You can now try Erannorth Renaissance for free with our newly released demo. Dive into deep character customization, tactical turn-based combat, and the rich narrative and sandbox world that define the game. The demo is based on the current live Early Access build, and aside from a few minor restrictions, you can play as much as you like to see if it's a game you'd enjoy.
So, what's missing? For one, updates. The demo version won't receive updates and isn't supported in any way. Steam achievements are also disabled, as is the modding toolkit. However, you can still run mods if you install them locally, and you're free to create new ones using your favorite text editor and modding skills.
If you enjoy what you see, consider supporting the game. Just keep in mind that it's currently in Early Access and likely to remain so for another year or two, or three... In either case, have fun!
In this edition, I'm looking mostly to inform nubby enthusiasts of where Nubby's at in terms of updates and talk about the next big update (V1.4).
So, V1.3 came out last Sunday and so far, things have been going pretty well. For the most part, people seem to be happy with the changes made. Obviously nerfing items isn't something I like doing, but in order for the game to meet my final vision, adjustments must be made. To be frank, the game is in a bit of awkward stage right now. I have some top secret documents that describe "phases" that I'm putting Nubby through. These phases are all working towards my final vision for Nubby, where I could finally be satisfied with the game.
Right now, Nubby is sort of in between phases. While some people are happy with NNF in it's current state, I'm striving for something more. All you need to know is that Nubby hasn't taken its final form yet. We're gonna get there one day.
With that out of the way, I want to talk about the near future of Nubby, address some criticisms I've been receiving, then finally finish off with what's to come for the next big update.
Near future of nubby (patches): ===
I have a patch planned for Nubby to fix up some bugs/crashes, and rebalance some things. I assume this will most likely be out some time next week. It's not going to be a big content update, just some tweaks.
Criticisms of V1.3: ===
The biggest criticism I've been receiving from V1.3 is that the Nubby physics feel bad. This one actually surprised me a lot. To understand why this surprised me, I'll explain the context of Nubby physics, and why I changed it.
So basically, one of the biggest complaints pre-V1.2 was that Nubby's physics felt too random. I found myself agreeing. Nubby's physics do actually have a small amount of RNG involved. Pre-V1.3, every time nubby bounces, his degree of reflection was offset by (-2 degrees, -1 degrees, 0 degrees, 1 degree, or 2 degrees). I thought, well in that case if its too random, I'll just reduce the maximum offset.
The reason why the large blowback from this surprised me, is that the physics were only changed by 1 degree! In V1.3, Nubby's physics are offset by (-1 degree, 0 degree, or 1 degree). That was the ONLY change made to the physics and I'm astounded that so many players noticed a degree change of just 1! Maybe I just don't play my game enough to notice, but I just cannot, for the life of me, notice a difference.
Usually, I'd listen to my heart and do what I think is right, but considering I can't notice a difference, and the player base is split 50/50 on this, I'm going to provide a compromise. I'm not going to explain exactly how I will compromise, mostly because I haven't figured out a compromise yet. I will eventually stumble upon a solution that pays respect to both opinions. That will be for the next patch. You are heard in the nubby community.
The future / Looking ahead at V1.4 ===
There's still plenty of work to be done with Nubby! I've got big plans for the next update.
In V1.4, I'm choosing to emphasize QOL systems and progression.
I will divide these two topics and talk about each one separately to give you a vague idea of what to expect in the next update.
V1.4 Quality of Life: === -Implementing a stat tracker that would allow the true nubheads to closely monitor data such as: Item activations per round, pops/halves/doubles per round, and total activations/pops/doubles/etc. throughout the whole game. If there is a chunk of data that YOU would like to see visually displayed on the stat tracker, leave it in the comments below! (this was originally a feature meant to come out in V1.3, but I didn't think it was comprehensive enough, so I didn't add it in yet)
-Perk stacking (clumps similar perks together so you can actually see what perks you have in the late game instead of seeing a mess)
-Various GUI / UX / visibility improvements
-More explanatory item effects. People often get confused between peg popping and peg halving, and I'd like to explain concepts like these more thoroughly in the game. This is just an example of one of the places that I want to be more descriptive.
-POSSIBLY: The warehouse! This is going to be accessible from the title screen and is adjacent to a "bestiary" or "collections" tab in other games. This is a MAYBE for this update. I'd like to have it done soon because it works with game progression.
V1.4 Progression: ===
-The biggest change to progression that I want to make is implementing a game mode called "Promotion mode or Overtime mode" where you will ascend to higher levels upon beating the game, and each level has increased difficulty, maxing out at ~20-30 levels, where you'd beat the final challenge. Ideally, after each level there would be some sort of item/perk unlock. I want to add this mode because I feel like after beating the challenges, there's not much left to do.
-As for steam achievements, I think this is the update that will bring those into the game. They will most likely be scattered throughout the game, rather than focusing on one specific aspect of the game. For example, I will NOT be centering all the achievements on beating challenges.
Additional notes for V1.4 ===
As for new items/perks, there might be a few, or there might be a lot. I'm more focused on adding new ways to interact with the systems already at play, rather than bloating up the item pool. Though, I think we still have a long way to go before I would consider the item pool "bloated". V1.3 was an improvement on build variety, but I still think we can do more. It will not be the focal point of V1.4, but you will definitely see more items coming in future updates.
===
Also, the soundtrack for Nubby is out on bandcamp! Go check it out and support Vinegart. All moneys go directly to him!
That's all for Weekly Nubby News! Thanks for reading and thanks for playing!
-Mog
(Unrelated, but here's a free screenshot of the beta version of Nubby, if you're interested!)
Members can score EA SPORTS FC™ 25 Football Ultimate Team™ Draft Tokens and seasonal Clubs rewards, this month’s Apex Legends™ Gold Snowflake Weapon Charm, Madden NFL 25 EA Play April Pack, and more. Also, new to the Play List, go flat out through Podium Pass tiers with your EA Play membership.
And when it’s time to find your next favorite game, dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List. You can even try out select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.
It’s a miracle! For a mere 24 hours, we’re throwing a mighty and powerful sale. Brie, our scrumptious space sweetie, is a sensational 50% off! If you’ve already welcomed this vivacious visitor to your game, don’t fret. You can still delight in some Diamond bundles at 15% off.
- Lighting bug on initial new game fixed. - Awake Mask price now correct. - Camera Speed sped up in Cashewberg. - Steam Deck Dialogue Box sizing corrected.