Rhythm Witch: Beat Death - rnova1980
Wearing a wide-brimmed straw hat and strumming a flamboyant guitar, Bard was once a wandering musician full of cheer. Even in death, now reduced to bare bones, he still radiates that same carefree spirit.

The Macabre Bard loves to improvise, channeling musical energy into dazzling critical strikes against enemies. Unfortunately, he has zero danger awareness—constantly stumbling into traps mid-battle, then chuckling as he pieces his bones back together. When Bard is deep in performance mode, even necromancers have to tolerate the noise—after all, no battlefield would be complete without the chaotic joy of this explosive skeleton jester.

Bard:
"Master! My toe bone’s stuck in a hole… Please, a little help…?"

大鹏 - The Roc - LoveStoryProject





🕊️【候鸟之翼 · 大鹏之志】
视觉小说《候鸟》×《大鹏》联动主题活动上线!

阳春四月,北归的风吹过窗前,也吹醒了那些关于青春与梦想的回忆——错过的爱情、未寄的情书、还有那句没说出口的“我喜欢你”……

🛍️ 折扣与捆绑包
以“青春与梦想”为主题的《大鹏》迎来史低折扣:仅需16.8元,限时至5月7日。与《候鸟》的捆绑包同步上架,集齐一套再享85折,还能参与抽奖!

https://store.steampowered.com/bundle/52994/

🎁 玩家回馈抽奖
5月7日前,Steam中拥有《候鸟》和《大鹏》的玩家,将有机会获得【活动主视觉图款】限定相框摆台!

活动地址:https://www.lspsp.me/lottery

在回忆中启程,在梦想中翱翔。点亮你的Steam图书馆,收藏这份春日限定浪漫吧~
Eternal Return - GM_Goddess
Hello Lumia Island survivors,

[Chapter 2] of Season 7 The Daily Life of Our Test Subjects is out!



Check it out below, along with news and events we've prepared for you!


▶ Season 7 Website [[url=https://event.playeternalreturn.com/2025/ER/S7___ToonSyk?hl=en-US]See More[/url]]











双雄风流传(Romantic Emperor) - 小花工作室
功能增加
1.增加了因战斗 粮食 赋税等原因造成的居民压力增大
2.增加赋税调整功能,现在你可以调整征收赋税的数值
3.市场在战斗时间内物资会进行涨价
4.增加酒店食物和赌博导致的战斗行为BUFF,效果如下

清水白菜-无BUFF
清蒸草鱼-战斗力增加10%
芒果仙冰—战斗力增加20%
红烧鲤鱼-战斗胜利后士兵无损耗
海鲜拼盘-战斗力增加30%
蓝莓芒果冻-战斗胜利后压力减少增加10

数值修改
1.增加了不同战斗场景下的战斗数值
2.修正了过度的金币增加量
3.添加不同行为可能会导致的压力数值变化里,具体如下

居民压力计算 上限为100
1.赋税:0-1
0赋税 -10压力
0.1赋税-6压力
0.2赋税-4压力
0.3赋税-2压力
0.4赋税 0压力
0.5赋税+2压力
0.6赋税+4压力
0.7赋税+7压力
0.8赋税+9压力
1赋税+12压力

2战斗结果
战斗胜利-20压力
战斗失败+20压力

3.战死士兵数量
无战死士兵-10压力
战死士兵<20 -3压力
战死士兵<40 -2压力
战死士兵≥40 +4压力
战死士兵≥60 +8压力
战死士兵≥80 +15压力

4.粮食储备量
小麦和蔬菜储备量
与消耗量相同时+10压力
为消耗量的1.5倍时 +8压力
为消耗量的两倍时 +0压力
为消耗量的2.5倍时 -5压力
大于2.5倍时-8压力


后续我们仍会不断接受玩家建议,也请各位玩家给与好评支持!
Sixtar Gate: STARTRAIL - ssouler
- Some abnormal scene transitions caused by fast operation have been fixed.

★ Daily Rewards of May 2025 have been updated!
The new rewards will be available on the DAILY REWARDS pop-up from 0 a.m. (KST) on May 1st.
// Rewards Info
14th reward : Icon "Stare at the stars"
21th reward : Banner "Twinkling stars"

★ Daily Rewards of November 2024 have been added to the shop.
Icon "CartooniSTAR" / 8,000 ARKK
Banner "Let's CARTOON!" / 17,000 ARKK
Krashimals - Little Nuts
asagghhhhh
工廈 Warehouse - Clez
📢 Development update from now on:
I’ll be posting regular devlogs right here on Steam!

🧟‍♂️ Wishlist Warehouse 工廈 to stay updated and help indie horror thrive:
🔗 Warehouse 工廈

The intro level is DONE—now it’s time to step inside. The protagonist has finally arrived at Floor 5, but what’s lurking in the dimly lit hallways? 🏢🔦



Hong Kong industrial buildings are a maze of possibilities—offices, storage units, server rooms, logistics hubs. But this one? Feels... different. Empty. Too quiet. Like something is just out of sight, waiting.

🚧 What's New This Week?
The world’s getting bigger — and we’re diving deeper into the haunted mess that is the second floor.

Two new storage areas—filled with cardboard, cabinets, and the second area with oddly placed cribs—are now fully blocked out and radiate the right eerie vibe.

🧭 What’s Next?
Up next, I’ll be working on the remaining half of the second floor, fleshing out the final sections before circling back to polish the flow and scares. Still debating how surreal to go — but let’s just say reality will start bending a lot more from here on out.

If you're curious about the journey so far, check out previous development posts on:
🔗 Instagram
🔗 X/Twitter

☕ You can also support the project here:
🔗 https://ko-fi.com/echostudiogames[/url
Relictor - AIMTeam
🔧 "Unit Constructor:"
The brand-new “Constructor” lets you assemble your own units from found or purchased modules. Mix and match components to suit your style—from light scouts to heavy combat platforms. Modules can be bought from other factions or scavenged from wreckage. Best of all—they can now carry "traits" that directly affect the behavior and stats of your assembled unit.

---

🧩 "Modules & Artifacts:"
Wreckage and anomalies now drop "modules" and "artifacts" of varying quality—from junk to epic. All of them can be used in the Constructor to build new units, or traded with other factions. Some items may contain "traits" that get embedded into a unit during assembly.

> "Note:" Not every module has an artifact slot. It’s not the rarest feature and can appear on any quality tier—but epic and legendary modules always have one. Hunting down the most valuable combinations just got even more thrilling.

---

💣 "New Arsenal:"
We’ve added new units and even more weapons. The arsenal is broader and more varied—each faction now boasts more tactical options, and players have more ways to orchestrate epic battles. More guns—for the love of guns!

---

🌊 "Graphics & Destruction:"
The visuals are richer and more detailed than ever:
- Dynamic water effects
- Trees that shatter under explosions, gunfire, and collisions
- Enhanced lighting and color grading

And all of this—"without any performance hit." The world feels alive and reacts to your every move.

---

🛰️ "Anomalies: Random Encounters"
Anomalies across the world are now more diverse. Expect to find both valuable resources and equally valuable artifacts that can significantly boost your units’ capabilities.

---

🔁 "Trade & Factions"
Factions now feature a flexible, dynamic trading system. Buy, sell, or swap modules and artifacts. Each faction offers a unique module roster that changes with every new playthrough. Even better—over time, factions discover and add fresh modules to their cargo holds, so every visit remains worthwhile.

---

🔉 "Sound & Atmosphere"
New ambient nature sounds enrich the soundscape. Day and night now feel distinct—not just visually, but acoustically. The upgraded audio makes the world even more immersive.

---

🖥️"User Interface"
The UI has been overhauled for seamless module management, trading, and anomaly handling. Filtering, comparing, and equipping modules is now intuitive. Everything you need is at your fingertips; clutter stays out of the way.

---

🧠 "Traits" (from last patch)
While "traits" launched in the previous update, they now embed into units via modules. This adds a new layer of depth: you can shape a unit’s behavior, strengths, and weaknesses right at the design stage. With around 80 positive, neutral, and negative traits in the game, this patch zeroes in on their integration through the modular system.

---

🎯 "Difficulty & Survival:"
We’ve refined the difficulty selector introduced earlier, so it now directly impacts your final score and progression. Survival mode has also received an upgrade—challenging yet more rewarding. Pick your preferred difficulty and see how long you can last!

---

🌐 "Localization:"
English localization has been polished, and these new languages have been added:
  • Japanese
  • Korean
  • Spanish
  • Chinese (Simplified)
  • German
Now even more players can dive in and enjoy the game in their native tongue.
Idle Together - Eragone
Hey everyone !
Here’s a small update with a few bug fixes and improvements to job management in Idle Together:

🪲 Bug Fixes

  • Fixed a final animation bug where some NPCs could appear frozen while trying to move.
  • The Forester now correctly plays their replanting animation, even when they have only one sapling left in inventory.
  • Fixed a display issue in the click-jobs menu where the amount of resources collected per click could show incorrectly in certain languages.
⚙️ Improvements

  • Added a maximum job slot counter to the management menu.
  • The management menu now properly updates when a job is lost or a work building is destroyed.
Thanks again for all your feedback and support ! 💚
Feel free to leave a review or come hang out on our community Discord !
Day Of Pixel - JESUS
WELLL WELLL WELLL, late night major updates? Yeah lets do this.

  • Farming now works, some bugs with inventory
  • Female NPCS are in game! with spawns and dresses of different colors!
  • Bandits also have voice lines and will taunt you
  • All NPCS have around 12-15 different lines for now, more coming!
  • Fixed the Horse riding Bandits crashing your game!
  • UI now has a coin meter in the top right side!
  • Day And Night! Also night slows farm growth
  • New Buffalos! thank god no more floating chicken nugget, my friend helped me fix her up so thanks girl!
  • Shops part 1. Use those pesos, go to the yellow building in texas and walk up to the shop owner. Selling in part 2! also Bars and Empanada Stands in part 2!
  • Chests are sorta working but does not save properly so use at risk!
  • There might be some bugs but that is expected for this size

Part 2 what does that entail? Well
  • Selling and more shops
  • Chest for player house in cantina and wagons!
  • Random Male NPCS as each different clothing takes alot of drawing from my end, colors and styles, with that i want to add the ability to change clothes for your guy
  • First Quests to actually start the story
  • Other goodies that i do have working but not enough to talk about

Now this update is going to be for the Paid and the Demo version. NOW WAIT let me explain.
I want as many people to test this update and tell me what works and what doesnt, What they Like and what they dont like. This is going to be pretty much the only time and then its back to, The Demo being one update behind.

Also im testing some physical rewards for the people who have supported this with money.

Also also i know a certain game came out and I wouldnt be surprised if your too busy on that right now!

Thats all. HAve Fun, Sling lead, Smash Empanadas

Games FoR Gamerrrrsss Alwayyyyyssssss!!!

Blake "AggressiveKiwi" Out!
...