GrandChase - hansomi_bb
LostMagic - qowwodd
Astrologers have declared a week of winners!

✨ Any enchantment with equal chance of success or failure will work 20% more often this week! ✨
🧰 You can get a "Chest of Charms" from bosses of the same level* or buy charms in the Labbit Store with a discount in the 'Special Offers' section.

*Equal level of mob/boss: ±1 from yours, but not lower than 6th level.

🕒Event Duration:
📅Start: Apr 27 2025
📅End: May 03 2025

Apr 27
The Void Corridors - Physgit
Steam has fixed the issue, and we can now release V1.0.3!
Here's everything that's included:

- Added glowing eyes to Harry.
- Set fog options as default to fix flashlight issue.
- Made changes to the box and visual effects.
- Added a click sound effect to the menu.
- Changed the hard drive pickup sound effect.


Please note that changelogs may be updated in the future to include additional changes.
Desperate Place - Karlo
Dear players,
Thank you for your continued support and feedback! In this update, we’ve made the following optimizations and fixes:

Optimization Adjustments
  • Improved English localization, enhancing translation accuracy and fluency
  • Fixed issues with blurry text display
  • Enhanced graphical clarity, improving visual effects

Bug Fixes
  • Resolved an issue where companion robots would occasionally get stuck and remain immobile

We will continue to monitor and improve the gameplay experience. Thank you for your support and patience! If you have any suggestions or feedback, feel free to contact us anytime.
Final Knight - darkmiaknight
👋 Here’s the update announcement!

💞 Class Promotions and Advanced Classes Added
Create a party with a wide variety of concepts!

When reaching Level 4, you will receive a basic class bonus.


After reaching Level 10, you meet the minimum condition to promote to an advanced class.

You can check the conditions on the level-up screen.

If conditions are met, you can unlock the advanced class for 60 Soul Crystals.


Advanced classes offer a different, more varied combat experience than basic classes.


The bonuses for each class are as follows:

🛡 Fighter
15% chance to completely block incoming damage and gain +1 Shield Stack.

Advanced Class:
🛡 Spellsword

Reach Fighter Level 10

Reach Wizard Level 7

Increases all magic damage by +25%, and triggers additional magic damage upon using Ultimate.

✝️ Paladin
Every 5 seconds, grants allies within 3m (excluding self) +10% Attack Power, +10% Critical Rate, and heals 1 HP.

Advanced Class:
✝️ Inquisitor

Reach Paladin Level 10

Reach Rogue Level 7

Defeat Ogre Boss 10 times

Discover 15 Legendary Items

Ultimate Critical Damage +100%. Normal attacks have a chance to reset Ultimate cooldown.

🔨 Hammerer
The third basic attack now stuns in an area, and successful stuns grant +15% Movement Speed for 2 seconds.

Advanced Class:
🔨 Windbreaker

Reach Hammerer Level 10

Reach Barbarian Level 7

Defeat Skeleton King 10 times

Normal attacks have a chance to increase Attack Speed by 100% for 3 seconds.

🛡 Blackguard
Does not get knocked back when taking damage, and reflects 200 thorn damage back to attackers.

Advanced Class:
🛡 Spear Lancer

Reach Blackguard Level 10

Reach Paladin Level 7

When an ally’s elemental attack hits a counter-element, all skill cooldowns are reduced by 10%, and your elemental bonus damage increases by 50%.

🏹 Ranger
When dealing damage from more than 5m away, Critical Rate +25%.

Advanced Class:
🏹 Warden of Life

Reach Ranger Level 10

Reach Cleric Level 7

Defeat Stormwail Boss 10 times

When dealing Ultimate damage, all allies within 3m of the enemy heal 4 HP and gain +15% Attack Power and +10% Movement Speed for 4 seconds (Cooldown: 8 seconds).

🪄 Wizard
On skill hit, deals 50 Poison Damage over 3 seconds to enemies within 3m.

Advanced Class:
🪄 Transmuter

Reach Wizard Level 10

Reach Blackguard Level 7

All skills generate +2 Shield, and skill hits have a 20% chance to Taunt enemies within 6m.

🛡 Barbarian
Recovers 5 Stamina on successful basic attacks, and all skill cooldowns are reduced by 10%.

Advanced Class:
🛡 Colossus

Reach Barbarian Level 10

Reach Fighter Level 7

Defeat Rageheart Boss 10 times

Discover 20 Legendary Items

All damage gains fixed bonus damage based on Max HP, and the effect is doubled when HP is below 60%.

✝️ Cleric
Healing is increased by +50% when healing allies below 40% HP.

Advanced Class:
✝️ Guardian Monk

Reach Cleric Level 10

Reach Hammerer Level 7

Defeat Drake 10 times

Every 10 successful basic attacks, distribute 8 Health recovery to all party members.

🗡 Rogue
+35% Damage to Lower Slash, Stun Explosion, and Tear Wound attacks.

Advanced Class:
🗡 Treasure Hunter

Reach Rogue Level 10

Reach Ranger Level 7

All item effects +50%, Magic Ring damage +100%, and Back Attack damage +10%.

The previous class-wide Party Bonus and Party Bonus Enhancement System are temporarily suspended.
Our team judged that the previous system was unintuitive and overly complicated.

🪄 CHAOS State Added
Focus more on personal combat!


When the screen becomes cluttered during battle, CHAOS State is triggered, and a special UI summarizes the battle situation.
Buffs and debuffs related to CHAOS State will be added in future updates.

📊 Other Adjustments

Difficulty has been adjusted.

UI and overall visibility have been improved.

Frenzy Mode time limit has been reduced to 6 minutes.

First and second players no longer auto-revive.

Fixed the appearance bug for crafted weapons.

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

🙏 Thank you!
Alchemia Story - h_kita
This is Alchemia Story Team.

Alchemia Story app version 1.0.137 is now available.
Please update it from the Store.

*Please note that it may take some time for the update to become available depending on your environment.

Update
◆Added auto playback feature to cut scenes

◆Added log feature to cut scenes

Fixed issues
◆Some small adjustments and corrections
Ukrainian Shield: Iraq - [ZOAZ]-渦巻き🌀
Hello to everyone following us on Steam! We’re sorry, but we must postpone our upcoming update. It will include:

one new map,

interface improvements,

additional AI optimization,

the BTR-80 armored vehicle (and possibly cargo trucks).

We will release the update as soon as we have enough time to finish and optimize it to an acceptable level.

At the same time, we must say: there will be no story mode. 😞 After careful consideration, we did not receive enough Steam community support, nor did the project break even.

But we won’t stop. We work daily on a brand-new game centered on multiplayer. We guarantee full functionality and question the relevance of single-player experiences.

Our next project is not just a new challenge—it will deliver far more gameplay content that was sadly missing from Ukrainian Shield: Iraq at launch. Why? USI was our internal “Battle Labs,” where we experimented with:

hardware ray tracing,

software ray tracing,

semi-static SSR reflections,

Intel XeSS frame generation,

Unreal Engine virtual texturing,

combining Unreal Nanite and LOD to reduce CPU load.

These technologies ran at a high level. It’s a pity they went unnoticed—players care about gameplay, not just rendering.

We’re not closing the book on Ukrainian Shield: Iraq. We’re simply reallocating 80–90 % of our resources to a new project, which we’ll reveal later.

Thank you for your support. 🙏 Please help us spread the word about our next game—it means as much to us as our first. ❤️
Mirage: Ignis Fatuus - illamsoft
Thank you for playing Mirage: Ignis Fatuus!

In this update, we fixed a few minor bugs in the later levels, and also expanded the Settings to include display modes, resolutions, volume sliders, and keyboard mappings.

If you enjoy the game, please remember to leave a positive review as it helps with our discovery~



Petrified Pawns - Nitru
Infinity Mode:
  • Increased camera movement range.
  • Adds can now spawn with bosses. More the further you get.
  • Multiple bosses can now spawn at the same time. Wave 50+.

Standard Mode:
  • Removed the Gauntlet level.
  • Added more treasure chests on a few levels.
Duriano - Omma
Duriano Combat System + Roguelite Progression Explained
Hey warriors of the Nine Realms,

As we continue our journey through the Duriano development, it’s time to give you a first look into two of Duriano’s most exciting systems — our fast-paced combat mechanics and Roguelite progression loop that’ll keep you coming back for just one more run.

Combat in Duriano: Simple to Learn, Satisfying to Master
At its core, Duriano is a top-down action rogue-lite, where every swing, slash, and dash counts. The combat is designed to feel fluid, reactive, and impactful — whether you’re clearing waves of enemies or dodging deadly boss attacks.
Core Combat Features:
  • Auto-fire: Your duriano hero auto-attacks enemies in range.
  • Dash to Survive: Every hero has a quick dash to evade enemy attacks, reposition in battle, or break through swarms.
  • Weapon Variety: Choose from 5 mythical weapons, each with unique effects — from flame-blades to lightning-infused hammers.
  • God’s Trail Abilities: Unlock active powers based on the Norse god path you follow. Build a strategy that fits your playstyle and dominate the battlefield.
  • Wave-Based Encounters: Every chamber throws something new at you — enemies with unique mechanics, mini-bosses.


Whether you're slicing through a horde in Helheim or facing a boss in Asgard, our goal is to deliver combat that feels tight, satisfying, and chaotic in the best way possible.

Roguelite Progression: Grow Stronger with Every Run
Death isn’t the end in Duriano. It’s a stepping stone.

As a true rogue-lite, every run helps you progress — even if you fall in battle. Through our permanent upgrade system, every defeat makes you stronger, every loop opens new doors, and every choice matters.
Progression Highlights:
  • Fertilizer Currency: Earned through gameplay and used at the hub in Helheim to purchase permanent upgrades.
  • Unlock New Heroes: Start with a core durian hero and unlock 7 total variants, each with unique strengths and styles.
  • Expand Your Arsenal: Discover and upgrade new weapons, Fate’s Favors, and God Trails.
  • Build Diversity: No two runs are alike. Mix and match blessings, skills, and gear to create wild synergies.
  • Progress the Story: Defeating bosses reveals more of the prophecy of Ragnarok.


We’ve built the game around a “fail forward” philosophy — rewarding you with new options and power no matter how far you make it.

Are You Ready to Fight, Fall, and Rise Again?
Whether you're a fan of tight action gameplay or the thrill of unpredictable roguelite runs, Duriano is built to challenge and reward you. Each loop is a step closer to uncovering your destiny — and maybe, just maybe, saving the Nine Realms from Ragnarok.

Let us know in the comments: What’s your favorite part of roguelites? What kind of combat build are you excited to try?

The loop begins soon. Stay sharp. Stay divine.




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