OBLITACRATER - sentry
It's been just over a month since launch, and some of our players are already outpacing us! We've been hard at work improving visual clarity and reducing ambiguity throughout the game. We've also made several adjustments to better support players retaining upgrades across multiple drops. These changes introduced some unexpected shifts in the gameplay loop, which we've been actively addressing to ensure a smooth and balanced experience.

Upgrade panel
  • We've introduced a timer to the upgrade panel. If you don't select an option within the time frame it will pick a random one for you.
  • We have added icons and text letting you know what kinds of upgrade they are and how long they last for.

Upgrade Changes
  • Nerfed Shield upgrade power
  • Increased bomb recharge time
  • Increased Beam width upgrade

Bug fixes
  • Dash changes on frame rate
  • Health bar doesn't go when the game resets

Quality Of Life
Weapon shortcut keys - The number keys 1-5 now switch between the collected secondary weapons
Enemy Outline Edge - We have added an edge outline around the enemies to make them more distinct on the planet.

We have made a few difficulty adjustments to account for your new ability to retain upgrades between drops. So now the enemy health increases more agressivly as you progress further. Tentacle and Big Eye Aliens health increased and Upgrades are more sporadic as you progress further.

Please keep the feedback coming!
Apr 26
Tlatoani: Aztec Cities - Perspective Games
Hotfix for crash with building-relocation, minor UI bugs
Photo Quiz - Animals - Guardian322
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Thanks for your support!
- Boogygames Studios
Survive Society - echomune
Guten Tag! Hoi, hoe gaat het?

Uhh, another patching update with some..... THINGS.

First off before we get to book club and running and more, added a thing for early access-ers (sp?) It's a back cosmetic in the store you can buy for 1 dollar.



It's a limited time thing so it will disappear from the store after early access or it will go up to 9999 dollars or other.

New Feature - Sprinting

You can now sprint for a bit (tiny rhyming intended)
Hold shift to run, it plays a running sound to let you know you are running (very intuitive!)

New Area - Book Club



It's kind of like a dance club but there's giant floating books everywhere.
Added this because there was only 1 area that had giant brains and wanted another. Only appears on Hard runs.

New Cosmetics

In addition to the early access thing there's 5 new cosmetics.
  • Oversized Nose - Head
  • Oversized Ears - Head
  • Kick me Sign - Back
  • Foot Wings - Back
  • Classic Clown Nose - Head

New Features
The background now blurs when you pause or open various menus.

(Fancy!)

Added pictures for button context instead of letters, like RMB (right mouse button) is now a mouse pic:

THINK RIGHT AND LEFT MOUSE BUTTONS ARE BACKWARDS THIS WILL BE FIXED IN NEXT UPDATE

  • Added graphical effects to clown defeats (like fire particles on fire defeats)
  • Redid Talent Selection menu and updated Talent icons.
  • Maximum Locations for Normal runs is now 6 from 5.
  • Flashlight shadows aren't complete garbage anymore. This only works on best graphical settings tho.
  • Realtime shadows in general are better now too.
  • Hard run areas will now no longer repeat.

New Talents
  • Better Stamina: Sprint stamina increased.
  • Savvy: Better shop prices (doesn't stack with other clowns)
  • Negative Nancy: Negative status effects don't last as long.
  • Swimming Exempt: Move through water as though you were walking.
  • Data: Start with an info tablet in your locker.

New Achievements
  • Discover 20 areas
  • Cash 1000 relics
  • Unlock 5 talents
  • Purchase 5 cosmetics (doesn't include emotes)
  • Discover 5 and 10 Items
  • Reach level 10

Bug Fixes
  • Fixed items being frozen in place or following clients when switching them around in your inventory.
  • Birthday present no longer spawns on Normal because you can't go to the Birthday Party on normal.
  • Fixed Blind Date not noticing when you voice chat. (also will probably completely remake blind date model in future, don't like how it turned out)
  • Fixed Gremlin playing the walk animation when it's running.
  • Fixed Lava being walkable in Recess.
  • Fixed invisible entities or partially invis entities from appearing (like the gnome)
  • Fixed leaf piles not affecting clients.
  • Fixed Luggage Mimics not seeing clients.
  • Fixed a lot of triggers not seeing clients sometimes (like falling in the airport)
  • Fixed that weird graphical bug in the entrance of the Frying Chambers.
  • Fixed the invisible blocks in Restaurant area.
  • Fixed defeat sounds playing multiple times? This might need more fixing tho.
There was alot more bug fixes but they were small and boring.
Can't fix that thing when items sometimes float when first spawning.

Lastly
Ok update done, remember to buy the early access item from the store because it's time limited!!
Apr 26
Farming & Supermarket Simulator - omercemkarayigit
Hello everyone!
Thank you for playing Farming & Supermarket Simulator.

This is the patch that includes:

  • Restocker made smarter.
    • If there are multiple restockers, each one is assigned to different tasks.
    • The restocks are prioritized based on the stock quantity in the market, working from the least to the most.
    • Some small bugs have been fixed.
  • The issue of not being able to pick up crates has been fixed.
  • The save issue with mini shelves has been fixed.
  • Some animals were spawning extra products, this has been fixed.
  • The duck animation has been adjusted.
  • The issue of the panel staying active when transitioning to a new day has been fixed.
  • Visual bug fixes.


Thank you for your patience.

Don't forget to leave us feedback!

If you have any suggestions, feel free to join our Discord server and reach out to us.

Together, towards something better!

Thank you and have fun!

Epic of Brave - EpicOfBrave
Mix mayhem with Marvin! 🧪 This clever Alchemist heals, explodes, and boosts rewards with every potion he brews.

šŸ’š Restoration Flask šŸ’„ Volatile Brew ✨ Golden Draught ā˜ ļø Acid Fog

Bottled brilliance meets battlefield chaos! Meet Marvin, the Human Alchemist—a master of potions, poisons, and profit. Whether he's healing himself, blowing up enemies, or boosting resources, Marvin always has the perfect brew.

With Restoration Flask, he regains health in a flash, keeping himself in the fight longer than most expect.

Volatile Brew unleashes explosive power, damaging multiple enemies at once with a single well-aimed throw.

His Golden Draught boosts his gains, increasing gold, gems, and experience—making Marvin the perfect hero for players who love power and progress.

And with Acid Fog, he creates a toxic cloud that lingers, dealing bonus damage over time and pressuring enemies to flee or fall.

Marvin isn’t just a support or a damage dealer—he’s a battlefield chemist, mixing mayhem and mastery into every match.

STAY EPIC! STAY BRAVE!
Rustwing - Sleepy Crystal
So Ladies and Gentlemen, after careful consideration I decided that an Early Access release would be the fitting choice for the game right now.
I've been making this game by myself for quite a long time now, with very little player involvement. The game is in an acceptable and playable state now, so I thought putting out an early access version could help me get some feedback from the people who are truly interested in the game. Which, if you read this includes YOU, dearest reader of random announcement of obscure indie game.
Anyways, I've been working hard in recent weeks, expect some other announcements soon!
Final Factory - slims
  • Massively improved performance of vfx graph for the antimatter clouds (especially noticeable on macs)
  • Fixed a bug where if you loaded a game, depleted asteroids would take up inappropriate grid cells
  • Fixed a bug where you could target a depleted asteroid with a mass driver

Hey all, just trying to get high priority bugs, crashes, and performance problems fixed at the moment. If you have anything to report, hit the steam forums or the discord, it's great appreciated!

/slims
Gemima - funlittlegamesco
Couple of quality of life changes in this update:

1. The invisible 'player ghost' that stays behind to stop rocks falling instantly when you move now hangs around a little longer

Old version: 233ms when moving laterally, 33ms when moving down
New version: 233ms when moving laterally, 166ms when moving down

This makes certain manoeuvres involving both players a little less finnicky.

2. Slow mo!

To make it easier to execute certain moves involving rocks and gems, I've also added the option to enable and disable Slow-Mo at any time from the pause menu. This halves the movement speed of Gemima, Jules, and everything else in the game.

However, it does not slow down the level timer if you are playing with one enabled, so use these new powers judiciously...
Apr 26
Battle Ground Battle Royale - sniper44x
please work now wtf
...