Chronomon Early Access launch May 8th! After much deliberation, I decided that an early access launch would make more sense than a full release for a few reasons. - There are 2 other high profile (way more wishlists) launches on the same day, pixel art and 1 other monster taming game. This seperates us from the same category of launch giving Chronomon a better chance. - There are loads of features and story events that are not in and I want to make it clear that Chronomon will continue to improve.
What can we expect in Early Access? The main storyline can be played from start to finish! Let me outline the features =)
---Features---
Main story line can be completed with 30+ main quests with 30+ Cutscenes (Estimates over 50+ hours of gameplay)
100+ Side quests && 150+ Achievements
115 Unique monsters and evolutions, 33 Passive skills and over 100 unique skills
7 Towns / 40+ Special NPCs with schedules and dialog
Turn-based battles AND live monster battles
50+ crops / 100+ Inside and outside decoration
Chronomon farm helpers - Cut trees, break rocks, water plants, slash debris, breeding, assist in crafting and cooking.
Dual story completion either as the Farmer or the Monster Tamer
Craft/Cook 100+ decorations, items and food
Each town has a special building to complete - 5 total including Smith shop, Metal Chronomon machinest, Museum, Daycare, Monster stat house.
Cloud Saving Multi-platform ready*
Infinite mines with unique ores and gems for selling or crafting
Farm buildings to upgrade - House, Shed, Barn, Silo, DockHouse, Greenhouse. All can be moved around.
Mail system
5 starter farms to choose from
Player leveling to unlock special crafting and stat boosts
Player customization
Early Access Platforms
Steam - Windows PC
Google Play - Android Mobile
Apple App Store - Apple Mobile* (Still working on this as I am new to the apple build process but I am confident it will be up)
Coming Soon Platforms
Consoles - Playstation, Xbox, Swith* (These platforms will be out as soon as we have a stable version of Chronomon and we get approval. These stores are more selective and often require a wait time and prior success on another platform to accept them. Hold tight, I'm working on it)
WearOS - Android Watch* (Although the game will currently run, Googles new guidelines for watches is rigourous AND I need time to setup the UI to fit the screen and be user friendly)
Planned Features
Chronomon will work directly with the community, as we have been, to get the right features at the right time. Please keep an eye out for polls in our Discord Channel
Online Trading / Battles
Online Leaderboards* (This was part of the stretch goals and I apologize for not having it in on early access. I thought it important to prioritize other features like multi-farms, it is coming)
3-4 Festivals and events per town
More robust NPC schedules* (Right now they mostly have a single schedule. Some have 2. Every NPC will have 2-3 in future updates accounting for day of week and weather)
World Expansions and Quests
More Chronomon, decorations, crafting, outfits
Language localization* (Confirmed languages - Brazilian Portuguese, Traditional Chinese, Korean) Other languages will be determined as we see what is most requested.
Much more! Decided with community polls.
Thank you everyone for accompanying me in this process and I hope Chronomon is up to your expectations! If not, we have loads of updates planned and you are invited to choose our path together.
The April 1st update brings a new cool achievement! Hit some random guy's eggs on the roadside in "Episode 7: Ichi" and unlock this awesome achievement!
(Some minor text and translation fixes have also been applied.)
P.S. Thank you to all the players — I love you so much! Thanks for leaving reviews, making videos, and helping to find bugs in the game and translations, as well as everyone who helped make these localizations happen! This April Fools' update is just a small joke, but it's not the last — I have ideas and plans to add a new ending! Thank you again for everything!
A new Legendary Succubus rises from the Moistlands!
Old souls never looked so good! Francesca is queen of the everglades of southern Ireland. An acient demoness ready to give you pain or pleasure. Get her now through the Legendary or Mythic chests. Improved drop rates until April 4th.
The beta is now live and is called ‘PublcBeta’, you can find it by right clicking POSTAL 4 in your library and selecting properties>Betas>Beta Participation>PublicBeta
It’s been a long time since the last update, and that’s because we’ve had some issues implementing Co-Op, as well as a new save system that better handles resetting progress on death, providing more of a challenge. We’ve also been doing a lot of under the hood stuff with NPC AI.
We've decided to throw open the gates and allow you guys to join a build that we’ll keep updated frequently for anyone that’s interested in being on the cutting edge. Updates won’t be daily, but they’ll be pretty frequent. There is no obligation to report bugs and offer feedback, but it will massively help us out if you do!
Head over to the Beta forums HERE if you’d like to be involved in the conversation, and to learn a bit about what we know needs doing, what is broken or could use help with testing.
Do note that this beta branch may be unstable, contain crashes, soft locks and performance regressions, and any given update to it could introduce a new issue. We’re rebuilding a few systems in the game, and this can cause some things to get worse before they get better as we roll them out.
With all that said, Co-Op is fully functional and playable from start to end! We still have a lot of bugs to squash, things to correctly replicate, and host performance improvements to make, but you can play the game from start to finish with up to 4 players - and it’s centrally good enough to goof around in and GO POSTAL!
The new save system is mostly functional, but we suspect with a much wider testing audience we’ll find some oddities with it, except possible softlocks, or issues with NPCs not respawning when they should after returning to a check point.
Thanks as always for your support, and our apologies for it taking this long to get here!
RWS Team
The Jank with friends Beta! Update
===Added===
Co-Op! (WIP) Up to 4 people can now play the entire campain from beginning to end! Some side content current does not work, see the beta forums for more information
Improved save system! (WIP) During linear missions, when the player dies and is sent back to a checkpoint, all progress gets reverted (NPCs, pickups, health, weapons etc). In the future we plan to take this further with open world areas as well.
General NPC sound improvements! Examples: NPCs that get down to play guitar will now play music. NPCs now say fuck you when they give the bird. NPCs that wave will say Hi. NPCs will trash talk when they do a thumbs down. NPCs will now make sounds when tapping themselves looking for their keys, laugh, fart and have a chance to say that is gross and more! Better NPC pathfinding in some levels (WIP) NPCs will be less likely to wonder off into odd areas unless they are panicked and trying to escape danger. Option to set a preference for control icons and disable the automatic icon switching. This is useful for anyone that uses a keyboard / controller combo (for example, Steam deck with the track pad for mouse aim).
Kommander Karl Originals weapon cosmetics to Skinporium! Improved the visuals of the machine itself as well
Switching between Steam beta branches from Main Menu! Try New Features by switching to a different beta branch of the game, or switch to an older version of the game if so desired! For example, when Steam Workshop is ready for testing, we’ll probably have a separate branch for it here. For now in this current beta, it’s mostly handy for rolling back to older versions.
Enhanced Game! (WIP) Various ways to change how the game plays, more will be added in the future
Most dogs won't attack the player
Player is immune to fire damage and cannot be set on fire
Player gets a double jump
Player receives extra bonus items at the start of every day
Taser Baton regens ammo quicker
Taser Baton's taser mode has an area of effect
Taser Baton padded does significantly more knockout damage
Taser Baton unpadded can explode heads
The Chain Sickle can always do dismemberment damage
Machete and Sledgehammer alt-fire works like the P2 "Bladey" cheat
Most melee weapons charge instantly
The Mop's alt-fire is available even without Vitamin X
Revolver execution meter charges twice as fast
===Changed / Improved===
Improved LOD of many in-game assets
Moved Going POSTAL Challenge from Parking Lot shack in Kunny Island for easier accessibility
Improved the look of SnS9000
Updated textures on various meshes throughout the game
Adjusted the M16’s aimed firing offset so the front sight better remains in the center of the rear sight ring
Implemented IK feet improvements for better slope navigation
Modified Hardrock behaviour so it’s less janky
Polished the Fire Hose’s water and poop impact particles
Behaviour of hostile car owners during Pay Fine / Meter Maid errand
Spray Paint puff projectiles now stick to Pawns they hit
Spray Paint will now leave decals on Pawns
Tweaked the Desert Eagle and P350’s aimed firing animation to be snappier
Tweaked M16 firing animations
Set-dressing improvements in many areas throughout the game
Increased Power Box icon size for better accessibility
Mexi-Cleaner errand now properly sets “Player is Enemy” for enemies that spawn in so they don’t forget about the player
Reduced frequency of Animal Catcher junkyard nag dialogue
Death camera is now mouse-controllable
Set an origin actor for projectile explosions even if they don’t hit anything, so NPCs can decide if they need to react
Changed the dialogue behaviour so that it does not go over 2D cinematics
Dude will now say something when he runs over someone
Improved audio attenuation
Improved fast travel menu navigation
===Fixed===
Going POSTAL Challenge in Industrial tile sometimes crashing the game
G-Spotter Coaster in Kunny Island
Broken wall and floor textures in certain buildings
Some shadows in order to fix light bleed
Coaster Fanatic side-errand
M60 Sprinting animation
NPCs not using certain InterestPoints correctly
NPCs floating away on death if they touched a water volume…
NPC cashier / voting interaction after bumping into them
Duplicate Dude in Monday Intro cutscene
Going POSTAL Challenge state being reset incorrectly on level change
NPCs half-crouch walking on asphalt surfaces
Phone audio playing during loading
Cops dropping tainted donuts that they “ate” and then threw up on…
Certain UI textures becoming blurry / not streaming in quickly enough
Various crashes
Engine sounds in the Time Trial scooter / general Scooter audio issues
Broken cash register NPCs
Melee charge swing while sprinting
Mission dialog becoming muffled sometimes
Missing end-of-game ranking if you used cheats
Glitchy doors throughout various levels
Thursday’s petition prop showing the wrong texture
Fixed a few POI icons in Affluent and Industrial that were active starting from Tuesday instead of Wednesday
Invisible Inmates in Cell Block 3
Some NPCs using cellphones instead of attacking the player
Car owners not being spawned in Pay Fine errand
Doll collectibles double talking when in third-person perspective
Prison tutorial so that the equip lines take 30 seconds to replay if you re-equip the weapon
Players sometimes losing weapon attachments when dying
Bug where player could get stuck without a Ticketing Machine
A very rare crash that could occur when players open Clothes Bag
Mallet and Spray Paint Can pickups falling through the world
Bug where if you died underwater the underwater sound would still play
Sledgehammer not getting stuck in Cow’s butts every time
The wait is over! Our latest update for Kristala is officially LIVE MEOW, bringing a host of major improvements. Get ready for new content additions and impactful gameplay refinements to make your journey across the dark-fantasy world of Ailur even more intense, immersive, and rewarding.
To celebrate this milestone, we’re also launching our biggest discount yet—a whisker-lickin' 40% off our Early Access release! This is the lowest price Kristala has ever been, and we can confidently say… you won’t catch it this low again anytime soon.
So, if you’ve been waiting to sink your claws into Kristala, now is definitely the time to pounce!
🔥 What’s New in This Enemy AI Update? 🔥
This Enemy AI update is all about refining Kristala’s core combat and stealth systems while simultaneously adding in some fresh challenges to test your growing arsenal of skills.
Enhanced Stealth Mechanics Enemies now have improved perception, making sneaky approaches and assassinations more strategic and rewarding.
Smarter Enemy AI Enemies react more dynamically, coordinating attacks when in groups and using improved patrolling and pathfinding.
Refined Weapon Abilities Unleash more impactful combat maneuvers and unique weapon abilities to customize your fighting style. Special attacks now have more impact—but also cost more mana.
Two Brand-New Bosses Face ferocious new adversaries that will push your combat skills to the limit. First, meet her royal, 8-legged majesty: Rhylotha, Weaver of Echoes—and test your mastery of Myrtunan spirit magic when you stand trial against Elder Satine, Shard of Morda.
Existing Boss Refinements Every boss encounter has been polished to make battles more dynamic and challenging—including new animations, smoother attacks, and more immersive detailing for boss arenas.
Continued Menu & UI Overhaul Navigating Kristala is simpler and more intuitive as we continue implementing a fully revamped menu and UI system.
General Bug Fixes & Performance Enhancements We’ve ironed out bugs, boosted stability, and fine-tuned gameplay for a smoother, more immersive experience.
This is one of our our most impactful updates yet when it comes to improving Kristala’s core combat and stealth systems, and we can’t wait for you to experience it all firsthand!
⏳ 40% OFF – Help Shape the Future of the Game! ⏳
For a limited time, Kristala is available for 40% off—the biggest discount we’ve ever offered on the game. This is the lowest price you’ll see the game at while in Early Access, and once it’s gone, it’s gone for good.
But beyond just getting an incredible deal, buying Kristala in Early Access is one of the best ways to support us as indie developers. Every purchase directly fuels our ability to continue refining and expanding the game, helping us bring Kristala to its fullest potential and at its most ambitious scope.
Early Access also allows us to listen to player feedback in real time and make meaningful improvements—just like many of the refinements in this very update—including smarter enemy AI and better combat balancing. By pouncing in now, you’re not just playing Kristala...you’re actively shaping it.
The best part? Securing your copy of Kristala now means you already own all future updates and content at no extra cost—including every new feature, refinement, and expansion we add along the way. There’s no better time to join the adventure than than right meow!
🫶 Thank You for Your Continued Support! 🫶
We wouldn’t be here without you, our amazing community and dedicated player base. Your ongoing passion. feedback, and support are what keep us going, and we’re beyond grateful to continue to share this journey with you.
Play the update, take down those new bosses, and let us know what you think of all the refinements! There are so many BIG things and exciting milestones in the works for Kristala this year—and we’re just getting started. Wanna get in on the conversation? Join our Discord and follow the Kristala subreddit to stay up to date with all things Kristala as we continue through Early Access and prepare to bring the adventure to consoles.