Go behind the scenes with our Iconic Edition cover star, Lewis Hamilton. Get a sneak peek at what it was like to shoot with the 7-time World Champion on set for the F1 25 Official Reveal.
Do you own F1® 23 or F1® 24? Pre-order F1® 25 Iconic Edition and get a 15% loyalty discount*!
Go behind the scenes with our Iconic Edition cover star, Lewis Hamilton. Get a sneak peek at what it was like to shoot with the 7-time World Champion on set for the F1 25 Official Reveal.
Hi everyone, This time we’ve got something cool that we think you might really enjoy:
1.When looking at our game, we realized that the color palette felt a bit… dull. But how do you change that when you're in the middle of the ocean?
The answer: a full Day & Night cycle with dynamic sky reflections. And here’s the result (WiP):
Night-time lighting isn’t ready yet, so our Atlantis still looks a bit dark 😉
But you can probably tell where we’re heading with this. Now imagine combining this with other mechanics – like the crowd simulation system or dynamic building changes influenced by player decisions.
The result? Potentially some very unique and engaging gameplay experiences that make Atlantis a world worth exploring. Of course, gameplay is important – but we also believe it should just look good. Why not both, right? ________________________________________ 2. Closed Technical Demo Tests As promised, we’re moving forward with Closed Technical Demo Tests! If you’d like to participate, please fill out this google form: https://forms.gle/ouDTLiPREx8gruLD9
Steam keys will be sent out to a selected group via email (along with installation instructions and a short note about what we’re testing) in the coming weeks.
Artists are working hard on their tasks, and soon the first previews should be up. Until that time, you can check out the preview for bear seduction encounter that uses the new system here. It will be up in the next update in a test mode around your house. You can activate it if you seduced a bear girl in a normal way in order to check how the new encounter feels compared to the old one and provide feedback. The old encounter will stay as is for the time being. Stay tuned for updates!
Cordelia’s quest got half of the logic prepared, but the artist who works for the needed new girl sprite got into a hospital. While she said that it will be around a week before her discharge and technically she may finish everything before the release date, I’m not sure we should try to rush it out in these circumstances. We’ll see how it goes and decide based on time before the release. Anyway, I’ll have more details on this before the next weekly update and will keep you posted.
I’m done with the main quest aside from some small details and hiccups, but may have to expand the planned content a bit due to possible shifting of Cordelia’s quest update. Otherwise, the update may look rather small since we invested a lot of time on internal and logic stuff that players can't see.
Got some reports on animation stuttering and just going slow on machines that use integrated graphics. To be honest, not sure I even can do something about it due to the way how Spine plugin plays the animations, but I made a pass of slimming up some animation texture atlases. Some players reported that this helped them before. Perhaps it will do the trick again. Anyway, if you get any problems with animated scenes – contact me with details in any way convenient for you. For example, via yeehawgames@gmail.com
As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^
Enemy active/idle/sleep states now getting handled better
Overlay now has an initial opening cost
Change some lobby leaving functionality
Increased lobby size to 6, now you can play with even more friends!
Updated information for connecting with Twitch to clarify how it works within the settings
Improved Maniacs behavior
Bugfixes
Fixed an issue where the Twitch connection wouldn’t get handled properly
Fixed an issue where opening the main menu would cause multiple steam friend updates to overlap and continue in game causing massive frame spikes every 3 seconds
Fixed an issue with body cams and also you can now leave to your own camera again with escape
All enemies now get active again
Upgrade console feedback now shows the correct maximum
Resolved an issue with the order of lobbies that get picked
During the month of April 2025, we celebrate the one-year anniversary of Starborne: Frontiers and we have a bunch of exciting things in store for you!
A 7-Day login reward chain
The return of the Arcade, now with leaderboards
Bunny Butcher, Easter event Bounty boss
A unique Willy Gamish avatar for one-year-old accounts (this will trigger dynamically)
and more
Visit the Frontier this month and celebrate with us to find out more!
Features
Keys are now displayed on the Starmap tablet when main the mission track is completed.
The Abyss Fragment story is now displayed in order, regardless of the order in which the fragment fights have been visited and defeated.
Fusion tabs are no longer hidden when the legendary unit is fused. Instead, the fuse button for the legendary unit will now simply be disabled, allowing for other units to continue to be fused.
We have made the above-mentioned fusion change based on feedback received from our community, but we want to clarify that this is only a temporary solution. A complete overhaul of the Fusion panel in the future is still planned. We apologize for the inconvenience the Fusion panel situation has caused.
Balance
Malvex can now be recruited from beacons.
Malvex had the Refit 5 changed from +40 Hacking to now be +10% Defense.
Chakara, a new Terran Attacker joins the fray and can now be previewed in the Index. Keep your eyes open for an upcoming recruitment event for this unit!
UI, Visual & Audio Changes
The camera behavior in the Abyss Starmap screen has been adjusted.
Bug Fixes
Fixed an issue that caused units in the Arena to sometimes deal 0 damage.
Fixed an issue with combat hanging in the electric Anomaly. This fix should affect other combat scenarios as well.
With Easter approaching, we’ve added a few special easter eggs to Your House — and not just for fun. These new hidden clues offer fresh insights into the story, especially for those still wondering about the ending... 👀
So if you’re the type who likes to dig deeper, now’s your chance to uncover what’s been quietly added to the house.
While we were in there, we also fixed a few pesky bugs.
Whether you're a first-time visitor or making a return trip, we hope this little addition brings new light (and maybe a few chills) to your journey.