Fixed the Changkong Ming, Toki Cang, and Vermilion ending triggering errors. Make it that for the relevant month trigger. Fix duplicate salt from seasoning vendor. Eliminate free Sugar Snaps. Repair gun drawing infinite obtain BUG. Repair Tanabata pigeonholing judgment. Make Xinyi fulfill her duty as a Raider Object and not always go to work. Repair Wuniang odd-even indistinguishable BUG. Increase the gain of buying and renting a house [of course, it's more risky] Repair the entrance to Qu City - Yun's Chamber of Commerce. Repair the disappearance error of the status bar in the lower left corner for no reason. Repair Xinyi Tanabata trigger failure. Repair the disappearance of the variable bar of the admonition system. Repair Qinglan infinite giving fish error. Repair the failure of Cuisinart's Shura Field teleportation. Add EA version special test item - Picture Eliminator. (If you meet a picture that can't be eliminated, you can use this item first and then inform Erbai afterwards.) Fix Qingzhu dialog error Fix Cangzhu newbie tutorial error Fix the bug that triggering an encounter can still move, causing the picture to be unable to be eliminated Increase the probability of black peony mutation. Repair the event jumping error of presenting andrographis to Suyan. Repair the display error of wild fruit items presented to the righteous father at Lantern Festival Repair the bug that Mo Ying can still have dialog after joining Zhen Wu Si Repair the picture of the cat that can't be fixed Fix the bug that you can only receive the earnings of the day once within seven days after entrusting a character to manage the accounts in the outer mansion Repair the bug that Xue Ling can't hide her clothes and can't buy cloth clothes after seeing cloth clothes at the gift shop for the first time but not buying them. Repair the error of Mo XII's favor page Repair the bug that the walking map disappears when teammates leave the house. Repair the bug that the Floating Sea can't trigger the storyline of Shicang's first meeting. Add the method of using the [Boundary Map] in the newbie tutorial. Repair the infinite loop of the dialog that gets stuck when sending Sifang Jue Hua Huo. Add [Where is the secret agent? Newbie tutorial about the big map in the branch line. Fix the bug that you can ask Xue Jia for jars twice in different maps Fix the bug that the opening time of the festival venue is too harsh, making it impossible to enter. Fix text typos, wrong variable substitution Repair the eating event triggered by interacting with the righteous father in the restaurant at the same time. Fix the bug that going to the unpurchased outer court in drunken state causes the action route to be stuck. Repair the bug that the trigger time of the main line in the guardhouse covers the festival. Repair the bug that the infinite loop of the infinite loop of the Shura field of the righteous father's inkstone sending someone home cannot be ended.
- Updated textures in E1M3 - Updated level design in E1M3 - Added new secrets to E1M3 - Changed jump height when b-hopping - Fixed jump pads being super powered when b-hopping is active - Fixed player rotation in E1M3
This time, the rotation will feature reprinted supplies, and these 8 supplies will have an increased appearance rate in Ranked Matches. The next rotation is scheduled for April 4th.
After adding new enemies, lots of balance adjustments needed to be made. One of the big issues was a significant spike in the difficulty curve around wave 10 or so of Arcade mode as the new enemies were introduced.
To address this, I've changed the way that the spawner logic works. Duplicate enemies are now generally less common, with certain enemies spawning duplicates much more rarely (particularly the big spider, which quickly can get out of hand with multiple onscreen). High enemy counts are also generally less rare, and the number and difficulty of enemies scales a bit more quickly early on, while scaling more slowly in later waves.
The other big change is the Stats beta! You can now see stats for a run at the end of a run, and all-time stats from the main menu. If you'd like to see more stats tracked, please let me know. I am tracking some stats under the hood currently that aren't exposed yet, such as counting how many times you have destroyed each specific enemy, and counts for each length of word typed. However, stats are currently universal, meaning stats are tracked the same whether you're in normal mode, hell mode, single-key mode, etc.
That's the big stuff, but there are a few other changes and additions:
The Big Turret and Flaming Sawblade enemies have had an HP buff, and now both take 2 hits to destroy
Rogue Mode now includes a new upgrade to increase your parry size
Autotyper ability now has indicators for when the autotyper finishes typing a word. When it's finished, a sound effect will play and the player's text will flash green
The Bomb enemy now is properly affected by the Scrambler
Text flipping behavior for enemies at the top of the screen should no longer flicker up and down
Hi everyone! This is the Double Dragon series development team at Arc System Works.
In this third volume of Developer’s Diary Revive, a project to share information on the Double Dragon series, we will introduce the two playable characters announced in Fall 2024, Marian and Yagyu Ranzo.
■The Sosetsuken and Dragon Vein
In order to offer a deeper understanding of these characters, first we have two of our developers joining to explain key words from the game: Sosetsuken and Dragon Vein.
Cailteux: Sosetsuken is the ultimate martial art, a culmination of all techniques known. This title also includes the idea of fortifying yourself by holding supernatural power from the Dragon Vein within the body.
This technique has been passed down through generations since ancient times. In the past, there were hundreds of martial artists studying it, but past wars and the control of the Shadow Warriors over the city caused the Sosetsuken dojo to close its doors. In the modern era, only three people inherit the Sosetsuken: Billy, Jimmy, and Marian.
Marian’s father, the prior heir, has gone missing, and currently the group run a bar next door to the closed dojo while patrolling the city.
To step outside of the story for a moment, the idea behind Sosetsuken from the original Double Dragon series was heavily influenced by pop culture such as hit movies at the time, and is even said to be inspired by Bruce Lee’s Jeet Kune Do.
Nagaki: The phrase Dragon Vein originates from the term in Feng Shui, and in the game as well it refers to a form of energy found in nature.
This power has a flow to it, and at certain crossroads the flow reaches greater concentrations. The colony appearing in the game is one such place, a fact known only by the select few people who know of the Dragon Vein’s existence. It is no coincidence that the Sosetsuken dojo can be found there, as the valuable land was chosen as its home base.
The Dragon Vein plays a very important role in the story this time.
With these two key words in mind, let’s introduce our characters.
Character Profile ① Marian Kelly
Marian is a familiar face, as the heroine of the series. Although she gets kidnapped at the beginning of the game, she can wield the Sosetsuken just like the Lee brothers.
Cailteux: She’s appeared throughout the Double Dragon series in various forms, whether in need of rescue or serving as a police officer.
In this game, Marian is the daughter of the previous generation’s Sosetsuken heir, as well as childhood friend to Billy and Jimmy.
Highly intelligent, she has the strength to stand up against opposition despite her calm nature, making her a reliable presence in the lives of the people around them.
She works as a bar owner, providing a place where the citizens can enjoy a small comfort even in the harsh world after the nuclear war.
From a design perspective, she sports quite athletic attire to ensure a comfortable range of movement so she can be ready to defend the customers at her bar or those close to her at any moment.
She wears a t-shirt in her favorite color, red, with few accessories so she can be battle-ready at quick notice. She chooses mostly black clothing to avoid her clothes looking dirty.
Nagaki: Allow me to explain Marian’s role from the gameplay perspective.
If we think of Billy as a standard character and Jimmy as a power type, Marian would be a speedy character.
Although she deals slightly less damage, her incredible mobility allows her to traverse the stage and take down enemies in style.
Some stages in the game require you to make your way past obstacles rather than simply defeating enemies. Marian will prove invaluable on these stages.
Character Profile ② Yagyu Ranzo
Yagyu Ranzo is another playable character in Double Dragon Revive. He comes from a lineage dedicated to protecting the Dragon Vein.
Cailteux: Ranzo is yet another familiar character from the series. He made his first appearance as a playable character in Double Dragon 3, and has shown up as a boss character as well.
As in his prior appearances, he works as part of a highly secret organization.
In this game, he comes from a lineage dedicated to keeping locations of the Dragon Vein secret and preventing them from being used for evil. He is an elite ninja of the highest rank within the organization, respected by his allies.
He enters the story and encounters the heroes after learning about the misuse of the Dragon Vein in the colony where our tale takes place.
For his visual design, we’ve kept the white and light grey color scheme from his earlier designs, with the concept of “what would a modern ninja wear?”
This concept combines the garbs traditionally associated with ninja with modern streetwear and sportswear.
Nagaki: Ranzo is a character who can fight at far range.
All of the other playable characters fight using hand-to-hand combat. However, Ranzo can attack by throwing shuriken and kunai, as well as other long-range attacks, even capable of setting enemies aflame with his fire technique.
He also has good mobility options, with quick movement speed and high jumps, meaning he can easily take a hit-and-away approach.
I’d recommend anyone who doesn’t want to get in too close to the enemies to give him a try.
●Coming Up
In this issue of Developer’s Diary Revive, we introduced Marian and Ranzo now that you’re familiar with the main Lee brothers.
Next time, we’d like to touch on the Shadow Warriors gang that stands in opposition to our protagonists. Keep an eye out!
Be sure to follow the Community Hub and official X account so you don’t miss the next volume. Thank you for reading through to the end.
Update announcement: 1. Added quick view of popular options and ladder match options in the hero summoning interface (You can also view heroes that you have not obtained, and also provide additional ladder match lineups for all players to refer to) 2. Building upgrade effects provide 1-25 level effect previews to facilitate players to plan in advance 3. Optimize skill library sorting (display the used, high-level ones at the front) 4. Appropriately increase the probability of rare equipment drops from world BOSS lords
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