Wearing a wide-brimmed straw hat and strumming a flamboyant guitar, Bard was once a wandering musician full of cheer. Even in death, now reduced to bare bones, he still radiates that same carefree spirit.
The Macabre Bard loves to improvise, channeling musical energy into dazzling critical strikes against enemies. Unfortunately, he has zero danger awareness—constantly stumbling into traps mid-battle, then chuckling as he pieces his bones back together. When Bard is deep in performance mode, even necromancers have to tolerate the noise—after all, no battlefield would be complete without the chaotic joy of this explosive skeleton jester.
Bard: "Master! My toe bone’s stuck in a hole… Please, a little help…?"
- Some abnormal scene transitions caused by fast operation have been fixed.
★ Daily Rewards of May 2025 have been updated! The new rewards will be available on the DAILY REWARDS pop-up from 0 a.m. (KST) on May 1st. // Rewards Info 14th reward : Icon "Stare at the stars" 21th reward : Banner "Twinkling stars"
★ Daily Rewards of November 2024 have been added to the shop. Icon "CartooniSTAR" / 8,000 ARKK Banner "Let's CARTOON!" / 17,000 ARKK
📢 Development update from now on: I’ll be posting regular devlogs right here on Steam!
🧟♂️ Wishlist Warehouse 工廈 to stay updated and help indie horror thrive: 🔗 Warehouse 工廈
The intro level is DONE—now it’s time to step inside. The protagonist has finally arrived at Floor 5, but what’s lurking in the dimly lit hallways? 🏢🔦
Hong Kong industrial buildings are a maze of possibilities—offices, storage units, server rooms, logistics hubs. But this one? Feels... different. Empty. Too quiet. Like something is just out of sight, waiting.
🚧 What's New This Week? The world’s getting bigger — and we’re diving deeper into the haunted mess that is the second floor.
Two new storage areas—filled with cardboard, cabinets, and the second area with oddly placed cribs—are now fully blocked out and radiate the right eerie vibe.
🧭 What’s Next? Up next, I’ll be working on the remaining half of the second floor, fleshing out the final sections before circling back to polish the flow and scares. Still debating how surreal to go — but let’s just say reality will start bending a lot more from here on out.
If you're curious about the journey so far, check out previous development posts on: 🔗 Instagram 🔗 X/Twitter
🔧 "Unit Constructor:" The brand-new “Constructor” lets you assemble your own units from found or purchased modules. Mix and match components to suit your style—from light scouts to heavy combat platforms. Modules can be bought from other factions or scavenged from wreckage. Best of all—they can now carry "traits" that directly affect the behavior and stats of your assembled unit.
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🧩 "Modules & Artifacts:" Wreckage and anomalies now drop "modules" and "artifacts" of varying quality—from junk to epic. All of them can be used in the Constructor to build new units, or traded with other factions. Some items may contain "traits" that get embedded into a unit during assembly.
> "Note:" Not every module has an artifact slot. It’s not the rarest feature and can appear on any quality tier—but epic and legendary modules always have one. Hunting down the most valuable combinations just got even more thrilling.
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💣 "New Arsenal:" We’ve added new units and even more weapons. The arsenal is broader and more varied—each faction now boasts more tactical options, and players have more ways to orchestrate epic battles. More guns—for the love of guns!
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🌊 "Graphics & Destruction:" The visuals are richer and more detailed than ever: - Dynamic water effects - Trees that shatter under explosions, gunfire, and collisions - Enhanced lighting and color grading
And all of this—"without any performance hit." The world feels alive and reacts to your every move.
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🛰️ "Anomalies: Random Encounters" Anomalies across the world are now more diverse. Expect to find both valuable resources and equally valuable artifacts that can significantly boost your units’ capabilities.
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🔁 "Trade & Factions" Factions now feature a flexible, dynamic trading system. Buy, sell, or swap modules and artifacts. Each faction offers a unique module roster that changes with every new playthrough. Even better—over time, factions discover and add fresh modules to their cargo holds, so every visit remains worthwhile.
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🔉 "Sound & Atmosphere" New ambient nature sounds enrich the soundscape. Day and night now feel distinct—not just visually, but acoustically. The upgraded audio makes the world even more immersive.
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🖥️"User Interface" The UI has been overhauled for seamless module management, trading, and anomaly handling. Filtering, comparing, and equipping modules is now intuitive. Everything you need is at your fingertips; clutter stays out of the way.
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🧠 "Traits" (from last patch) While "traits" launched in the previous update, they now embed into units via modules. This adds a new layer of depth: you can shape a unit’s behavior, strengths, and weaknesses right at the design stage. With around 80 positive, neutral, and negative traits in the game, this patch zeroes in on their integration through the modular system.
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🎯 "Difficulty & Survival:" We’ve refined the difficulty selector introduced earlier, so it now directly impacts your final score and progression. Survival mode has also received an upgrade—challenging yet more rewarding. Pick your preferred difficulty and see how long you can last!
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🌐 "Localization:" English localization has been polished, and these new languages have been added:
Japanese
Korean
Spanish
Chinese (Simplified)
German
Now even more players can dive in and enjoy the game in their native tongue.
WELLL WELLL WELLL, late night major updates? Yeah lets do this.
Farming now works, some bugs with inventory
Female NPCS are in game! with spawns and dresses of different colors!
Bandits also have voice lines and will taunt you
All NPCS have around 12-15 different lines for now, more coming!
Fixed the Horse riding Bandits crashing your game!
UI now has a coin meter in the top right side!
Day And Night! Also night slows farm growth
New Buffalos! thank god no more floating chicken nugget, my friend helped me fix her up so thanks girl!
Shops part 1. Use those pesos, go to the yellow building in texas and walk up to the shop owner. Selling in part 2! also Bars and Empanada Stands in part 2!
Chests are sorta working but does not save properly so use at risk!
There might be some bugs but that is expected for this size
Part 2 what does that entail? Well
Selling and more shops
Chest for player house in cantina and wagons!
Random Male NPCS as each different clothing takes alot of drawing from my end, colors and styles, with that i want to add the ability to change clothes for your guy
First Quests to actually start the story
Other goodies that i do have working but not enough to talk about
Now this update is going to be for the Paid and the Demo version. NOW WAIT let me explain. I want as many people to test this update and tell me what works and what doesnt, What they Like and what they dont like. This is going to be pretty much the only time and then its back to, The Demo being one update behind.
Also im testing some physical rewards for the people who have supported this with money.
Also also i know a certain game came out and I wouldnt be surprised if your too busy on that right now!