We’ve just rolled out a new hotfix to address a few important issues and improve gameplay consistency:
âś… Vehicle weight now properly synced in multiplayer Clients can now drive trucks and heavy vehicles correctly without desync issues.
✅ “No Rust & Always Polished” setting fixed This option now correctly keeps vehicles looking pristine when set to Infinite.
✅ “Wheels Never Wear Out” setting fixed Wheels now maintain their condition properly when set to Infinite.
✅ “Disable Zombie Spawns” option fixed This setting now reliably prevents zombies from spawning as intended.
âś… Difficulty preset now correctly updates sliders When switching difficulty presets, the corresponding sliders now update properly.
Thanks for your continued feedback — every report helps us keep improving. More updates and optimizations are on the way. See you on the road! 🚗💨
Today is a special day — Abyssal Trench is officially released. I built this game alone, piece by piece, and now it's finally real. If you decide to try it, thank you — it means more than you can imagine. See you in the abyss!
AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense).
Landing of troops from cars and armored vehicles has been improved.
Added a few more houses to the total destructibility system.
Fixed a bug due to which squads could not fire upon spawning, for a certain time (now only at the beginning of the battle there is a temporary ban on firing for infantry and armored vehicles).
Added a link to the game's Discord channel to the main menu.
Fixed errors in AI on the global map (declaration of war, etc.).
Fixed a bug due to which the game could freeze during certain events.
Note that the screen refresh settings have been reset to 30 fps after the game update. You can set the required values in the game settings: Options -> Display -> FPS Amount.
Just a tiny bugfix continuation on the previous update.
We have fixed the following bugs:
+ Coordinate controller misalignment and new internal coordinate system
We are still working to improve the simulator and we need your help, drop by our Discord (https://discord.gg/X9ZhTA8V) and tell us about problems you have had or new features you would like.