Looking through my planner, I noticed that I will be very busy the weekend of the playtest.
Not to worry, the next week is a far better option. Why? Because the first GitHub Commit for Monarchs Dawn was made on the 19th of April 2019, nearly 5 years ago.
The final playtest will be on Monarchs Dawn's 5th anniversary.
A new version of Dungeon of Love: Catch Monsters is now available, and we’re thrilled to share it with you! Thanks to your feedback and support, we continue refining and expanding the game to make the experience better and better.
✅ What’s included in this version? Here’s a summary of the changes included in this update:
A general tutorial has been added for both the beginning of the game and combat, helping new players understand the mechanics better.
During battles, you can now pause and go back, giving you more control over your decisions.
When you face a monster you’ve already captured, you’ll now receive money as a reward if you defeat it.
Questions now appear in random positions during encounters, making each battle more dynamic.
Controller support has been improved, with the mouse cursor now hidden automatically for a smoother experience.
And of course, we’ve fixed various bugs and translation issues to make the game more polished.
💬 Your feedback matters!
Don’t forget to join our Discord server to share your ideas, suggestions, and bug reports. We love hearing from you, and many of the improvements in this version came directly from your feedback.
🔮 And this is just the beginning... We’re continuing to work on Dungeon of Love with lots of exciting new features on the horizon. Thanks for being part of this magical adventure!
the update includes a character correction and creature mob balancing in the game i replaced the uzi weapon with a shotgun it will be easier to use because the uzi was too cheater.
I want to take a moment to be completely honest with you all. As the sole developer of World of Islands and the co-developer of Deadly Night - No Escape, I’ve poured my heart into these projects since I was 17. Game development has always been my passion, and I’ve done everything I could to bring these games to life with the limited skills I have.
However, life hasn’t been easy. Over the past months (or years), I’ve struggled with depression and personal challenges that have made it incredibly difficult to stay motivated and keep working at the pace I once did. I never intended to abandon World of Islands or Deadly Night - No Escape. The vision for both games is clear, and there’s so much planned, so much passion behind them. But without the motivation to move forward, everything has felt like it’s collapsing.
For Deadly Night - No Escape, I have a friend working alongside me, but we’ve always been like a right and left arm, one can’t function properly without the other. Because of my struggles, development on that project has stalled as well.
That said, I haven’t completely stepped away. I recently finished writing World of Islands’ full story and included it as a free novel with the Early Access version. Unfortunately, I’ve received reports that some players are unable to find or download it, and I’ll do my best to fix that as soon as possible.
To everyone who has supported these games, waited for updates, and believed in what I’m building, I’m truly sorry for letting you down. I deeply appreciate your patience and understanding. I don’t know when I’ll be able to fully return to development, but please know that I still care about these games and the people who enjoy them.
I want to take a moment to be completely honest with you all. As the sole developer of World of Islands and the co-developer of Deadly Night - No Escape, I’ve poured my heart into these projects since I was 17. Game development has always been my passion, and I’ve done everything I could to bring these games to life with the limited skills I have.
However, life hasn’t been easy. Over the past months (or years), I’ve struggled with depression and personal challenges that have made it incredibly difficult to stay motivated and keep working at the pace I once did. I never intended to abandon World of Islands or Deadly Night - No Escape. The vision for both games is clear, and there’s so much planned, so much passion behind them. But without the motivation to move forward, everything has felt like it’s collapsing.
For Deadly Night - No Escape, I have a friend working alongside me, but we’ve always been like a right and left arm, one can’t function properly without the other. Because of my struggles, development on that project has stalled as well.
That said, I haven’t completely stepped away. I recently finished writing World of Islands’ full story and included it as a free novel with the Early Access version. Unfortunately, I’ve received reports that some players are unable to find or download it, and I’ll do my best to fix that as soon as possible.
To everyone who has supported these games, waited for updates, and believed in what I’m building, I’m truly sorry for letting you down. I deeply appreciate your patience and understanding. I don’t know when I’ll be able to fully return to development, but please know that I still care about these games and the people who enjoy them.
-Added an auto-aim feature (can be toggled in settings). -Unlocked stage Maps can now be purchased in the shop. Maps increase the detection range for treasures and events. (However, they will not appear if all treasures and events in the stage have already been discovered.)
Attention Commanders, If you previously purchased Anchor: Blockade Zone, please send your purchase imformation to Email Address below to get copy of No Escape From Madness.