Girl Who Shrunk the Neighbors - rpgamedesign
- Small bug fixes
- A few performance improvements
Shrine's Legacy - Positive_Concept_Games
As we enter a new month and we get closer to Beta it's time for another Shrine's Chronicle!

Mapping and Enemies Placed

Many more maps are complete, with almost all maps for the game being at a base level in appearance now. Some collision work still needs done but some progress was made for that too. The main exception to appearance being complete is the optional dungeon which still needs to have the rooms tiled.

Additionally, all the enemy placements are now done for almost all of the maps!

Let's take a look at a couple new treasure spots:





Cutscene Progress

Every remaining cutscene in the game is now planned out in the code but a number still need to be scripted. However, they are closer to complete now than ever! We should be pretty close to having the cutscenes finished by the next Steam Chronicle.

Closing

Thanks for joining us for another Steam Chronicle!

Until next time,

Joe
Wizardry Variants Daphne - mocambo
Thank you for playing Wizardry Variants Daphne.

Ver. 1.6.20 has been released.

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[Bugs Fixed]
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- When an adventurer dies after being struck by a Minotaur's 'Cleave', they cannot be Reawakened and progress becomes impossible.

- Performing certain operations in the dungeon can allow a player to avoid contact or combat with enemies.

As an apology for this issue, we have sent 200 Gems of Org.

We hope you continue to enjoy Wizardry Variants Daphne.
Campus Legends College Basketball - Real Big Rac
Alright, one last patch before the weekend, fixed a couple of small visual bugs and snuck in a minor content update (realistic jersey numbers). Changes below:

Features Added:
- Realistic jersey numbers by position (based on real-world roster data for the 24-25 season).

Bug Fixes & Tweaks:
- Conference name spacing has been adjusted to properly fit long conference names in the watch/sim game popup.
- Resolved an issue where custom logos in the conference standings section would temporarily disappear after returning from a watch game.
- Fixed a bug where team info was incorrectly flipped during some tournament watch games.
Lighthaze World - Antlandish


Recapping Our Experience at TGX Melbourne!

Last month, we had an incredible time at TGX in Melbourne—marking the first time we let players dive into the full game! The feedback was overwhelmingly positive, and we’re thrilled with how it went.

One of our key goals was to test whether players could intuitively understand the puzzles without any guidance. The best part? 99% of players not only figured them out but also had a blast solving them!

We also wanted to see how players connected with the story—something our demo doesn’t fully showcase yet. Seeing people emotionally invested in the world of Lighthaze was incredibly rewarding and confirmed that the narrative resonates just as strongly as the gameplay.

All in all, this alpha testing session was a huge success, and we’re so grateful to everyone who came out to play, share feedback, and support us. Thank you all—we can’t wait to show you more!

流木缘Driftwood Fate - 买的制作引擎比做出的游戏多
修改了自动播放速度过快的问题。
修改了一部分文本。
Slime Heroes - AlteredBeast
Hello heroes!

We’ve made the following bug fixes and balance updates to Slime Heroes today. Including some new features

New Features

  • Multiplier numbers are visible for the scale sliders in the player difficulty menu
  • Added bug reporting button on the main menu that goes to the Slime Heroes bug reporting page
  • Added a button option for opening directly to the player menu map page

Balance Notes

  • Falling into lava applies fire damage
  • Ignis attacks hit more frequently
  • The projectile/whirlwind skill combo now spawns two projectiles
  • Lowered invulnerable window after player receives damage from 0.8 to 0.7
  • Whale enemy in desert will more frequently attack
  • The spawn skill dungeon's last couple of puzzles had a polish pass
  • Getting to full run speed for player character reduced by 1 second
  • Lower energy gain from all weapons by 10%
  • Increase the damage on fist weapon by 15%

Single Player

  • Frigis sometimes sinks into the ground or disappears into the sky
  • Frigis polish pass. Attacks should be more reliable
  • Achievements for damage and completing dungeons should be able to be obtained
  • All UI should look good on widescreen
  • Sound effects system polish. Sounds should be more consistent and go away properly when the volume is muted
  • Switching the console type for the gamepad UI should be more accurate to Playstation and Switch button layouts
  • The controls menu locked after attempting to remap a button to Menu
  • The player gets stuck under the map when leaving the battle dungeon in the snow biome
  • Magic stat was updating when changing the damage scale in the player menu
  • The player would get stuck after interacting with Frigus
  • The gas puzzle in the swamp biome continues to work if the player respawns after attempting it
  • Ignis hit checks should be more reliable
  • The player would lose a dodge icon if resting at Orion right after dodging
  • Lotred grab should be more reliable and not damage players randomly
  • Lux will damage players while spinning
  • Players fall through enemy blocks while the game is paused
  • Ignis pillar attacks launch players high into the air
  • Enemy puzzle blocks should spawn more reliably when falling into water
  • Lotred spore attack wasn’t spawning
  • Pazmut showing when you will get a new heart is more reliable
  • Reflect skill dungeon final fight projectile spawners should work

Online Multiplayer

  • The second player randomly gets multiple hearts
  • Second player randomly getting shards after resting at Orion
  • Second player randomly getting new hat and skill icons popping up after resting at Orion
  • The second player should be able to change the sound volume when joining an online game
  • Tome is awarded outside of the dungeon instead of being available to pick up before exiting
  • The second player will more reliably spawn boss skills
  • Half cost return shards button in orion rest menu doesn't destroy the shards on both server and client when server uses the button

See more bugs? Game updates and bug fixes are ongoing, and we’re actively checking bug reports on Bug Report Form

Feel free to join our Discord for more communication and updates!
Apr 4
Nova: Space Armada - draz.oum
🎁A wild gift appears!

Use this code in the game to get a random gift: SPACEARMADA9G3R

To redeem the code: System / More / Settings / Promo Code
BlockRunner : The BlockSide - Stubby
Patch 2.4.1 Reverted Due to a huge save bug.
Constantine Scores - Kira
Soundtrack

Greetings players, I am happy to announce a new soundtrack releasing on Steam. It will be containing all of the tracks so far in the game, both in MP3 and WAV. Expect it to release on April 22nd. If you feel like you've enjoyed the game and wish to support me in any way, buying the soundtrack would go a long way. I love to work on this game, and I hope you all enjoy the updates I have released.

https://store.steampowered.com/app/3606310/Constantine_Scores_Soundtrack/



Update 1.7
Update 1.7 is still in the works, and I am not to sure when it will be releasing. I want this update to be another big one. So far I am planning on a late April to early May release. Expect a few new weapons, contracts and strongholds.
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