cheapskate - NO AMMO
- settings in settings menu now save when changed
- settings in settings menu now load when game loads

Thanks for playing!
Doll Impostor - DaViCyYo
  • Fixed: Doll trade cards Drop
Dark Echo - RAC7Games
Hey everyone,

We want to let you know that Dark Echo will soon be retiring from the Steam Store.

If you own a copy of the game it will remain in your library, and still be available to download in the future. The Steam Community will also remain accessible.

Thanks for your support over the years!
Miuratale - DevDre
This hotfix deals with Siren Puzzles and issues reported.

-On puzzles with more than 1 layer, your current layer is accented with black gems to help visual cohesion.
-Valid combinations now glow.
-The puzzle requirements to fight bosses has been lowered significantly.
-Missing Siren in Shell City level has been fixed
欺神弄鬼 - 猫猫气球
Probability of losing Yan Xingzhou's walking sticker when taking a nap in Yan Xingzhou's room when teaming up with Yan Xingzhou.
Giving gifts to love characters but the number of gifts for specific item types did not increase.
Vermilion Sand and Changkong Ming personal lines replenish steam achievements on windows side
Fix the probability of not unlocking characters after the first encounter episode.
Repair the problem of not being able to trigger the interaction with uninvited characters on Tanabata.
Repair the problem of time abnormally starting to move after opening the menu function in the prologue.
Repair the abnormality of closing the fire in the layout system.
Repair the problem that the first time you enter the Fifty Chamber of Commerce is at night and the NPC Rumlin is not present but you can still trigger the plot.
Repair the bulletin board quest searching for things - three, can only submit the blue tea but not the precious blue tea
Optimize sleeping in the mansion
Optimize the error of closing the input box when not filling in the content during custom input, resulting in variable error zeroing.
Repair the error of harvesting regular color flowers when the harvesting of flower field system is clearly indicated by the text that there are variant flower colors.
Repair the abnormality of the display of stand-up paintings when wearing official clothes.
Repair the appearance of two teammates or two cats following in Cloud Valley.
Repair the problem that the dialog is stuck in a loop after Zhihan is adopted by other characters.
Repair the problem that the NPC of Qu City's flower quest gives unlimited irrelevant props.
Repair the abnormality of displaying the name of self-created secret books in the backpack.
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Latest version number: 17992136
PL4no-B - Mofu Tea Drinker
Hey guys! Von Bonin here,

Today, I want to take a moment to showcase the weapons currently available in the game. Each weapon has been designed with a unique playstyle in mind—whether you're into precision, raw power, CQC, sniping, or, like my friend Sied Muhamed, PURE UNFILTERED CHAOS.

More weapons are on the way in future updates, and I’d love to hear your ideas. Got a weapon in mind? I might just add it (especially if it’s cursed).

Intermission
This curated review is proudly sponsored by the Fire Mage (please keep him happy by pretending his molotov is a real fire spell).



The Fire Mage also insists I tell you that each weapon has some distinctive features, including:
- Bullet size
- Damage
- Spread
- Slow applied
- Speed while holding

These variations enable a lot of dynamic play. For example, you can hold a knife to run faster to a point of interest and then switch to your real weapon—or fire a slowing weapon first, before delivering the actual damage.

Rifles
Rifles offer some of the longest ranges and highest damage output, making them ideal for mid-to-long range combat. These weapons are designed for precision and power, rewarding players who can better control recoil instead of just spraying and praying.



The current lineup includes:
- AK-47, the old reliable. Loud, proud, and deadly.
- M4A1, the good guy AK-47
- AUG, best weapon. Will need a nerf at some point... eventually… maybe.

Each weapon brings its own strengths and weaknesses. However, if you’re not a rifle guy but still like full-auto, prefer a more aggressive approach, and don’t want to think too hard—we have SMGs!

SMGs
For players who hear an echo when they think. Most bullets. Most fun. Just hold W and click.



The current lineup includes:
- P90, RUSH B CYKA.
- NEGEV, initially a dev weapon used to test network syncing and performance by pushing the game to its limits. Now included for 64 players to pick up and see who has the better PC.

Shotguns
Shotguns are built for close-quarters combat. Massive damage. Massive vibes. Just run into a room and delete people.



The current lineup includes:
- NOVA, also known as “Why aren’t you dead?! I hit you twice!”
- SPAS12, If you hear it cock and you're not already shooting… it’s over.

I usually prefer to stalk players around corner turns with these bad boys. However, you’ll need to find your own playstyle with them.

Pistols
Pistols are versatile, precise, and great at mid-to-close range combat. They offer more range than shotguns while remaining lightweight and accurate. This means you can walk and shoot without worrying too much about recoil or spread. Depending on the pistol type, they can function as a backup weapon or a precise tool for skilled players.

Pistols in the game come in two categories:
- Trace-based, hits instantly. Low damage. Great for sniping some chip damage.
- Projectile-based, slower shots, but way more Oof.



The current lineup includes:
- GLONK, GLONK
- KRUGER, balanced. Like all things should be.
- REVOLVER, high damage, big drama.
- USP, silenced and tactical. Smells like a covert op.
- HAND CANNON, … why did we implement this MONSTER?? Seriously.

Each pistol has its strengths, offering different playstyles and strategies. Let me know if you have any suggestions for the current setup or want to see other pistols included.

Snipers
Sniper rifles are designed for long-range precision, rewarding patience and accuracy.

Currently, the only sniper rifle available is:
- AWP, if you’ve played Counter-Strike, you already know. If you haven’t… you will.



I’m working on adding a second sniper—maybe a semi-auto or something fast like the DRAGON-9. Stay tuned, and please do suggest more.

Melee
Melee is not just about stabbing—it’s about sending a message. Nothing makes an enemy panic more than seeing someone sprinting at them with a katana in hand. The fear causes them to run, and by running, they miss their shots—giving you the upper hand in close quarters… unless, of course, they’re holding a BAZOOKA or SPAS12.



Right now, the only melee weapon available is the MACHETE, but we’re planning to add a SWORD, KNIFE, STONE, HANDS, and THROWING AXE in a future update. Each will bring its own playstyle, whether it’s speed, reach, or raw power. Got an idea? Pitch it. The weirder, the better.

Special Weapons
Special weapons add a level of chaos that changes the pace of a fight. Usually, they were designed just to test the game, but since they’re super fun, we decided to keep them.



We’ve got the RPG-7, the ELEPHANT GUN, GRENADE LAUNCHERS, and a few others. These weapons are as fun as they are destructive, leading to some ridiculous moments in combat.

There’s more to discover—but you’ll have to play to find out.

Take care,
Von Bonin
Moonring - Fluttermind
- [DONE] Fixed the sad, lonely Events that should not have been sad and lonely
- [DONE] Stopped Lockpicks being referred to as devices suitable for fishing
- [DONE] Made sure that ineffective attacks upon oneself while blind are suitably attributed
- [DONE] Correctly spelled 'Suspicious' multiple times in a row, thus opening up more Events
- [DONE] Acted with craven cowardice and extended the thickness of certain dungeon templates
- [DONE] Removal of God monsters

TBILB
huser
ii--so
sl--sk
-d---e
-----n
Bot Maker For Discord - Rat
Ayaye community,
Over the last few days, I had a revelation: windows dominates the market because developers don't care for Linux users, although they pose a real market and a real opportunity

Join our server for a testing opportunity -- and possibly a free copy of this app!
Testing starts April 12th 2025
Discord Server
Swipe Right for Sugar Mama Sensei - Cherry Kiss PR


Scroll through the friendly neighborhood fuck apps and see what’s out there.

-MATCH!!!!-

What?! It’s that strict professor always giving you a hard time.. Time to flip the script and give it to her hard! Not only that!? She’s willing to pay for the goods!? Did I die and get reincarnated as an eroge protagonist!?

“How could one man be so lucky!?”

Only one way to find out, swipe right and open the door to a whole lot of depraved debauchery with that professor who’d been needing a stiff dickin’!

https://store.steampowered.com/app/3528490/Swipe_Right_for_Sugar_Mama_Sensei/
Deepspace Emporium - questinggoosestudio
New Content
Ruined Machine System
  • Ruined machines have been added to the game.
  • After Day 21 (Junker only) or earlier via Wild’s Network unlock, Scrappers may begin visiting the store to sell ruined machines.
  • Ruined machines can be scrapped using a Welder, Screwdriver, and Wirecutter.
  • Some ruined machines contain stuck modules, which require the new Module Extractor tool.
  • Retired Junkers now visit weekly (if the player started as a Junker), offering a stock of essential supplies.
  • Corrupted Modules can now be restored using Electronic Parts, converting them into Blank Modules (rewriting functionality coming in a future update).

Other Additions
  • Added new melee weapons to the item pool.
  • Introduced a new market event: Weapon Shortage.
  • Added a new fallback newspaper article: "All Quiet", which appears when no other events are active.
  • Introduced a new Supplier Customer who visits weekly with a fixed inventory (e.g. water filters, smelting flux) sold at a premium.

Changes
  • Commissary stock of Processed Juice and Processed Milk now fluctuates with food-related events.
  • Security actions (fines, arrests) triggered at 100 evidence level can now be canceled using Wild’s Service if the officer is already in the queue.
  • Generic Scavengers now have an increased chance to sell melee weapons.
  • Expanded Counter Space allows customers with larger inventories to display all their items.
  • Water measurements now display in milliliters (ml) without decimal places for a cleaner UI.

Bug Fixes
  • Fixed a bug where certain customers could be interrupted, preventing them from displaying their goods.
  • Fixed an issue where the retail markup feature was not removed correctly when a customer left under specific conditions.
  • Fixed a bug where contraband was not properly detected when calling security on a client.
  • Increased the credit reward for snitching on a contraband seller.
  • Resolved a visual bug where true water purity was incorrectly shown alongside the intended value.
  • Fixed a broken rent/mortgage day counter that stopped after the first payment.
  • Updated the "Skip Intro" start to include missing items like the Republic logo checker and Mentor’s Notes.
  • Fixed a bug where water container labels would reset after pouring into another container.
  • Fixed logic in Georgio’s cigarette encounter where he would deny the box issue incorrectly.
  • Addressed a timing issue with phone customers (e.g., Odin) arriving too early or late. They now arrive after the correct delay.
...