Hello friends! I have published a new update of the demo version. I created a special training campaign and a training scenario that teaches the control basics. The training scenario takes us into the distant past and contains a mini game of hide and seek with Nazar's little friend Katerina. In addition to the above, I added a character highlight behind the walls. In the near future, additional scenarios will be added to the training campaign, teaching shooting, the use of throwing weapons and other aspects of the game. Subscribe to my social networks to stay up to date with news and updates. Thanks for playing!
I'd love to think that every single one of you will be seeing all of the Phoenix news, but sadly Valve don't work like that. So every so often, I'll be doing these annoying posts, telling you what's happening over on Phoenix. Wishlist today!
As announced on 9th April, the heaters are being revamped.
* The contents have been given a general overhaul and the chances of receiving the important heater avatars and accessories have been increased. A Heater Point system has been added to make it possible to acquire specific heater avatars and accessories guaranteed. As part of the change, heaters have increased in price from 70 El Coins to 130 El Coins.
1. Heater Points
- A Heater Point system has been added making it possible to select specific heater avatars and accessories.
- You earn Heater Points by using heater items, where the rank of the item you get dictates the number of points you receive.
Item Rank
Heater Points
S
0.1%
A
0.15%
B
0.2%
C
0.4%
- You can use 100% Heater Points to choose a heater avatar or accessory.
- Heater Points that you collect during a particular season will be deleted once that heater’s sale period has ended.
* You can only use Heater Points to receive heater avatars or accessories from the respective season.
* You do not receive any Heater Points for using bonus heaters which can be purchased extra, such as 1+1 heaters or firework heaters.
* When you select your chosen item after reaching 100% Heater Points, it will be placed immediately in your heater inventory.
* Heater Points are collected per account.
2. Content and Chance Adjustments
- Some heater items have been removed/added.
Removed
Added
- All Boss Cubes
- Upgrade Scrolls Lv.8 to 9
- Certain Special Magic Stones (Damage Bonus/Damage Resistance)
- 3 Apple items (Giant’s Loquat, Organic Superhero Apple and Andromeda Storm Apple)
- Increased number of Battle Elixirs
- Increased number of Recovery Potions
- Increased number of Orb Cubes
- Increased number of Eldrit Shards
- The chance to get heater avatars and accessories has been increased.
- Previous crafting materials have been removed and crafting accessories added as heater contents instead.
3. New Dedicated Heater Inventory
- Items obtained by opening heaters are now added to a new heater inventory.
- The heater inventory is shared by all characters on your account.
- Items can be taken out of the heater inventory, but cannot be placed back there.
★ Abyss Raid Changes
1. Whispering Crypt 1. Abyss Worshipper (Phase 1) - Reduced mana reduction by Abyssal Incense attacks. - Reduced the increase in Altar points. 2. Abyss Worshipper (Phase 2) - Reduced the defence of Abyssal Incense summoned during the darkness phase. 2. Paradise of Minerals 1. Slumberling (Phase 1) - The shield takes more damage when minerals are destroyed. 2. Awakened Myriconos (Phase 2) - The Waterproof buff can now be stacked a max. 5x and is received in a stack of 5. 3. Nightmare’s Nest - The Sea Sick debuff changes to Curse of the Ocean after 20 stacks (previously 10 stacks). 4. Cradle of Origin (Phase 3) - The Abyssal Sphere attack power has been greatly reduced. - If you suffer petrify or shackles from the Giant Abyssal Meteor, time will pause for a moment after the debuff expires. - During the Unstable Power attack, the matching symbols are now applied automatically to the surviving characters. - During the absorption of Abyssal and Shadow Spheres, their movement speed is greatly reduced. - Abyssal Sphere range and Black Hole attacks are greatly reduced while the Lord of the Abyss is enraged. - During the Unstable Power attack, platforms are no longer spawned at both ends of the map.
★ Increased Chance of Abyss Rider Deep Sea Weapons and Simplified Weapon Development Quest
1. Clicking on the button to claim the reward and using the Abyssal Decontaminator increases the decontamination rate in the Abyss Raid even more. ※ The decontamination rate received before the change will be adjusted to the new decontamination rate after the update. ※ The decontamination rate after the update cannot exceed 100%. 2. The Abyss Rider Deep Sea weapon development quest has been simplified.
Level
Development Quest
Before
After
1
Tirnog dungeons
50
10
2
Shadow Castle
75
20
3
Abyss Raid
50
20
4
Abyssidian Pieces
24
12
5
Abyssidian
25
11
★ Secret Dungeon Reward Changes
1. As announced on 9th April, the ED earned will be adjusted according to the Secret Dungeon Battle Strength.
Level
Min. Battle Strength
ED Before
ED After
Dungeons
1
500,000
2,000,000
unchanged
Underground Laboratory, Underworld, Contaminated Zone
2
1,500,000
10,000,000
8,000,000
Hallucinations in Belder, Temple of Testing
3
2,500,000
14,000,000
12,000,000
Raging Behemoth, The Hollow: The Origins of Demon Energy
4
5,000,000
21,000,000
18,000,000
Deep-Sea Tunnel: Emergency
5
8,000,000
23,000,000
unchanged
Retake the Supply Train
★ Characters
General
1. Universe Hotelier hairstyles can now be dyed.
2. Servant and Maid hairstyle avatars can now be dyed.
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Elsword
1. Shadows are now displayed correctly when wearing the following alternative eyes:
Item Name
Power of the Seven Worlds Eyes (Elsword)
Jewel Grandee Eyes (Elsword)
Eligos Eyes (Elsword)
Boudicca Eyes (Elsword)
Seraphim Eyes (Elsword)
Aurora Eyes (Elsword)
Apostolos’s Eyes (Elsword)
Magica Eyes (Elsword)
Replica Eyes (Elsword)
Tourbillon Eyes (Elsword)
Arch Knight
1. Sprint jump XZZ combos are now executed correctly even in special cases.
Templar Knight
1. Using the Force skill Eternal Crimson Rose now no longer applies the stun effect of [Switch] Singing Blade to you or your allies.
Aisha
Mystic Alchemist
1. The size of flasks (excluding purple) is now influenced by the size of the character when using Morph Potions.
Oz Wizard
1. The skill tooltip for [Switch] Spectres of the Demon God has been corrected, as it did not list the correct reduction in magic defence upon hit.
Before: They fly in a fan formation and attach themselves to the first opponent they come into contact with, reducing their magic defence by 20% per sec. for 5 sec.
After: They fly in a fan formation and attach themselves to the first opponent they come into contact with, reducing their magic defence by 30% per sec. for 5 sec.
Soul Princess
1. When using a skill within the range of Event Horizon, the cooldown and MP costs of Freed Will: Soul Princess were not reduced.
Chung
Fatal Phantom
1. Nearby enemies were not hit when using [Switch] Trick Shot.
Shooting Guardian
1. Nearby enemies were not hit when using Trick Shot.
Add
Overmind
1. Enemies did not take combo hits when using the following combos:
Applies to
→→XXX
ZZXX
→→XZ
ZX
ZXX
Paradox
1. When using the Moonlight Rhapsody skill with a dyed hairstyle, the undyed hairstyle was sometimes displayed.
Psychopath
1. Some of the Storm attacks from Quicksilver Accel were counted as active skill hits.
Lu/Ciel
1. Hits were not counted as combo hits when using the →→X combo.
Chaos
1. Some of the attacks from the Angra Mainu skill did not count as hyper skills hits.
Turbids
1. Fixed the Amorph Spell Circle skill tooltip as follows:
Before:
* The Power of Id is unleashed and attacks everything near Lu.
In the affected area, allies’ skill cooldowns are reduced.
* [Dungeon] Skill cooldown speeds: +50%
* [PvP] Skill cooldown speeds: +50%
After:
* The Power of Id is unleashed and attacks everything near Lu.
In the affected area, allies’ skill cooldown speeds are increased.
* [Dungeon] Skill cooldown speeds: +50%
* [PvP] Skill cooldown speeds: +50%
Rose
1. Nearby enemies were not hit as expected when using Rising Shot.
Optimus
1. Hits from Armoured Storm and Robot Explosion did not count as special active skill hits.
Ain
1. Hits from the ZZZX combo did not count as combo hits.
Laby
1. Activating Power Boost on a mount consumed Power Boost pearls.
Harlequina
1. Nearby enemies were not hit when using [Switch] Laby’s Balloon.
Noah
Astrocaster
1. Nearby enemies were not hit as expected when using Beyond.
Lithia
Greedy Wonder
1. The Right Choice effect is now correctly calculated and applied on the basis of skill level.
★ Dungeon/PvP/Field
1. Fixed an issue where monsters would continuously attempt to reach the locked off lower portion of the map in certain dungeons.
2. You can receive the completion reward for secret dungeons even if you are dead at the moment of completion.
3. Sometimes you could suffer the Abyssal Gas debuff after recovering after being K.O. in certain areas of Nightmare’s Nest (Phase 2).
4. After playing through Crimson Tower (Phase 2) in Story/Normal mode, monsters continued to be shown on the minimap.
5. In the Memory of the Stationary Sun dungeon, the treasure chest could spawn in a location inaccessible to the players.
★ Items
1. When wearing the Red Rudolf Nose, this was also visible from the character’s rear.
2. When wearing Luriel’s Starburst and Celestial Master Constellation accessories, the effect disappeared after a certain time.
★ Other
1. Updated the Trading House search filter for Lu/Ciel.
Before
After
Lu/Ciel
Lu Items, Ciel Items, Lu/Ciel Items
Lu Items, Ciel Items, Lu/Ciel Items
Lu
Lu Items, Lu/Ciel Items
Lu Items
Ciel
Ciel Items
Ciel Items
2. When the pop-up window for agreeing to delegating the guild master appeared, an invalid input error was sometimes shown.
3. When changing the guild headquarter skin, the question mark icon for the village quest remained in the previous location.
4. After changing the size of a menu with the Forging Level Transfer info window open, the info text would overlap at certain resolutions.
5. In PvP, the effect of the Emblem of the Depths was applied like the sum of the attribute resistances in the dungeon.
6. The results window sometimes didn’t appear after completing dungeons.
7. Completing the Porufessor’s First Development Help after reaching level 99 no longer causes the Porufessor’s icon to disappear from the top of the screen.
8. After adding a group member, the progress is now displayed in the group information window.
9. Some 8-player combat group dungeons could not be entered despite sufficient Battle Strength.
10. After previewing a pack item in the item shop, opening the preview for another pack would sometimes not display certain items correctly.
11. Effects are now executed correctly.
12. In the player details in the results window, the attack support and damage resistance synergy of certain buffs are now shown correctly.
13. Guild members who were allowed to manage skills could not use the manage function.
---- UPDATE: 2025/04/30 ---- Motor Town 0.7.13 Build 832 Hotfix is released * Save file lost after light attachment color change * Random crash * A company with too many join requests is not working. 50 Limit is added. (Thanks to Mark) -------------------
Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test!
Bob The Mad Man made this cool update overview!
NPC Traffic Improvements (Thanks to MurdahbyJet and Expt)
You can now customize the density of Traffic and Police. The traffic patterns have been overhauled, distributing vehicles more evenly across the map. Please note that higher traffic density may demand increased CPU power.
Atlas 6x2 Dryvan and Kuda 4x2 Dryvan
Two additional dry van trucks have been added to the Truck Dealership.
Dolly Trailer and Ring type trailer hitch
Linky is our first dolly trailer. Certain heavy-duty rigid trucks, such as the Kuda Dyrvan, can be equipped with ring-type trailer hitches, allowing them to attach Linky.
Shovan7 and Shovan10
Two short dry van trailers have been added to the Trailer Dealership
Pulse
A small EV hatchback has been added to the Modern dealership located near Seo-Gui-Po
LED bar color change (Thanks to Chris Goleador)
You can now customize the color of the LED bar attachment item. 1-meter LED bar is also added
Gwangin Town
Gwangjin has now become a separate town with its own supermarket and a terminal-like area. The Gwangjin Supermarket includes a gas station fuel pump that operates only when the town's population reaches a sufficient level. Please note that bus passengers traveling to and from Gwangjin also use the Gapa terminal.
Ara Town
Ara is also now a separate town, with a supermarket and a bus terminal. Two garages and a gas station have been added, but they will only be operational when the town's population is high enough.
Oji East side coastal road
The new coastal road connecting Gwanjing and Ara has been completed
Manual Loading payment
You can now get paid by loading cargo using a Forklift
Dedicated Server improvements
Version and Character unique id are added to the server log (Thanks to DeeJayh) Vehicle enter/leave, level change, buy/sell vehicle, company add/remove are added to the server log (Thanks to Maverick_) Web API improvements (check 'ReadMe.txt' file for more detail) New API "/version" is added. Shows server version. New API "/housing/list" is added. Shows a list of rented housing info "/ban" now has a duration and reason parameter, and you can ban offline player
Control Settings preset
You can now save and load control settings. Default presets for certain steering wheels will be introduced in a future update
Clutch (Thanks to Jubileu and Edgar)
The clutch response has been improved. A new 'Shifting Failure' assist option has been added. When this option is enabled, manual transmission shifting will fail unless the clutch is used. The default setting for this option is Off.
Nametag view distance option
You can now adjust the view distance for nametags
Scenary improvements
Roadside scenery is improved at the Seoguipo Concrete factory buildings are improved Dongsan Limestone quarry's processing buildings are added, but are not operating yet!
Changes
[BGM] Radio Station Evropa 2 is added (Thanks to dealfons) [Bus] Bus terminal map icon is added [Control] 'Use mouse wheel for throttle' feature now expanded to 'Use mouse wheel for throttle and brake' (Thanks to Poklianon) [Control] Dialog shows up when the player uses a controller(gamepad) for the first time to set the controller as the driving device (Thanks to Owlen) [Delivery] Construction site now demands H-Beam (Thanks to Bob The Mad Man) [Delivery] Storage-to-storage delivery is removed (Thanks to Bob The Mad Man) [Save] Savefile backup improved [Taxi] Taxi passenger payment is rebalanced by road condition (Thanks to Aleksei) [UI] Hide chat command list popup when command is complete (Thanks to Ἑκάτη) [UI] Join password input box is now masked (Thanks to Ditheraith) [UI] Player name search is added to the in-game player list (Thanks to Ἑκάτη) [UI] Town list is now ordered by population (Thanks to Bob The Mad Man) [UI] Truck route editor now saves camera zoom [UI] Vehicle list is now sorted while interacting with the garage/parking space with trailers (Thanks to Skirakzalus) [UI] Whisper target player name can be autocompleted (Thanks to Ἑκάτη, more details will be added later) [UI] Warehouse storage list improved: removed empty and sorted (Thanks to Raging413) [UI] Name search is added to the spawn vehicle list (Thanks to TophMoph) [UI] Show on the map button is added at the player list (Thanks to Skirakzalus) [Vehicle] You can now drive an owned vehicle if no one drives the connected vehicle (Thanks to TrasinCar) [Vehicle] Atlas's 3,4-axle wheel numbering is fixed (Thanks to Llama) [Vehicle] Detaching warning message added when roadside towing trailer (Thanks to Bob The Mad Man) [Vehicle] More Attachment light modes added - Engine on, Hazard (Thanks to Kain and Skirakzalus) [Vehicle] Utility slots are added to Kuda Container/LFT (Thanks to Bob The Mad Man) [Vehicle] Wheel strap location is now moved to the inner side to allow a narrow carrier bed (Thanks to Chris Goleador) [Workshop] The Report button is added [World] Gwangjin coal/iron storage now also stores Plank and Fuel (Thanks to Dilusi) [World] Increased concrete block road barrier view distance (Thanks to Raging413) [World] Large rocks in the road to Gwangjin (Thanks to Raging413) [World] Light post is removed from Jeju dealership (Thanks to The Proper Kit Cat and Pingu) [World] Nuke Taxi is added at the Taxi office (Thanks to Skirakzalus) [World] A Parking space is added to the Jeju Hospital (Thanks to Ghosty) [World] Police interceptor is replaced by Nuke at the Gapa police station (Thanks to Bob The Mad Man) [World] Roadside is improved at the Gagnjung [World] Rock removed at the Gwangjin mine road (Thanks to Raging413) [World] Road divider pops off by itself (Thanks to CatBox) [World] Steel mill factory ramp is removed (Thanks to Raging413) [World] Tronko is removed from Kupa warehouse (Thanks to el_patron) [Localization] Localization is updated
Bug Fixed
[AI] Cannot change custom destination when autopilot has already reached the destination (Thanks to TrasinTrain) [AI] Company AI vehicle moves too fast at a distance [AI] Traffic and autopilot do not slow down at the Steel mill gate (Thanks to Krinsh) [AI] Traffic vehicle ignores the player at the crossroad [AI] Traffic vehicle turns left from the right side lane (Thanks to Steem) [Bus] Bus route can have the same bus stop consecutively (Thanks to Chris Goleador) [Company] Company AI truck not moving while in bad condition (Thanks to Cyler_Der_Große) [Company] Company NPC vehicle's trailer disconnected after multiplayer session [Company] Selected company bus's destination not blinking in the company UI [Crash] Game crash by roadside towing (Thanks to NorthHopper) [Dedi] Dedicated server freezes when player rents a house (Thanks to Raging413) [Delivery] Cargo payment not scaled if new trailer is attached (Thanks to Skirakzalus) [Delivery] Cargo price changes after restarting the game with trailers (Thanks to trailer Bob The Mad Man) [Delivery] Gangjung warehouse has delivered to the Ara resident (Thanks to Larco) [Delivery] Tractor's delivery finished by interacting trailer (Thanks to Bob The Mad Man) [Delivery] Water bottle pallet and Toy pallet not stored in the warehouse (Thanks to Larco) [Delivery] Water bottle pallet has low view distance (Thanks to spigeon) [Multiplayer] Cannot create more than 100 parties (Thanks to Milk Bandit) [UI] Company vehicle low/bad condition message both show up at game start (Thanks to Bob The Mad Man) [UI] Speech bubble icon shows up to whisper target (Thanks to Sky) [UI] Trailer hitch and Winch not highlighted in the garage menu [UI] Truck route editor map not auto-focusing selected point [UI] Wrong wrecker job icon in multiplayer (Thanks to Pingu) [UI] 13-speed transmission HUD UI not hidden after uninstall parts (Thanks to Alice) [Vehicle] Dumping interaction not available at the Gwangjin Coal storage (Thanks to Bob The Mad Man) [Vehicle] Heavy loaded vehicles freak out after starting the game (Thanks to ♪D.J C♂mb1nE♫) [Vehicle] Liliput's door not animating (Thanks to Skirakzalus) [Vehicle] Parking ticket market in the company's AI trailer [Vehicle] Roadside tow to road list not reset after tow to garage (Thanks to TrasInCar) [Vehicle] Stinger wheel name duplicated (Thanks to DJStudley) [Vehicle] Trailer's center of gravity is rear-biased (Thanks to Bob The Mad Man) [Vehicle] Trailers on time attack vehicle list (Thanks to Ἑκάτη) [Vehicle] Vehicle falls through the bridge (Thanks to Tehlikelierd) [Vehicle] Voltex's tailgate open/close doesn't stop by collision (Thanks to mrcosmos) [Wrecker] Tow job vehicle duplicated after restarting the game (Thanks to DJStudley) [World] Speed limit bug at the Jeju harbor crossroad (Thanks to Finnwolf)
We're thrilled to announce the Blazing Sun Portal has reopened! This means Bastet, Sebek, and Kashta are returning to defend Singoru from the forces of evil!
During this event, you'll also have the chance to obtain focus weapons for these heroes in the Desert Treasure Portal!
Don't miss your chance to recruit these fan-favorite heroes! The event runs from April 28 to 30, 12:00 UTC!
Sale!
The marketplace is buzzing with excitement today, all thanks to a mysterious merchant who's launched a huge sale! This means:
Gold discounts on equipment purchases have increased from 50% to 65%!
Discounted offers will appear significantly more often!
Act fast! The equipment sale lasts until April 30, 12:00 UTC.
Important! Please restart your game for changes to take effect!
Thank you for always using our app. We would like to inform you of the changes in version 2.2.0
# Changes in version 2.2.0 ・Added image sharing function to WorkShopMode. This function allows you to share weapons you've created with other users, just like in Normal Mode.
Defense of Fort Burton is OUT NOW in Early Access!
The gates are open, the heroes are ready, and the undead are knocking! Defense of Fort Burton is officially available in Early Access on Steam, and we’re thrilled to invite you to join Howard, Lexy, and Albert in their epic stand to protect Fort Burton from waves of corrupted creatures and sinister undead forces!
What is Defense of Fort Burton?
Defense of Fort Burton is a side-scrolling tower defense game with a twist: you command three legendary heroes—Howard the Warrior, Lexy the Archer, and Albert the Wizard—each with unique abilities that bring chaos to the battlefield. Build towers, set traps, and unleash magical spells to defend the fort’s population from relentless enemy waves. With a semi-realistic, cartoony art style and a gameplay flow that evolves from casual to brutally challenging, this is a tower defense adventure packed with fun, strategy, and heart.
Core Features Available Now:
Three Unique Heroes: Wield Howard’s frontline might, Lexy’s pinpoint archery, and Albert’s devastating magic to turn the tide of battle.
Strategic Tower Defense: Assign fighters like archers, mages, and priests to towers, upgrade defenses, and place traps to outsmart your enemies.
Dynamic Magic System: Collect magic points in battle to cast game-changing spells that adapt to your playstyle.
Main Story Campaign: Experience the prequel story of Fort Burton, where our heroes become legends in a world on the brink of darkness.
Population Scoring: Protect the fort’s citizens to earn high scores, with every life saved counting toward your victory.
Why Early Access?
We’re launching Defense of Fort Burton in Early Access to build the best possible experience with your help. The core game is packed with content: a full Main Story Campaign, three heroes with deep ability trees, and a robust defense system. But this is just the beginning! We’re a small team with big dreams, and Early Access lets us refine the game based on your feedback. Expect regular updates that add new content based on community input!
Here’s what’s on the horizon:
New Enemy Types: More undead horrors, and epic bosses.
Expanded Hero Customization: Additional equipment, talents, and passive abilities.
High-End Game Modes: Post-campaign challenges for veteran defenders.
Polish and Balance: Smoother gameplay, refined difficulty, and bug fixes.
Exclusive Rewards for Early Defenders!
As a thank you for joining us during Early Access, all players who defend Fort Burton in this phase—our Early Defenders—will gain access to special endgame content once the game reaches its full release! We’re currently crafting this exclusive content, designed to reward your early support with unique challenges, rewards, and surprises that will enhance your journey. Stay tuned for more details as we continue to build this exciting addition!
Watch the Trailer!
Get a taste of the action with our Early Access Launch Trailer below and see Howard’s ground-shattering strikes, Lexy’s explosive arrows, and Albert’s meteoric mayhem in glorious semi-cartoony style!
Now, grab your sword, nock your arrows, and summon your spells. Fort Burton needs you! ⚔️🏹✨
Join the Fight!
We want Defense of Fort Burton to be a game you love as much as we do. Jump into our Discord to share your strategies, report bugs, or suggest new features. Your feedback will shape the future of Fort Burton! You can also follow us on X/Twitter for updates and behind-the-scenes peeks.
My name is Edwin Jusuf and together with my friends as a small indie team, we’ve poured our hearts into Defense of Fort Burton. This game is the prequel to a larger story in the Aeon Fantasy World, and we’re excited to share this chapter with you. There might be a few bumps along the way (undead sheep are tricky to wrangle!), but we’re committed to making this adventure epic. Thank you for joining us on this journey—your support means the world.