💦 Hello to all femboy and funaturi enjoyers 💦 FEMBOY & FUTA HOUSE already has 30 000 WISHLISTS! Call that a smash hit! Every day we work our asses off🍑 to make a popular game, and now we’ve collected a record amount of wishlist of any of our games in under a month. We won’t rest on our laurels either, because at Tophouse we go “HARDER, BETTER, FASTER, FOR WARD” 🔥
So what’s the goal for 30K wishlists??? We’ll make special, unique trading cards on Steam! Any femboy or funaturi from you’d possibly want will be on them. You could proudly list a femboy on your display while doing god knows what in the game ❤️
As a bonus, here’s one of the erotic arts with our werewolf futa and the emo alt-girl ♨️
ADD FEMBOY & FUTA HOUSE to your WISHLIST, as well as other TopHouse projects! Anyone who dares refuse us will face the same fate as this girl 🥵
The long-awaited update with Waves mode 1.2.0 is already available!
Innovation:
1. Waves
One of the main innovations is the “Waves". This mode is an endless spawn of enemies.
Collect as many points as you can by killing mobs!
In the future, namely with the release of the game, there will be a leader on the board.
New mobs in Waves:
- Svinonatka
The sow crawls around the map and spawns new enemies every 15 seconds.
Possesses:
200 health units
deals a blow to the arm for 4 health points
The movement speed is 400.
- The nos
The nose is a very mobile enemy. It can appear from the Sow or during the next round of waves.
Possesses:
50 health units
he strikes with his hand for 6 health points
The movement speed is 600.
2. New weapons
- Minigun
Quick-firing, shoots bullets and deals 20 damage.
- RPG
Shoots rocket shells at the terrain. The missile does 120 damage.
- Plasmagane
It fires energy projectiles that deal 35 damage points.
- THE BOOK
A hellish book that incinerates enemies with a single spell.
3. Achievements
We also added 8 achievements, unfortunately, they are not linked to Steam. In the demo version, they will be deleted in the future. Already in the full version, they will be linked to Steam as the leader of the playing field.
1. The door in the middle of the forest - Complete level 1
- The design of the 1st level has been slightly updated and optimized. - Loading screen - Renamed level 1 - Updated the level selection menu - Removed the body of the character in the nightmare - The toxic flower sound now plays better - Nightmare lvl update
Fixed: - Fixed some trees - Removed the character's body from "nightmare" - The sound of "poisonous flower" is now reproduced better - Fixed music looping in the menu - Fixed music looping on level 1 - Changed the location of weapons
Hello controllers! A new small bugfix update has landed!
We have fixed the following bugs:
+ Fix visual updating of traffic + Fix visual timeline and aircraft discrepancy + Direct to navaid visual inconsistencies + ILS rehaul + New traildot sprite
We are still working to improve the simulator and we need your help, drop by our Discord (https://discord.gg/X9ZhTA8V) and tell us about problems you have had or new features you would like.
- Seo Yeon, Young Mi and Pink's paths have been added to the Path Viewer. - Added skip option to Dominic's fight in chapter 11. - Small fixes to replay gallery.
The ultimate battleground is yours to conquer in Season 16: Stadium.
Welcome to Stadium, our new permanent game mode! In this best-of-7, round-based mode, you’ll earn Stadium Cash to unlock powerful, game-changing abilities. You can even choose between first-person and third-person perspective to see your powers in action, and unlock rewards as you rise through the ranks.
Our new Damage Hero, Freja, is finally here. As a relentless bounty hunter, Freja thrives on mobility, precision, and calculated aggression. Her Revdraw Crossbow delivers powerful rapid-fire shots, while her Bola Shot Ultimate pulls enemies together for high-impact team plays.
Unleash your inner magical girl with DokiWatch! Join the fight against Woe with the dazzling Heroes of Heart, their leader, Mythic Heart of Hope Juno, and Mercy’s new Merciful Magitech Mythic Weapon Skin arriving later this Season.
Hop into Competitive Play to try out the new hero ban system, unlock brand new Battle Pass and Shop skins, enjoy the return of Overwatch Classic, and SO much more!
Overwatch 2 is free to play for everyone on console & PC!
Tenno v1.8.0 is now live, packed with exciting new features and enhancements!
Here's a quick overview:
+ New Easter Event + Brand New Packages + Improve Multiplayer System + Improve NPC System + Improve Chat System + Add New Status Effects + Multiple Bug Fixes + Multiple Stability Improvements
Added the average yield display for crop fields when placing them.
Added the time required for crops to grow.
Includes bonuses from provinces and influence buildings like the mill.
Yields now adjust based on the preview’s position and height changes.
Added similar information to the building tooltip (average yield and growing times).
Added critical messages for low resources (e.g., food, mana, gold) when upkeep costs cannot be paid.
Added a new gameplay setting: the game normally pauses when the window loses focus — this can now be toggled in the settings.
Improvements
Improved: Population values below one are now shown with a decimal separator (point/comma) in the resource UI.
Improved: The maximum detection value for exploration is now 25% instead of 70%, making heavily defended provinces a bit easier to scout until a better system is implemented.
Improved: Adjusted advanced extraction building upgrade costs for mana, gold, and ore, which were previously too high. Extraction bonuses have also been increased.
Improved: Unit view now initialises all particle effects more reliably in an asynchronous way.
Improved: Any Empire UI (left sidebar) now closes when the Send Squads UI is opened.
Improved: Power source descriptions updated.
Improved: Power sources now provide increased power replenishment for wizards with a certain number of realm books, based on the magic realm of the power source.
Improved: Draft generation now factors in the current population, preventing it from stalling if population growth stops. The resource tooltip has been updated to reflect these new gains.
Improved: Added per-cycle information to happiness values in the province UI and node info tooltip for better clarity.
Improved: Pressing Escape now deselects all selected objects before opening the pause menu.
Adjusted Militia descriptions so players better understand why they are recruited and their role.
Adjusted the marketplace description to clarify that gold income increases in hamlets depending on population size.
Updated resource descriptions, as many were outdated.
Marketplaces now operate on cycles instead of ticks. Tooltips have been updated accordingly.
Marketplaces now generate slightly more gold per cycle.
Fixes
Fixed a bug in loot generation where resource yields could be zero.
Fixed a bug in the province UI and province info tooltip where happiness changes for beauty and safety were sometimes displayed incorrectly.
Fixed a bug in the wizard selection UI where spell toggles became disabled when activated, preventing spells from being deselected until realm books were changed again.
Fixed a crash in the Send Squads UI — while the crash is now prevented, there is still an unresolved issue with the province drop-down in very rare cases.
Fixed a bug where, if the population dropped below 1, happiness would no longer be calculated, and the game would fail to end properly.
Fixed additional issues related to population below 1, including problems with calculating overall empire happiness.
Fixed a bug in marketplace UI when buy resources and the gold was low, the resources would sometimes not correctly given to the player.
Fixed a bug in marketplace UI when buying and selling resources taxes would not be correctly applied.
Fixed another rare crash bug in repairable behaviour.
Fixed a crash bug in the worker manager when updating worker assignments after loading a game.
Fixed a crash bug when attempting to load an old or removed quest or trigger.
Fixed a crash bug when no save game was available and the player tried to quick-load via F6.
Changed: >Light configuration fields have been updated to a slider >Music configuration fields have been updated to a slider
Fixed: >Piston input fields did not properly update >Sliders did not update once the UI has been reloaded >Some tooltips had irrelevant white spaces >'Woosh' sound effect would play when selecting buttons in the main menu
Those who had completed the biker scouts mission in Motel were prone to a crash when loading an old save due to changes in the script. A hotfix was pushed to the public for this. Please update and report any other issues.
If you haven't reached Motel/Gas Station yet in your playthrough you aren't affected but you should patch nevertheless.