Aliya: Timelink - 星穹
- A mysterious delivery from Aliya awaits — go check out your interstellar surprise!

- The long-awaited official merchandise collaboration has officially launched on [MODIAN]! Dive into exclusive collectibles designed to carry the emotions from 1,000 years in the future. Cannot access MODIAN? Contact our Steam support team via email for alternative purchase options. Every order fuels our journey to bring you more cosmic wonders!

- What's more, [Aliya: Timelink] will launch the Labor Day update alongside a 17% discount on May 1! In this update, we've optimized gameplay based on COSMOS community feedback and fixed multiple issues. Much love and thanks to all our COSMOS!
新三國 漢室復興 - Youngwiz
1、未來周年慶典【狂歡祭舞】
2、全新策略玩法【軍團建築】
3、跨服戰場獎勵全面優化升級
4、建築、計略和部分養成拓展
Creator's Asteroid - Apkinesis
Newly Added Maker Tiles:
  • Health Blocks (18) - Blocks that are 'on' or 'off' based on the player's health.
  • Trinket - Collectable that adds to the item collection rate without adding new abilities.
Fixes and Improvements:
New Features:
  • Added a digital Instruction Booklet (button added at top-right of Title Screen).
  • Added a "Latest" tab filter for the most recently used Tile Selections in Maker Mode.
Text Changes:
  • Renamed Start Point Sign to Starting Point Sign.
  • Made extensive but minor clarifications to multiple Maker Tile descriptions.
  • Tweaked multiple Maker Tile descriptions to improve consistency in phrasing.
  • Fixed typos in multiple Maker Tile descriptions and Tile Group descriptions.
  • Removed "one per Room/World" preview text from all affected Tile Groups.
  • Removed "will stack up to X times" preview text from all affected Tile Groups.
  • Removed redundant text from Super-Dash Boots info in the Play HUD.
  • Made capitalization of certain words more consistent.
  • Updated "knockout" / "KO" verbiage for consistency.
  • Clarified that Warp Counts are tallying Point Warps in the Play HUD.
Gameplay Adjustments:
  • Adjusted hitboxes of Moving Blocks for smoother block and player movement.
Maker Mode Adjustments:
  • Nested the Super Bomb under the Honey Bomb in the tile selection menu.
  • Nested the Super Grapple under Honey Grapple in the tile selection menu.
  • Moved Polarity Block tile selection to appear after Padlock Blocks.
  • Moved Honey Jump and Honey Dash tile selections to appear after Honey Hive.
  • Swapped positions of Climbing Gloves and Wall-Jump Gloves tile selections.
  • Tile Variations with number-based differences now display horizontally in the submenu.
UI Adjustments:
  • Point Warp upgrades now stack on each other in the Play HUD and the Pause Loadout.
  • Updated the Customize button text and popup text on the Title Screen.
Other Adjustments:
  • Updated the \custom\README.md file to indicate that the reference folder is zipped.
  • Added checks for "One Per World" limits when creating distributable World files.
  • Updated saving method for Room files for better consistency between identical Rooms.
Bug Fixes: "Fixed a bug where..."
  • common text was not appearing in some tile descriptions.
  • Dash Boots text did not properly track its stack level in the Play HUD info.
  • Super-Dash Boots requirements displayed in the Play HUD info when met instead of when unmet.
  • incorrect help text would sometimes display when performing an invalid Starting Point Warp.
  • on rare occasions, the player character could spawn into Rooms without a hitbox or sprite.
  • Room Walls did not display as previews of neighboring Rooms.
  • the Alpha stage would not unlock upon clearing all Training stages.
Strinova - Fulcrum.Armulus
Navigators, Strinova is ready for the next major game updates. here are the highlights:

New Game Modes: Bobblehead Brawl



Duration: April 24, 07:00 – June 26, 03:59 (UTC+0)
A chaotic 5v5v5 team-based Team Deathmatch variant where Navigators are divided into 3 squads of 5.

Special Mechanics:

- Superstrings transform into bobbleheads! Deal damage, eliminate enemies, or heal allies to make your head upgrade and grow bigger, with the degree of enlargement positively correlated with the Bobblehead level (max level: 6). Larger heads grant higher score multipliers;

- Shooting teammates provides healing effects;

- During the Final Showdown, Bobblehead Kings can only use melee weapons, and respawn is disabled;

- Victory is determined by round-win rankings.


New Game Modes: Boom Fest

Duration: April 29, 07:00 – May 5, 03:59 (UTC+0)

Welcome to the exciting Boom Fest! Share the fun with your friends!

Special Mechanics:

- Random Navigators become Bomb Carriers each round;

- Bomb Carriers can pass the Bomb via melee attacks;

- Detonation occurs after a set duration or at round end, eliminating carriers;

- Earn points by surviving. The Navigator with the highest cumulative score wins;

- Weapons, throwables, and gadgets inflict Slow on Superstrings.


New Escort Map: – Tyve Oasis


Tyve Oasis, located in the Seeda Peninsula's Migo River Basin, is a tourist hotspot. Generations of settlers built this town around the ancient Komos Tower.

As part of a strategic long-term plan for Seeda Peninsula, The Scissors are deploying a hacking device deep into the heart of the oasis...

New Team Arena Map: – Wright Campus (Custom Rooms Only)


Located in the western corner of Elitron City, Wright Campus is the permanent venue for the Field Theory and Stringification Conference. The campus boasts beautiful surroundings and an open, scholarly atmosphere.

For more details and specific adjustment in this patch, read on: Patchnote

Card of Legend - [GM] Card of Legend


Hello, adventurers!

The day we've all been waiting for has finally arrived!

We are absolutely thrilled to announce the official launch of Card of Legend!
Date and Time: 4th April, 2025 6:22 A.M. (UTC)

To celebrate, we're unleashing a massive update packed with exciting new content, strategic changes, and highly requested improvements.

Here's what’s in store for the Grand Launch!
1.⚔️ Strategic Combat Updates⚔️
2. 🗺️ Adventure Mode Updates🗺️
3. 🃏 Card Adjustments🃏
4. ✨ Rebalancing Enki's Blessing✨
5. 👾 Monster & Magic Card Updates 👾

To see exactly what these updates entail, click here for the patch note!
*The link will become available after the official launch.

We are incredibly excited for you to experience all these new changes and the official launch of Card of Legend!

Also, we're offering a special 40% discount for all players!
This limited-time promotion will run for 14 days starting from the launch date – so don’t miss your chance to join the adventure at a discounted price!
  • Promotion Period: 14 days from launch
  • Discount: 40% off
[/b][/list]
Dive in, explore the new adventures, refine your strategies, and become the ultimate Legend!

Happy Battling!

- The Card of Legend Team
Community Announcements - 盘古魂 PGSoulGames
亲爱的继承者们:

本期的攻略投稿,来自一位排行榜“王者”玩家。一家之言,欢迎来辩。
看饱攻略,满磕补给,神祇幻境猛猛刷!

- - - - - - 我是有爱的分割线 - - - - - -

新版本又出现了很多新装备和新赋能,并且部分魂核也有了调整,这里我来为大家点评一下装备、魂核的强度并作一些简单的搭配分享。

ːsteamhappyː 新魂核 - 银匙殉葬者

省流:暴击流核心羁绊,后期必备雷系魂核,二技能和三技能平平无奇,一技能略有一些小说法,一技能会根据目标身上的异常状态数量打伤害,最高可以打出其他原初魂核同等级一技能120%的伤害。



如何凑齐4属性异常呢,在组队的情况下,多个队友可能配有不同的属性武器,相对容易达成.但如果是单人作战,除了自身主属性异常必然能触发外,剩余三种异常伤害可以考虑由防具的远古词条<施放技能时有几率对目标随机附加属性异常状态>来提供。考虑这个词条并不稳定,可以通过佩戴不同系单体强度较高的魂核(其上可以带替身实现羁绊不被破坏),使用其1技能的固定属性伤害来实现异常赋予,在此简单介绍几个4属性单体较强的魂核:



火系:终焉之龙(神话)、轰灭(原初),他们二技能都是极刃,即增加攻击力,相比之下较为通用。
冰系:深潜者(原初)、海妖(原初)、霜龙(原初),深潜者羁绊可以在前期提供大量冷却缩减,较易实现轻重武器CD循环,海妖是暴击流非常重要的组成魂核之一,本身新魂核羁绊也隶属于暴击流所以适配性很高,霜龙由于其和古代王者的羁绊是增加终伤和减伤的,也具有一定普适性,所以也可以考虑拿来凑数,以上三魂核均会亏二技能的元素增伤,但其他方面的优势可以完全弥补这一点数值亏损。



雷系:众神之王(神话)、不朽者(原初),大小奥丁都具有一定普适性,大奥丁是暴击流的最核心魂核之一,其三技能提供了非常高的暴击伤害加成,本身新魂核羁绊也隶属于暴击流所以适配性很高,小奥丁由于2技能是极刃,且3技能是通用属性增益,带着完全不会亏。
毒系:魔狼(神话)、智者(原初)、尤弥尔躯壳(原初)、青春女神(原初),魔狼和智者二技能为极刃可以通用,躯壳是暴击流的重要魂核之一可以用来触发异常,本身新魂核羁绊也隶属于暴击流所以适配性很高,青春女神则有全魂核数一数二的恢复续航能力,前期可以考虑用来过渡。
以上,建议有条件的胖友考虑搭配终焉之龙+海妖+众神之王+躯壳来触发四属性异常。

ːsteamhappyː 群鲨之主

省流:暴击流核心单魂核,后期必备。
1技能:正常魂核1技能为20秒冷却,但鲨鱼是45秒,且倍率一样,在1技能上佩戴鲨鱼会有一定伤害亏损,但有意思的是鲨鱼1技能的阵法持续时间内,处于阵法中的玩家破招技能没有CD,针对轮回远征的BOSS被击倒后会被造成更高的伤害,鲨鱼1技能可以说是轮回远征卷伤害的极大助力。



2技能:类似战将.卡奥斯魂核,为常驻暴击伤害增益,非常的厉害!后期要打高伤害基本都要以暴击流为基础,鲨鱼就是很重要的一个打造环节了,但可能需要花费更多吟之根把技能等级提高。



3技能:施放联动技能时降低目标暴击伤害抗性,变相提升自己暴击伤害,同2,很强很强。



羁绊:由于另一个羁绊魂核目前还没法获得,一切都只是脑补(免责),羁绊中的攻击力增益看起来比较一般,最高也只有60%,相比尘世之蛇还能还亏一些数值,但最高级主动技能使用后能同时施放鲨鱼和拉莱耶之嗣的主动技能,在爆发力上应该是非常超模的存在了,具体情况等新魂核有产出后我会再补充攻略说明。

ːsteamhappyː 其他魂核提一嘴
残月之神.雷扎德:直接变身毒系核心魂核,之前攻略说中毒系缺少减抗魂核导致整体强度非常低,现在他来了,也直接盘活了整体毒系魂核组合,后面魂核搭配中会重新介绍整体毒系搭配。
管理者&丰饶女神:1技能增加了伤害,使用他们不会亏模了,但是阵法范围并不是很大,最好贴身施放。


ːsteamhappyː 套装系列
省流:爱换不换。
白垩套装:产自勇者共斗—寒霜.古神躯壳60(40)难度,核心属性为4件套15%暴击率+40%暴击伤害,实际效果同上版本毕业套—60(10)的融铁套,4件套状态下仅仅多了16%全属性伤害减免,在这个伤害严重溢出的环境下并不是特别必须更替,如果左侧4件有3件带有<套装-1>词条的神话/不朽装备可以带一件白垩部位来吃暴伤增益。



血灵套装:产自勇者共斗—雷暴.斯库尔60(40)难度,核心属性为5%攻击力+22%全属性增伤,部位为混沌+活物,看起来不差能用,但实际混沌部位存在扭曲陨星和渊海结晶这两件续航和爆发的不朽装备,活物部位又有雷灵狐极限增强技能伤害和技能等级的神话装备情况下,该套装完全没有上场的可能性,至多萌新在装备不全时过渡使用。



其他新套装由于强度远远不及任何神话装备,阶段性过渡增益也并不是很高暂不做介绍了。

ːsteamhappyː 神话系列
省流:武器刷词条。
轻重武器:相比上版本的武器,本身固定词条数值有一点点增加(可忽略的一点点),但有意思的是全新的远古词条,现版本轻武器毕业词条为<暴击伤害增益>+<攻击异常目标暴击伤害增益>+<轻武器技能等级增加>,重武器则为<暴击伤害增益>+<重武器技能等级增加>+<攻击力或属性伤害>
混沌:飓灵之心在爆发环境下比扭曲陨星更好一些,扭曲陨星作为上版本的毕业混沌,有着非常高的续航能力,但是在本版本开放天赋树3后,由于冷却缩减属性的解放,续航压力大大减少了,但飓灵之心也只是过渡,毕竟有个新的上位替代不朽混沌。

ːsteamhappyː 不朽系列
省流:无脑换,刷词条。
混沌:渊海结晶,在神话系列混沌中说了,在目前CD不吃紧的环境下续航变得没那么重要了,新混沌的常驻暴击伤害实在是太强了,对于部分符文之语不太好的胖友来说,18%的暴击率也是非常好用,推荐无脑换,但是在词条上要注意,除了上版本的施放技能增加技能伤害词条外,还有一个新词条是<进入战斗后暴击率暴击伤害提升>,算是必备词条了。

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ːsteamhappyː 重点来了!各属性流派搭配
详细的我之前也写过攻略,基本不变,只需要考虑新魂核对于自身的适配性(暴击率过100%了吗)。话不多说,直接上图。快点赞收藏加保存,发给你的好基友。



常规火
在天赋树3解锁后,火系技能CD回转已经没什么硬性要求了,龙蛇羁绊叠满就可以实现最大增伤,弊端就是略慢热。
龙羁绊(终焉之龙+太阳神女)
蛇羁绊(尘世之蛇+轰灭)
魔剑羁绊(魔剑铸造者+污秽魔人,其中污秽魔人做替身佩戴)
大眼羁绊(无形眼眸+霸王)
孤影羁绊(孤影+屠龙者,其中屠龙者做替身佩戴,孤影作为减抗核心魂核放在技能链前置位置)
再额外佩戴一组外援羁绊,可考虑范围为新魂核羁绊(暴伤高)、大奥丁羁绊(终伤高)、始源羁绊(攻击力高,但是火系本身攻击力加成啊稀释略严重)、霜龙羁绊(低配版大奥丁羁绊)
作为强力单魂核搭配组合,提供替身位置的魂核有:圣者(回复)、狼、小奥丁、智者、欧德姆、战将(回复及暴击伤害),这里可以自由选择,同品质的魂核强度大体相近。


常规雷
常规情况下伤害是4属性最高的,但是需要符文之语配合,对暴击率有一定要求。
大眼羁绊(无形眼眸+霸王)
大奥丁羁绊(众神之王+雷神,雷神作为减抗核心魂核放在技能链前置位置)
缺德骑士羁绊(败德骑士+丰饶女神,丰饶女神改版后可以直接带了)
始源羁绊(始源+躯壳)
新魂核羁绊(不朽者+殉葬者)
再额外佩戴一组外援羁绊,可考虑范围为蛇羁绊(攻击力加成高)、孤影羁绊(翻滚后攻击力加成高)
作为强力单魂核搭配组合,提供替身位置的魂核有:龙、狼、智者、轰灭、欧德姆、屠龙者、战将(回复及暴击伤害),这里可以自由选择,同品质的魂核强度大体相近。



常规毒
在版本更新残月优化后,毒系魂核也有了一定上场可能性,其伤害能力前期比火系更高,后期略低于火,续航和防御方面属于全属性最强的。
大眼羁绊(无形眼眸+霸王),普适性的提供减防和大量全属强增益。
无形海拉羁绊(无形之魂+智者),不差的终伤和海量的暴击率,前期会非常强,且无形海拉领域可以阻挡飞行物,前期旅团共斗开荒的时候偶尔有奇效。
狼羁绊(魔狼+魔王),羁绊被动一般,单魂核强度反而还能看,主动羁绊开启后角色会长时间霸体,某些缺乏霸体,施法动作较长的职业佩戴后会有比较好的输出幻境,终于不用担心放技能被BOSS打断了,挨揍的属性增益一般般。
雾魔羁绊(雾魔+青春女神),核心输出羁绊,雾魔本体一般,青春女神有很高的回复,作为毒系核心回复魂核之一建议放在破招按钮上方便控制回复开启的时机。
残月羁绊(残月+战将),主动羁绊可开启金身,且金身状态下可以移动,在挑战高难度副本的时候非常好用,残月本身也是核心减抗魂核,记得放在技能链前置位置,而战将提供的常驻暴击伤害又能很好的和无形海拉羁绊形成联动,前期的暴击暴伤成型非常快。

再额外佩戴一组外援羁绊,可考虑范围为蛇羁绊(攻击力加成高)、孤影羁绊(翻滚后攻击力加成高)、新魂核羁绊(暴伤高)、始源羁绊(攻击力高且躯壳也属于毒属性,可以直接带),尽量不要带大奥丁和霜龙羁绊,无形海拉已经提供了不少终伤加成了,稀释很严重。
毒系魂核大多单体强度都在线,一般不太需要挂替身,外援羁绊可以考虑挂在以下强力单体魂核上:龙、轰灭、欧德姆、不朽者、海妖(强烈推荐,进一步扩大暴击收益)、屠龙者(强烈推荐,本体够强)。

ːsteamhappyː 极限暴击流
暴击流必备魂核/羁绊有:
大眼羁绊、新魂核羁绊、鲨鱼单魂核、躯壳单魂核、海妖单魂核、大奥丁单魂核、战将单魂核、本属性减抗单魂核(孤影、霜龙、雷神、残月)、本属性核心伤害羁绊(缺德骑士羁绊、海妖羁绊、魔剑羁绊、雾魔羁绊)
由于这其中雷魂核更多,加上雷魂核的缺德骑士羁绊也有少量暴击伤害增益,极限暴击流最好用雷系组,所以以下以雷系举例极限暴击流完美搭配。

大眼+海妖(霸王替身)

不朽者+殉葬者
败德骑士+丰饶女神
大奥丁+雷神
始源+躯壳
鲨鱼(蛇替身)+战将(轰灭替身)
不朽者、殉葬者、败德骑士、丰饶女神此4个魂核可以通过挂在万金油神话的替身位上实现提升,但提升没那么大,万金油魂核有狼和龙。

- - - - - - 我是有爱的分割线 - - - - - -

那么,你,学废了吗?



▌关于游戏

《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。

游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。


继承者,诸神湮灭于黄昏——

你,就是最后的守护
Rival Stars Horse Racing: Desktop Edition - PikPokOfficial
Rival Stars Horse Racing: Desktop Edition Presents - The Triple Peaks Championship

Join us for a limited-time event, split across THREE RACES, running from May 2nd to July 9th in Rival Stars Horse Racing: Desktop Edition.

Each race offers a chance to get your hands on a piece of exclusive Desktop-only horse tack—but here’s the catch: every race rewards a different piece, and you’ll need to take first place in all three to complete the full set.

Whether you're a seasoned competitor or just here for the ride, there’s something for everyone in this event.

The countdown to the starting gate begins now. 🏁

ZomBay - Rust Jesus
DXP Events Re-Activated:
Now uses system date & time, yes this means you could easily hack it by changing your system date and time, however I hope you prefer your apps to work normally instead haha.
301 Warriors - xxaoay
Collecting enough Skill Upgrade Runes will significantly improve your clearing efficiency against groups of enemies, while also providing sustained combat endurance in boss battles.
Hero's Adventure: Road to Passion - 凤仙
Greetings, adventurers!

We're excited to share that a new update is coming your way on April 28! This patch focuses on making your in-game experience smoother and more enjoyable by making your pets and homestead interactions easier. Check out this cool post to learn more about the details!

In addition, the game will have a two-week 40% OFF all-time low discount sale from April 25 to May 9.  It's the perfect opportunity for your friends to dive into the Wuxia world alongside you.

At the same time, we've also prepared a week-long all-time low discount sale from May 1 for mobile version players, don't miss out!

The recent updates have mainly focused on small tweaks and optimizations. We can’t spill all the beans just yet, but rest assured, our next major update is already well underway. Even better, it’s still going to be completely free! Once we’ve fleshed out and polished the new content, we’ll be back and share all the details with you. Stay tuned!

V1.2.0424b74 Patch Notes
[Optimizations]

1.Pet system optimizations:
a.Added one-click pet feeding.
b.Players can choose whether to have pets participate in battles in [Settings]. 
2.Added a quick-exit button when in the homestead.
3.Additional event optimizations and adjustments.

If you encounter any issues or have any feedback after the update, please feel free to share your feedback in our Discord.

Thanks for your continued support!
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