Sorry everyone. Upon buffing fish we have need to inflate bait prices once again. Everyone wants these brand new fish! (inflation occurs at max floors 12 and 24 specifically).
Other Fixes
Seals no longer phase through walls
Enhanced Strikes works correctly (It was two scripts before, now it is one script that works)
System Overhaul: Completely rewritten and simplified the codebase for easier future updates.
Performance Boost: Optimized system performance significantly.
Booster Opening:
New Opening Animation: Enjoy an enhanced animation when opening boosters.
Individual Card Viewing: View cards individually or as a complete list upon opening boosters.
Auto Mode: Automatically cycles through cards until manually stopped or a pre-set rarity appears.
Multiple Booster Opening: Now supports opening 1, 10, 50, or 100 boosters simultaneously.
Card Upgrading:
Improved Upgrade System: Revamped card upgrading with additional features.
Bulk Upgrades: Upgrade 1, 10, 50, or 100 cards at once.
Autofill & Exclusion Settings: Customize autofill to maintain a minimum number of specific cards or completely exclude certain cards from upgrades.
New Upgrade Animation: Fresh visual experience during card upgrades.
Spectator Mode:
Card Spectating: Right-click to spectate individual cards during booster openings, similar to the collection window.
Eco Mode:
Eco Performance Mode: Game automatically switches to eco mode (3 FPS and stops render targets) when minimized or unfocused, enhancing idle performance.
Bug Reporting:
Bug Awareness: Bugs may still occur; please report any issues on our Discord server.
This is a weird one, but lets just get straight to the point! You can now get your own Mogha plushie! She/It, is the closest thing to a mascot Edym Pixels (me) has, and I thought it would be fun to give a campaign like this a shot. So if you are looking for something weird, rare and unique - this might just be for you! (You will also be sponsoring this solo-dev ;D )
A few important notes: - The plushie is a LIMITED EDITION and the campaign will only run for 3 weeks. - This is a pre-order campaign, and we need to sell 200 units to start production. - Plushies are handmade to order and will ship approximately 2–3 months after the campaign ends.
She appears in almost all my games, here in Hollow Island:
and here in Grim Realms:
Will She make an appearance in Break the Empire as well? Wait and see ;D
If you have any questions, fire away!
Best wishes and lots of love! <3 //Mattias
PS: I researched if it was OK to use this category for this kind of promotion on Steam, and from what I understood: it was.
A smaller update today, but the daily patches continue...
Fixed controller navigation when choosing a commander in pre-game before a multiplayer game starts.
Fixed a crash when a unit with pass-through (such as a Bike) could get "double ambushed" when multiple units were hidden in fog along the chosen path with no gap to stop.
Fixed a crash when navigating between The Blight and The Last Stand missions.
Fixed Boreas playing Scourge's music instead of his own.
Added revised translations for units, commanders, and battle powers. Our translation partner has revised these, so hopefully they read better now.
Updated UI localisations for French (thanks to community member roiwirven).
This week, we'll check back in with Darren who's been working on getting Jimmy's streeet in the Bronx looking just right.
Day and Night
Part of keeping the Bronx real is having a true day/night cycle for Jimmy to navigate. Day and night lighting aren't only about asthetics, but also determine who is about/available to trade with and influences police presence. Importantly, the night lighting scheme is about conveying that maybe the streets aren't the safest after dark....
One of the unique aspects of New York's streetscape is the many a differing Bodegas. Lots of research revealed there are so many types in different styles, but what Darren has developed looks both authentic and fitting for Jimmy's neighbourhood.
Similarly, the exterior of Shifty Adam's Bar needed to be a welcoming oasis in the night time, but still looking appropriate for the area. We think it looks just right!
Next time, we might look at more of our NPCs who you'll run into or maybe some of the collections of 'hot items' Jimmy can try and collect for profit and put in his scrapbook.
Fallen Priestess: My Sister's Demonic Bloodline - Saikey
We’re excited to announce the release of Fallen Priestess: My Sister's Demonic Bloodline Demo and the new amazing game cover art designed in collaboration with BBQ大好き.
Embark on a thrilling quest to defeat the Demon King and save your sister Trina from the curse of her succubus blood. Protect her from those who seek to corrupt her and steal her from you. Conquer dungeons, battle dangerous foes, and master unique Synthesis skills in this intense adventure!
Today, we are pleased to present the 1.1.0 update, which address issues discovered after the 1.0.3 patch. This update includes fixes for reported issues, as well as improvements based on your feedback to enhance the overall gameplay experience.
[General] • Added French, German, Spanish, Russian, and Italian (temporary translations). • Improved performance to ensure the game runs smoothly in the background.
[Gameplay] • Added a cost system in battles. • The cost system now allows players to change the positions of mercenaries deployed during battles. • Improved the boss battle logic to ensure that no mercenaries are left unused. • Corrected the information displayed for upgrades at the Shaman’s Hut. • Modified the system to allow players to select which mercenary will receive random positive rumors. • Improved the layout of some UI elements for a more intuitive screen design. • Ensured that even empty traits and rumor slots are displayed in the mercenary info UI.
[Bug Fixes] • Fixed a bug where the Enter key did not work correctly when set as a shortcut. • Fixed a bug where the trait 'Combat Readiness' and the relic 'Iron Cross' was activated before the first round of battle. • Fixed a bug where some relic effects obtained through card events did not activate. • Fixed a bug where drag-and-drop mercenary deployment during battles did not function correctly. • Fixed a bug where battle items could not be obtained in the bookstore. • Fixed a bug where graphic settings changed on its own.
Stay tuned for more updates, and connect with us in our Discord and social media below!
This update introduces two features that allow you to challenge yourself at even higher difficulty levels. The first is the addition is "Traversal Level 6," which you can take on with characters with which you have cleared Traversal Level 5 with more stringent conditions. While playing at Traversal Level 6, meeting certain conditions allows you to challenge a new form of the final boss. The second element is a new game mode called "Depths of Torment," which is unlocked after beating the game once. This mode is a high-difficulty mode designed for players who have completed the game, allowing them to challenge a new hell alongside the heroes from the regular mode. Depending on your results, you can earn a new item called "Records of Sin," so be sure to give it a try! Additionally, as a new feature unlocked after clearing the game, we've added "Change Music," which allows you to freely set the playlist of songs played on each floor. The selection of songs increases as you earn more "Achievements."
Additionally, with this update, characters from the "SAMURAI WARRIORS" series, including Mature Yukimura Sanada, Chacha, Ginchiyo Tachibana, Muneshige Tachibana, Yoshihiro Shimazu, Toyohisa Shimazu, and Motochika Chosokabe, will be added as playable characters. The inclusion of these characters, each with unique abilities, will further expand the range of strategies available.
Traversal Level 6 Added!
With heroes who have cleared Traversal Level 5, you can challenge even stricter conditions for completion. Additionally, after clearing certain sections, the "Thorns of Fixation" will appear, and by pulling three of these, you can challenge the new form of the final boss.
New game-mode "Depths of Torment" implemented!
This mode allows you to save your heroes from when you clear the normal mode and challenge a new higher-difficulty hell with them. This hell is endlessly deep, and even heroes who have defeated the Gouma will find it challenging to conquer. Depending on the results of your run, you can earn a new item called the "Record of Sin," which can be used for character growth. Assemble what you believe to be the strongest team and challenge this hell as many times as you’d like!
"Change Music" feature added!
Once you clear the game in normal mode, this feature is unlocked, allowing you to freely set the playlist of songs played on each level. The selection of available songs can be expanded by earning "Achievements."
Seven characters from” SAMURAI WARRIORS” arrive!
Seven new heroes will be added: “Mature Yukimura Sanada,” “Chacha,” “Ginchiyo Tachibana,” “Muneshige Tachibana,” “Yoshihiro Shimazu,” “Toyohisa Shimazu,” and “Motochika Chosokabe.”
Mature Yukimura Sanada The Unique Strategy "Japan's Greatest Warrior" has strict activation conditions, but it increases the attack power of heroes with the Emblems "Sanada," "Skill," and "Wisdom" by 100%. Additionally, the Player Hero Trait "Sanada's Strategies" boosts attack power against enemies in a burning state by 50%. Furthermore, every six levels, it grants one of the emblems, making it a powerful ability. Note that since this character is the same as the regular Yukimura Sanada, if you control or form an alliance with one, the other will not appear.
Chacha The Unique Strategy "Proud Princess" increases the defense of heroes with the emblems "Toyotomi" and "Azai" by 70%. Its activation conditions are easy to meet, significantly enhancing stability from the early to mid-game. The emblems possessed are also applicable to Mature Yukimura Sanada's Unique Strategy, and the activation conditions can be fulfilled, making them highly compatible.
Ginchiyo Tachibana The Unique Strategy "Sword of Lightning" can increase Bolt emblems’ attack power by 100%, making it a powerful effect that is highly desirable for builds centered around the "Bolt" emblem.
Muneshige Tachibana The Unique Strategy "Bravest Warrior of Chinzei" increases the attack power of heroes with the emblems "Western Region" and "Strength" by 50%. Since it affects a wide range of heroes, it is expected to be useful in various situations.
Yoshihiro Shimazu The Unique Strategy "Demon Shimazu" increases the attack power against enemy barriers by 100% for heroes with the "Western Region" emblem, making it highly effective when playing with heroes from the "Western Region."
Toyohisa Shimazu The Unique Strategy "Sacrificial Gambit" increases the attack power against enemy barriers by 100% for heroes with the "Master Gunner" Emblem. Since he and Yoshihiro Shimazu are mutually affected by each other's Unique Strategies, deploying both simultaneously is effective.
Motochika Chosokabe The Unique Strategy "Music of the Young Demon" increases attack power by 100% during Assemble. The activation requires the emblems "Skill" and "Speed," without needing any special emblems, and its effect applies to any hero, making it versatile for any formation.
DLC
As DLC, we are offering the "SAMURAI WARRIORS" Western Japan Classic Costume Set (seven types) and the "NOBUNAGA'S AMBITION” Yukimura Sanada Costume Set (two types), which allow you to use characters dressed in different out fits. Enjoy battles with a fresh twist, thanks to these unique costumes.