City Game Studio: Your Game Dev Adventure Begins - Binogure
Hello everyone!

What a huge week that's ending too quickly, perhaps too quickly? I would have liked to make more progress, but I had to take a day off to handle some personal matters, so I still have plenty on my plate!

Weekly Recap
The mod management system has been overhauled, at last! Now when you load a mod and start a new game, the game will automatically rate the mod. This way, you'll know if a mod is excellent and enhances your gaming experience. Or if a mod is good but might affect your gameplay experience. And the third rating, the lowest one, will warn you that this mod will likely harm your gaming experience.

On top of that, there are tooltips that will tell you what the mod changes. For instance, if it simply renames things - in which case, your gaming experience will only be better. Or if it adds new features, which may or may not improve your gameplay.

Basically, the algorithm is based on standard values. The more a mod deviates from these values, the lower its rating will be. So a mod that hands out tons of fans, for example, will get a poor rating, while a mod that adds elements to game engines will receive a good rating.

And for mod creators, it's really great because once you've created your mod and the game has validated it, it automatically gives you the mod's score. Super convenient, but there are still a few things missing on this front.

What's Next
So I've made great progress on mod management, but as I was saying, for mod creators there's still something important missing. When you create a mod, it would be nice to know why it got a poor rating. At the moment, the game doesn't tell you this, but I plan to add it in the next RC. This way, you'll immediately know how to improve your mod to make it flawless. And in the long run, everyone will be happy.

Well... I didn't have time to finish this part about mods, so I couldn't work on human resources or anything else for that matter. But I'm planning to tackle this part during the coming week. And if I can give you more details, I also plan to revamp the automatic devkit sending feature, so you won't need to send them manually anymore, but with just one button click. Another minor but important change is the right panel that stays on the panel you've opened by default unless there's important information to show you.

Alright, I've still got work to do. I wish you all a fantastic, sunny weekend.
Xavier aka Binogure
RECORD_DrowsyVortex - LunarHillz
  • Improved some process experience
  • Fixed some image display issues
Apr 25
Globalism - IGELANIUM GAMES
1. Added the ability to transfer troops by sea.
2. Added a new product.
3. Added the mechanics of transport ships.
4. Reworked the upper left panel.
5. Added interception of trade convoys.
6. Added cash maintenance for the army.
7. Added the ability to form a fleet.
イル・ドー - Atora(atorasoft)
1.船部品のリサイクル機能

造船所の船部品の右上についている歯車アイコンをクリックすると、
下位の船部品を消費して、船部品を獲得するリサイクル機能を実装しました。
余った船部品を、1つ上のランクの船部品に換えることができます。
これは、戦闘や探索を通じて獲得したものの余ってしまった船部品を、
有効なリソースとして活用できる仕組みです。
リサイクル機能は、もう使わなくなった下位の船部品がドロップしたときの
がっかり感の解消と、造船に必要な資材が多すぎる状況への解決の1つとして実装します。

2.造船設計図の保存機能

従来の造船システムでは、カスタマイズした船をつくる場合、1回1回、船部品を
選択しなければなりませんでした。システムの都合上、そういう仕様で妥協していたのですが、
これに関しては多くのご要望を頂き、優先的に改善すべきことだと考え、今回対応することにしました。
選択の手間を解消するため、造船設計図(船部品の選択状態)を、記憶、保存する仕組みです。
造船設計図の状態を記憶し、造船後や造船所を離れても、クリアしないようにしています。
また、保存ボタンを押すことによって、港町ごとに用意されている船型の1番目から3番目に、
現在の造船設計図の状態を保存することができます。(利権獲得の必要あり)

3.酒場娘の一覧画面

酒場娘を一覧で確認したいとの要望があったので、手帳画面に追加しました。
一度会ったことある酒場娘が一覧に登録され、カーソルをかざすと、
酒場娘の情報を閲覧することができます。
酒場娘の好みはなんだったか、冒険心、好感度はどのくらいか、料理をいくつもらったか、
などの情報をいつでも確認することができます。
また、料理を1つ受け取ると酒場娘のアイコンにハートマーク(最大5個)がつきます。

4.酒場娘の立ち絵追加

酒場娘の立ち絵が欲しいというご要望を頂きました。
これに関しては、グラフィックの負担的にまったくやるつもりはありませんでした。
ですが、AIの画像生成を活用すれば手間を軽減できるということがわかったので、
AI技術を使いつつ実装していく予定です。開発側の話になりますが、勉強のため
最新のAI技術に触れておきたいという考えもあります。余談ですが、学習に著作権的な
問題のあるとされるタイプのAI技術は一切使用しておらず、この要素に関する
販売金額の上乗せ等も考えておりません。
現在は、バタヴィア、パタニ、ブータン、アユタヤ、淡水、カリカット、ジャンビ、ディーウの
酒場娘に立ち絵を追加しています。今後も少しずつ増やしていく予定です。
AIが出力したものに手直しを加え、雰囲気に違和感がないように仕上げています。

5.古びた三角帆のランクを「F」に変更

リサイクル機能の実装に際して、船部品ランクの見直しを行いました。


他にも、レビューなどでもたくさんのご意見、ご要望を頂いております。
少しずつアップデートに反映していきますので、今後ともよろしくお願い致します。
Killing Floor 3 - Molly
Hi, everyone!

With the last community update, we covered a variety of zed combat enhancements coming to Killing Floor 3. Today, we’re taking a more detailed look at the bloat, seen here in the recently enhanced level, Radar Station, which features updated lighting, texture and set dressing work.

All media shown is considered a work in progress and subject to change during the development process.


https://media.tripwirecdn.com/042425/bloatbaf.mp4


The first thing you’ll notice is the bloat's arms moving to block frontal headshots. Using this to their advantage, they move in for new mocapped melee attacks. Once close, bloats will attempt to slash the player with their claws, as well as knock them back with a devastating belly bump.

Those listening closely may also have picked up on the ongoing weapon sound iterations! Stay tuned for our next community update as we continue to share what the team has been working on, and in case you missed it:

We recently announced that we’ll be at PAX East, with more behind-the-scenes looks at KF3’s development, plus some content premieres and prizes. Hope you can join us in person, but if not, be sure to log into the live stream!
Dolls Nest - 生麩
Currently, the following issues have been confirmed.
We are currently investigating these issues and plan to fix them in a future update.

・Crashes during screen transitions
The game crashes when switching between screens that require loading, such as "Frame Loadout" or "Config".

・The important resource "Her Ethereal Vestige" disappears
Currently, there is a bug that causes the important resource "Her Ethereal Vestige" to disappear, hindering the progress of the game's story.
We believe that this issue occurs as a result of progressing through the event involving the NPC "Shara."

*The issue where the "Her Ethereal Vestige" disappears can be resolved by applying the Ver1.0.2 update (released after 22:00 on April 25, 2025), so please be sure to apply the update.

If the issue has already occurred, we plan to issue a patch to allow players to obtain the key resource "Her Ethereal Vestige" again.

We apologize for any inconvenience this may cause to our players, and thank you for your patience.
ASSAULT SHELL 2 - Team_Overloaded
New Stage Added!

- Added Stage 4 to the game
- Stage 4 is now accessible in practice mode.

Adjustments
- Reduced the amount needed to buy alt colors to 1000 data per color.
- Reduced the increment for buying credits from 1000 increase to a 500 increase.
- Added a function where some bosses give off small amounts of hyper energy when reaching a certain HP threshold.

Bug Fixes
- Fixed a bug where Rouge Delta wouldn't leave it's temporary speed/invul mode when using it's special weapon, keeping the color blue and increased ship speed.
- Fixed alt colors not displaying properly when the ship spawns/during cutscenes.
- Fixed a bug where the continue screen wouldn't show if the player ship is destroyed.
R.E.P.O. - semiwork
Hey hey semibots!
This week we are answering EVEN MORE of the questions over on our Discord!

Thank you for being patient with us while setting up our first update, you will not have to wait for much longer now!


Bye bye to you!
/semiwork
Coloring Pixels - ToastieLabs_Lee
Announcing the Zodiac Book DLC

This Zodiac book unlocks 20 additional levels for Coloring Pixels. All 12 signs and various meanings are shown in this book!

Look to the stars and determine your future with this book.

Available for $0.99, £0.89, (or your regional equivalent). The pack will be released on the 9th of May at 20:00 UTC/12:00 PST.

https://store.steampowered.com/app/3676620

To win this DLC for FREE, join our Discord and enter the competition!



Check out our Newest Cozy Game, Available Now!
If you enjoy, Coloring Pixels, we're certain you'll also enjoy Skystead Ranch! Our creature collector in the skies, check it out here and get ranching!

https://store.steampowered.com/app/2399570/
Warnament - ElJorro


Hey rulers!

We have officially started adding more decorations to Warnament's maps, as seen in serious grand strategy games. The work is still ongoing, so you'll se a whole different game after a couple of iterations. But today - it's the clouds! See the deets and some pretty screenshots below...

Please note: Most of the new features are available in the demo, but you can gain access to unlimited games in Warnament's closed beta for as much as $0.99! It includes a multiplayer mode, a full technology tree, 3 more political institutions, a scenario editor & a standalone map editor app.

Head over to our itch.io page or straight to https://warnament.com to start playing in a few clicks!



v0.9.33 Released!
  • Added clouds to make the maps prettier
  • Added flags to all the scenarios where they were missing
  • Fixed the bug when choosing a country flag and color in the Scenario Editor
  • Fixed server errors


If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:

https://store.steampowered.com/app/1201700/Warnament/

This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!

Want some more Warnament? We got you! Here's what you can do:
  • Play Warnament beta for free on Android
  • Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
  • Subscribe to our YouTube channel, and watch weekly videos about the development process
  • Join our mailing list to get the latest news about the game
  • Follow Warnament on Twitter
...