The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian
All aspects have been updated and optimized.
Brick Breaker Maker - Unseenstone
Optimize the preview image quality of Creative Workshop
Observance of Homeland - Princess Ressa XI of Videogamia
Mostly posting this as a formality, this game will be free as soon as steam approves it (in a week or two? :])
Babushka's Glitch Dungeon - jakeonaut
  • Crystal Elders behind bosses will now drop LOVE when you awaken them. (WARNING: This currently only spawns when you first free them, so make sure you catch it!)
  • Added additional sandstreams to a certain room.
  • When In fish mode, now you can ascend sandstreams.
  • Reduced the amount of extraneous error logging.
cheapskate - NO AMMO
- added first pass of new skatepark level
- inspired by recent parks built by Spohn Ranch in Los Angeles
- focuses on clean lines, ledges, and manuals

Thanks for playing!
Killer Karnival - Mahidrian
- Fixed mirror room lighting glitch
Bank It! Playtest - LeadChicken52
Fixed issue where steam api claimed that user did not own to playtest version of the game
Moon & The Fractured Reincarnation Playtest - Scav Moon(Test My Game?!)
For Steam.

- Added Fwogs.
- Attached Dex to movement speed, increasing dex will now make a player faster.
- Changed world background, players will know when they're inside of the celestial drift now.
- Added topics to studies.
- Traveling shoppers will no longer show up on rainy days.
- Changed jump default to Spacebar and Dodge to Control+Spacebar
- added water can functionality.
- added Hoe tool functionality.
- watering crops will darken ground under crop.
- Jumping now requires + depletes stamina
- added report/discord buttons in help desk menu in game
- added vassal handbook, in game player guide/tooltip.
- added parkour
- added bounty hunters apprehending player and sending to depths.
- added behemoth primordial ( sea big boi )
- piratas now fire projectiles + have pattern
- players can now reload with right click alternatively instead of R( ease of )
- red line sight will now stop temporarily when reloading.
- added scavenger style combat style + made default
- added craftable skillbooks, change your combat style
- fixed contracted celestial AI harming friendly NPCS
- fixed enemy out of range deactivate distance
- fixed death sfx playing no matter the distance
- fixed shoppers spawning regardless of distance to any depot placed in the world
- fixed relationship/friendship degradation due to attacking
- NPCS that are friendly now retaliate when pushed too far by player
- outlaw stars now reset when dying
- fixed selenian nest spawns relying on player to destroy. causing issues. now destroy on a few different conditions.
- Sanity resets when dying
- event boards are godmode now
- further added controller support( not finished yet. )
- fixed celestial friendship going negative.
Mortal Sin - Nikola
While I love the classic art style of Mortal Sin, I’ve heard enough polarized feedback to ask myself:
"Would offering a new way to see the game make a real difference?"
At the end of the day, I care most about the gameplay—and if a new coat of paint helps more players jump in and experience it, then I’m all for it!


If you're a new player looking for a more familiar color palette—or a veteran wanting to see Mortal Sin in a whole new light—give the new Realistic style a shot!

This isn't just a recolor:
It’s a full visual overhaul featuring new shaders, hand-tuned visual effects, new skyboxes, new lighting, and a bolder, grounded take on Mortal Sin’s gothic comic-book aesthetic.


When you first boot up the game after the update, you’ll be prompted to select your preferred style: Classic or Realistic.
(And don’t worry—you can switch back anytime in the Visual Settings menu.)

I want players to ease into the chaos however they feel most comfortable—then branch out as they master the game.

The Realistic palette is also included in the Random Color Cycler rotation for even more visual variety.


One of the most common pieces of feedback I've received was about the font—and I agree.
Style is important, but comfort comes first when reading item and skill descriptions.

This update replaces most of the old font (except for the title logo) with a new, more readable, yet still stylized font to improve your overall experience.


This update is about choice—giving players different ways to experience Mortal Sin's fast, brutal combat while preserving its unique identity.

And that’s not all — here's a quick overview of the technical updates included in this patch:

Visuals
  • Added a special new color palette: Realistic. Includes new shaders, hand-tuned effects, new skyboxes, and more!
  • Added a first-time startup prompt to choose between Classic and Realistic styles.
  • New blur logic for smoother color blending.
  • New smart saturation system that boosts muted colors without oversaturating bright ones. (Default setting now starts with a slight saturation boost—purists can set it to zero for the original look.)
  • New smart contrast system for improved visual depth and colors that really pop!
  • Replaced most fonts (except for the title) with a new, more readable stylized font.

Optimization
  • Reduced build size from 4.1 GB to 2.2 GB by optimizing texture sizes. (Visual quality preserved thanks to shader effects.)

Polish
  • Banned durability-related curses from appearing on Hoarder characters, since they had no effect.

Bug Fixes
  • Fixed an issue where Hoarder characters would only receive quests from A-level areas.

Thank you for supporting Mortal Sin!
This update is just another step toward making the game even more accessible, satisfying, and brutally fun for everyone.

Now...
Pick your style, lock your eyes on your prey, and dive back into the nightmare.
Dinos TD - jordan.jess
Today we are pushing build 1.1 for Dinos TD! We have a few exciting new additions!

Tutorial
A new tutorial has been added for new and returning players! Tutorials can be permanently disabled in the options menu.

New Dinos
Steggy the Stegosaurus specializes in slowing enemies down with his spikes! They also do damage over time which is good for groups of enemies.

Rippah the Spinosaurus can attack in front and behind them. Strategic positioning is key to utilizing them.

Title Screen
We have added a new dynamic title screen replacing the static one from the launch build.

Crown Abilities
All dinos now have new crown abilities. Upgrading them to level three will give them new tricks to help fight the insect army.

New Enemies
New insect enemies have been added to the game including a fly, isopod, and spider.

Credits
The credits button now has actual credits! Check it out to see all of the people who put in so much hard work into the game!

Challenge Modes
We’ve added 3 new challenge modes to spice up gameplay. You can find them on the level select screen.

Balancing and Bug Fixes
Many balancing issues and bug fixes have been addressed in this update.
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