A brand new v2 update has been released for Bus Simulator: Car Driving! Many important improvements and innovations have been added to the game in line with player feedback. Driving sensation, mission variety and technical quality are now at a much higher level.
Here are the innovations that come with the v2 update
New Bus Stop added: Passenger pick-up and drop-off experience is now more diverse and realistic.
New NPC characters added to the game: The city is now more lively. Passengers and city details have been increased and the atmosphere has been strengthened.
Game optimized, graphics improved: Optimizations have been made for smoother performance on both low and high systems. Visual quality has been increased.
How to Play section added: Help panel explaining controls and basic systems has been added for new players.
Translation errors fixed: Translation and spelling errors encountered in the current 20+ language support in the game have been corrected.
General errors fixed: Mission transitions, button functions and various minor in-game errors have been fixed.
Camera system improved: In-car and out-of-car camera transitions have been made smoother. The sense of control while driving has been improved.
Our second devlog dives into the two difficulty options available in Bullet Noir.
Standard Mode is for those who enjoy a challenge without the intensity turned up to 11. It’s tough, but with a bit of grit and determination, most players will be able to make it through.
Hardcore Mode, on the other hand, is for those seeking a brutal, unforgiving experience. Enemies hit harder, timing is tighter, and mistakes are deadly. Perfect for players who live for high-stakes action.
Whether you’re here to enjoy the story or test your reflexes and strategy, Bullet Noir gives you the freedom to choose how deep you want to go.
🎁 Don’t forget – we’re celebrating Bullet Noir’s Early Access launch with two exciting events:
Fixed an issue that the Chinese letters were broken and not displayed. Animated speed control has been added! The missing achievements have been registered on Steam. Reflected when opening Achievements window. (There may be some delays!)
Balance Changes
- Item (Reworked) Blood Tambourine: Destroys adjacent Creature. Add 2 Melody for each destroying.
- Item (Adjusted) Lavastone: Gain 2 → 3 Blaze Mini Mimic: Tool tag added. Web Gloves: damage permanently increases by 2 → 3.
Graphic & UI Fixes
- UI Additional description has been added to the Class pop-up window. Background will now turn gray when you select the next region. Category of the Adventurer Card will be shown as bold. Description tooltip has been added to the Reroll Ticket. Fixed an issue of not applying translation to Description Kindness. In the last result window, the pop-up window disappears even if you press the pop-up window instead of outside the pop-up window. In the option to move to the next region, the map is now not pressed before it is fully opened. Number of skins unlocked on the Adventurer Card is reflected even if you don't press the exclamation mark.
Bug Fixes
Fixed a bug that Crude Telescope could crashes the game in certain situations. Fixed a bug that Glime locked the option related to removal/buffering. Fixed a bug that if you press Reroll button when you have 0 Reroll ticket, the Open All button appeared. Fixed a bug that some Camp and Town options weren't working. Fixed an issue that could have caused unintended clicks when clicked quickly. Fixed an issue that the conditions for achieving Wind Whip and Twin Tails were reversed. Fixed an issue that the game was going on in a slow state when immediately restarting the game as soon as the player got last attacked. Fixed an issue while removing items from the camp, allowing moving on to the next scene.
Other Fixes
Enhanced stability so that you can't choose before the crossroads/animation plays. Increased button stability to solve the problem that occurs when players click quickly. The attack animation of the player and wolf will now play at the same time. Time scale is now initialized in the loading screen.
We’ve just hit 100,000 Wishlists AND 100,000 demo downloads after announcing CloverPit A WEEK AGO!!! We are honestly speechless, so this is going to have to be a short post 😄
All we can say is thank you so much and we can’t wait to see what happens when we launch the full game, whenever that may be… 👀👀👀
Remember you can sign up to playtest the full game via the Discord server here 🎰
Ever wanted to manage a graveyard by day and survive a zombie siege by night? Now you can and it’s 100% FREE.
🌞 During the day: • Bury bodies, cremate remains • Grow crops and maintain graves • Upgrade your tools and keep your creepy visitors happy 🌙 At night: • Build defenses • Fight off relentless zombie waves • Try to make it 'til sunrise (again)
It’s spooky, strategic, and strangely satisfying — and this is just a taste of what’s coming in the full version.
💬 Played it? Survived the night? Or got completely overrun? Tell us everything!
Your feedback helps us shape the full game. Join our Discord community to share your thoughts.
We wanted to take a moment to thank each and every one of you who has taken the plunge and joined the fight in D.O.T. Defence. Your support fuels our passion and helps us continue to develop and improve the game. Thank you for being a part of our growing community!
If you could spare a few moments please leave a review on the Steam store page. These reviews are invaluable in helping new players discover D.O.T. Defence and provide us with crucial feedback. Every single review makes a real difference!
Join Forces Online with Steam Remote Play! 🤝
Want to team up with your friends for some intense gamepad action? We've just released a brand new video guide showing you exactly how to use Steam's awesome Remote Play Together feature to play online matches with your buddies!
Stay in the Loop & Share Your Thoughts on Our Official Discord! 💬
For the absolute latest news on updates, sneak peeks at what's coming next, and the best place to connect directly with our team and fellow defenders, make sure you join our official D.O.T. Defence Discord server!
It's the perfect hub to share your epic victories, discuss strategies, and provide us with your valuable feedback and suggestions. We're always eager to hear what you think!
This is Beta version, we cannot guarantee compatibility of save data, etc.
before playing the beta version, Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata You can back up your saved data from above location.
If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.
New - More Optimizations
Updates - Adjust the brightness of the lighting in the labyrinth - Adjust the input state of the buttons after a soft reset - When a invalid value resistance settings in item, the display will show "Blank" resistance. The game process is the same as before, and there is no effect at all. - Changed alternate image from “face_d” to ‘face_c’ when portrait “face_i” is not available.
Fixes - After healing/ressurection at the temple, button mashing could affect the value of the BGM volume - Unintended random teleportation could occur after the end of a battle at a battle point - The initial cursor could be in an unintended position at certain pool events - For riddle (battle) events, the flag was not turned off after the event. - Portrait “face_l” was not displayed when selecting targets for attack spells, etc. - Some walls in the distance were not displayed in fast-movement mode.