Seeded runs are in! Copy a seed from the game over screen and paste it in during zookeeper select to get the same luck as the previous run.
Card Changes
Busy Bee -> uncommon 6 cost
Gems now scale as you collect more of them. It will go +1/+3/+6/+10 etc.
Dragon moved from +5 per treasure to +10.
And more!
New Content
Added new zookeeper Speedy
Added new zookeeper Cardi
Harpy (puts sky animals on top when played on bottom)
Incense for all 3 types (increases shop odds)
Play space (snack that creates a +1 play space on the board)
100 pounder (+100 point snack)
Added chimpanzee (double the points of land animals in your hand with my color).
Added Carabao (
Added Honey (Snack that surrounds the target spot with Ants.
Face Paint Day (Event that turns all your animals random colors)
Black Snowcone (Turn an animal black and give it +5 points)
Horse (if you have land sea and sky in hand, they each get +5 perm)
Rower (When you complete a row, +5 points, then double this ability.)
Vulture (get a random snack)
Passport (When you play an animal in a corner, give it +2 points and permanently increase this bonus by 2.)
Mystery Snack Box (2 random snacks)
Ant Queen (75 pointer comes with 2 ants)
Black Widow (20 point uncommon but it’s black)
Meerkat (when I eat a snack feed it to another animal as well)
Panther (20 points, score again for each neighboring black animal)
Golden Goose (mythic version of old Ostrich, gains gold equal to points scored)
Squid (now permanently turn all neighbors black, and give them +5.)
And more!
VFX
Added add tile to deck animation
Added snowcone animation
Added transform (soda) animation
Plays remaining go down as gold goes up
Mythic animal play animation
Misc Updates
A number of templating updates are in. For example, we’re using $5 for gold gains instead of calling out gold. Please let us know if anything feels confusing or off in some way.
Added lock option to shop.
Added animal facts to the collection. These are a bit placeholder for now (I googled them), but feedback is appreciated.
Polished a number of in game art pieces. Also new art for snacks, souvenirs, and animals.
Shop now greys out buy button for things you can’t afford.
Dynamic text is in for souvenirs that need updating over time. If anything else could use dynamic text, let us know and we’ll get it added!
Bug Fixes
Hummingbird now works with buffs.
Low play count VFX now stop when round is done.
Dance party no longer crashes with no cards in deck.
Sci-Fi Fair starting spaces should be clearer.
Rolly-Polly and Employee Discount Card should now update immediately.
And more!
We hope you enjoy this big patch. Please share any feedback with us here, via our in game feedback form, or in our discord!
Thank you so much for your continued support of Spell Fragments!
Our ongoing crowdfunding campaign will end on April 26th (Saturday) at 11:59 PM JST.
Thanks to your incredible support, we have now gathered over 14 million yen. We are deeply grateful for your generosity!
Here are some of the rewards you can receive: - Exclusive merchandise featuring new illustrations - Early access to the game's alpha version - The opportunity to add your own magic idea to the game - Your name listed in the game credits and a special thank you section
The funds raised through this crowdfunding campaign will be used to enhance the game experience in the following areas: - Adding more diverse magic, enemies, and dungeon content - Creating original boss characters - Improving graphics, controls, and UI quality - Expanding our development team to deliver the game to you faster
Your warm support is crucial in making Spell Fragments a truly immersive and enjoyable game that you can lose yourself in.
There are only a few days left in the campaign, so if you're interested, please consider supporting us at this time. We hope to build the best possible game together with you!
[Important Information for International Supporters]
Please note that the current crowdfunding page is in Japanese due to our development team's operational capacity. For those residing outside of Japan who are interested in physical rewards, kindly refer to the FAQ on the crowdfunding page for potential alternative shipping arrangements. We recommend using a translation tool to navigate the page.
For pledge tiers that include only digital rewards, such as the game itself or digital artbooks, supporters from any region should be able to contribute and receive these items without issue. Looking ahead, if we see significant interest from our international community, we are eager to explore options for making the currently offered physical rewards accessible to supporters in other regions. Please understand that this is a possibility for the future and not a guarantee.
Latest update going live Wednesday, April 23, 2025 8:00 AM PT. There will be a client download for this update, so be on the lookout for your related store download afterwards.
New Hangar Buttons
Player Quests: Pilots new and old will now be able to progress and claim a variety of rewards through the new Quests button in the hangar. Earn silver, universal parts, aircraft credits, and more when this goes live!
2025 Metalstorm Spring Invitational: Another new button you will see in the hangar–the inaugural Spring Invitational is right around the corner! Spanning across two weekends of Qualifier + Playoff events, be sure to check out the sweatiest Metalstorm competition as they compete for gold, prizes from Backbone, and cold hard cash. For our viewers, we’ll have giveaways and maybe even a special reveal or two we won’t be sharing anywhere else 😉
New Naming Systems
Squadron Tags: Your Squadron Tags will now be directly connected to your Pilot Name. You will now no longer have to type these into your pilot names if you want to represent your squadron. By default, yours and other players will be visible. If you do not wish to see these tags however, you can go to your personal Settings and disable the toggle towards the bottom.
Name Changes: As mentioned in the new post from last week, we are making some changes to name changes. When this update goes live, all players will receive one free name change token. Subsequent pilot name changes will cost 169 gold, and squadron changes will cost 359 gold.
General Updates
Death Marks: Whenever someone is eliminated in battle, you will now see a big X marked over their plane on the scoreboard. This is to help better communicate when someone is out of combat.
Spectator Hotkeys: In the Spectator Bindings section, you can now enable hotkeys for Players 1-10. Now, whenever you are spectating a match, you can quickly swap between specific players without having to go down the list one by one.
iOS Minimum Requirements: The iOS min version will be increasing with this update from iOS 14 to iOS 16. Please make sure your device meets this requirement in order to continue flying unaffected.
Plane Adjustments
A-6 Intruder - Hangar Level changed from 3 to 4.
Mirage M.III - Hangar Level changed from 4 to 3.
Bug Fixes Art: - Fixed an art issue with the shorelines on Stone Forest. - Fixed some map exploits in Crimson Canyon. - Fixed an issue with the lighting in the hangar. - Fixed an issue with floating paint lines while opening crates. Crashes: - Fixed an error some players were hitting upon match entry. UX/UI: - Fixed a spectator color issue when switching views of each team. - Fixed an issue with the account menu showing again after initial confirmation.
New Runic【Blade Feather】. Adjusted Assassin, beast and undead kinds. Enemy stats were adjusted, a complete nerf before wave 100. Elemental Artisan's ability is now: Mitigate dacay rate of elemental vitality. Mist Elemental's ability is now: Regens mana for all friendly runics. Fixed a bug that caused elemental runics can't gain vitality when casting other skills. Specific difficulty coefficient can be seen on the main menu.
Due to a change in the sub folder for respirators, this has caused respirators from before patch to be removed from the player inventory, new respirators are fine to equip and save/load the game. Apologies for any inconvenience
Option to disable melee multi hit (Power attacks still hit multiple) Items Added:
SVD
SVD Mag
Pipe Bomb (Craftable)
Black Face Mask
Camo Face Mask
Hockey Mask
Mask
Skull Face Mask
Welders Mask
Buffs & nerfs coming to melee;
Different weapons have a maximum amount of enemies it can hit (Use to be 4 across all weapons). Some weapons have less and some are even slightly more now
Power attacks do not have a maximum amount of enemies it can hit but it uses more stamina now
Level 1 & Level 3 radiation severity has been reduced
Respirator (With a working filter) now protects against all non physical radiation attacks
Cerberus is now chambered in .308 and buffed (Improved damage and higher crit chance)
Secondary infestations no longer have a marker on the map
Quest marker now shows if it is underground
Buffed Barrett M82 (Its maximum damage is now its minimum)
Adjustment to sun offset (Please keep an eye on how dark it gets at dusk/sunset)
Reduced price (That you sell to trader) of keycards
Adjustments to trader prices
Fixed random infestations not spawning after destroying all primary ones
Possible fix for issue where POI icons wouldn't spawn for players
Fixed hair and beard models showing through clothing after aiming weapon with scope
Fixed weird shadows on headwear with different types of hair
Fixes issues with interacting with a Horde Beacon
Fixed an issue causing items with extremely low stat numbers to not show that value correctly
Fixed markers having a random blank box underneath them if they didn't have a description
Fixed boulders dropping many stacks of rocks if power attacked
Fixed Butcher's Knife unequipped position
Tier 3 Loot Crate no longer says it requires cash to open
Fixed exploit with opening loot crates via trader
Fixed shelf being under a floor in West Grove
Fixed an issue causing you to be able to swap equipped weapons from inventory which would lead to issues
Fixed range finder not working in first person
Fixed stamina reaching 0 and still being able to crouch sprint
Fixed Valkyrie Drum Mag saying it's used for a different rifle
Fixed Survivor rifle sound radius being way too large
Fixed Military Trader name
Fixed buildables wooden half floor and wooden quarter floor not being able to be placed
Fixed not being able to stack double bed, bunk bed and small couch
Alright, officers, listen up! We've got a new update for The Meowfficer, focusing on making your missions even better:
Key Updates:- Sound Fixes: Addressed issues where some sound effects weren't playing correctly. - Item Pickup: Picking up items is now consistently done with the "E" key. - Quest Tracker Added: A new quest tracker has been implemented to help you stay on mission. - Battle Restarts: Dying in every battle will now restart you at the beginning of that fight, not the entire scene.
Thanks for your ongoing support and feedback. These changes are now live – jump back in and continue your investigations!
I’m Renan, founder of White Vortex Games, and I’m thrilled to share some exciting news with you: development is nearly complete!
To give you a taste of what’s coming, I’ve just released a brand-new demo featuring all the key mechanics you’ll see in the final game. Here’s what you can experience:
3 Unique Characters: Choose between Dragnis, Wolfae, or Kalek, each with their own playstyle.
Dynamic Evolution: Unlock Super and Mega transformations mid-battle!
Deep Card System: Strategize with over 100 cards, combining them for powerful synergies.
Progression & Rewards: Level up, unlock bonuses, and take on 10+ challenging enemies.
Explore the Forest: Dive into the first available map and test your skills.
This demo is a sneak peek at the full experience—I’d love to hear your feedback!
The official release date is coming soon, so stay tuned for more updates. Your support means everything as I continue creating new games.
Try the demo now on Steam and let me know what you think!