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Hi, it's been a while since we've had an update! Unfortunately, I haven't gotten over the marketing and the game is barely selling - there was no way to fund development.
Things are easier now, so I'll keep releasing updates and improving the game if possible.
Today I have a small update, which doesn't change the game much, but brings a lot of new internal improvements. In general - some art has been improved, bugs have been fixed, Chinese language has been added, map editor is now available (very early version).
Changelog: - Environment details were added to the all locations - Chinese localization added - Disable screen shake option added - Minor bug fixes - Fixed some visual flicker problem - Localization problems fixes - Moved to a newer engine version, some inner code improvements - Base planet buildings received a bit of visual rework. - Menu visuals improved. - Mods support extended: added Enemies Health Scale parameter - Added support of "-map_editor" launch parameter to start Map editor on game launch - Map editor now supports map background change (all game planets backgrounds included) - Map editor font replaced with more readable font - Map editor now supports creating a new map. Previously only loading of existing maps was supported - Fixed map editor GameStartPoint and some other entities not worked - Fixed map editor playing music from fight
Money earned for Classic and Clean up modes is now corrected!
Hopefully arms should no longer disappear (if this happens, please message me!), a quick fix is simply restarting the game, but it should no longer occur
The release draws ever nearer, and as it does, stuff and things begin to wrap up. One of those is our fantastic collaboration with Jussi Elsilä (Sound of Syndrome, also the composer of fellow Finnish studio title Barotrauma!), who aside from having mixed and normalized all of our sounds, also made us a beautiful new Main Menu theme. I think it really gets stuck in your head, so this update is mainly to give you a chance to get infected with this earworm too!
Other changes include: - the game now pauses if your controller gets unplugged/runs out of battery mid-battle - hopefully some fixes to the audio slider twitchiness we'll seen in some streams (sorry Penny!) - some new UI animations for scrapping and crafting - a slightly updated dungeon pause menu (in anticipation for some bigger updates!) - monsters should not longer stop chasing you if you stand on top of them - a new card icon for Shadowstep, to make it clearer it is in fact an -upgrade- to your dodge
Wishlist that game! Tell everyone about it! Get your friends to wishlist! Let's go! We're still not on Popular Upcoming!
Hi everyone! Since teaming up with our new publisher, https://www.indie.io/, we've been able to push development further and improve the game with better standards. We are getting closer to delivering our full game, and we're happy to share our game progress, as well as sharing how we are going to move ahead.
Engine Upgrade
One of our biggest technical steps forward has been upgrading our game engine to Unity 2022. This resulted in several optimizations, better stability, better visuals, and most importantly: compatibility improvements, which may unlock more potentials for further upgrades in the future. It took some effort, but it was worth it.
Accessibility Improvements
Key rebindings will be available in full version release! We wanted to give you guys more flexibility in customizing controls to fit your preferences.
We've heard your feedback as well regarding the UI navigation controls clarity, so we made a change to make them more intuitive and easier to navigate.
Ultrawide Support
We've also received some reports regarding the ultrawide issue, as it was not officially supported. Now, you can enjoy Undying Flower in ultrawide monitors, even in the demo version!
Improved English
Now that we got everything tied-up, we went for a full proofreading of our scripts. With the help of your feedback and our publisher, we have finally refined all of our English in-game texts!
Moving Ahead
While there's still work to be done, it's definitely getting very close. Looking ahead, not only do we want to keep refining our game, but we also want to share more about the creative vision behind the game. We want to share the ideas and philosophies that shape Undying Flower, giving you a deeper context of what drives our design choices, in hope to build a stronger connection with you guys.
Stay tuned for more updates, and as always, thank you for your support! Don't forget to wishlist the game, and share!
The final game contains 4 story chapters with 31 mission levels:
- Awakening: Way to the HUB
- Life support: Way to Botanical
- Reactor: Restore the power
- Hangar: Escape with the survivors
Beside the story missions, there are 9 safe zone levels, and 4 challenge levels.
We have implemented 36 achievements, 100+ outfits, and localizations
The available localizations on release:
- Chinese - Russian - Japanese
We are working on Spanish and French, which comes after release, and we would like to add more later.
Post-Launch Support
We have already started to working on a new safe zone level - Gym&Spa - which will be released on the early Summer as a free content update.
Jess can do Her workout here:
And She can enjoy the sauna and the jacuzzi:
Of course Jess will be able to enjoy Her friends here too.
We going to add more content, QOL features, and also community requested features, and beside that we gonna add more story missions for Jessica, and also we are planning to tell small stories about additional characters/crew members. The station is huge, and we have lots of ideas.
Thank you so much for following the development, we are eager to release the game on 6th of May!