GatePass - Necoroneko
GatePass demo version is now available.

The demo version is expected to take about 30 minutes to complete.
If you are not sure whether you want to buy the regular version, you can try it out.
Deadly Days: Roadtrip Playtest - Pixelsplit
Hi survivors,

today we are releasing our fourth playtest for “Deadly Days: Roadtrip”. It has been a bit over 3 months and a LOT has changed. More than we can fit into these notes. Thanks to everyone who participated in the previous playtest for your feedback. We are curious to hear what you think of the changes that we have implemented.

The most important thing first: Go to the store page and sign up for the playtest.

https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/

Enjoy the game and share your thoughts with us afterwards! There are two ways to do so:
  1. Using the feedback form built into the game.
  2. Directly via our Discord server in our new submission channel.

Reworked mission system
The whole mission system has been reworked. We now divide the map into "biomes". Each biome can have its own type of mission. Later we want to add more gameplay around this system (e.g. biome specific enemy types). In this process we also completeley redesigned the mission selection map:


We have also added a mechanic to add events between two days. For now, we added a merchant you can randomly find and buy some items to improve your build.


In the process, we also changed the way you get scrap: it now drops randomly on the maps, so you better pick it up.

We also added a more dangerous encounter in the middle of the road trip. You will notice it.

New content
We added two new enemy types (the jumper and the sneaky one). Jumper preview:


We also added two new items (Rubber Ball and Battery). Battery preview:


Strengthening of the infrastructure
A major focus for this new version was the refinement of the game's fundamentals and infrastructure.

We added full controller support to the game and improved performance. This allows the game to be played on Steamdeck.

We also added a new settings menu with full input mapping, but also accessibility options like a non-pixelated font and automatic use of powerups. Feel free to customize the game to your needs.


We also switched to DirectX11 for now, we had several issues with DirectX12. But if you are brave, you can optionally choose the unstable DirectX12 option. This might give you better graphics, but may crash occasionally. Give us a feedback if you dare to try it.

Visual overhaul
There was a strong initiative to rework the game visually as well. All the UI screens were redesigned, we added cool transition animations, etc.


We also added more variety to the map generation and ground textures to make the visual appearance more vivid. Another neat detail of many is the increasing wetness of the map when it rains.


Balancing
We have made several changes to the balance of the game. Overall, it should be harder now, but hopefully not too hard for new players. Please give us feedback about this!

Here is an incomplete list of balance changes:
  • Normal enemies now attack faster and are generally more aggressive, don't get too close to them!
  • Days are longer now, but the night becomes more and more dangerous (up to the point where the threat level increases every second)
  • Complete overhaul of how fire and poison work. Poison for example weakens over time, but is stackable now:

  • Player debuff speed when damaged
  • Banana item explodes on bounce and is reduced by 1 bounce
  • Boss health doubled
  • Explosive powerup now scales with player level
  • Epic weapons + throwables do more damage
  • Barrels do -50% damage to player
  • More fuel on maps, especially large maps
  • Player speed increased slightly
  • Some more invincibility frames after dash and opening airdrop
  • Slower growth of max enemies, enemy speed and enemy health
  • Easier to craft some recipes (requires lower rarities)

What else?
As mentioned at the beginning, we were only able to cover some of the changes and improvements in these notes. We have documented 835 changes in our Github since the last playtest.

That being said, we would like to point out the following:
  1. We want to offer a transparent insight into the development of 'Deadly Days: Roadtrip' through Open Decks. Your bug reports and suggestions for improvement will appear there and you can keep track of the tickets we are working on.
  2. We are hosting giveaways for the full version of the game with exciting challenges for the community. Feel free to drop by and take part!
  3. This playtest will probably be the last open playtest. If you are interested in continuing to help with the development, stay active on our Discord and we will reach out to you personally.

We also updated our trailer:


About the game:
Deadly Days: Roadtrip is an exciting action roguelite, that combines reverse bullet hell gameplay with strategic inventory management.

Start your road trip through the zombie apocalypse! Fight your way through, gain experience and collect items to assemble an epic inventory. Craft more effective weapons and find out what items you can combine to withstand the ever-increasing waves of zombies.

How to play:


Feel free to join our Discord and chat about Deadly Days: Roadtrip.

Have fun playing the game,
- Your Team Pixelsplit
Community Announcements - 大佛普拉斯
亲爱的英魂小伙伴:

为了共同维护良好的游戏环境,我们对近期游戏对局进行了数据排查,并结合近期玩家实名举报,发现部分账号存在言语违规、演员局、消极比赛等负面行为。根据秩序系统有关条款,我们针对负面行为进行核实以及追查,本次新增刷分违规玩家名单分别予以不同程度的封禁处罚与邮件警告,处罚名单如下:
헬로 유니버시티 : HELL-O-UNIVERSITY - Yujin
Hello, this is Eugene Games.
Here is the winner of the review event!

Thank you for writing a good review,
Winners are asked to fill out the Google form below by 23:59 on April 4th!


Receipt Link:
https://docs.google.com/forms/d/e/1FAIpQLSc0AjmLLrSpe06DkugD0rSsv3FesimPCaEOpXR4D11scMVZOw/viewform

Community Announcements - 大佛普拉斯
亲爱的玩家:

  我们将于3月28日04:30--07:00进行游戏更新,届时您将无法登录游戏,给您带来的不便敬请见谅。

本次更新主要内容:

  1. 超值战宠闪亮登场!全新战宠-小美人鱼即将来袭,3月28日更新后,通过战宠祈愿即可有机会获得新战宠碎片,小伙伴们快来获取吧~

  2. 少年歌行联动精彩继续!三藏禅师-无心·问鼎皮肤闪亮登场!3月28日-5月19日活动期间,收集联动皮肤,畅享超值好礼!无心·问鼎头像、神秘兵线皮肤等你来拿,额外福利大放送!

  3. 副本翻牌活动开启,3月28日-4月3日,参与试炼副本,翻牌即赠副本双倍卡,还可获得试炼秘宝券,不限量兑换Boss礼包。快来参与吧!

  4. 优化聊天频道显示,您可点击主页底部聊天栏旁的【聊天和语音设置】按钮,设置频道内容行数。

  问题修复

  - 修复荣誉战场对局中荣誉点异常问题

  - 修复荣誉战场重连后祭坛状态异常问题

  - 修复排行榜-英杰册翻页问题

  - 修复试炼副本队伍列表战力要求显示异常问题

  - 修复冒险模式“生命药水”、“群疗药水”显示问题

  - 修复野怪音效概率丢失问题

  - 修复木元素E技能冷却概率异常问题

  请大家互相转告,谢谢大家的支持,支持国产支持英魂!
Claw & Load : Mine,Shoot,Meow! - 最强摸鱼熊
Greetings, Miners!

Claw & Load is officially launching its FIRST playtest! Dive into smoother combat, wilder builds, and pure cat-powered chaos—all polished to a diamond-tier shine. Your feedback will shape the future of this claw-swinging, loot-hoarding, meow-gical adventure!

🔧 Play Test Details

Exclusive Access: Limited slots for our most dedicated miners!

New Nightmare Fuel: Battle twisted monsters & serve your tsundere cat overlord in the Eternal Night Continent.

Shape the Game: Your feedback = DIRECT impact on game balance, loot, and Mewling shenanigans!

🎮 How to Join

Visit our Steam Page



Smash that "Request Access" button!


📢 Beta Rules

Play Hard: Mine, die, repeat—then scream at us on Discord.

"Lazy miners taste like sardines."
– The Demon Cat Queen (probably napping)
Kings Call - Minionsss
Recently, we have received reports about Boosting of some players, which has had a negative impact on the game and players. After discussion, we decided to take a series of corresponding measures based on the severity of the boosting behavior.

Specific Clearing List:

1.Clear certain points:
Faeel
Soleil
火焰征程 - Minionsss
Recently, we have received reports about Boosting of some players, which has had a negative impact on the game and players. After discussion, we decided to take a series of corresponding measures based on the severity of the boosting behavior.

Specific Clearing List:

1.Clear certain points:
无事小神仙
求时十之一
SitDownPlease
云靖
Luminati
夜坠


2.Clear all points:
雨晴
雨鈴
Prominence
歲月忽已晚
治疗者卡蕾
追风赫蒂
血瓣拉奥伦
梦游的维多亚
梦行者坦德莉
堕落的巴克利
盘蛇尤赖特
Slot & Dungeons - MUC GAMES
Improvements & Fixes
  • Temporary fix for freezing issue with certain elite enemies.
     - We are continuing to investigate the occurrence of this issue.
  • Improved controller stick handling.
  • Fixed an issue where information wasn't displayed correctly during investigation mode.
  • Enhanced UI visibility at the start of each floor.
  • Fixed minor bugs.
Warhammer The Horus Heresy: Legions - Cunz_rac

"Every head of the Hydra is in position!"
– Alpharius??

Alpharius leads a new mission in this special deal! Collect Alpharius' alternate artwork in this time-limited deal, including 15 faction crates and a premium cosmetic.

Collecting the alternate artwork of Alpharius allows you to lead your Alpha Legion deck into battle as their Primarch. Are you ready to command the heads of the Hydra?
...