NosTale - Anime MMORPG - [CM] Daveius GF


Have a shell of a time this weekend with the Shell Upgrade Event! Take advantage of this perfect opportunity to improve your champion level gear. During the event, you’ll get a 50% higher chance of successful upgrades!

Event period: 28th March (11 AM) to 31st March (11 AM CEST)

How It Works
Collect Shell Stabilisers and different Shell Powders to upgrade your gear with the Shell Master. The better the materials, the bigger the bonuses!

Have fun!
The NosTale Team
World of Warships - l_novikova


Captains!

Enter our latest giveaway to earn easy rewards. Check it out!
How to Enter:
  1. Leave a comment under this announcement post.
  2. Play the game and use as many signal flags as you can.
🔥Prizes🔥
  • Guaranteed prize: 200 Community Tokens
  • Superprize for 5 random winners: Premium Ship VIII container
Rules:
  • Every 15 signal flags used grant 1 "ticket" for a random draw. The more signals you use, the greater your chances of winning will be.
  • Combat type: any, except Training. Ships: Tiers V–X.
  • Only battles started during the event count.
  • Any comments that break the discussion rules may be deleted or excluded.
Good luck and following seas!⚓️

🎉Congratulations to the winners:🎉
Thank you to everyone who took part, we really appreciate your support!





The Bustling World - crispyii
Hi there! This is the FireWo Game Studio & LightningGames publishing team.
March has been a busy yet fulfilling month for us. On the development side, our team has expanded to over 50 members, and we're making rapid progress on content development. On the publishing side, we've been preparing for the game's continued promotion and community-building efforts. Of course, the most exciting part of this month was taking The Bustling World to GDC, marking the game's first-ever overseas offline appearance!

GDC - Global Game Developers Conference | San Francisco, USA
From March 19th to 21st, The Bustling World was showcased at GDC. The event brought us many valuable experiences and interesting encounters, and we'd love to share them with you:

1. When going through customs, the customs officer knew about The Bustling World! During the booth setup, even the patrolling police officers recognized the game and asked us for more details. Throughout the entire GDC, many attendees mentioned that they had already added it to their wishlists and were pleasantly surprised to see it at the event!

2. While The Bustling World is still relatively unknown in the Western game industry, many industry peers showed a strong interest in the game and approached us for more information.

3. The booth design complemented the game's content perfectly and attracted a large crowd from the National Pavilion area, creating a lively atmosphere. Many attendees' first reactions were "Wow, fantastic!", "Beautiful!", and "Unique art!"—the game's art style and visual presentation received high praise.

Booth Design | Setting up requires combining multiple screens

4. On Twitter, we also received positive feedback and excitement about the game from industry peerss. The images below are from the Director of Sony XDEV and Communications Director and Publishing Manager of PalWorld. Thank you for sharing!


5. Many attendees brought up the Three Kingdoms and Tang-Song dynasties, and we were thrilled to see how Chinese culture is becoming more recognized overseas with no apparent culture gap. One developer even emailed us after the event to share how deeply the game resonated with him and his connection to Chinese culture, "The artistry, the storytelling—it all resonated deeply with me." This really touched us.

6. The enthusiasm from attendees was overwhelming! We brought 500 brochures and 350 giveaways, and we nearly ran out on the first day.

Brochure | Badge | Chinese Round Fan

7. GDC also turned out to be a great recruiting opportunity. Many international students and overseas industry professionals expressed interest in joining or supporting our team, with some even offering to relocate to China and Chengdu to work on The Bustling World.

8. As most attendees were industry professionals, we received many technical questions about aspects like rendering techniques, CPU/GPU thread optimization, etc. This also allowed us to meet many tech experts!

And with that, our GDC journey has come to a successful close! From the recognition of our game by international audiences, to professional exchanges with industry peers, and the appreciation of Chinese culture—every bit of feedback has been incredibly encouraging. Thank you for the support and connections that have made what we're doing even more meaningful.

FireWo Game Studio | Chengdu, China
Meanwhile, at FireWo Game Studio in Chengdu, the development team is continuing their dedicated and passionate work. Take a look at the hard-working team in action!
P1: Programmers get new consoles! Installing!
P2: Programmers working hard
P3: Modelers working hard too
P4: Designers working hard in another way
P5: Break time! Enjoying a live jam session by our designer
P6: After a full day of "beastly" work, it's nap time!

If all goes well, we plan to launch offline demo trials in Q4 this year!

That's all for this month's update. Once again, thank you all for your continued support and attention. See you next month!
FireWo Game Studio & Lightning Games Publishing Team
Zula Global - ZULA
Mid-Term Holiday Festival Started in Zula!

The thrill of the midterm break turns into a full-blown festival in Zula! While enjoying your holiday, exciting events and legendary rewards are waiting for you in the game.
Log in to Zula throughout the holiday, complete special missions, and claim unforgettable rewards. Join this festival full of fun, competition, and surprises!

What Awaits You During the Midterm Festival?

Weapon Upgrade Events

Competitive Mode and Battle Royale MVP Events

Surprise Gifts with Community Events

Festival-Exclusive MSC Missions

Holiday Deals in the Token Store

Surprise Gold Offers and Much More
Holidays are a whole different experience in Zula! Jump into the game now and be part of the Midterm Festival excitement!
Mar 28
Pinnacle Point Playtest - osvathrobi
- spell check
Community Announcements - ZULA
The Midterm Festival is Kicking Off in Zula!
The thrill of the midterm break turns into a full-blown festival in Zula! While enjoying your holiday, exciting events and legendary rewards are waiting for you in the game.
Log in to Zula throughout the holiday, complete special missions, and claim unforgettable rewards. Join this festival full of fun, competition, and surprises!

What Awaits You During the Midterm Festival?

Weapon Upgrade Events,
Competitive Mode and Battle Royale MVP Events,
Surprise Gifts with Community Events,
Festival-Exclusive AKS Missions,
Holiday Deals in the Token Market,

Surprise Gold Offers and Much More...

Holidays are a whole different experience in Zula! Jump into the game now and be part of the Midterm Festival excitement!
Mar 28
Desktop Cat - Dasusu
  • update hintUI
下一站江湖Ⅱ - Inmotiongame
各位大侠好,
《下一站江湖Ⅱ》第九部大型免费资料片“模拟江湖:下篇”预计将于3月29日晚间更新。届时大侠们小退更新即可。



“模拟江湖:下篇”部分重点内容
1.青楼生态化布局及对应情报功能:青楼内设有情报交易区,玩家可以通过与青楼女子交谈获取游戏世界的秘密信息,同时也是刺客接取任务的途径之一。(为后续资料片“武林纷争”刺客主题系列做铺垫)
2.新增青楼女子情报奇遇:玩家在与青楼女子交谈后,可接取对应奇遇,获取刺客任务相关情报
3.新增青楼女子身份奇遇:玩家在完成情报奇遇后,可与青楼女子交互,在达成一定条件后,可尝试探寻青楼女子不为人知的过往,接取特殊身份奇遇
4.新增门派生态:门派内部设有各种设施(藏书阁、练武场),玩家可以参与门派活动,提升门派声望和实力
5.新增门派区域设施奇遇,玩家在完成对应奇遇后,可解锁门派对应设施(藏书阁、练武场)
6.新增设施特殊奇遇,在使用门派内部设施时,有概率引起门人弟子的注意,触发特殊奇遇
7.赌坊生态化布局及对应赌博功能:赌坊内设有赌博游戏,玩家可以参与赌博,但需注意风险,小赌怡情,大赌伤身。
8.以指尖为刃,可愈苍生,可破千军!新增经典武学:一阳及其对应奇遇探险。
9.剑气齐发,六脉威光!新增经典武学:六脉之少泽(残篇)及其对应奇遇探险。由于少冲、关冲、中冲、商阳、少阳的动作和特效还在打磨中,我们将在4月更出,敬请期待!
10.其他一些优化和修复
1)修复了讨要工钱奇遇无法正确接取的问题
2)修复了普通难度下剑心通明实际概率与文本显示概率不符合的问题
3)优化了狂刀门奇遇刀剑归一偶发接不到任务问题
4)修复丐门退出门派交互逻辑
5)优化了连招逻辑,统一连招的技能将平均计算cd,保证能够释放完整连招
6)修复了极端情况下,自动退出门派的问题
7)修复mod编辑器资源路径不正确的问题
8)优化了门派战的npc数量限制
9)修复了加入燕军后,招募官商店没有正确显示可兑换商品的问题



经典武学:一阳
以指尖为刃,可愈苍生,可破千军!




经典武学:六脉少泽(残篇)
剑气齐发,六脉威光!





白玉京工作室 拜上
War Thunder - Blitzkrieg Wulf


Aircraft
  • A bug that caused the markers of allies and enemies to not appear for spectators in Air Realistic Battles has been fixed. (Report).
  • MH-60L DAP — a bug that caused the new stat card of the LR30 shell to not display the cumulative jet penetration has been fixed. (Report).
Graphics
  • A bug with ray tracing denoiser that caused bright colored artifacts to appear on buildings and colored artifacts to appear in reflections of explosions on glass has been fixed.
  • Halo effect on the edges of objects located against the ray traced water background has been significantly reduced.
Locations
  • Second battle of El Alamein — a bug that caused the rock texture to appear on some sand dunes has been fixed.
Interface
  • A bug that caused the new torpedo stat card to not include information on the drop speeds and altitude ranges has been fixed. (Report).
  • A bug that caused the penetration of HESH shells to show as cumulative in the stat card has been fixed.
  • The fade animation of the context menus of vehicle and crew areas in the crew slot has been removed.
  • A bug where it was impossible to open the context menu from the crew area in the crew slot when using a gamepad has been fixed.
  • A bug where some award icons did not display correctly in the Achievements profile tab has been fixed.
Other
  • A bug where replays would not show the position of aircraft turrets when they were not firing has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Drunkard Simulator - Enppu
What’s Been Brewing?

🥩 Cooking is functional!

Players can now cook (and yes, burn) food in Drunkard Simulator.

The oven and stove are now fully functional, and you can adjust the stove’s heat levels to perfectly cook—or completely ruin—your meal!



🎮 More Interactive Objects!

We’ve expanded the list of objects you can mess around with.

This also led to some... unexpected discoveries. Like, say, using a mat to fly. Totally intentional, right?

The inventory is also ready!



📜 The Main Menu is Taking Shape!

Soon, you’ll be able to admire a properly functional main menu before stumbling into the game.

🧍 NPCs Are Getting Smarter (or Dumber?)

We’re working on NPCs, making sure they react appropriately—or inappropriately—to the world around them.
...