Rogue: Genesia - PlexusDuMenton
Fixes
  • Fixed half of the Visual Effect being bugged and causing lag due to error spam in logs
Lord of Rigel - Ace
Change Log:
Ticket #2108 Content- New Leader
AI- Adjustments to defensive system weight to better account for friendly planetary defenses present
AI- Higher chance for factions at war without high weight faction targets to engage space monsters
Minor performance optimization to AI target selection
Valiant Worlds: Adventure of Falken - Fovane
-> New map DLC added. (New feature) (There is a portal on the first map)

Note: DLC will be online anytime soon on marketplace. You will be able to purchase to reach out the new map.
Apr 2
The Untitled Tower - _/-^
デバッグルームのバグを修正。
専守防衛の入力設定ミスを修正。
爆風無効の敵に爆風ダメージが通るバグを修正(この作業はかなり苦しい。700近くあるシーンに一つ一つ上書きしていく気の遠くなる作業の上、ミスがある度にやり直して今ver19。更に英語版と+版も同じ作業をして三倍の苦労)。
最後の道のサウンドバグを修正。
シシドリ第三戦神経衰弱でしゃがみアニメーションが再生されてしまうバグを修正。
シシドリ第三戦神経衰弱で左上のカードが開示されないバグを多分修正。
終わりの空エリア4に逆走ルートを追加。
一部のSCのサウンドミスを修正。
ミサイルいもむしの爆風ダメージが入らないことがあるバグを修正。
誤字を修正。
Age of Mythology: Retold - Lady Eridani

Welcome heroes to another exciting update full of bug fixes, new audio updates, and more! So take a peak at the notes before jumping in game!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Mythology: Retold Forum
💬DISCUSS: Age of Mythology: Retold Steam Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team

◆ Update 18.15886 ◆



Audio Updates: FMOD Studio
  • Age of Mythology: Retold now uses FMOD Studio, bringing a new level of audio performance to the player experience.
  • This update includes support for 5.1 and 7.1 surround sound, as well as more audio effects, including reverb effects based on the environment, EQ filters based on distance, and more!
Stability & Performance
  • Fixed a bug that could cause temporary freezing when the host of an Arena of the Gods game skips a cutscene.
  • Minor improvements to memory usage by the UI in some situations.
  • Applied a fix for inconsistent FPS on Xbox and Playstation when playing with Quality mode enabled in some areas.
  • Fixed a bug that caused Arena of the Gods game features to apply while in the Skirmish lobby in some situations.
  • Fixed a crash that could occur while displaying range circles on units in some situations.
  • Fixed a rare freeze that could occur when an out-of-sync occurs.
  • Minor stability improvements for PlayStation.
Achievements
  • Fixed a bug that caused some Arena of the Gods achievements to be obtainable while playing the Daily Celestial Challenge mode.
Graphics
  • Fixed a bug that caused unit scaling to be incorrect for units affected by Wonder Age in some situations.
  • Fixed a bug that caused changes in graphics settings to show visual corruption in some situations.
  • Fixed a bug that could cause Zhuque’s color to be inconsistent with the player’s color when disappearing and re-appearing.
  • Fixed some visual bugs with Rally Points that caused them to vanish in some situations.
  • Healing indicator VFX will no longer display for units with passive healing when the unit is dying.
Audio
  • Fixed a bug preventing Push to Talk from working as expected in lobbies in some situations.
Hotkeys
  • The “Select All Heroes” hotkey will now work as expected for Chinese Campaign Heroes.
  • Transport ships no longer have a non-functional attack-move button.
UI
  • Herbal Medicine now has an updated tooltip to provide additional detail.
  • Windows IME functionality is no longer limited to the Latin character set. Chinese and Japanese character sets can now be used as part of the Windows IME functionality.
  • Added camera movement settings for Photo Mode to control pan speed and inertia ramp time to provide a better control experience.
  • Spotlight images will now show correctly while playing Arena of the Gods scenarios.
  • Fixed a bug preventing “Daily Best” from showing in some situations in the Daily Celestial Challenge.
  • Fixed the tooltip for the “Rock Solid” advanced rollover showing an incorrect previous value (-40% instead of -60%). Note: The string may not appear updated in all languages during this update.
  • Icons for scenario and campaign in-game dialogues should not have player color applied in expected situations.
  • Unit health bars on PlayStation will now appear the same as they do on Xbox.
  • Fixed a bug that caused tooltips to appear incorrectly in some cases while navigating the technology tree with a controller.
  • Fixed a bug that caused player names to be cut off in the social sidebar in some situations.
  • Player names will now show correctly on the post-game screen when a player has never been online.
  • Fixed a bug causing a missed line of dialogue in the first Arena of the Gods cinematic in some situations.
  • Game version is now visible in the bottom right corner of the main menu and can be used when reporting bugs.
  • Fixed an issue where the spotlight title and description for an Arena of the Gods scenario showed the title and description for a different mission.
  • Fixed a bug that prevented the player from accessing the Daily Celestial Challenge leaderboard in some situations.
  • The EULA will now narrate as expected when playing on PlayStation with narration enabled.
  • The narrator will no longer read out resource bar values when hovering over God Powers when the narrator is enabled.
  • Fixed a UI rendering issue that caused the campaign screen to show in low resolution for players in some situations.
Controller
  • Fixed distance-based selection for the controller cursor. A bug with this feature had been causing odd offset selections in the last few patches. Selection with the controller cursor should behave as expected.
  • Passive unit abilities are now visible in the Command Menu.
  • Trade units can now garrison when using a controller.
  • Fixed a bug when switching missions in Arena of the Gods with a controller that could cause the rewards tooltip to flash and close.
  • Fixed a bug causing the Site Menu Town Bell and Return to Work commands to not function as expected when using a controller.
  • Fixed incorrect narration of Age Up action items in the radial menus.
  • Fixed overlapping text that could appear when highlighting Time Shift in the Command Menu.
  • Fixed a bug preventing military commands from appearing when economic units are first in a mixed naval group when using a controller.
  • Fixed a bug that caused units snapped to with magnetism to retain priority for too long while using a controller.
  • The Controller Expanded Minimap Size setting is visible again for PC controller players.
  • The stance icon will now update faster in the Command Menu when pressed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
A Paranormal Story - Jr
Hey, everyone!

I'm really happy to announce that the demo for "A Paranormal Story" is now available to play! I've been working on this game alone for quite some time, and it's been a big challenge. For now, I hope you get to play the demo and have fun exploring this mysterious world I'm creating.

If you have any feedback or comments, feel free to send me

You can play the demo for free here:

https://store.steampowered.com/app/3626720/A_Paranormal_Story_Demo/

All the best,
Justo
Feast or Fracture - unsubtlegames
And here it is, the (massive) v2.0 update! Over 1 years' worth of updates, from adding sailors and water movement to revamping the kingdom level-up mechanic. Thank you all for your patience and continued support!

This version is full of new ideas and quality-of-life tweaks, and I hope you enjoy it! Detailed notes below. Have fun, and definitely let me know in the discord or feedback portal of any bugs you run into.

Cheers,
Alex

Note: this build is for the closed beta. If that's not you, don't worry! Stay tuned for roadmap updates later this month; we're (spoiler) targeting an early-access release by the end of the year!

Build 2.01 Rev Notes

Major Updates:
  • Revamped kingdom levelling: now, when you have enough food and lifestyle to upgrade your kingdom, YOU choose which units to unlock for this level. Adds lots of variety to playstyle - will you rush mystics or military, merchants or scholars?
  • Revamped crossroads->village->town promotion. Promoting a settlement now requires a certain # of retired units.
  • Added unit aging and retirement for a lifestyle bonus.
  • Added sailors and water movement. Sailors are new units that can be recruited from any town or village (once you've unlocked them).
  • Added 2 new terrain types: hills & plains. Hills are great for ranches but can't support farms; plains support a limited palette of crops and animals.

Smaller Updates:
  • Added breakdown menus for income and resources
  • Added breakdown menus for factions (from topbar)
  • Improved delegation flow
  • Added "claim water" mechanic - if a player controls all terrain tiles adjacent to a water tile, the water tile will automatically be owned by the tile
  • Added score sheet on game won/lost - show population, lifestyle score, bloodiness score, etc.
  • Added a button to highlight/select the next idle unit.
  • Added button to show other players' current lifestyle scores

Bug Fixes:
  • Fixed a bug with renaming settlements and units in-game.
  • Fixed various bugs related to in-game popups not layering, not clearing, and generally being messy.
  • And many, many others...

Temporal Purge: Z - execgames
Hey There!
We just wanted to write a small announcement post to let people know that we're still working on finishing the game. We are working on the "1.0" update so we can move the game from Early Access to a full release.

The main content of the 1.0 update will be a brand new map set during WW2, with classic weapons to boot, and yet another makeover for the zombies!

For now, please enjoy this teaser of these special dual-wield pistols which you'll be able to obtain on your World War 2 expedition:


Apr 2
Coup Ahoo - Sahaqiel
- Fixed an issue with one of the options on slaver ships not being there
- Fixed handler figurehead parrots leaving instantly
- Fixed swapped crew members not sometimes appearing on other ship
- Fixed king event crashing the game if the prince was lost somehow
- Allowed to keep writing a wish if there are multiple possible matches
- Tweaked animation of NPC ships leaving
Escape from Box City - madgurugames
We've been hard at work creating 10 new levels with all new gameplay and features throughout. There are new features in the original 10 levels and a brand new playable character.
...