For players who have acquired the 17th Anniversary Giftbox, the 18th Anniversary Giftbox has arrived! Starts at 10:00 AM Eastern (-4 GMT) on April 24th and continues until 3:00 AM Eastern (-4 GMT) on April 1st, 2026!
Free Peoples of Middle-earth (Premium and VIP):
18-Year Giftbox:
Baker's Delight Fireworks
Eighteen-Year Frame
Title: , Luck-maker
Monster Players (Premium and VIP):
17-Year Giftbox:
Luck-stealer Fireworks
Eighteen-Year Frame
+5% Attack Damage x5 - consumable
Title: , Luck-stealer
All players will receive an Anniversary Gift Box corresponding to the prior year received when they log in during this time.
New Rewards in the Anniversary Event!
Here are the new rewards for 2025 in the Anniversary Event:
The Ikorbân Valley is under threat from a new evil! Learn the story of Mizâdi, Shâra of Hamât Renewed, as she fights for her people and attempts to bring peace to Shagâna. A new quest pack with 50 quests and deeds, 10 new missions, a 6-player instance releasing in May, and more! https://www.lotro.com/update-notes/lotro-update-44-release-notes-en.
First of all, I want to express my deepest gratitude for your interest in my game. Your support provides tremendous motivation to continue with the development.
I'm excited to announce that very soon, I'll be releasing a playable demo! This will give you the opportunity to try the game and share your opinions while I work on completing the full version. The game is actually quite far along in development, and I've spent these last few months polishing the demo to ensure it represents the quality I aim to achieve in the final product.
Since I'm still working on the game, your feedback will be invaluable in helping me implement improvements I might have overlooked. I encourage you to suggest enhancements for the game, always with respect, of course.
In future updates, I'll be sharing more about the game's overall story and characters, so stay tuned for that!
I hope that with your comments and suggestions, we can create a game we can all be proud of.
The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream.
A New Hero Skin Joins the Fray
Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.
A Beloved Event Returns You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.
Behind the Scenes: Animation Deep Dive Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.
Three Hero Fests Incoming That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:
Nuxia (May 15th to 22nd)
Warmonger (May 22nd to 29th)
Pirate (June 5th to 12th)
It's the perfect time to try someone new or revisit an old favorite.
Patch Notes Breakdown No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.
Competitive Circuit Update For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in. Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.
This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!
Final Thoughts Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.
As a friendly reminder, we encourage you to check out the VOD on our Twitch channel, where you'll find a more in-depth look at what's to come.
Gear up, warriors. We'll see you on the battlefield.
For those that missed the announcement, Portable Moose has made its first hire! Mike Thomas has joined me to help with programming and engine stuff. You'll see him on here as LoneWolf155 and can reach out directly for tech related issues at mike@portablemoose.com. In addition to assisting on other games (Sally Face 2 👀) he's been fixing up some things in Sally Face that I wasn't able to on my own.
We've made a new public branch that we'd like to test a bunch of fixes on before pushing it to default branch. We've tested the game ourselves but would love to get some more feedback from anyone willing to play on this branch to help us find any potential issues the changes may have caused. Any help with testing on Mac and Linux is especially useful. The new branch is called "experimental" and you can access it by right clicking on the game in your Library, selecting Properties, then Betas, and changing the branch via the dropdown. Once we know the build is solid, then we'll release it on the default branch.
Reply to this thread with any feedback regarding this new build.
Thank you! 💙 Steve
Here's the changelog for this version:
version 1.5.43 - Added a SYNC button to achievements screen which will ensure the local achievements and the platform achievements match - Adjusted inventory so it will now always select the last item the player was hovering over when opened - Adjusted elevator in all episodes so it will now default selection to match the floor the player is on - Adjusted save system to ensure steam cloud saves now contain all progression instead of having some of it exist in the player's Registry - Adjusted Quality settings so that VSYNC is now always forced on and additionally added a cap to FPS in cases where the player disable it, these will both ensure the game does not run at very high FPS on high powered machines - Possible fix for issue where Sal's walk animation would not play correctly - Fixed issue where players could open/close the pause menu during certain actions - This corrects issue where during episode 4 players could swap Sal and Larry's position or potentially softlock themselves - Fixed issue where the game would not properly recognize when the DLC was not installed - Fixed issue in episode 5 where 3D Sal's arm was not displaying properly - Fixed gravestone at the start of episode 1 where the gravestone text could sometimes have overlapping text
We're happy to announce that Cloud Saves and Remote Play are now available.
We heard your feedback loud and clear and truly appreciate the love and attention you've shown Monaco 2. We hope this makes your hijinks, shenanigans, fumbles, scores, and whatever else you call your heist misadventures just a little bit better.
Removed inventory boxes from the Semi Trailer – it's now intended for pallet transportation only. A truck with an inventory-like system will be added soon
Fixed issue with vehicle resetting in the Mechanic's area
Fixed item storage issue where items would drop inside vehicles
Fixed invisible vehicles appearing in the Help section
If you have at any point installed a mod to Rift of the NecroDancer, you may find that the game no longer launches correctly or experiences strange bugs during gameplay. Before launching this newest update, please make sure that you have uninstalled any mod launchers (ie BepInEx, MelonLoader)! You will also need to find and delete the file winhttp.dll within the game install folder if it exists.
⚒️ Fixes
Fixed credits missing a couple names for the community level designer section
Replaced the animation of the scene where Aisu takes a selfie. Replaced some of the animations included in the DLC. Replaced the BGM with a higher quality one. Fixed a bug related to scene recall.
Spring has certainly sprung in our neck of the woods. Everything is greening up, flowers are in bloom, and the allergies are off the charts! Lots of interesting things going on behind the scenes as of late - hopefully some of that comes to fruition and we can share the details in later months. We know things are a bit chaotic in the world right now as well, so we do hope that Terraria can at least provide an area of respite for everyone. We also know that releasing the update would certainly help in that regard. We are doing all that we can to not only get this one done, but also plan a bit ahead to streamline things for down the road - but that's a story for another time. For now, let's dig in to the latest news from the world of Terraria!
What awaits us in this month's State of the Game?
PC - RE-LOGIC
TERRARIA - THE (PRE) FIX IS IN!
We know that many Terrarians greatly enjoy playing the Summoner class, but we also know that many players have felt that Summoner lags behind the other classes in regards to equipment and other aspects. One key missing piece has been the lack of weapon prefixes for Summoner weapons. In Terraria 1.4.5, we are finally addressing this with the addition of a suite of brand new Summoner weapon prefixes!
Give those minions the extra competitive edge that they need with new Summoner Prefixes!
STEAM WORKSHOP NEWS
Click the banner above to check out the Terraria Workshop!
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.
WHAT ELSE IS GOING ON?
Whittling the list, planning ahead...
TMODLOADER NEWS - TML TEAM
Hello everyone!
On May 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month.
This month's release contains several notable features that mod makers can look forward to. Features include brand new support for biome conversions and custom ID sets as well as improved support for custom tile drawing and tile entities.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.
TMODLOADER STEAM WORKSHOP
The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
WHAT'S NEXT FOR TML?
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
Hello Terrarians!
Another month of steady progress towards the release of Terraria 1.4.5 is in the books! In addition, we have been able to conduct a lot of planning for what comes next after 1.4.5, and we feel like that will pay dividends moving forward for sure. With that said, we are pleased to be able to share one of the cool facelifts coming in 1.4.5 - the Dungeon Entrance has received a brand new look...
There is another new variation, but we will keep that to ourselves for now... and don't worry, the classic entrance to the Dungeon is still in the game.
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Until next time, Console & Mobile friends - thanks for all of your love and support!
COMMUNITY
Greetings Terrarians!
Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!
TERRARIA MERCHANDISE HUB
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).
GOLD BUNNY PLUSH AND TOWN SLIME KEYCHAINS OUT NOW ON TERRARIA.SHOP
The latest Terraria merch drop from the good folks at terraria.shop just went live! This time around, we are featuring the brand new Gold Bunny Plush as well as a new collection of keychains based on everyone's favorite blobby buddies, the Town Slimes!
As always, click on the image above to head on over to https://terraria.shop/ and pick yours up today. While you are there, check out the entire collection of amazing merch over at https://terraria.shop/!
TERRARIA - THE BOARD GAME UPDATE
Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got a little surprise for backers of the world playmat, our latest (and most colourful!) box organiser samples and some excellent new Boss art from George.
If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...
PLAYMAT CARRY BAG During the campaign, we said that the world playmat would ship in a cardboard tube which could also be used to store it. This was true at the time, but over the past couple of months we’ve been working on something a little snazzier; a custom Terraria carry bag that will be included with every world playmat!
The bag features the Terraria logo embroidered in gold thread, an adjustable carry handle and a drawstring closure - it's perfect for slinging over your shoulder and heading to game night (or as a quiver for your Jester’s Arrows!).
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COLOURED PLASTIC ORGANIZER TRAYS Last month, we shared a render of the game’s coloured trays; the physical samples arrived in the office this week and we’re really happy with them. Not only do they add an exciting pop of colour to the box, they aid organisation by making each tray more easily identifiable.
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CARD + BIOME TILE TRAY WHITE SAMPLES In previous updates, you’ve seen the game's card and biome tile trays as grey plastic 3D prints. We recently received the cardboard versions which are sturdy and work really nicely. These will be fully printed; in the image below you’ll see a small hand-made mockup of the crate art that will cover the boxes. Not only with these have the Terraria crate vibe - the labels will help us to simplify organisation by reminding players of which cards are stored in which location.
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BOSS AND ALLY ART George is in the process of wrapping up paint-overs of the game’s Boss miniatures and ally tokens. These pieces of art will appear on the game’s Boss cards, and they also serve as a great colour reference if you’re thinking about painting your miniatures!
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DICE TRAY SAMPLE The dice tray sample arrived this week; it’s easy to store and assemble, and the artwork really pops! We’re discussing with the manufacturer about the viability of using invisible stitching in place of the black stitching shown on the sample.
--- GAME DEVELOPMENT NEWS Here’s what we’ve been focusing on this month:
The major rulebook overhaul continues; we've received initial comments from playtesters and are making improvements and clarifications based on this feedback. We’ll publish it for backers to read as soon as it’s ready (and less ugly!).
‘Blind’ playtesting is ongoing; the game is being playtested by groups playing the game based solely on the updated rulebook.
Removal of half-blocks from the game has been well received by playtesters; George has just finished re-working the biome tile art to account for this.
The ‘objective focus’ token (added to increase interactivity and planning between players) is serving its proposed function, but needs a couple of small changes to really shine.
Alternate objectives have been tested and enjoyed; we're adjusting some but overall they are adding the desired variability game-to-game.
Simplification of enemy retaliation rules has been successful; less dice rolling is saving time!
Further updates to boss rules, spawn criteria and behaviours to streamline boss battles.
--- A NOTE ON US TARIFFS You can read our mini-update published earlier this month for information on US tariffs; discussions are ongoing with Re-Logic, with our manufacturing team and with fulfilment partners to find the best way forward. We'll keep you in the loop via State of the Game and Kickstarter updates, so keep an eye out!
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
by RichaadEB
by MOK!SS
by StarsAndStuff
by Gamingwithmum
by panna_cotta1
by Shadou
by indu555
by SnookyZun
by mc_ikea_chicken
by ClassyRocket750
by Paitomo
by Real-Mortgage5444
by RAWTHORN
by Nyangtofu
by Tigitar999
by MemeGodTheRealOne
by KimiLikes
by sleepy ez + GreyL1me
by Legitimate-Citron955
by Qwizibo
by terrariand_
by MiserableGrip
by Suinumi
by Financial_Fill_7536
TERRARIA CELESTIAL CLASH EVENT
On April 1st, the Terraria community on Discord erupted into organized chaos as all members were suddenly drafted into a surprise server-wide showdown: the Celestial Clash. Players were assigned one of four celestial pillar roles, Solar, Vortex, Nebula, or Stardust, and sent into themed channels to represent their faction in a battle of pure messaging might. As the Moon Lord invaded the general chat, the only way to fight back was through conversation, creativity, and channel domination. Over the course of just 24 hours, Terrarians rallied to send over 132,000 messages, showcasing not just their competitive spirit, but their boundless energy and love for the game.
When the dust settled, it was the Vortex Pillar that claimed the title of champion, contributing a staggering 47,000+ messages alone. All participants in the Vortex Clash were awarded a limited-time role flair to commemorate their victory, and top contributors from all factions received additional recognition for their valiant efforts. Whether you were defending the Nebula realm or leading the Solar frontlines, this event proved just how electric the Terraria community can be when united under one banner (or four).
TERRARIA VANITY CONTEST
Earlier this month, our Discord server kicked off a no-theme Vanity Contest where players submitted their most creative character looks. Submissions closed April 16 and voting has officially ended! Thank you to everyone who participated and cast their vote. We’ll be sharing the winners in the next State of the Game!
TERRARIA STREAM PICNIC
On April 19, the Terraria Discord community gathered for a laid-back Stream Picnic event, where members took turns showcasing their favorite games live in voice chat. With 12-minute stream slots and open participation, it was a great way to share beloved titles, discover new ones, and connect over a shared love of gaming. Thanks to everyone who streamed, watched, and made it such a cozy success!
TERRARIA MEME CONTEST
The Terraria Meme Contest is now underway, and we’re calling on all creative Terrarians to show us your best original memes! Whether it’s a hilarious in-game moment or a brilliant Terraria pun, we want to see it. Submissions must be related to Terraria and follow our server rules, any image or video format that embeds properly is welcome!
The top three memes will win big, with the first-place prize earning 25,000 Prize Points and the Event Winner role. Everyone who participates gets 500 Prize Points just for entering, so there’s no reason not to join the fun!
The contest runs through April 30, so get your memes in before time runs out.