BRIndies launches its first Game Bundle packed with must-play titles for the Brazilian market this April
April is heating up with major news: Soulstone Survivors, the hit roguelike, is officially leaving Early Access and making its console debut on June 17, launching simultaneously on PlayStation 5 and Xbox Series. Also featured in the bundle are Enigma of Fear, a haunting puzzle-horror experience with a chilling atmosphere; Pocket Bravery, a retro-inspired fighter with modern mechanics, nominated for The Game Awards 2023; and Mullet Madjack, a high-octane, '90s anime-style action game that just landed on Xbox! And, Atomic Picnic, a roguelike shooter that just dropped a fresh update packed with new content for players to dive into.
Atomic Picnic (BitCake Studio/Mad Mushroom): You know who Ash, Rose, and the picnic crew are.
Enigma of Fear (Dumativa/Nuuvem): Step into the role of Mia, a paranormal detective on a mission to find her missing father. With the help of her loyal dog, Lupi, dive into the investigation of the Cult of Fear in a world that blends 3D aesthetics with the charm of pixel art, creating an immersive, mystery-filled experience.
Mullet Madjack (HAMMER95/Epopeia Games): A fast-paced FPS that drops you straight into a VHS-era anime! Power up your character and push your skills to the limit as you fight to the top floor, facing off against relentless enemies.
Pocket Bravery (Statera Studio/PQube): An original SD-style fighting game featuring charismatic characters and vibrant visuals. Its combat system is inspired by '90s classics, making it a perfect pick for seasoned fighters and newcomers.
Soulstone Survivors (Game Smithing Ltd.): Face the Lords of the Void and their endless minions, collect Soulstones, and ascend to godhood! Uncover hidden spells, forge powerful weapons, and discover unique synergies in this action-packed roguelite.
The BRIndies Bundle is available with multiple discounts until May 9, 2025, offering an unmissable opportunity for players to experience the best of Brazilian creativity while saving substantially.
The Black Guard (although no one has ever seen under their helmet) is another strong character, that wields Nerotic powers together with various powerful blows to their opponents!
Chain Attack is one of their most powerful attacks. It resets its cooldown and charge after use, although making the power weaker with each use - still can truly turn a fight. (Although, when fighting small mushrooms is probably better to save it for a bigger creature)
Dark prison has huge potential in battle, as it essentially removes a foe from the fight for 30s. Helpful for a strong enemy to take a time-out, so you can regroup and take it on with help from your teammates.
This one is my favorite. It's not only an insanely powerful AoE, but also has a 10% chance of instantly killing any enemy. Also - no AoE damage to friendlies. Always nice whenever a skill isn't hurting your priest whos' out of healing.
Once again - I want to take a moment to thank you all for the warm reception to the launch and amazing feedback we keep getting on the discord. It's a been hectic so we're still catching up to all steam discussions, messages & posts all over. Please bear with us if we still haven't answered!
I love writing these small devlogs, as always, we’re excited to share more of our work and our upcoming faction. They really have been growing in the background, and now it’s time for them to take root and spread their influence. We've been hard at work behind the scenes. There might be one or two nature-related puns too.
Development is moving along steadily. Maps are being shaped, and perhaps most exciting for this pixel-packed devlog, our artists are hard at work making everything look absolutely blooming fantastic. But before we dig into today's topic, there is one very important thing you can do to help us grow: Wishlist Roots. Springtime demands it
Today we are digging into the molded, fungi-covered glory of the Roots Wielders. Writing about them is a bit different from our other factions, and that is largely due to the unique nature of the Roots themselves.
As we have mentioned before, Roots is more of a hive than a melting pot. That makes their Wielders stand out. Rather than individuals rising to power, the Roots repurpose the fallen, attempting to grow something new from what was left behind. Most of the time, the result is a broken vessel—a husk with no will at all besides that of the Tree Mothers.
But every so often, the process works. What emerges is something more: a vessel able to carry the words of the Tree Mothers, channel essence, and spread the will of the Roots across the land. These Wielders are transformed entirely. Who they were no longer matters—at least not to them.
So let’s get started. I will not reveal every Vessel today. Instead, you will get a small smörgåsbord (we are Swedish, after all). Some things are better saved for the upcoming trailer and release.
What hides behind those grey mysteries?
For the Roots, everything is a tool for the greater cause, and their Wielders are no exception. It does not matter whether the repurposed Vessel was once Vanir, Rana, or something else entirely. The only thing that matters is the new purpose.
Perhaps you can even guess what hides behind some of the silhouettes. A few clues may already be sprouting.
It has been a wonderfully strange challenge cultivating these unique Wielders. Though they share certain traits, being formed from creatures in various stages of decomposition, It has been up to our artists to capture that blend of decay and identity.
We are still holding back a few of the more curious Vessels, like Prowl and Honey, who stand out from the patch in very specific ways.
Of course it is not just our 2D team bringing them to life. Songs of Conquest would not exist without our pixel artists. They are not just crafting our units they are also, creating the avatars that will, through your tactical brilliance, help the Roots spread across the land.
I told you Honey stood out!
Now some of these Wielders, or Vessels deserve a little closer look, while I can't share their specializations just yet, they are still being changed and tweaked I can give you some more beautiful art and a little bit of a backstory, so lets look at a former noble and a fungus-covered Vanir!
Gro Aelgrim has turned into Grow.
This mighty and proud Vanir was first introduced in our last DLC, as part of a backstory tied to his very much alive brother and a Challenge map. If you want the full picture, we recommend playing Vanir.
What we can share here is that Grow is one of the newest Vessels of the Roots, created specifically to serve as a voice for the Tree Mothers in their dealings with their sometimes hostile neighbors, the Vanir.
Grow will also take center stage in an upcoming Challenge map that dives deeper into his transformation and the goals of the Roots. It’s a story-driven experience that will help you cultivate a better understanding of the faction and its mechanics.
He looks healthy to me, don't know why his brother is complaining.
There is a special connection between the Faey and Roots, and Flora is a part of that bond. Once a proud Faey noble, she now serves an even greater purpose in her new role as a Vessel for the Tree Mothers. What might interest you is that the Faey have no true presence in the Bleak East that the Roots share with the Vanir. So, how did the Roots get hold of a Faey noble’s corpse?
Flora is also one of the new Wielders who has received some extra attention, and I’m excited to give you a closer, more rooted look at her. Now, keep in mind that this is still a work in progress, but it should give you a good sense of what’s to come.
Still noble!
And with that final glimpse, we wrap up the third devlog about Roots. There is more on the way soon, and I would love to hear what you want to see next. Would you like a closer look at the mechanics, a peek behind the curtain at how we create our pixel art, or perhaps a more thorough look at the lore behind them?
I am also eager to hear your guesses about the Wielders (or Vessels) that I showed, and the ones still hidden. Reading your theories, feedback, and ideas is one of our favorite pastimes. It keeps the creative soil rich and full of surprises. Okay, that was the last pun, I promise.
Thank you all for your continued support. It means the world to us.
🎮 Strategy Enthusiasts, Greetings! 🐾 Another week behind the keyboards here at Slap Games! We squashed bugs, gave our characters more personality, and made Godstone Tactics even more solid. Ready for the latest Dev Notes? Grab a seat and enjoy the read! 🚀
🌟 New Features & Improvements
🐺🐱 Character Names Now In-Game! You can now see character names on the placement screen! Witch Cat and Warden Wolf officially step onto the battlefield with their names in full display. It’s now easier to tell who’s who! 💥
🛠 ELO Sync & League Update Your ELO score and league rank (Silver, Gold, etc.) now fully sync with your real ELO on your profile screen. Match counts are also tracked correctly — your efforts won’t go unnoticed anymore!
📛 Nickname Glitch Fixed The bug where every player had the same name and #code is no more. Now everyone enters the battlefield with their own unique name and tag! Katinc, Mucoco, Sallaneyse... all gone into the annals of history.
🧭 Timer & Turn Fixes – Fixed the issue where two timers would run if a player skipped their turn at the last second. – Arrows staying frozen on screen after the placement phase? That’s fixed too. Now, turns and timers flow smoothly!
🐱 Cat Bug Fixes – The cat no longer moves like a rabbit on the same turn! – The incorrect "Lion" label in its description is removed. – Its attack range is now correctly set to 3 tiles forward. Meow-mode is back on track! 🐾
💻 Mysterious Number Glitch Being Investigated... According to one of our players, pressing "A" reveals random numbers on the left side of the screen! We’re actively investigating this mystery — could it be a hidden dev console? 🤔 More info coming soon!
🎯 We’re Growing With You! Every bit of feedback helps us perfect Godstone Tactics. Spotted a bug or got an idea? Let us know — it’s gold to us! Want to join in? 👉 https://discord.gg/Zjxk3MRx
Next move is yours — bring your best strategy! 🧠⚔️ – The Slap Games Team
1.135 adds a new layer of polishing to source document sanitization. Which is to say, I've added some regular expression passes to the book processing that hunts down oddities like punctuation for italic text that's sitting outside italic tags (which can produce odd extraneous spaces, due to the text justification pulling apart anything that isn't in the same tag), or unnecessary empty paragraph tags left over from particularly troublesome source files.
This does mean that book the time it takes to process a book has probably gone up by a second or two, depending on the speed of your machine and the drive you're reading from, but the end result is a more polished product that should require less manual tweaking.