I’m excited to announce that a massive collection of new insects is on its way — spread across several upcoming updates and DLCs — featuring 67 new species from all around the globe: Madagascar, Indonesia, Mexico, Europe, and beyond!
Each insect was professionally prepared and scanned using the Disc3D system by Dinarda, a high-end insect scanner that captures extraordinary detail. Every 3D model was created from 2,400 stacked images, each one composed of 72 perfectly focused shots taken with a liquid lens.
The result? Incredibly detailed insect models with:
2 million polygons
32K textures
But to bring them into the game, I’m optimizing each model to:
72K polygons
8K textures
Fully animated and game-ready
Get ready to meet these new creepy-crawly companions soon — and see the insect world like never before!
And while you're here, make sure to check out all the other nature-themed games featured in the Earth Appreciation Festival! 🌱
We would like to say a massive thank you to everyone for your support and feedback since we released our re-announcement trailer, the enthusiasm for ‘83 and what we are building has been brilliant and we’re very excited to share more with you on the road to launch.
Since the announcement, the ‘83 team has been growing rapidly across development, community, cinematics and marketing, and we plan to share development progress here showcasing updates across different maps, weapons, gameplay mechanics and what to expect when it comes to ‘accessible realism’ in ‘83.
Development update - April 2025
Our level design team has officially begun crafting brand new environments, expanding the future battlegrounds you'll explore. While we can't reveal specifics just yet, the process of bringing these new locations from concept to reality is well underway and incredibly exciting for us.
Simultaneously, we've been dedicating significant effort to refining the core experience. This includes ongoing network optimization work aimed at ensuring smooth, stable online gameplay. Our animation department has also been busy, focusing on enhancing the feel and responsiveness of weapon handling to make those in-game moments even more immersive.
Underpinning all of this is our continued work with Unreal Engine 5. We're constantly striving to harness the power of UE5 to deliver the best possible visual fidelity and performance for '83. It's been a productive period, and the positive energy in the studio is palpable.
Weapons showcase
The team has also been busy working on a range of different weapons that players can expect to get their hands on when we launch in Early Access this year including the RPG-7, AKS-74U and AK-74, we’re pleased to share some screenshots of these below (with much more to come in future trailers)
AK-74
AKS-74U
RPG-7
Make sure to support & follow us on social media and wishlist us below for more updates!
Third installment of Lovecraftian Days, a Steam event hosted by Fulqrum Publishing, is right around the corner and Forgive Me Father 2 will be included. Lovecraftian Days will take place on April 14 - 21 and during this time period, Forgive Me Father 2 will be discounted by 40%.
Besides discounts, many games will be releasing new content, announcing release dates, showing new trailers and more! We don't want to spoil anything, but we can already promise that the showcase shall please even Cthulhu himself - and Forgive Me Father 2 will be making an interesting announcement of its own, stay tuned!
While you wait, one of the participating games, Stygian: Outer Gods, is hosting an Open Beta this weekend, which means you can play the game for free before it launches on April 14. All you have to do is go to the game's Steam page and click "Request Access". The game's Playtest will appear in your Steam library, ready to be installed and played.
And if you're wondering what's coming next from the hands of Byte Barrel, the developers of Forgive Me Father 2, check out their most recent project called TRUST and make sure to add it to your wishlists!
Third installment of Lovecraftian Days, a Steam event hosted by Fulqrum Publishing, is right around the corner and Forgive Me Father will be included. Lovecraftian Days will take place on April 14 - 21 and during this time period, Forgive Me Father will be discounted by 50%.
Besides discounts, many games will be releasing new content, announcing release dates, showing new trailers and more! We don't want to spoil anything, but we can already promise that the showcase shall please even Cthulhu himself - and Forgive Me Father 2 will be making an interesting announcement of its own, stay tuned!
While you wait, one of the participating games, Stygian: Outer Gods, is hosting an Open Beta this weekend, which means you can play the game for free before it launches on April 14. All you have to do is go to the game's Steam page and click "Request Access". The game's Playtest will appear in your Steam library, ready to be installed and played.
And if you're wondering what's coming next from the hands of Byte Barrel, the developers of Forgive Me Father 2, check out their most recent project called TRUST and make sure to add it to your wishlists!
The Early Access release date for Fuel Harvest Together is finally set: April 25, 2025
I'm really looking forward to sharing it with you. Right now I'm finishing up the last round of testing. Fixing things, making improvements, and if time allows, adding a few more features as well.
Development will continue throughout Early Access, and as always, I’ll keep posting devlogs to share the progress. Your feedback during this time will be incredibly important. What you enjoy, what feels off, and where you'd like to see the game go next will all help shape the future of Fuel Harvest.
We’re happy to announce the release of Community Items for Birds Organized Neatly! We’ve created Trading Cards, Profile Backgrounds, and Emotes for you to enjoy.
Another trial run of the Ranking event is now available!
A server-wide ranking list is now available between April 4 (01:00 CEST) and April 9 (22:59 CEST). During this trial run, the goal is to earn as many Battle Coins as possible.
Please note:
The event is available until April 9, 21:59 AM CET
The ranking list will refresh once per day (at 6 AM CET, the first results will appear tomorrow morning)
All modes and vehicles count
Only Battle Coins earned in battle count (purchases and mission rewards do not)
Battle Coin boosters do count
After the end of the event, Top 3 players will be rewarded as such:
First place: 30.000 Battle Coins (Shadow Protocol)
Second place: 20.000 Battle Coins (Shadow Protocol)
Third place: 10.000 Battle Coins (Shadow Protocol)
It’s also important to note that this is a test run of this event type – things might go wrong and the event might end early.
We’d like to ask you for your patience and, as always:
Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real: Now, four years later, we’ve shared another April Fool’s joke and Aground Zero is finally released! https://www.youtube.com/watch?v=f3rN1CkJEcI
What is Aground Zero?
Imagine you wake up underground having missed the Apocalypse. At first, it takes all your energy just to survive, but after setting up a semi-automated base and waking up other survivors to help you operate machinery, you can focus your attention on returning to the surface and learning more about what happened to Earth while you were sleeping. The story has several revelations and takes place during the events of the original Aground game, but you do not need to have played Aground to enjoy Aground Zero.
As you unlock and upgrade new technologies and improve your base, you’ll be able to take on projects like returning to space, finding survivors across the galaxy and even confronting the threat that destroyed Earth in the first place. And if that wasn’t cool enough, you can even learn the secrets of magic and ride your own dragon! https://www.youtube.com/watch?v=rZBzHsZscfo
What was added during Early Access?
We entered Early Access a little over a year ago, after finishing the core gameplay concept (base building and reaching the surface). During that year, we added a ton of content and features, including:
Multiplayer (couch, local and online)
2 story endings
Spaceships! 2 types to build, customize and fly
Dragons! Raise, evolve and fly them
Magic path - spellbooks, magic lab and more
Science path - auto-builder, fleet battle, and more
The Shattered Moon - moon base anyone?
Space stations & new planets to visit, explore, and build on
Obviously I think it's a great buy, especially if you enjoyed the original Aground, colony simulation, automation and base building type games. There's lots of areas to explore, secrets to find, and ample opportunity to flex your creativity. It's also really fun to play multiplayer with family or friends. If you’re undecided, try the free Demo: https://store.steampowered.com/app/2255750/Aground_Zero_Demo/ The demo has about an hour of content and includes a lot of the underground base building elements - including waking up and managing survivors.
Will there be post-launch updates?
Maybe! I’ve finished what I wanted to do story-wise, and I’m not currently planning any major content updates, but feel free to make suggestions on our discord!
We’ve made a lot of improvements and taken a lot of fan suggestions while in Early Access, and we’re always willing to hear you out!