacks ignore the target's Dodge. ◦ Active: Enter [Stealth] with SPD Up effect, enhance passive effects, and continuously summon clones next to the nearest enemy hero to auto-attack, with each attack hit restoring the hero's HP. ◦ While the caster's stealthed and using a spear or scythe, the skill can be reactivated to trigger a second phase, with effects varying based on the weapon type. Clones also mimic the second-phase skill, but with reduced DMG and no CC effects.
VII. New Weapon: [Nine-toothed Rake], obtained through [Women's Realm-Spider Demon], [Daily Dungeon-Bull Mountain]
VIII. New Weapon: [Red Armillary Sash], obtained through [Women's Realm-Bull Guardian], [Daily Dungeon-Bull Mountain]
IX. New Gear: [Pilgrim Armor], obtained through [Women's Realm-Spider Demon], [Daily Dungeon-Bull Mountain]
X. New Gear: [Pilgrim Ring], obtained through [Women's Realm-Bull Guardian], [Daily Dungeon-Bull Mountain]
XI. New Gear: [Pilgrim Amulet], obtained through [Women's Realm-Elite Monsters], [Daily Dungeon-Bull Mountain]
XII. New Gear: [Arcane Origins Boots], obtained through [Secret Realm], [Blessing Talisman]
XIII. New Mounts ◦ [Somersault Cloud] ▪ Mount Stats: SPD +1400, Fire DMG +3%, Physical DMG +3% ▪ Battle Surge: Dismount to increase Physical and Fire DMG ▪ Skyward Drift: Flies on water, swamps, and lava, unaffected by terrain ▪ Dizzying Whirl: Spinning and soaring, I'm seeing stars! ◦ [Spirit Gourd] ▪ Mount Stats: SPD +1400, DMG RES +4%, HP +4% ▪ Celestial Grace: Mount to obtain DMG RES for a period of time after being hit ▪ Gourd's Vitality: Summon the mount to restore HP per second for a period of time, with excess healing turning into Shield (has a limit). Dismounting remains uninterrupted ▪ Dare to Answer?: In Safezones (Bravetown/Oriental Manor/Women's Realm), perform the "Dare to Answer?" emoji to nearby heroes, and those who respond are whisked into the gourd's depths! ▪ Spirit's Soar: Flies on water, swamps, and lava, unaffected by terrain ▪ Gourd Jiggle: Roly-poly, jingle-jangle—what's that nursery rhyme stuck in my head?
XIV. New Accessory, Body VFX, Footprints VFX, Skin, etc.
XV. [2nd Anniversary Celebration] Event
XVI. New [Blessing Talisman] Event
XVII. New [Celestial Summit] Event
XVIII. New [Pilgrim Bounty] Event
XIX. New [Weapon Mod] Event
XX. New [Ancestral Treasure] Event
XXI. Volcanic Benefits ◦ Event Time: 04/30/2025, 10:00:00 - 05/05/2025, 23:59:59 ◦ During the event, open the chests after challenging the event dungeon boss to get Embers ◦ Daily Chest Open: 3 times ◦ Daily Obtainable Embers: 210~300 ◦ The event will be available again during the Anniversary Celebration
XXII. Battle Night Event ◦ During the event, Dungeon respawn time has been adjusted to 1s ◦ Players respawn back in the Dungeon 1s after deaths ◦ "Battle Night" applies to all Dungeons
XXIII. Adjustments and Fixes ◦ Ember Pike: Active Skill CD: 20s→15s; Active Skill Duration: 7s→10s ◦ Sprout Lobby merged into Normal Lobby, and the new Sprout Lobby is opened ◦ Reduced the HP of each BOSS in the Dragon's Lair ◦ Fixed the issue that some CC Effects would shorten the Fighter's [Charge Punch] distance ◦ The healing effect of Vitality Fist can now be buffed by the Nun's Passive Skill
In May, the Battle Pass increases our party size by adding a gorgeous knight to your harem!
Get ready to meet Yumiko, the stunning knight who wields two swords and a fiery determination. With her blonde hair shining like a beacon of strength, she’s here to dominate the battlefield—and your heart. But she isn’t here just for battle—her commanding presence will set your villa on fire with desire. ❤️🔥
And she's not alone. The seductive Kitsune, Magic Nuna, is back again to show you all the tricks she can do with that tight butt adorned with fluffy tails. 🍑
🛡️ Yumiko - Wielding two swords and hungry for yours. Defeat her in a swordfight and turn her knighthood into submission. 🪄 Magic Nuna - She's back with even more magic power. Ready to make your dick disappear from your pants and appear inside her, your time with this Kitsune will be mesmerizing. 📅 Battle Pass schedule: April 29 – May 27
Complete quests and add these hot members to your party.
As a solo indie PC developer, I don't focus on handheld gaming... But I know lots of you do!
ːsteamhappyː The good news is ːsteamhappyː
Many people already enjoy Approaching Infinity on the Steam Deck.
It's definitely playable. And there are a few control schemes out there designed by the community.
ːsteamsadː But the bad new is ːsteamsadː
Due to the language the game is written in, Approaching Infinity will probably never receive the coveted "Verified" rating by Steam.
AND I don't even have a button on my Steam page to submit it for their testing, it hasn't reached their "certain automated heuristics" threshold yet...
If you're really concerned, try the free demo. It's basically the full game with some limitations.
Anyone who has or knows of a good control scheme, please share here.
Features: - Overhauled tooltip visuals - Added setting to allow player to aim weapons manually - Added "Ingredient" as tag to show which items have merge recipes - Continued work on next adventure (Mage adventure) - Completely rewritten attack logic to increase performance - Added confirmation popup to leave adventure - Added working helmets on player visuals
Fixes: - Fixed negative star effects not showing up in red - Fixed wording on special items - Fixed Beetle miniboss not using animation on first phase - Fixed health regen not working after using revive - Fixed dropping items in storage not playing any drop sounds - Removed invisible collider on Grasslands - Fixed max experience being shown incorrect when reaching max level on demo
Balancing: - Lowered stats on Blazing Soul pendant