HorrorVale has received another patch, albeit an extremely minor one, to fix some issues with the major 1.1 update.
Bugs
-Fixed an issue where Velma was bugged and the player might be stuck unable to buy the new Monsterpedia from her -Fixed an issue where some enemies were mis-Typed in the Monsterpedia -Fixed an issue where certain Moments involving Jekyll could break his transformation cycle (If this occured for you in your save, just visit any Red Coffin to reset him) -Fixed an issue where the Moments Tutorial wouldn't appear in Alice's Diary -Fixed some issues with certain Moments giving incorrect required characters -Fixed a minor issue with Scotty's Cheap Shot not working for one of the Bosses -Fixed an issue where a Slime Salesman would remain after the Quest is complete and mess with Quest completion if interacted with on older saves (Just go to the screen he's found at to fix this for your save) -Fixed a similar issue with a Sharp Dog in the Woods of Mystery during "Where We Belong" -Fixed some minor issues with the new map screen
Misc Changes
-Added 7 new Moments, totaling to 20 Moments overall!
As stated in the 1.1 Announcement, 1.1 is the last major HorrorVale patch. As far as we're concerned, the game is now "Feature Complete". There may be future patches for bug fixes or possibly Quality of Life changes, but the curtains for HorrorVale have now closed.
However...
Development on HorrorVale: Act M has begun!
Act M is a small Spin Off title featuring THE Mothman, as you experience his side of the story and learn new aspects of HorrorVale and Mothman himself that you never knew before. Recruit Cryptids to your Crew as you fight against the Creepy menace and Mothman battles his personal demons. Stay tuned for Updates on this!
It includes: Visual rework of part of the hud. Now event texts are animated. 10 new combat abilities added. Added more sound feedback. And some minor bug fixes
New weapons, levels, melons, events & more. Coming soon. Stay posted for updates and reveals. March release drops 3/30/2025. Welcome to the Melon Inc. Containment Unit.
* This roadmap may change as we listen to community feedback and/or due to unforeseen circumstances.
I've just released Patch 4 for the Alpha 1.7 Demo, bringing a key new feature and several important fixes to enhance your Venusian city-building experience. Check out the details below!
🔧 New Feature
✅ Platform Repair – Engineers can now repair damaged platforms, keeping your city stable and resilient.
🛠 Fixes & Improvements
🛠 Restart Issues – Restarting the game from the menu no longer disrupts city-level data, including altitude, pressure, temperature, balance, structural stress, and vertical speed. The Status Panel UI (top-left) and city overlay indicators (zoomed-out view) now function correctly after a restart.
🛠 Gas System Storage – Resolved an issue where the incorrect gas amount was displayed in the Details Panel UI. Toggling gas selector buttons now properly refreshes the UI.
🛠 Gas Factory UI – Fixed a UI bug where selection changes did not update the display properly.
🛠 Returning Gas for Redistribution – Now, when switching gas production or disabling gas storage, the gas is properly returned to the system for redistribution instead of being lost.
As always, thank you for playing Venusville and for all your feedback! Let us know how the new update feels, and keep an eye out for more improvements coming soon. 🚀