Querent - Turn Da Page
I'm pleased to announce some new cover art for Querent by Red Potion Studios! They did a great job focusing on the core of the game which was always about rescuing cute animals from dark ancient technological monsters.

In addition, my husband and I will be at Q Con for the 2nd year to promote and sell Sippy Crumbs Coffee as well as Querent with Turn Da Page! If your in the Los Angeles area, come visit us!

In other news, I'm consistently updating the itch beta demo with improvements and have recently got it working well on mobile devices. Try it out and let me know what you think!
VIVA NOBOTS Playtest - VIVA-KOJIMA
During this Playtest period, there will be no matchmaking restrictions based on player levels. As a result, new players may be matched with experienced, and even top-ranked players.

Additionally, we've noticed that player count tends to be highest between 6:00 PM and 11:00 PM local time zone, so if you're having difficulty finding a match, please try logging in at those times.

▼ Available Servers
JP: Japan / EU: Europe / US: North America / SA: South America / AU: Australia

Party Demon - Messias
Bugfix:
- Solved a bug where 'Continue' wouldn't load a save file properly.
- Solved a bug where mana would regen exponentially faster after each wave.
- Solved a bug where the Castle Path would get stuck and impossible to edit.
- Solved a bug where the EndScreen music wouldn't stop playing after going back to the menu.

Clarity and Improvements:
- Added a placeholder button that rebuilds the path to avoid any situation where it would get stuck.
- Updated empty tiles sprite to better communicate that it's possible to add rooms to them.
- Updated Tooltip collider to avoid overlapping.
- Fixed Synergy tooltip texts.

Balancing:
- New Mana Regen reward values after bugfix.
- Re-roll cost reduced.
- Small adjustments to Torture cards.



KOEGASURU - もち大工学部
Create your own music video by controlling Hatsune Miku and solving riddles!
KOEGASURU” has been released!

Information①
If you get certain items in the game, you can download the BGM in the game, TEMPLIME “KOEGASURU” instrumental soundtrack!

Information②
When you press certain hidden keys, the characters will take cute poses!
Please look for it!

Depending on your PC specs, it may take some time to create the music video. We are sorry, but we would like you to wait for the clear screen as it is.

The answers to the riddles will be distributed at a later date!

Apr 25
The Last Crypt Playtest - Shuro
Build 0.1.19 release

Create a fresh save file, or you'll experience bugs!
Skill Cards are currently disabled for balancing purposes.

Additions and Fixes:

  • Now difficulties are unlocking one after another, starting from difficulty 0. If Player completes any new difficulty, he unlocks this difficulty for all weapons.
  • Added a new Cheat Sin, that unlocks all difficulties.
  • Reworked prices and max amount for Skull Sacrifice. Also added new options to upgrade there.
  • Some changes to the Shrine Upgrades. Tweaked the price and max amount of powerful upgrades.
  • In Weapon Upgrades buffed SMG Bullet DMG and nerfed Shotgun Bullet DMG.
  • T2_Ammo_1 card now has a new effect, and decareased the Bullet DMG penalty on T3_AttackSpeed_1 card.
  • Some UI changes to Skull Sacrifice menu.
  • FIXED: Some magical powers were causing the Player to be stuck, after pressing the teleport to the Final Boss arena. I hope it's fixed now...
Summoners War - GM_ELLIA
Greetings from Com2uS!

v8.7.1 has been updated on Steam today, and an auto update will be held to install the new version.

The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.

========================
[Update Schedule by Server]
Global - 12:45 AM PDT
Europe - 9:45 AM CEST
Asia - 3:30 PM TST
Korea - 4:00 PM KST
Japan - 4:30 PM JST
China - 3:30 PM CST
========================

========================
v8.7.1 Update Details
========================

▶ [Rift of Worlds] Rift Raid Revamp
- New Attribute Bosses: (Fire) Blazing Beast/ (Water) Frostjade Beast/ (Wind) Tempest Beast


: You can fight against these bosses by pressing on the boss thumbnails in [Rift of Worlds > Rift Raid].
: To unlock these bosses, clear Chaos Beast Khi'zar Kha'jul Level 3. Summoners who have already cleared Level 3 will be able to battle Attribute Bosses after the v8.7.1 update.

- Attribute Boss Skill Info
* Please note that some skill descriptions differ slightly from those previewed in the Developer's Preview.
: Other than the changes in the [Rageful Roar] and [Destroyer's Revenge (Passive)] skills seen below, the rest of the skills will remain the same as the Chaos Beast.


- Rift Raid Grindstone Drop by Boss Attribute
: Chaos Beast Khi'zar Kha'jul will remain as a neutral boss and drop Grindstones of all sets.
: Drop rates of Grindstones from Attribute Rift Raids are the same as the Grindstone drop rate of the Chaos Beast. Drop rates for other items will remain unchanged.


- [Rift Raid > Drop Info] The UI for checking drop rewards has been improved.


- Rift Raid Improvements
- [Profile > Record] Best records per Attribute Boss have been added.
- [Monster Info > Usage] Attribute info has been added to differentiate Attribute Rift Raids.
- The number of decks that can be saved in the Rift Raid battle preparation screen has been increased from 5 to 10.
- You can now access the Rift Raid menu while Repeat Battle is in progress. (However, you still cannot battle Rift Raid while Repeat Battle is in progress.)

- Rift Raid Achievement and Challenge Task Changes
: [Mission > Achievement] New achievements for each Attribute Boss have been added, and existing Rift Raid achievements have been adjusted and made easier.
: [Summoner's Way] Challenge tasks related to Rift Raid will now reflect battle records of all Attribute Bosses.


▶ Grindstone and Gem Usability Improvements
- When using a Gem of the same sub property on an amplified sub property, the boosted value will no longer reset during conversion.
: ① Amplified sub property → ② Conversion performed using Gem of the same property


▶ Other Improvements
- You can now view the full Monster info as you would in the Monster Collection for pop-ups that only displayed the Monster name and skill icons.
: Applies to Monsters summoned in chat and opponent Monsters placed in [Arena, World Arena, Guild Rival Battle, World Guild Battle, and Siege Battle].


- [Siege Battle] A system message will now appear in Guild Chat when auto registration has been set or disabled.
- You can now check the amount of 11-Year Coins currently in possession when pressing the 11-Year Coin icon in Repeat Battle.
- [Summoner's Way > Progression > Novice] Arena-related quest has been changed from [Achieve 1,100+ Victory Points in Arena] to [Win 3 times in Arena].
- The visual effects for Transmogrification "Hand of Reincarnation Shadowcaster" have been refined.
- The camera animation when entering battle in World Arena has been improved.
- The Google Play Games icon displayed at the right of Sky Island has been moved to [Settings > Account].
- The consistency of terms related to check-in events and passes has been improved.

▶ Account-Limited Product Renewal
- Limited products that are triggered based on the Summoner level and available once per account have been renewed.
* Applies to packages displayed after the v8.7.1 update, and Summoners who purchased old versions can purchase the new ones again.
- A quick-access Shop button for account-limited products has been added to the right side of Sky Island.

[Starter Pack/ Intermediate Pack/ Advanced Pack/ Master Summoner Pack]


※ For Summoners who still have remaining Crystal login rewards, those Crystals will be delivered as pre-renewal pack contents.

- The trigger levels for certain packs have been adjusted.
: Starter Pack: Summoner Lv. 5 → Lv. 8 / Intermediate Pack: Summoner Lv. 20 → Lv. 23

[Growth Package I, II, III, IV]


※ For Summoners who were progressing through Growth Packages before the v8.7.1 update, the remaining level achievement rewards will be delivered as pre-renewal pack contents.
- One additional Growth Package has been added, and the numbering of existing packages has been modified.

▶ [Shop > Efficient > Special Pack] Limited-Time Splendid Blessing of Summon Pack
- Sale Period: After v8.7.1 update on Apr. 26 - Jun. 30, 11:59 PM (server time)


▶ Game Errors Fixed
- [Siege Battle] Fixed an issue where the detailed attack info including the attack deck info was not shown when replays were shared.
- [Summoner's Way > Challenge] Fixed an issue where the final quest of soloing the Rift Raid was cleared even when the requirement was not met.
- [Summoner's Way > Progression > Advanced] Fixed an issue where crafting Seal Runes did not count toward the "Craft High Rune" quest.
- [Steam/GPG] Fixed an issue where the daylight savings time did not apply for Global and Europe server time displays.
- Fixed an issue where the best record in Special League was overwritten with a lower record under certain circumstances.
- Fixed an issue where using an AoE skill that prevents revival to kill a Monster with the Defend effect triggered the revival effect depending on the Monster placement.
- Fixed an issue where some effects of the following skills did not activate under certain circumstances when a Monster with the Defend Monster was included in the enemy team.
: (Fire) Dryad [Flower Fog] / (Fire, Wind, Light) Death Knight [Deadly Wave] / (Wind) Kassandra [Wrath of Ares], (Wind) Gladiatrix [Vigor Crush] / (Wind) Rune Blacksmith [Customization (Passive)]
- [Arena] Fixed an issue where you received an excessive number of attacks due to unbalanced matchmaking under certain circumstances.
- [Arena > History > Revenge] Fixed an issue where the winning streak buff was displayed incorrectly in the battle preparation screen. Please note that this was only a display issue.
Erenshor - Burgee
Fixing a few bugs this Friday evening. I hope everyone has a great weekend!


Here's what's going live:
  • Found and fixed an issue that would cause SimPlayers to lose their offhand items when equipping a new 2H mainhand item for themselves
  • Fixed auction house not displaying every item for sale until you purchase something
  • Fixed bug where you could select a vendor slot, go to another vendor and purchase whatever was in that vendor slot for the price of the first slot you selected
  • Fixed the bug where some corpses would glow without glowey loot on them
  • Fixed bug where Item Titles would stay open when closing inventory
  • Fixed Alyssa Faenon's quest to give equal xp to other class quests
  • Fixed Nylith's Faerie Dust quest to be repeatable
  • Apotheosis lost Vithean Frenzy proc and gained Vithean Revenge proc (this is a weapon buff)
  • 'M' Opens the Map (rebindable)

Please let me know of any continuing issues!

-Brian
Mineral Defense - AbsurdPoncho
Hello Mineral Defenders!

This update brings huge optimizations and performance fixes. The game should run much smoother, especially in the late game. Many of the performance killing issues have been squished!
It also introduces the "Round Summary" menu where you can view the aggregated statistics of many things throughout your run, including tower damage, mineral income, damage per second, and many more!
Now you can optimize your builds much easier! You can open the round summary via the in game pause menu.

As always, suggestions and feedback are much appreciated. Discussions for suggestions and bugs are mostly held in the Discord server, it's a great place to chat if you want to see some changes!



Changelog:

Added:
- Added new code using the Unreal Engine Niagara Data Channel system to draw particle systems much faster and more efficiently. Most particle effects are now using this new system, leading to much better framerate.
- Added multi threaded code for many things, such as target acquisition and power generation.
- Added options of view distance for enemy health bars, damage numbers and structure indicators.
- Added the "Round Summary" menu.
- Added extra caching of components.

Changed:
- Disabled collision on structures, slight performance improvement since they didn't need collision anyway.
- Actually removed the max stat cap for tower damage and range (Optimizer will still have a max range of 1000).

Fixed:
- Fixed the acid tower having inconsistent targeting.
- Fixed memory leaks due to some particle effects never ending.
- Fixed the missile doing a strange rotation when exiting the missile tower.
- Fixed the music tracks occasionally not resuming at the correct time.

Also a special thanks to "ErrandBoy" from the Discord server for providing their late game save file, used for performance profiling and to generate the screenshot for this update!
Chaos Front - Han Zhiyu
Hi everyone!

In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese translation mods of Warborn and Inertial Drift. After a month of hard work, he retranslated all the Japanese texts in Chaos Front DEMO, made a lot of changes from worldsetting names to option names, and rewrote the dialogue according to the character's personality. Let us thank him for his enthusiasm and dedication!

The development of the full version game has entered the arduous art mass production stage. According to my work this month, it takes an average of 1 day for each character portrait, and an average of 4 days for the battle animation, weapon effects, and chess pieces of each unit. And now there are still 80 characters and 60 units of art resources that have not been completed. A simple calculation shows that the remaining art work alone will take half a year. Therefore, I changed the release time displayed in the store to the third quarter 2025. In fact, I estimate that the EA of Chaos Front will not start until September or even October. I must apologize to you for the delay in the release time, but I believe that everyone would rather play a more complete game.

Among the new features added this month, it is worth mentioning that the battlefield terrain has become richer. Many players mentioned the lack of multiple terrains in the feedback of DEMO. In the past few weeks, I have added asteroid belts and 3 types of space buildings.

Asteroid belts can increase the dodge rate. But unlike that in Chaos Galaxy, ships can also enter asteroid belts. But light ARMS can move at full speed, and the movement of ships and heavy ARMS in asteroid belts is halved.



Space buildings include factories, depots and institutes. Factories can restore the HP of units, depots can restore the EN of units, and institutes can restore the SP of characters. When the units on the building are attacked, the building will also lose durability. When the durability is reduced to 0, the building will become a ruin and lose the original recovery effect, but it can provide the same effect of increasing the dodge rate as the asteroid belt.



In addition, I also envision the possibility of adding stellar storms and black holes, but I am still thinking about their visual and effect performance.

One more thing, the Switch version of Chaos Galaxy 2 will be released in the Nintendo Store on May 8th. Friends who are interested in it can pay attention!

Well, I have to continue to draw the art resources. See you in the devlog next month.


Han Zhiyu
KingComing - 413134833






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