Since the Version 1.5.1 update, we have closely monitored server performance issues and implemented multiple optimizations. Our technical analysis has shown that, during certain events in scenarios with the Lunar Oracle tag, high player density and frequent Deviant spawns can cause a sudden spike in server load, impacting the network stability of other scenario servers.
To tackle this, we are making a targeted adjustment to the Deviant invasion events in Lunar Oracle scenarios, as follows: During a Deviant invasion event, if there are more than 30 players within a 120-meter radius (not all players may be visible due to performance limitations), the Deviant invasion will be temporarily paused to reduce server load. This adjustment will be implemented in an upcoming update, and we will monitor its impact to make further changes as needed.
At the same time, we will continue optimizing the server architecture to improve stability and enhance your experience. Thank you for your understanding and patience as we make these changes.
If you encounter any issues, please contact us via the Co-Dev Feedback Platform or the in-game Customer Support. Your feedback helps us keep Nalcott running smoothly.
We’re just slipping through in time for an April edition of ‘Below Deck’. What a month it has been! We ran our second public playtest and it has been amazing to see so many players truly enjoying our pre-alpha build. In this newsletter we’ll share a few cool insights and content from the playtest, and give you an idea of what’s next for Davy Jones’ Deckhand.
Some of our favorite playtest streams and videos
The Geek Cupboard
Penge from The Geek Cupboard was an gentleman and shared his first playthrough with his massive following. We were especially excited to read comments like:
“I absolutely LOVE the counter-attack/stances mechanic. I've never seen ANY game where stances made sense like this!”
DeepSpaceMatt
We were super impressed by how fast DeepSpaceMatt “clicked” with our game’s unique counter-attack/stance mechanics.
Dead3y3 was back for his second (and third) live stream of the game, having taken part in our first playtest in January. It was awesome to see his response to what was a massive improvement on the earlier version.
Gameplay insights and analytics
We put together a detailed overview after the first week of playtesting which you can read on our itch devlog.
We had a total of 30 unique playtesters check it out, and saw some impressive mean playtimes, some brutal crab kills, and revealing stats about favorite cards and artefacts!
What’s next?
Our next few sprints are focused around new merchant encounters, which will offer players the opportunity to purchase cards and artefacts mid-voyage. This will give players more agency over their build, and help them to mitigate RNG by providing a greater and more curated selection of loot. Eventually players will also be able to access a workshop which will let them remove and upgrade cards, and to customise their stances by adding counter-attack modifiers like “PIERCING” and “STEADY”, and moving the NATURAL tag to a different stance card in their deck.
Tep has been developing a layout for the new merchant encounters.
We’ve also started working on new status effects, new artefacts, and new enemy systems that will allow for more varied and interesting enemy moves. There will be a lot to look forward to in our playtest 3.0!
Join the crew!
If you'd like more regular updates and to chat with the team then please join our public Discord server, we'd love to have you join our growing community. You can also follow us on social media at the links below.
✧ Profile: A true prodigy who can master anything at a glance and excel effortlessly at whatever they put their mind to, yet prides themselves most on their unparalleled skill to find the perfect napping spot in any environment.
Recently, it has been confirmed that some Home Party Stars were given to random Citizens through abnormal means in certain Home Parties. Even if the Home Party Stars were obtained without the individual's intention, in order to maintain fairness and enjoyment in running Home Parties, only the Home Party Stars awarded abnormally will be retrieved.
※ Home Party Stars obtained normally will remain intact.
We sincerely apologize for the inconvenience that has been brought to our players and will do our best to resolve the issue as quickly as possible. Thank you.
To enhance your gaming experience, Strinova will have a non-disruptive update on April 29, 2025. We apologize for any inconvenience and appreciate your understanding. After the update, please install it via the launcher.
▽ Update Time April 29, 2025, 03:15 (UTC+0)
▽ Update Scope Full Server
▽ Update Details [Boom Fest – Limited-Time Mode] Duration: April 29, 07:00 – May 5, 03:59 (UTC+0) Welcome to the exciting Boom Fest! Share the fun with your friends! Special Mechanics: - Random Navigators become Bomb Carriers each round; - Bomb Carriers can pass the Bomb via melee attacks; - Detonation occurs after a set duration or at round end, eliminating carriers; - Earn points by surviving. The Navigator with the highest cumulative score wins; - Weapons, throwables, and gadgets inflict Slow on Superstrings.
▽ Experience Optimization: - In Outbreak mode, the HP and armor of evolved Superstrings in the Final Showdown increased from 4000 to 5000 points, while the HP of Blue Omega Cores has decreased from 8000 to 5000 points.
▽ Bug Fixes: - Fixed an issue where the Beacon model would disappear when using [Bai Mo - Super Power Raider] to activate the Ultimate Skill. - Fixed a configuration error with the Daily Quests in the Fluffy Frenzy event. The [3-Win EXP Bonus Card] will be resent via mail after maintenance. - Fixed display issues with MVP showcase animations for certain skins after matches. - Fixed visual display issues for certain chips. - Fixed abnormal knockback effects for Crystallines in Outbreak mode under high latency conditions. - Fixed errors in some English text displays.
This is a small set of bug fixes aimed at the boss fight of Mecha Wing Him, related to problems with the platform spawn, also more indicators with attacks plans and role change icons were added
The following improvements and fixes were implemented:
- Fixed an issue where manually operating valve B1 would teleport the player to the middle of the core's outer vessel.- Fixed empty fuel tank bug after loading saved progress.- Fixed a bug that prevented control rods from being loaded into the core if a fuel block had been previously installed.- Fixed an issue where generator sets would not load fuel from the reserve tank in some situations.- Fixed an issue where rain was invisible when dynamic lights were active.- Fixed an issue where rain was not visible from the exterior cargo area windows.- Changed the purchase limit for control rods and fuel blocks so that it is not possible to purchase more than the available storage slots.- Added a full date when reporting power outages to avoid confusion when the outage lasts longer than 24 hours.- Loading of savegames prior to the new core has been restricted