Silly Polly Beast - JB
Hey everyone!

Happy to announce there will be news regarding the game in the Top Hat Studios Showcase on April 22nd, tomorrow. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below. See you there!



ALTERNATE MIRRORS:
https://www.youtube.com/@MediaIndieExchange
https://www.twitch.tv/tophatstudiosen
https://www.twitch.tv/mediaindieexchange

You can also watch on Steam: https://store.steampowered.com/publisher/tophatstudios/
Sunderfolk - Glaicee


Hey Guardians!

Your journey into the Sunderlands officially begins April 23, 2025, at 8AM Pacific Daylight Time!

Check your local time below and prepare for your next game night with your party!



We’ll see you in Arden soon!

  • The Sunderfolk Team
Paper Animal Adventure - JB
Hey everyone!

Happy to announce there will be news regarding the game in the Top Hat Studios Showcase on April 22nd, tomorrow. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below. See you there!



ALTERNATE MIRRORS:
https://www.youtube.com/@MediaIndieExchange
https://www.twitch.tv/tophatstudiosen
https://www.twitch.tv/mediaindieexchange

You can also watch on our publisher's page on Steam: https://store.steampowered.com/publisher/tophatstudios/
Nina Aquila: Legal Eagle, Chapter IV: "Sacred Feathers" - Tanuki-sama Studios
The final trailer for Nina Aquila: Legal Eagle, Chapter IV: Sacred Feathers is now visible over on our store page!

Go check it out over at...

https://store.steampowered.com/app/2124200/Nina_Aquila_Legal_Eagle_Chapter_IV_Sacred_Feathers/

... and while you're there, make sure you wishlist the game!

We're in the very final stages of prepping for launch, so we will have a final release date soon (just know this - it's weeks, not months away!).
Hero.EXE - JB
Hey everyone!

Happy to announce there will be news regarding the game in the Top Hat Studios Showcase on April 22nd, tomorrow. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below. See you there!



ALTERNATE MIRRORS:
https://www.youtube.com/@MediaIndieExchange
https://www.twitch.tv/tophatstudiosen
https://www.twitch.tv/mediaindieexchange

You can also watch on our publisher's page on Steam: https://store.steampowered.com/publisher/tophatstudios/
Elementallis - JB
Hey everyone!

Happy to announce there will be news regarding the game in the Top Hat Studios Showcase on April 22nd, tomorrow. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below. See you there!



ALTERNATE MIRRORS:
https://www.youtube.com/@MediaIndieExchange
https://www.twitch.tv/tophatstudiosen
https://www.twitch.tv/mediaindieexchange

You can also watch on our publisher's page on Steam: https://store.steampowered.com/publisher/tophatstudios/
Tactical Warfare - Sleepybear
We’ve just rolled out a new update with several improvements to enhance the gameplay experience!

Update Highlights:-

  • Bugs fixed.
  • Gameplay Enhancements.
  • New 6-Player size map for skirmish mode.
Development is still ongoing as we continue adding new features and refining existing mechanics. Our goal is to deliver the best possible experience, and your feedback is invaluable!

If you encounter any bugs, please report them using the link below:

Report a Bug/issue

Join our Discord

Thank you for your support!
Virballs - Wonderfrog


If you've played the challenges in Dr. Corvid's Lab you know that they can be both fun and terrifying! We've got a challenge for you!

We want you to create a challenge of your own! You just might see it in the game! To win, simply tell us what your ultimate challenge would be.
Here are the Rules:

1) Choose a Core. (Or multiple cores if they are allowed.)
2) Choose which Virballs Type you want the player to take on. (Electric, Fire, Air, Earth, Water, Slime)
3) Let's talk volume. Do you want lots of small Virballs or a few massive ones? Get as nitty gritty as you want here.
3) Choose How many waves of Virballs should spawn in your challenge.
4) Choose an Epic Name for your Challenge!

Enter it all here in this form! https://forms.gle/GnRGMcau1ZgQwsYD7

Prizes:

(1) 1st Prize: Your challenge could end up in the game! But outside of that - we'll send you a Bolder Games Prize Pack including a T-shirt and Beanie. Plus, we'll give you a game key to give to a friend!

(2) 2nd Prize: Your challenge could end up in the game! We'll send you a game key to give to a friend!

(Unlimited) Participation Prize: We'll send you a code for an exclusive skin that you can't buy in game.

All entries must be submitted by Tuesday April 29, 2025

Nicole Will Announce the winner on Wednesday April 30, 2025! Please note that will never sell your information. Whatever you put here is private and used only to contact you or send you the prize.
EbiTapes - JB
Hey everyone!

Happy to announce there will be news regarding the game in the Top Hat Studios Showcase on April 22nd, tomorrow. Tune in at 10am PDT / 1pm EDT / 5pm UTC at any of the channels listed below. See you there!



ALTERNATE MIRRORS:
https://www.youtube.com/@MediaIndieExchange
https://www.twitch.tv/tophatstudiosen
https://www.twitch.tv/mediaindieexchange

You can also watch on our publisher's page on Steam: https://store.steampowered.com/publisher/tophatstudios/
Contagion Protocol - Paratrooper82
🧟 Devlog #2 — Weapons, Bugs, and Heavy Metal

Hey survivors! 🤘

Welcome back to the second devlog for Contagion Protocol, the heavy-metal zombie-crushing roguelike. Development is still rolling full steam ahead (early mornings and late nights!), and here's what I've been hammering out since our last update:



🎮 Major Progress & Updates:

⚔️ Weapon Systems & Gameplay Improvements:

- Orbiting Cleaver has been polished! It now cleanly spawns additional blades as you level up (capped at 5 blades). Each blade evenly spaces out around your character, ensuring smooth rotation and satisfying zombie carnage.

- Refined weapon behaviors for Reverse Shotgun and Radial Burst—both now correctly scale their fire rates with your passive AttackSpeed stat.

- Bullet lifespans and damage outputs are now consistent and easily adjustable per weapon, ensuring a balanced experience.

🔧 Core Game Management Improvements:

- Significant cleanup of GameManager logic: smoother weapon instantiation, better handling of upgrades, and runtime adjustments to equipped weapons and passives.

- Fixed a tricky bug where passive upgrades weren't consistently affecting bullet-based weapons. Now your upgrades pack the punch they promise!

🎵 Music & Audio Enhancements:

- Added custom fade durations and crossfading between looping tracks, but encountered (and currently debugging!) some issues where Main Menu music doesn’t trigger correctly in the built game. Audio debugging is underway, and it's top priority!

- Level-up music stings now correctly trigger, giving each upgrade selection an impactful feel.

🐞 Bug Squashing & Optimization:

- Addressed major bugs related to returning to the Main Menu after death: previously, characters would disappear and buttons broke. Now the GameManager properly cleans up stale references, ensuring clean transitions between scenes.

- Improved stability of zombie spawning waves, preparing the system for future "Horde Waves" that will trigger special dynamic heavy-metal tracks.

📅 What’s Next?

- Resolving the audio issues for crossfades and Main Menu music playback is priority number one.

- Implementing dynamic music changes during intense waves and boss encounters.

- Continuing work on additional weapons, traits, and exciting visual/audio feedback on upgrades.

- Preparing the first playable demo aiming for Steam Next Fest later this year!

🙌 Why Your Support Matters

- Every wishlist, follow, and comment fuels the passion and determination behind this project. I'm fully committed to delivering a game that's rewarding, chaotic, and drenched in heavy metal—without DLC or paywalls.

- Thanks for following the journey of Contagion Protocol. Keep the ideas and feedback coming—I’m listening to every one of you.

Stay brutal,

– Para82 🤘

🖤 Wishlist the game.
📢 Follow for more updates.
🎤 Comment your thoughts or just say hi!
...