IdleTowerDefense - cmy
Many functions were written with problems, reorganized and optimized the structure
Plastic Battlegrounds - AdmiralCody
ATTENTION, SOLDIERS!

We are looking for testers who can assist us with bug reports and feedback for the PCVR version of Plastic Battlegrounds on Steam.
It currently works with all Meta headsets, Valve Index, and HTC Vive with more headset compatibility on the way.

The Application Form can be found on our Discord in the #pcvr-testing-application channel.

There are limited keys and we are hand picking applicants so your patience is appreciated!
Stay tuned!

Market Simulator - KoZGUM
- Added Keyboard Support for Payment Terminal (You can now use numbers and enter to confirm)
Megan's Adventure - comehelao
The game reached its peak player count, and I don't think anyone else will want to buy it. It would be great if someone could play the game I created with so much love, which is why I want it to be free. I want to wholeheartedly thank those who bought it, because thanks to them I was able to fund my other game, Rembrunir. As for the state of the game, I think that's it. At most, I can add a new boss and features like changing the volume, but that will take time. Honestly, my game is as I wanted it to be.

####IMPORTANT#####
If you bought the game before it went free to play, you can claim your DLC to always start with 100 lives.

Apr 28
Naughty Tales of Rabbits - A Cuckold RPG - hyanmarugames
Hello everyone! Here's the latest and hopefully last update.
Here's what's new:

- Fixed VLADIMIRO achievement
- Added a HINTS fix in the cheat room in case you REALLY get stuck
- Fixed a scene in the gallery that left the screen black
- Fixed a typo in a couple of scenes

As for the VLADIMIRO achievement, there's the chance that it still won't work on your save, and if so, it's because RPGMaker is a stupid bitch. Try exiting the dungeon boss room and re-enter it, and if it still gives you the bug I apologize but you'll really need to do a new run.

Thank you for being still there Buniboys, have fun!
-Hassel
Burden of Command™ - celliott25
"American Courage, American Carnage" -- the book that inspired the immersive game Burden of Command -- reprint is out now!

Three different ways to connect to history:


Scarlett Steele: Viral Temptation - VenusVision Studio
Hey everyone!

Time for another monthly update - and we’re excited to say that things are going really well! Development is progressing steadily, and Chapter 1 is nearly complete. We’re deep in the final stages: polishing animations, fine-tuning pacing, refining atmosphere, and making sure every detail hits just right. It’s shaping up to be something truly special, and we can’t wait for you to experience it.

One of our biggest breakthroughs came when we realized that some characters were starting to feel too "robotic" in our revised scenarios. That was our cue to return to the heart of Scarlett Steele: Viral Temptation and rebuild some of the characterizations from the ground up. Now, choices feel more dynamic, sexual encounters more intense, and character arcs more emotionally authentic.

As the narrative evolves and characters face new paths - some steamy, some moral, some both - we’ve been working hard to ensure that player perception shifts in meaningful ways. It’s been a rewarding challenge, and the game is stronger for it.

We’re also paying close attention to your feedback and making thoughtful adjustments across the board.
Your support on Patreon has made all of this possible, and we’re endlessly grateful.

🖊️ A Word from the 3D Developer:

Hello there, Ennushka here...

As the 3D developer of Scarlett Steele: Viral Temptation, my personal goal is to constantly raise the bar of quality. I’ve often felt that many games on the market fall short when it comes to truly showcasing emotional weight and storytelling through their visuals. For this project, I’m committed to bringing a more cinematic approach - framing each scene with the care and precision you would expect from a movie.

I know I still have much to learn, and with time, the visuals will only become even better, but the foundation we’re building now is something I’m genuinely proud of. I want the world, the atmosphere, and every character moment to feel alive and meaningful, not just like a series of static shots.

I’m also incredibly happy to see that the feedback so far has been positive, especially regarding the visual side of the game. That positive energy is truly the wind at my back, pushing me to go even further and deliver something exceptional. Knowing that the work resonates with you means more than words can express.

It’s also an absolute joy to work on the more erotic scenes. There’s a real beauty in crafting these moments, not just in terms of sensuality, but in how they reveal character, deepen emotional bonds, and enrich the overall storytelling. Treating these scenes with the same care and artistry as any other moment is part of what makes this project so special to me.

Thank you again for trusting me with this vision.
Right now, I'm showcasing some non-explicit renders, and you can expect a separate Sneak Peek post featuring more explicit renders very soon on Patreon and Boosty!

Kind regards,
VenusVision Studio




TWIN FLAMES - Rudrac
We’re ecstatic to share that TWIN FLAMES is featured in the MGN 2025 Steam Sale, alongside the incredible IGU! Step into the enchanting world of TWIN FLAMES, where Savitri and Satyavan’s destinies intertwine in a co-op puzzle adventure. Tackle hex-grid challenges, immerse yourself in a breathtaking low-poly realm, and experience a heartfelt story of love and fate. 💞

🎮 What makes TWIN FLAMES special?

  • Engaging co-op gameplay for you and a friend
  • A captivating narrative of two souls bound by destiny
  • Stunning visuals that bring a mystical world to life

The MGN 2025 Steam Sale is live now! Visit MGN steam sale to check out TWIN FLAMES.

Call to Action: Don’t wait—Wishlist TWIN FLAMES on Steam today to support the game and stay updated on its journey! Let’s ignite the flames together!
Sea Power : Naval Combat in the Missile Age - Powerkraut
Hot Fix and Steam Wargames Fest (-15% off SP)!


Hello everyone! With Steam Wargames Festival in full swing for a few days, this is an excellent time to pick up Sea Power with it's saving and loading system now in the Early Access Release build! It hasn't been that long since our latest update, and we are aware of the some off the issues that have popped up with said update, which includes some save file issues, mod file compatibility, sonar buoys relocating on load, and Unity Engine issues. We will be investigating many issues this week in a effort to reduce the impact of said issues. We've already fixed a handful of issues since, and will continue to address issues this week. Happy hunting!

Changelog
We enabled some debug markers within the code to get proper stack traces for crashes to be able to trace them down. Those are kind of special ones deep in the burst compiled code which are a bit trickier to tackle.

Bug Fixes:
  • Condition and Trigger Area visibility was not selectable, likely due to order of initialisation?
  • Fixes for ground stance, fixed wrong name on F-4 squadron
  • P2H Carrier Capable=False (was true)
  • Tachikaze description
  • Mission Editor: Incorrect save of intel updates in languages different from the current UI language
  • Null refs and crash due to missed NoSerialize annotation in managed component
Improvements/Additions:
  • RBU-1200
  • Edited night map gradient + new texture and night mode colors + albedo implementation
  • Enabled Burst compiler debug information for better crash hunting
  • Changing auto save to default off to reduce stuttering for users. It can ve re-enable via the options menu. (Manual saving via F5 still works normally with this disabled)
  • Updated German and Chinese translations
  • Updated some 3rd party packages
Apr 28
Disney Villains Cursed Café - mario.donis
Minor bug fixes and improvements.
...