Added a new storyline Added new military vehicles only level 2 Added new shooting range Added different loading screens for the map you picked Fix a bug when you click on the pause menu again the muse cosa disappears Made adjustments to level 2 Added lights to level 4 Fix a glitch where you can get out of the map on level 2 Fix a bug when you get stcuk any the options menu https://youtu.be/1BacNaozCp4
It's the 2-month anniversary (is that even the right word?) of Die in the Dungeon EA release!
To celebrate, we’re dropping a small update packed with bugfixes and a few balance tweaks to keep runs going smoothly. Also, we're joining the Strategems Festival with a 25% discount for a limited time, so don’t miss out!
Behind the scenes, we’re still cooking up a bunch of cool stuff, including a brand-new feature (more on that below 👀) and the much-anticipated Endless Mode. We've also teamed up with some awesome folks to work on all kinds of DITD-related surprises in the near future. We’re super excited to show you everything, but not just yet!
Without further ado, let’s hop into the changelog:
🗒️ Changelog for Die in the Dungeon EA Version 4.1.13 (110.1):
Fixed Terrain Dice (with Flash+Heavy properties) displaying "0" terrain value on slots after being moved with the Tungsten Hand relic.
Fixed Mirror Dice incorrectly calculating extra value from relics and other dice when mirroring Terrain Dice.
Fixed "Free Sample" items in Shop not working when used immediately after purchasing a relic.
Fixed Heavy Dice on board not counting for multiple relics (e.g. Bento Box).
Fixed enemy dice not counting for multiple relics (e.g. Tadpole Jar).
Fixed Gravity Dice incorrectly triggering effect from Primordial Fear curse.
Fixed Flash Dice incorrectly triggering damage from other dice on the board with the Pointy property.
Fixed localization errors in Japanese and Spanish translations.
Modified Transparent Prism relic behavior → "If you use 3 or more different types of dice, gain +1 Bonus at the end of the turn."
Modified Extra Value text icon for negative values to better reflect behavior.
🧪 A New Feature is Brewing!
If you’ve been keeping an eye on recent updates, you might’ve heard whispers about a mysterious new mechanic. It’s almost here! This shiny new system will bring a fresh layer of strategy to your runs, and we’ll be rolling it out in the next update, along with a full breakdown of how it works and what it adds.
In the meantime, here’s a quick PSA from your favorite amphibian academic, Professor Instructoad:
#Discussions_QuoteBlock_Author
Remember frogs, don't drink and dice... or maybe do?
That’s all for now! As always, thank you so much for playing, sharing your feedback, and being part of the journey. 🐸💚
A highly requested feature is finally here! Snapping is enabled by default for easier placement of store equipment. Prefer precise custom placements? You can turn snapping off anytime.
IMPROVED STORE LIGHTING
Store corners are now less dark, and overall brightness has been improved for a more welcoming atmosphere.
MIRRORED CHECKOUT AND SELF-CHECKOUT
BACKROOMS-STYLE WALLPAPER AND FLOOR
For some reason it looks very cozy. Both are unlockable for purchase at Store Level 3.
[ NEW ]
Added snapping for store equipment.
Added mirrored checkout counter.
Added mirrored self-checkout.
Added backrooms-style wallpaper and floor.
Updated store equipment icons.
[ FIXES ]
Fixed issue where shelf labels were interactable during placement.
Fixed collision issue with Stocking Cart.
Fixed inconsistent letter transforms in the instructions box.
Corrected placement boundaries for certain store sizes.
Dear Warriors! Great news! After a period of dedicated preparation, "I Am Legion: Stand Survivors" welcomes a brand new version! This update is packed with exciting content, and we invite you all to dive in and check it out!
Huge thanks for sticking with us and being so patient! Alright, let's dive into the juicy details:
Endless Mode is Now Live!
Achieve a 3-star rating on any stage to unlock Endless Mode. Challenge your limits in perpetual combat! How long can you survive?
Loads More New Stuff!
- Added new Talent Warfare Expansion: Gear Expansion (New Equipment Slot), Forbidden Contract (Stand Ban), Immortality (Resurrection). - The 'Reforge Master' Talent has been changed to add one more reforge option, while also reducing the requirement for Ancient Leaves. - Added a new special attribute for Red Equipment - Attack Speed. - Added the Red Equipment Enhancement function (Identical Red Equipment can be used for enhancement). - Added Purple Anvil spawns. - Added 6 Package Slots. - Added the function to continuously exchange Talent Points by holding down the button. - Added damage statistics for the last 1 minute, switchable via hotkey on the page. - The Gold threshold for the 'Tycoon' skill has been changed from 8000 to 10000. - Added a health bar easing effect for normal monsters. - Added icon indicators for Blessings not yet obtained in the Glossary. - The in-game Stand Glossary will now mark missing green-rarity Stand materials for set targets (to assist when considering Stand bans).
Adjustments & Optimizations
- Optimized save backup: The backup timing has been changed from every time the game starts to after each game round ends. - Equipment Reforge now defaults to offering 2 choices (pick 1), and the Gold cost for equipment rerforging has been increased. - Reduced the Talent Point cost for Gold Growth and Ore Growth talents. - Werewolf's skill description removed the '(Unique Effect)' tag; the conversion changed from 5 Max HP for 1 Physical Attack & Magic Power to now requiring 8 Max HP for 1 Physical Attack & Magic Power. - Increased spawn cap changed from 200 to 350. - 'Beast Tamer' name changed to 'Magician'; skill changed from +5 Magic Power to +6 Magic Power. - When switching the language to German, the Z hotkey will automatically change to the Y hotkey. - Strengthened the attribute growth for Moon Goddess and Swordsman.
Bug Squashing!
- Fixed an issue with incorrect priority in Stand combination recipes. - Fixed a bug where Stand transparency settings did not affect Zhao Yun's skill. - Modified the recycling prices for equipment. - Fixed description errors for the Chanting skills of Monk and Buddha.
We want to stress that you, Players, are our first priority. Your trust and the game are at the center of our attention.
Similar to the removal of additional DRM solutions from the game prior to release, which we decided to do after receiving the community feedback and understanding the concerns regarding an unrestricted gaming experience. Allow us now to address your concerns regarding telemetry and data collection in the game.
What Happened
Data collection and telemetry in-game are industry practices that publishers and developers adopt to improve their games (e.g. improve balance, game progression, content, crashes, etc.) - and this was the case too for Mandragora.
However, we understand that sharing our general-purpose set of legal agreements, including the Privacy Policy, that covers and regulates many different services - including, for example, websites and marketplaces, and many types of games, including multiplayer ones - created only misunderstanding and concerns, instead of fulfilling their key role of giving you maximum transparency.
What We’re Doing About It
We want you to enjoy the game with peace of mind. For this reason, we have decided to remove all telemetry and data collection from Mandragora, effective immediately. This will give you a fully offline experience without any information transferred or collected, so you can enjoy the game as you want.
We want to inform you upfront that this change required us to update the EULA removing any unneeded reference to data that is not collected anymore and the references to the now removed Privacy Policy. This requires a patch and you might be asked to accept the new and simplified EULA.
A patch is already available that removes telemetry from the game!
For those among you who have previously accepted the Privacy Policy, we want to reassure you:
We never sold your data nor shared with anyone outside our internal telemetry systems. We are fully compliant with all data protection laws.
With patch 1.2.7 for Steam, no data will be collected at all, even if you had previously accepted the privacy policy.
If you remain concerned, you can immediately request erasure of data we might have collected, in line with data protection laws. To do this, please reach out to our data protection officer dpo@my.games and mention “Mandragora Privacy Policy” to help us expedite your request. This will no longer be necessary after patch 1.2.7, as we will no longer be collecting data.
We are also aware that some players have mistakenly seen a connection to our telemetry systems and would like to take this occasion and confirm that “false positive” Anti-Virus issues (like Windows Defender) are completely unrelated. We have submitted these issues already to the respective third parties companies and hope to get this sorted soon.
We are here to relieve any concerns you might have
We remain at your disposal should you have any additional questions please feel free to reach us at mandragora@knightspeak.com.
We hope this has solved some of your concerns and you keep enjoying Mandragora.
Thank you for your understanding and continued support. Team Knights Peak
Hello everyone ! I hope that everything is going well !
The Hideaway is back, after two years of inactivity on Steam the project finally gets a huge update !
The Playtest of the 1st chapter of the game will open on the 28th of April. This version will feature the maps currently in development, the mechanics are developed as the sound design and the new visuals.
Playing the Playtest you might experience bugs, crashes and/or issues but the access is free ! Feel free to join the official Discord server to signal bugs and issues.
I hope that you will like the artistic turn the project took and I hope that some people will understand the purely artistic view of the project.
Thank you again for following me and The Hideaway for so long, some members of the community are here since two years and I'm really grateful !
See you soon on the Discord and on the community page of The Hideaway !
Good day to all, a new patch will come in this month including a new boss fight for the dungeon Mechanimoren that will be the also the boos of such dungeon in the final game. in the meantime, this patch includes several bug fixes regarding Enemy Ai, and Roles and stances buff and debuff spatially the Defender and sentinel’s stance Also censoring options have received changes and improvements and now you can activate or deactivate the camera repositioning int eh game options menu under censoring
It’s been a wild year so far, and I want to start by thanking you for your patience. While I’ve been a little quiet on social media, I’ve been deep in development—polishing, optimizing, and improving Horror Tycoon based on your amazing feedback. It’s time to lift the veil and share what’s been brewing behind the scenes.
Today, I’m excited to announce that a brand-new update is now available for testing on the Experimental/Beta branch on Steam!
This build features a slew of additions, improvements, and fixes directly inspired by your suggestions and community reviews. It will remain in the Experimental branch for a few weeks to allow time for bug testing and additional tweaks before rolling out to all players on the public branch.
🧱 New Features
PRE-FAB Rooms (First Wave): Modular room layouts are now available to streamline your haunted house design. More styles and themes are coming soon!
In-Game Owner’s Manual (WIP): A tutorial/guide system has been added to assist both new and returning players. You can access it by pressing F9.
Keyboard Arrow Support: You can now use the left and right arrow keys to pan the camera.
🔧 Gameplay Changes & Quality of Life Improvements
Body Disposal Employees are now managed through the Services Menu—just like other employees.
These employees can now be upgraded, boosting their movement speed with each level.
Items eligible for breakdowns now last longer before failing.
Starting modes now grant more starting money and fear reputation, giving you a stronger launch.
Increased guest count per wave to ramp up challenge and immersion.
“Maybe A Slice of Pie” now speeds up body disposal based on its level.
Soul Meter Overhaul (WIP): Now requires only 10 souls to activate. It does not consume souls—just a requirement to use the upcoming Ultimate ability. Currently in testing, feedback welcome!
Guests now buy food and drinks when walking past concession stands, offering bonus revenue per wave.
Part Lists are now visible in item detail views:
Green = parts in inventory
Red = parts missing
Bonus: Store category icons added for faster browsing.
Part Names have been standardized for better readability and searchability.
Pressing M with an item selected will now move it directly—no need to go through the build menu every time. (Cooldowns still apply during waves.)
Guest Exit Animation has been updated. Guests now run when fleeing!
Item scroll list size reduced by 20% for easier browsing.
Power Areas now show a yellow grid when placing powered items, improving clarity for new players.
🧹 Bug Fixes
Resolved hover animation issues in the Main Menu and Difficulty Select screen.
Fixed item filter reset problems in build mode.
Police should no longer investigate while the game is paused.
Fixed bugs related to save/load system, including disappearing saves and unsaved spawned items.
Resolved issues in Sandbox mode showing locked items.
Fixed visual clipping on Body Disposal employee's feet.
👻 Known Issues (Under Investigation)
In-Game Manual still in development – Press F9 to preview.
Some strange behavior from police AI is being looked into.
A minor stutter (1-2 seconds) may occur when placing Body Disposal Offices.
Soul Meter is currently non-functional, but visual tracking is live. Activation effects coming soon!
Thank you again for being part of this twisted little community. Your feedback is crucial in shaping Horror Tycoon, and I’m incredibly excited to see what you think of this next chapter. Head over to the Experimental Branch on Steam to try it out—and don’t forget to share your thoughts in the forums or Discord!