Golden Week And Wargames Fest – Log in for Massive Rewards, Try Max-Upgraded Units Instantly!
I. Wargames Fest Login Rewards!
Event Introduction: During the event, all warlords at level 21 or above can receive one [Golden Week Supply Crate] each day by logging in. Open them to obtain great rewards such as [Epic Hero Schematic Crate], [Pure Wisdom], [Silver Key], [Reforged Stone], [Rare Schematic Selection Box], and a large amount of [Bronze Coins]. Even a surprise of 10 [Epic Hero Schematic Crates] awaits! The [Golden Week Supply Crate] will also be available in the [Store] under limited-time deals, with a daily purchase limit of 10. Event Time: April 28th (After maintenance) - May 5th, 24:00
II. Command Fully-Upgraded Units for Free!
During the golden week holiday, 30 of the most frequently deployed and fully upgraded powerful units will be available for you to command! These elite units have proven themselves in high-level battles and territory wars, and now, they await your orders! Deploy these 30 glorious units and dominate the battlefield! Event Introduction: All warlords at level 9 or above can claim Golden Week Access from the top banner of the main interface. Once activated, you'll be able to select and deploy free access units in matchmaking battles. Event Time: April 28th (After maintenance) - May 5th, 24:00
III. [Victory Pass] Limited-Time Open — Spartan Chosen Exclusive Attire [Dragon Slayer] Now Available!
Event Introduction: During the event, you can unlock part of the [Victory Pass] rewards for free by completing quests. Purchase the exclusive [Dragon Slayer] attire for the Spartan Chosen during the event period to automatically upgrade your [Victory Pass], unlocking all rewards! [Victory Pass] Level Explanation: You can earn XP to level up [Victory Pass] by completing quests in the event interface. The quest types include "Daily Quests", "Sign-In Quests", "Badge Quests", and "Matchmaking Quests". "Daily Quests" reset automatically at 00:00 each day. Incomplete tasks will be refreshed with new ones (for "Daily Quests" and "Sign-In Quests", the daily XP limit is 1100); "Badge Quests" and "Matchmaking Quests" have no time restrictions during the event and can be repeated, but each quest can be completed a maximum of 30 times (XP limit is 600 for these categories). The "Sign-In Quests" will begin counting progress only after claiming the [O] - [Daily Sign In] reward starting April 28 (After maintenance). Partial Rewards Preview: Epic Hero Schematics Selection Crate Treatise Illusionist Key Lotus Water Event Time: April 28th (After maintenance) – May 15th (Before maintenance) Reward Claim Time: April 28th (After maintenance) – May 22nd (Before maintenance) After the [Victory Pass] event ends, the reward claim period will be extended until the next version maintenance. (During the period, you can still purchase the attire and upgrade your [Victory Pass] to receive all extra rewards.) Any unclaimed rewards after the claim period will no longer be obtainable. We recommend all Warlords to claim their rewards timely.
IV. New Attire Chests Now Available! New Legendary Shield & Spear Attire [Scourge of Cadmus] Debuts!
Once a hero, now an enemy of heroes—his very soul cursed, denied passage to the underworld. The Legendary Shield & Spear Attire [Scourge of Cadmus] has arrived! Available Between: April 28th (After maintenance) – May 29th (Before maintenance) Drop Rates: Legendary Shield & Spear Attire [Scourge of Cadmus]: 0.5% Sealed Weapon Attires from Past Seasons: 14% Uncommon and Rare Attire: 85.5% For detailed probabilities, please Check the [Attire Chests] interface.
V. [Evolving Divine Attires - Olympus Gods] Return for a Limited Time!
The light of Olympus. The will of the war god. Fate unfolds with every draw. The shadow of war made the world hold its breath. The Evolving Divine Attires - Olympus Gods returns! Event Introduction: During the event, the hero attire chest [Shadow of War] will be available in the main interface – [Evolving Divine Attires]. Warlords can consume Illusionist Keys to draw. Event Time: April 28th (After maintenance) – May 29th (Before maintenance)
VI. New Lancer Cavalry Doctrine – [Lancer - Last Stand] Appears in [Meadow of Broken Reeds] Now!
New Doctrine: [Lancer - Last Stand] Doctrine Quality: Epic Applicable Units: Lancer Cavalry Units Doctrine Effect: When the unit headcount drops below 60%, damage dealt is increased by 40%. Meadow of Broken Reeds Event Details: In [Meadow of Broken Reeds], the drop rates for the [Lancer - Last Stand] and other epic-quality doctrines for lancer cavalry will be increased in War Scholar. After the [Meadow of Broken Reeds] disappears, the [Lancer - Last Stand] will be added to the [The Field of Broken Lances]. Event Time: April 28th (After maintenance) – May 15th (Before maintenance)
VII. Smuggler – Curios Emporium Limited-Time Store Now Open!
Brave warriors bring back riches from the battlefield, and a portion of this wealth is funneled through the mysterious auctioneers into the black market. Warlords can now visit the NPC [Smuggler] – [Curios Emporium] to make purchases. The Curios Emporium will be unlocked for warlords who have reached level 100. Available Items: [Golden Week Deluxe Resource Crate] Price: 15,000 Silver Coins Weekly Purchase Limit: 50 (Reset at 0:00 every Monday) Guaranteed to receive 1 Epic Hero Schematics Selection Crate (bound) for every 50 crates opened Extra resource crates available through cumulative spending events (not counted into weekly limit)
[Golden Week Premium Resource Crate] Price: 15,000 Bronze Coins Daily Purchase Limit: 20 (Resets daily at 00:00) Guaranteed to receive 1 [Epic Hero Schematics Selection Crate] (bound) for every 140 crates opened Special Note: Opening any crate will always grant a certain amount of [Principle]. Additionally, you may acquire Forge materials, Unit Mastery Materials, Epic Hero Schematics Selection Crates, and other rare treasures. Event Time: April 28th (After maintenance) – May 15th (Before maintenance)
VIII. Golden Week Special Offers Now Available!
Exclusive Unit Attire Now Available: Unit Attire - [Sunward Phalanx - Fairytale Guard], [Alchemists - Vitrolle Medic] can be permanently purchased via - Select Units - [Unit Attire] Limited-Time Golden Week Discount Packs: Celebrate the new season journey with great discounted bundles! Check the [C] – Store – War Packs section for detailed contents and purchases. Pack Details: Golden Week Alchemy Box Includes: Pure Wisdom ×1, Lotus Water ×10 Limit: 3
Golden Week Forge Gift Includes: Epic Hero Schematics Selection Crate ×1, Gold Dust ×30 Limit: 3
Golden Week Training Gift Includes: Universal Challenge Voucher ×10, Unit Medal ×100 Limit: 5
Golden Week Artillery Gift Includes: Optimal Divine Crow (bound) ×3, Legendary Artillery Selection Box (excludes Great Bombard) ×5 Limit: 3
Available Between: April 28th (After maintenance) – May 15th (Before maintenance)
IX. Fortune's Bounty Event Now Live!
Event Introduction: During the event, spending sovereigns will get [Illusionist Keys] and Golden Week Deluxe Resource Crate. Sovereigns'Spending Calculation Period: April 28th (After maintenance) – May 15th (Before maintenance)
X. Steam Wargames Fest Begins – New DLC on Limited-Time Discount!
Event Introduction: During the Steam Wargames Fest, all DLCs will be available at a 20% discount. Steam users can visit the [Conqueror's Blade] Steam store page to view and purchase. After the event, prices will return to normal. After purchase, log into any character under your account and speak to the [Town Crier] in the capital to claim your DLC. Each DLC can only be claimed by one character and purchased once per account.
New DLC Packs: Conqueror's Blade - First Battle Supply Gift Includes: General Supplies *12 Greater Scroll of Glory *20
Conqueror's Blade - First Battle Recruitment Gift Includes: Universal Challenge Voucher *5 Unit Medal *100
Conqueror's Blade - First Battle Artillery Gift Includes: Optimal Divine Crow *3 Legendary Artillery Selection Box (excludes Great Bombard) *5
Event Time: April 29, 01:00 – May 6, 01:00 (based on Steam store page time)
- Fixed a bug where attachments on the AKM and Crossbow left on the wall in the room could sometimes disappear. - Fixed a bug where crossbow bolts could not damage destructible objects such as boards, locks, lamps, etc. - Fixed a bug where crossbow bolts could not finish off surrendered or heavily wounded bandits. - Fixed a bug where the dog could dig up nothing. - Fixed a bug with flickering of the new ammo cans inside the backpack. - Fixed a typo in the Tutorial. - Boars are now properly listed as enemies on the Forest location card. - Kim should now aim his underbarrel grenade launcher more accurately at long distances.
We are aware of the bug that can cause players to be dragged into a battle after using the “Escape to Port” option. While a fix is in progress, please use the following workaround:
After escaping to port, exit the port to open sea and then enter the port again
The Tectonics update is now live, and represents a massive step forward for world generation tools.
Everything has changed.
New workflow
The new workflow is all about the simulations. The simulations are run by specifying a geological/eroded age with the Megaannum sliders in the Tectonics and Erosion tabs. You can click/drag on the slider to set a specific age or use the buttons to the left and right to watch the history of the planet unfold, pause it at any point, or reset the simulation.
You can always re-run either simulation, but each run will be different as they are not 100% deterministic simulations and small random changes build up and cascade into large differences over these timescales. So even with the same seed, just re-running the simulations can give entirely different geographies.
While the simulations are running you can swap between any of the visualisations or projections, and most of the parameters can be changed to have their effects immediately applied to the simulation going forward. Some parameters are marked << like this >> and these will reset the simulation if altered.
Tectonics simulation
After you've set up your quality and initial conditions, start the tectonics simulation by setting a Megannum age. I find it usually takes a few hundred Ma before it starts to really look good. Play around with the interactions between gravity, erosion, rigidity, and to get creative with continent shapes and mountain ranges.
Erosion simulation
Once you've stopped the tectonics simulation, you can run the erosion simulation, which carves mountains and coastlines with hydraulic, thermal, and tidal erosion. The effects build up slowly but become noticeable around 25Ma and I find the sweet spot to be about 50-60Ma.
Climate modelling
Climate is simplified to the physical processes of insolation, greenhouse, and rainfall, and runs alongside the simulations. However this comes at a performance cost so if you're noticing a framerate hit, switch to the Elevation or Magma/Sedimentation visualisation -- where the climate modelling is paused until the simulation ends or you switch to another visualisation.
PS. The next major update will be a realtime atmospheric climate simulation.
New UI
Hovering the mouse over the planet shows a detailed breakdown of the surface
Hovering the mouse over a button or parameter shows a tooltip explaining what it does
Many parameters now map to physical properties
Hints for how to control the camera with the mouse are available in the top left by hovering the mouse over them
Known issues
As far as I could I've attempted to address all bugs and issues, but I'm aware of two which I still haven't gotten to the bottom of.
Sometimes the tectonics simulation will randomly just "implode", and all crust will disappear except the newest crust at plate boundaries. This can be fixed by changing the seed or quality but when it happens it is annoying
Sometimes when starting the tectonics simulation the app will hang for a bit before it starts
Update content: 1. Added online rewards, you can get (1 resource box, 50 5-star general fragments, 20 ingots) every day, double the monthly card 2. Added the function of resizing the game screen 3. Added event: pursuit, a total of 10 types of legion forces will appear after the conditions are met (testing phase, only open to some players) 4. Added 100 steam achievements 5. Added the list of generals in the BOSS battle lineup and ordinary battle lineup in each campaign 6. Added the training ground to lock level 0 7. Added the welfare code that supports the available network version 8. Fixed known bugs (purple equipment attributes are wrong, mounts have no speed, ingot redemption content is not refreshed, etc.)
The player will now see who has the next score to beat on the leaderboard, their score and also how many points away from reaching that next rank score they are during play. This change should hopefully incentivise players to push on for higher scores (beating their friends and other players) and is available on both the campaign and gauntlet mode. This also works for Player 2 in game.
Bonus Score Refinement
Playing on a higher difficulty setting will now yield higher bonus scores for max leveling your power and remaining lives. This will ensure elite players are rewarded with higher scores on the leaderboard.
New Backgrounds Added
Many new backgrounds have been added to the Gauntlet Mode. Because the mode is procedural and therefore endless, I thought it would be nice to add further backgrounds to this game mode. Over 1GB of textures have now been added to the game as a result but I hope players appreciate my attempt to make the mode feel fresh if they've already completed the regular campaign mode.
Bug Fixes
Have fixed a long standing bug where some bullets would not be fired at the player correctly by some enemies / bosses. As a result level 4 and level 5 may be slightly more difficult but the gameplay is now as intended when I developed those levels.
Closing Comments
I hope you the players appreciate the time and effort that goes into making a video game. I've tried to create a game that's enjoyable, accessible and also competitive and i'm certainly not done tweaking the game. I plan to reward players on higher difficulty modes with access to more bonus points etc so that these elite players emerge higher on the global leaderboards (as they should do).
If you've enjoyed the game a review and recommendation really helps us solo indie developers and I would very much appreciate the support. It's a few clicks and a few kind words, if you can spare them it really does help me to keep motivated.
Hello captains! We have a new playtest build with some big updates on the hook for ya.
New features
Save games! Not the most exciting feature but something that has taken a lot of effort to get in. You can now open the pause menu when not in the tutorial or combat to save the game. The game is also saved when entering and leaving a harbour.
A new Rift has been spotted out at sea! This one is still in development but we would like your feedback on what we have made so far. We are quite excited to hear what you think.
New starting ship: The glass cannon Tarpon
Rumours now have their own page in the journal
Streamlined creating your captain
More things to take with you in the life boat when starting a new run
You can now name your ship when starting a new run
More narrative content
More sound effects
More crew traits
More Auxiliary Equipment with a wider range of effects
Traits and Auxiliary Equipment now impact challenge difficulty
Crew responding to one of their crew mates dying or being marooned
Bug fixes
Captain no longer leaves because of low mood. Thanks for reporting it @Rasmus and @copakindred!
Known issues
Crew for hire gets shuffled if exiting the Inn, even though you have bought them drinks
Occasionally monsters fly in the tutorial
Log entries do not not get saved
Unknown issues?
Probably a lot of fun bugs with save games we haven’t found yet. Do jump on our Discord and tell us if you find any :D