Greetings, Rune Hunters. I'm Seong Seop Song, the director of UNDECEMBER.
The last season, 'Trials of Power' began in the middle of winter. Now the flowers are starting to bloom, signaling the season’s end.
As we bid farewell, we welcome the new season: 'Starwalker'.
In 'Starwalker', you'll experience content centered around the illusion of choice. You may believe you're making your own decisions, but in truth, you're merely following the threads of fate. Let me introduce you to the new season, 'Starwalker', beginning with its new content: 'Wheel of Fate'.
Since its launch in September 2023, Dragonheir has received support and love from 10 million Travelers worldwide. Your perseverance and feedback give us the confidence and motivation to make this game the best it can be. We deeply understand that many Travelers have been dissatisfied with Dragonheir's lack of new content since December. I'd like to take this opportunity to communicate with all Travelers about what has happened with Dragonheir over the past year and a half, and to talk about our plans moving forward.
I. Changes From late 2023 to early 2024, while we were still basking in the joy of Dragonheir's successful launch, various unexpected changes began to occur both within and outside our team, causing the development of new content to stagnate for nearly a year. After numerous efforts, it wasn't until the end of 2024 that Dragonheir was finally able to reconnect with players in most regions around the world.
II. Issues and Adjustments The migration was a significant loss for both the project team and the players, but it also gave us an opportunity to examine ourselves. While migrating, we have also begun reflecting on and revising Dragonheir. We believe that for Dragonheir to perform better, we need to address the following issues: 1. Too Expensive: The $5 per summon price and the gacha design focused on a general pool with all heroes mixed together were too costly for most players. It was too expensive to obtain the heroes a player wanted, and even after four seasons, many players still couldn't assemble mainstream hero lineups to experience the joy of strategic gameplay. 2. High Learning Curve for Team Strategies: In-game, we lacked guidance for hero team composition, requiring players to invest enormous effort into researching hero skills, equipment, and team synergies. For players with fewer Legendary heroes, finding effective team strategies was even more difficult. 3. Lack of Diverse Gameplay: We introduced numerous challenge stages centered around team strategies. However, stages alone don't create a complete gaming experience. The game's modes still need adjustment and expansions.
Therefore, since October 2024, we have been working to adjust the game's content, hoping to welcome all players back with an improved experience. Our changes include: • Significant Price Reductions: We hope that by lowering the cost of each summon, adding targeted banners, and setting more reasonable pity systems, most players will be able to assemble strategically viable teams. • Streamlined Progression: We want players to spend less time leveling up individual heroes and more time focusing on the core gameplay to have fun: selecting suitable heroes and using effective strategies to overcome stronger opponents. As a result, we've completely abandoned individual hero levels. All heroes now share a level, making them as close to "ready to use upon summoning" as possible. • Combat System Overhaul: With reduced prices and streamlined progression focusing players on team strategy enjoyment, we needed more accessible strategic gameplay that beginners could easily grasp and gradually master. To achieve this, we've replaced our previous Elemental Affinity-based team building guide with "comps," each with different effects. Through these strategies, we hope players will gradually understand each hero's abilities and discover unique approaches to tackle different bosses. • Redesigned Season Gameplay: To address the "combat needs to be fun" issue, we focused on "having fun content." As a seasonal game, the purpose of seasons shouldn't just be a new round of competition. We want each season to focus players on different core gameplay elements, so we've planned various central mechanics, such as Alliance PvP and Alliance Boss modes, as well as solo roguelike gameplay. We hope to continuously bring players new experiences. These features were first launched in the mainland China version and have proven effective. Now we finally have the confidence to synchronize these adjustments with the global version.
III. Rebirth: Global Version Challenges and Plans The reason we launched in mainland China first was because it was a completely new region, allowing us to adjust the game to its optimal state without interference from existing online data. Now, as we return to the global version, any modifications directly affect tens of thousands of online players, so we must proceed with caution.
After careful consideration, we plan to restart Dragonheir's global version content updates and promotion strategy in the following ways: 1. Season Restart with Synchronized Content: We want all players to experience the proven content. Therefore, in the global version, we will restart seasons and updates, releasing new content according to the seasonal schedule and merging it with the global version. All players will start from Season 1, but user data will be retained: Due to significant adjustments to hero abilities and seasonal gameplay, after the new version update, all players will need to begin from the brand new Season 1. 2. All players will start from Season 1, but user data will be retained: Due to significant adjustments to hero abilities and seasonal gameplay, after the new version update, all players will need to begin from the brand new Season 1. However, players will retain their heroes, Artifacts, Dragon Crystals, Wyrmarrows, dice, and Skill Scrolls. Your assets will not be lost, so please don't worry. 3. Account valuation for veteran players with exclusive benefits: In addition to retaining all user data, before the official restart, we will launch an account valuation event for veteran players, returning your previous investments in the form of special rewards in the new version. Through this approach, we hope to express our sincere gratitude to the Travelers who have continuously supported us by providing attractive rewards, and we encourage you to spread the word, to reunite with your former battle mates to once again venture across the continent of Adenthia. (Please follow upcoming community content for detailed rules) 4. Complete global launch: When the new version goes live, Dragonheir will also relaunch in North America and several other affected regions. We are delighted to once again provide complete service to Travelers across all global regions.
Detailed update plans and event information will be gradually released through Discord and Facebook communities in the future. Travelers, please stay tuned. For all players who have persevered and accompanied Dragonheir until today, our hearts are filled with gratitude. We also solemnly promise to continue delivering quality updates for the global version, bringing Travelers more and better gameplay experiences. To express our gratitude, we're offering a gift code containing 5 Heliolite Dice, 10 Starlight Stone Dice, and 1,000,000 Gold, which you can redeem by entering the game now:【BRANDNEWDH】(Valid from April 28 to May 31.)
We hope you continue to follow Dragonheir and the community before the season restart. We also welcome your feedback in the community. Together, let us witness the rebirth of a better Dragonheir.
We’re excited to announce that Apes Warfare, the turn-based strategy game with a unique grid-based combat system, will be part of the Wargames Fest! Festival-goers will have an exclusive opportunity to play the Apes Warfare demo, showcasing the game’s strategic depth and humor. Lead your army of cheeky apes through intense tactical battles, and see for yourself why this game is a must-play for strategy fans.
Whether you’re a seasoned strategy enthusiast or new to the genre, Apes Warfare promises an engaging experience with its blend of humor, strategy, and fast-paced gameplay. Don’t miss out on this chance to get hands-on with the game before its official release!
Event Details:
Event Name: Wargames Fest
Demo Availability: Playable exclusively during the event
Be sure to check out the demo and get ready for a thrilling ride as you lead your cheeky apes into battle!
Today marks the dawn of a brand-new chapter for Dragonheir: Silent Gods! Richer content, renewed gameplay, and exciting updates are on the way — the world of Adenthia is preparing to welcome you back in the upcoming version. 📜 Thank you, Travelers, for being part of this journey. The adventure has only just begun — and it's about to get even better! 🔔 Stay tuned for regular reveals about the new content! Follow our community for the latest updates and exciting news. 🌐 Our brand-new official website is now live! Take a first look at what awaits you: https://dragonheir.sgrastudio.com/ #dragonheir #dragonheirsilentgods
[This title will be closed to the public in two days]. If you have not yet purchased this title, or are considering purchasing it, please take this opportunity to do so. Please be assured that you will still be able to play the game if you have already purchased it after the game is closed.
It’s hard to believe, but it’s only been one and a half month since launch - and thanks to you, we’ve already passed thousands of copies sold! Seriously, thank you from the bottom of my heart. Every single one of you who played the game, sent feedback, shared a funny moment, or just told a friend - you’ve helped shape the game into what it is today. 🖌️
Today, I’m beyond excited to finally release Update 0.3.0 - Part 1, the first half of our biggest update yet! Part 2 will be launched sometime this week. I need a few more days to complete the new employees.
🆕 New Features
✨ Placeable Items & Decorations — Your shop can now feel even more alive! Add little items and decorations to your tables and furniture.
✨ Drink Shop — Thirsty customers are happy customers. Stock up on drinks and serve them to boost moods and sales!
✨ Happiness System — Customers now have happiness levels. Happier customers spend more, but unhappy ones… not so much. Keep them smiling!
✨ Energy System — Customers won't stay forever! If their energy hits zero, they'll head for the door. Plan your shop and services wisely.
✨ Celebrity Visitors — If you’re Reputation 8+, keep an eye out... Celebrities are in town! They have deep pockets but sky-high expectations. (Pro tip: Don’t make them angry. They can tank your reputation!)
✨ Placement Grid — Now you can finally arrange your floor and ceiling items with satisfying precision. No more chaotic lamp disasters!
✨ New Achievements — 8 brand-new achievements to chase! (Bragging rights included.)
🔧 Improvements & Fixes
🛠️ Better market organization with two new categories 🛠️ Art now shows its name right on the piece 🛠️ Helpful new hint for placing lights 🛠️ Scrollbar added to the market shop 🛠️ Haggling now unlocks after your first expansion (better pacing!) 🛠️ Memory leak related to walls fixed 🛠️ Inbox now shows the newest mail on top 🛠️ Doors now open for pets (as they should!) 🛠️ Truck color fixes (yes, it can be green now!) 🛠️ Lighting bugs squashed 🛠️ Various minor bugfixes to make everything smoother
🔜 What’s Coming Next (Part 2!)
This is just Part 1 of the update — I’m already putting the final touches on Part 2, which will arrive in just a few days! Here’s a sneak peek:
🌟 Art Viewings — Customers will gather around your masterpieces and react! 🌟 Serving Drinks at Events — Boost your events with some refreshments. 🌟 New Hireable Employees — Including haggling assistants! 🌟 Revamped Haggling System — Make deals feel more like real conversations.
Part 2 will bring even more life and personality to your shop. I can't wait for you to see it!
Thank you again for being such an amazing community. Watching your shops grow, seeing your creations, hearing your ideas — it's been one of the most rewarding experiences of my life. 🎨 This is only the beginning... and we’re building something truly special together.
- Range text changed from "current" to "now" - Range best and now scores no longer overlap if triple digits - Fixed rare bug which would cause the player input to assign to a secondary user if another input was connected
Hello, Here's Koil who developed Rush Rush Red Shoes. With an error of Steam, the original release date 27/04/2025 has delayed. This game will be released at 29/04/2025~30/04/2025.