Welcome once more to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
Week 9 saw significant progress as the team advanced toward finalizing the demo.
The level design team continued developing the Belmont Castle map and began blocking out additional areas.
The 3D animation team focused on planning and futureproofing by detailing an animation planning spreadsheet.
The game design team worked closely with the animation team to curate animations for the upcoming demo showcase.
On the 3D art team, work on demo assets continued, including foliage optimizations, a new building kit for kitbashing, and some other minor asset revisions.
The 2D art team made great progress with the first half of the trade icons for the favor tree and will soon begin work on religion path icons.
On the technical side, multiple systems received major improvements. A new navigation system was created for NPC Shadows, allowing them to perform resource gathering tasks like chopping wood and mining with improved accuracy.
Combat mechanics also saw significant improvements, with weight added to attacks, a refined stagger effect, and enhanced NPC combat behavior such as strafing.
Progress on the task system continued with a major rework. The dynamic task menu was reworked to enhance code structure. Location-based and numeric-based tasks were implemented to support favor tree progression.
Additionally, the base controller system was improved.
Overall, Week 9 demonstrated strong progress across core systems and the remaining assets, setting the stage for continued work on polishing and optimizing the demo as we enter Week 10.
Thanks for reading, and please remember to join us again next week as we move into Week 10.
Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community!
To support this project, please follow our Kickstarter campaign, which will be launching soon!
Our Steam Page is also up with further localization for many languages, be sure to wishlist it!
We're already halfway through Update 14.3, meaning it's time to kick off the new Golden Month Event Pass that will run until the release of 14.4.
The first progression line features the Japanese Lacquer permanent camouflage for Kongō as its final reward, with Red Daruma containers, the Golden Week permanent camouflage, and the Red Ray enemy destruction effect obtainable along the way.
The second progression line, unlockable for 2,000 Doubloons, grants the Japanese Lacquer permanent camouflage for Mogami immediately and features Premium battleship Agincourt as its final reward.
Our dev team is working on a brand-new map, and they need your help! Vote now to share what you think our new map should look like: EU
Epicenter Brawls With Battleships
Your favorite battle type for small-scale skirmishes has entered its third round for Update 14.3!
Get ready for some close-quarters mayhem because this time, battles are being fought in a 4v4 format exclusively aboard Tier X battleships and with the Epicenter mode.
There’s nothing better in life than bringing joy to your friends and loved ones – but sometimes it’s hard to know what to give someone. If you want to give your friends a special treat, one that’s definitely going to be useful, then we’ve got something special for you: Friendship Diamonds for you to give away! They are available in the shop from midnight to 11:59 PM (CEST) on April 26 and work as follows:
You can purchase different amounts of Friendship Diamonds depending on how many Diamonds you want to gift. Choose the appropriate option in the shop, and you can give them to someone special and make their day. The person receiving the gift will receive a non-tradeable item and can right-click the Friendship Diamonds in their inventory to credit that amount of Diamonds to their account. You can purchase Friendship Diamonds in the following amounts:
The latest update to the game introduces many new elements that you asked us for, and develops previous stories.
We are happy to give you the Equinox Club, where Vydija's new neighbor Erika works. However, unlocking access to the club will not be so easy. Will you be able to successfully get through Vydija and Erika's complicated relationship and make her trust you?
Reaching the Equinox Club will allow you to explore a new location, unlock new scenes and dialogues, and meet new people!
Of course, these are not all the attractions! Check out new partners on the dating site, new gadgets and sex scenes.
Full changelog:
New scenes with neighbor Erika (glory hole)
Possibility to date Erika, not only through the dating site
Gameplay Improvements: • Shooting is now more realistic, with proper impulse reactions. • Recoil and camera shake have been improved using enhanced procedural animations.
Bug Fixes: • Fixed issue where the player would keep shooting during executions. • Fixed arms randomly flying or detaching during gameplay. • Fixed sitting animation while mounting bikes. • Fixed hand-covering pose when taking cover. • General bug fixes and polish.
Optimizations: • Extreme performance optimizations applied for smoother gameplay.
Animation and Physics: • Improved ragdoll physics for more natural death animations. • Improved execution animations and transitions.
New Feature: • Added a new dynamic cover system. (EXTREMELY BUGGED WARNING) ADDED ONLY FOR BUG REPORTS