For players who have acquired the 17th Anniversary Giftbox, the 18th Anniversary Giftbox has arrived! Starts at 10:00 AM Eastern (-4 GMT) on April 24th and continues until 3:00 AM Eastern (-4 GMT) on April 1st, 2026!
Free Peoples of Middle-earth (Premium and VIP):
18-Year Giftbox:
Baker's Delight Fireworks
Eighteen-Year Frame
Title: , Luck-maker
Monster Players (Premium and VIP):
17-Year Giftbox:
Luck-stealer Fireworks
Eighteen-Year Frame
+5% Attack Damage x5 - consumable
Title: , Luck-stealer
All players will receive an Anniversary Gift Box corresponding to the prior year received when they log in during this time.
New Rewards in the Anniversary Event!
Here are the new rewards for 2025 in the Anniversary Event:
The Ikorbân Valley is under threat from a new evil! Learn the story of Mizâdi, Shâra of Hamât Renewed, as she fights for her people and attempts to bring peace to Shagâna. A new quest pack with 50 quests and deeds, 10 new missions, a 6-player instance releasing in May, and more! https://www.lotro.com/update-notes/lotro-update-44-release-notes-en.
First of all, I want to express my deepest gratitude for your interest in my game. Your support provides tremendous motivation to continue with the development.
I'm excited to announce that very soon, I'll be releasing a playable demo! This will give you the opportunity to try the game and share your opinions while I work on completing the full version. The game is actually quite far along in development, and I've spent these last few months polishing the demo to ensure it represents the quality I aim to achieve in the final product.
Since I'm still working on the game, your feedback will be invaluable in helping me implement improvements I might have overlooked. I encourage you to suggest enhancements for the game, always with respect, of course.
In future updates, I'll be sharing more about the game's overall story and characters, so stay tuned for that!
I hope that with your comments and suggestions, we can create a game we can all be proud of.
The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream.
A New Hero Skin Joins the Fray
Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.
A Beloved Event Returns You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.
Behind the Scenes: Animation Deep Dive Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.
Three Hero Fests Incoming That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:
Nuxia (May 15th to 22nd)
Warmonger (May 22nd to 29th)
Pirate (June 5th to 12th)
It's the perfect time to try someone new or revisit an old favorite.
Patch Notes Breakdown No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.
Competitive Circuit Update For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in. Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.
This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!
Final Thoughts Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.
As a friendly reminder, we encourage you to check out the VOD on our Twitch channel, where you'll find a more in-depth look at what's to come.
Gear up, warriors. We'll see you on the battlefield.
For those that missed the announcement, Portable Moose has made its first hire! Mike Thomas has joined me to help with programming and engine stuff. You'll see him on here as LoneWolf155 and can reach out directly for tech related issues at mike@portablemoose.com. In addition to assisting on other games (Sally Face 2 👀) he's been fixing up some things in Sally Face that I wasn't able to on my own.
We've made a new public branch that we'd like to test a bunch of fixes on before pushing it to default branch. We've tested the game ourselves but would love to get some more feedback from anyone willing to play on this branch to help us find any potential issues the changes may have caused. Any help with testing on Mac and Linux is especially useful. The new branch is called "experimental" and you can access it by right clicking on the game in your Library, selecting Properties, then Betas, and changing the branch via the dropdown. Once we know the build is solid, then we'll release it on the default branch.
Reply to this thread with any feedback regarding this new build.
Thank you! 💙 Steve
Here's the changelog for this version:
version 1.5.43 - Added a SYNC button to achievements screen which will ensure the local achievements and the platform achievements match - Adjusted inventory so it will now always select the last item the player was hovering over when opened - Adjusted elevator in all episodes so it will now default selection to match the floor the player is on - Adjusted save system to ensure steam cloud saves now contain all progression instead of having some of it exist in the player's Registry - Adjusted Quality settings so that VSYNC is now always forced on and additionally added a cap to FPS in cases where the player disable it, these will both ensure the game does not run at very high FPS on high powered machines - Possible fix for issue where Sal's walk animation would not play correctly - Fixed issue where players could open/close the pause menu during certain actions - This corrects issue where during episode 4 players could swap Sal and Larry's position or potentially softlock themselves - Fixed issue where the game would not properly recognize when the DLC was not installed - Fixed issue in episode 5 where 3D Sal's arm was not displaying properly - Fixed gravestone at the start of episode 1 where the gravestone text could sometimes have overlapping text
We're happy to announce that Cloud Saves and Remote Play are now available.
We heard your feedback loud and clear and truly appreciate the love and attention you've shown Monaco 2. We hope this makes your hijinks, shenanigans, fumbles, scores, and whatever else you call your heist misadventures just a little bit better.
Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon
Fixed issue with vehicle resetting in the Mechanic's area
Fixed item storage issue where items would drop inside vehicles
Fixed invisible vehicles appearing in the Help section
If you have at any point installed a mod to Rift of the NecroDancer, you may find that the game no longer launches correctly or experiences strange bugs during gameplay. Before launching this newest update, please make sure that you have uninstalled any mod launchers (ie BepInEx, MelonLoader)! You will also need to find and delete the file winhttp.dll within the game install folder if it exists.
⚒️ Fixes
Fixed credits missing a couple names for the community level designer section
Replaced the animation of the scene where Aisu takes a selfie. Replaced some of the animations included in the DLC. Replaced the BGM with a higher quality one. Fixed a bug related to scene recall.