This is Junho Lee, Creative Director of The First Berserker: Khazan.
The First Berserker: Khazan will finally launch officially at 3:00 PM (UTC) on March 27th.
I’ve often heard from fellow game developers that they take a “long break” after launching a game—but for us, things have only gotten more hectic since we went gold.
When the embargo lifted at midnight on the 25th, a flood of reviews started pouring in, and I’ve been reading each and every one of them with care. I was truly happy to see the positive responses—it felt like our team’s hard work was being recognized. At the same time, the critical feedback has made me reflect deeply on how we can continue improving the game.
To our surprise, many more players joined us during Early Access than we had anticipated, and we are deeply grateful to all of you.
Your enthusiasm, kind words, and positive reviews have been an incredible source of motivation. At the same time, we sincerely appreciate the honest and constructive feedback you’ve shared with us.
Not only myself, but every member of our dev team is taking your feedback to heart. We’re committed to going beyond a simple “thank you”—we’re working hard to turn your voices into real, meaningful improvements to the game.
As part of that effort, we’d like to share the details of the balance adjustment patch that was released today.
Regarding Balance Adjustments
At the core of The First Berserker: Khazan lies the value of challenge and the sense of accomplishment that comes with overcoming it. To uphold that value, we’ve consistently focused on designing fair combat, creating monsters that feel genuinely worth facing, and delivering a level of satisfaction and reward that matches the effort required to defeat them.
To that end, we’ve conducted extensive internal testing, as well as multiple rounds of external testing—including the first and second FGT, TCBT, offline playtests, and an online DEMO. Throughout these stages, we received quite a number of player feedback, which we’ve carefully reviewed, discussed, and used to improve the game. Even after the start of Early Access, we continued to analyze gameplay logs, in-game data, and direct player feedback. Based on these insights and thorough discussions within the team, we’ve decided to implement several balance adjustments.
1. Skill Balance Adjustments
Greatsword – Increased damage of the “Brutal Attack” skill
We’ve taken into account that, especially in the early stages of play, it can be difficult to fully capitalize on the exhausted state when using the greatsword. Additionally, one of the weapon’s key strengths—its high stagger potential—wasn’t having much influence outside of the Brutal Attack skill.
To address this, we’ve increased the damage of Brutal Attack so that even if players can’t execute long combos during the exhausted state, they can still enjoy the satisfaction of landing a powerful, heavy-hitting blow.
As players become more skilled with the game, they’ll be able to string together combos within the duration of an enemy’s exhaustion—and when they do, the greatsword can deal significantly higher damage compared to other weapons. We see this as a reward for those who have mastered the weapon.
As a dev team, we strive to avoid nerfing character performance whenever possible, focusing instead on positive adjustments. However, with the official launch approaching, we came to the conclusion that a slight downgrade was unavoidable—and we sincerely apologize for this.
The spear’s signature guard skill, Phantom: Heatwave, triggers a Brink Guard against all incoming attacks during its activation period. Because it could be used by consuming just one Spirit with virtually no additional cost, we determined the skill’s overall efficiency to be somewhat excessive. Furthermore, when combined with effects such as “Spirit gained when performing a brink guard,” it became possible to use the skill repeatedly with effectively no resource expenditure, which we felt was too generous. As a result, we’ve slightly increased both the Spirit cost upon activation and the Stamina cost when a Brink Guard is triggered.
That said, this adjustment does not render spear combos or playstyles ineffective. When used efficiently, the skill still performs at a very high level. We ask for your understanding, as this change was made to prevent situations where simply spamming the skill could allow players to nullify nearly all incoming attacks indefinitely.
2. Boss Balance Adjustments – Nerfs
We have slightly reduced the difficulty of Viper and Maluca.
Viper has already earned nicknames like "newbie crusher" from many players. While there are several reasons for this balance adjustment, the primary factor was our intentional design choice to present a slightly higher challenge during the difficulty tuning process. However, we realized that this posed an excessive burden on players adapting to the game.
Additionally, the extended duration required for immersive combat, although providing a definite sense of accomplishment, led us to question whether it offered an appropriate level of challenge for players reaching Mission 3 for the first time. The answer leaned towards "no."
Despite the possibility for many players to simply give up, you provided us with valuable feedback through various channels. Some mentioned that Viper felt like a "final boss-level challenge," yet clearing it brought a thrilling satisfaction reminiscent of past experiences, sparking curiosity about "what comes next if the third boss is this challenging." The required skill level to face Viper was significantly higher than the proficiency players had developed up to that point and the prolonged engagement and the punitive nature of mistakes could have led many to abandon the challenge, yet you chose to share your precious insights with us. Once again, we sincerely thank you for your invaluable feedback.
Regarding Maluca, we have structured Khazan's storyline into two parts, with Maluca serving as the boss of the first part. While we understand that many of you found this encounter both challenging and enjoyable, we also recognized that it presented a relatively high level of difficulty. Although we cannot disclose exact data, we observed that players new to Khazan found Maluca to be more than twice as challenging as Rangkus, the previous boss and deputy leader of the bandits.
Taking these factors into account, we have slightly reduced the difficulty in the main game. Players can be now rewarded more quickly through stamina-based combat, and we've made adjustments to ensure that minor mistakes no longer necessarily lead to failure.
While we've implemented these slight reductions in difficulty, we've ensured that the core values of challenge and accomplishment remain intact. Therefore, these bosses will still present a significant challenge compared to other monsters.
3. Boss Balance Adjustments - Buffs
We don’t believe that every piece of content needs to be harder than what came before—and the same applies to bosses. While it’s important to maintain an overall level of challenge that feels worthwhile, we also believe in proper pacing, and in recognizing that different weapons and playstyles may have advantages or disadvantages depending on the encounter. Striking the right balance between these elements is key. For a few bosses, we felt that their impact and overall design didn’t quite live up to their intended presence within the game.
As a result, we’ve made buff adjustments to bosses that we felt delivered too little sense of accomplishment, even when players overcame them successfully. We wanted these encounters to be something players truly want to take on—and feel genuinely rewarded for completing. We apologize for not being able to name the specific bosses here, as doing so may reveal spoilers ahead of the official launch.
4. Improved Benefits for Easy Mode
Although we offer various difficulty adjustment options, we received a great deal of feedback from players who still found themselves unable to overcome certain challenges—even after switching to Easy Mode as a last resort.
To address this, we’ve made some changes to the benefits provided in Easy Mode. These adjustments are designed to provide a clearer sense of support for players who choose this option, without significantly affecting the experience of those playing on Normal difficulty. We hope these enhancements allow more players to enjoy the game without compromising the core challenge and satisfaction that Khazan is built around.
1) Reduced health and stamina damage taken – especially helpful for players who prefer a guard-based playstyle. 2) Increased damage dealt to enemies
Even small decisions like these can have a significant impact on the overall player experience. That’s why we’ve put a great deal of thought into every adjustment and made these changes with care and intention. We’re sincerely grateful to everyone who took the time to share their thoughtful and valuable feedback with us.
We hope you’ll enjoy the full release of Khazan, where you can experience the thrill of challenge and accomplishment—and follow the journey of the great general Khazan as he transforms into a berserker, growing stronger through fierce combat and hard-fought battles.
Update Plans
Among the many suggestions we received, some improvements require more time to implement—and we’re actively working on those as we speak. A few of these updates are on track to be released as early as next week. We're also preparing a free content update scheduled to arrive by May.
This content is currently in development, and we’ll share more details with you once it’s closer to completion.
In Closing
Thank you so much for your interest in and support for The First Berserker: Khazan. We've poured our hearts into creating an action game that lives up to your expectations and excitement. We truly hope you enjoy playing it. Although we’ve reached the major milestone of official launch, our development journey is still very much underway.
Khazan may be a package game, but we don’t see launch as the finish line. We’re committed to continuing development and delivering even better experiences through ongoing updates and improvements.
Your feedback plays a crucial role in shaping the future of the game. If you have any thoughts or suggestions while playing, please don’t hesitate to share them with us on our official Discord channel. We read every message with care, and your voices will continue to guide us as we work toward making Khazan a game you can truly enjoy and be proud of.
We hope The First Berserker: Khazan delivers thrilling moments of challenge and accomplishment—and leaves a lasting impression.
Thank you.
In Closing+
As I was writing this developer letter, we received the amazing news that The First Berserker: Khazan has been rated “Overwhelmingly Positive” on Steam.
This means the world to us—because it shows that the challenge, the sense of accomplishment, and the action experience we aimed to deliver truly resonated with many of you who played during Early Access. Every heartfelt review, piece of feedback, and word of encouragement has deeply moved our entire team.
Thank you. Truly—thank you from the bottom of our hearts.
We have released updates for The First Berserker: Khazan, including error fixes and balance adjustments. For smoother gameplay, please update to the latest version before playing.
Platforms: STEAM®, PlayStation®5, Xbox Series X|S Update Schedule: March 27, 2025 at 8:00 AM (UTC)
Update Versions:
- STEAM®: Ver. 495103 - PlayStation®5: Ver. 01.002.028 - Xbox Series X|S: Ver. 1.1.2.28
[Error Fixes]
1. Crash Issue Fixes - Fixed a crash issue that occurs when retrying against Viper in Embars. - Fixed a crash issue that intermittently occurs when checking item tooltips. - Fixed a crash issue that intermittently occurs when destroyable objects are spawned or destroyed.
2. Bug Fixes - Fixed an issue where overall stats decrease when using the Primeval Regression Orb with Hero’s Weapon and Armor set equipped. - For detailed information, please refer to the [Known Issues - March 26] post.
[Game Difficulty Adjustments]
1. (Easy Difficulty) Buff Enhancements - The buff effect applied to Khazan has been enhanced. - Lowering the game difficulty will now provide an easier gameplay experience.
2. (Easy and Normal Difficulty) Boss Monster Balance Adjustments - The balance of following boss monsters has been slightly adjusted.
▮ Boss monsters with lowered difficulty (nerf): - Viper: Phase 1 and 2 - Maluca
▮ Boss monsters with increased difficulty (buff): * Please note that detailed boss names are not disclosed for more enjoyable experience. - Boss of Skoffa Cave - Boss of Linon Mine - Boss of Rephalan - Boss of Rovelion - Boss of Vitalon - Boss of the Great Temple: Phase 1 and 2
3. Skill Balance Adjustments
▮ Greatsword – Brutal Attack skill deals increased damage to enemies. ▮ Spear – Phantom: Heatwave skill consumes more Spirit and Guard Stamina.
Please also check our Dev Note for more details on the balance adjustments!
[Additional Notes]
- We are currently investigating an issue where certain graphic card driver versions conflict with DirectX 12 settings, causing the game to crash. We apologize for the inconvenience.
If you are experiencing issues with game launch or save files, please reach out to our Player Support through [1:1 inquiry]. Sending log and save files can help us assist you further.
✅ How to send log files Please follow the step below to check your log files on PC: 1. Press Windows + R to open the Run dialog. 2. Enter “%LOCALAPPDATA%\BBQ\Saved\Logs” and press enter. 3. Find a folder with a name consisting of numbers, and compress the folder into a .zip file.
✅ How to send save files Please follow the step below to check your save files on PC: 1. Press Windows + R to open the Run dialog. 2. Enter “%LOCALAPPDATA%\The First Berserker Khazan\Saved\SaveGames” and press enter. 3. Find a folder with a name consisting of numbers, and compress the folder into a .zip file.
We appreciate your continued support and interest for The First Berserker: Khazan.
Stay updated on more news by following us on X or joining our official Discord server.
Maintenance Announcement (March 27, 2025) Commanders, We will be conducting maintenance for Iron Saga VS on Steam from 16:30 UTC+8. Online play will not be available during the maintenance. You can still play in offline mode.
Maintenance Period: From 16:30 to 17:30UTC+8 (~60minutes)
If the maintenance is not finished by the scheduled time, we may extend the maintenance. We're sorry for any inconvenience this may cause. Thanks again for your understanding and support.
Patch Note 1.0.6.1 (March 27, 2025) BALANCE ADJUSTMENTS Mazinger Z (General) (Medium) Rocket Punch(↓↘→+B) Increased frame from 43F to 45F (Heavy)Rocket Punch(↓↘→+C) Increased frame from 47F to 48F
Qing Long (General) Category Standing Medium Attack(B) Increased the pushback distance on hit and block
Qing Long (Dust Annihilation) Lightning Kick(↓↙←+A/B/C) Decreased frame davantage on block by 2F Soaring Step(→+B) Decreased the pushback distance on block
Nero (General) Crouching Light Attack(↓+A) Fixed the bug where Nero cannot block in the wake of a crouching light attack
Nero (Simulacrum) High-Density Simulacrum Cluster(→↓↘+AB) Expanded the hitbox detection
Getter Robot (Getter-3) Getter Homing Missile(↓↘→+BC) Increased damage from 35 to 40 Standing Medium Attack(B) Decreased the startup from 12F to 11F Daisetsuzan Spinning Throw(→↘↓↙←+AB) Enabled movement during startup
Wu Shuang (General) Standing Light Attack(A) Changed disadvantage frame on block from -2F to 0F Crouching Medium Attack(↓+B) Increased damage from 30+30 to 40+40 Changed disadvantage frame on block from -10F to -11F with less pushback distance Narrowed down the hitbox from behind
Jumping Heavy Attack(JC) Decreased the air-to-air damage from 85 to 75 Expanded the hitbox upward
Head Crusher(↘+A) Fixed the bug where its leg is placed at a misplaced angle Flying General(→+C) Increased the damage from 80 to 90; Increased the anti-air damage from 70 to 80 Increased the flight distance Changed disadvantage frame on block from -8F to -9F Narrowed down the hurtbox from above
Medium Speeding Halberd(BBB) Decreased the pushback distance on first hit Changed disadvantage frame on block from -3F to -5F with less pushback distance
Medium Speeding Halberd(BBB) Fixed the bug where the opponent can dismiss the guard immediately after an unsuccessful hit
Heavy Speeding Halberd(CCC) Can combo into Medium Speeding Halberd (BBB) Mountain Crusher(→+AAA) Increased the altitude of the opponent flying to the air after getting hit Menacing Roller(↓↘→+BC) Adjusted the damage from 150 to 140 Cannot combo into Reverse Lightning (↓+D)
Wu Shuang (Autocracy of Gunfire) Victory Sealed(↓↓+D) Changed the ammunition from 4 to 1 Victory Sealed(↓↓+BC) Reloads all ammunition Lowered the speed of the opponent falling to the ground
Backflow Cannon(←+D) Increased the altitude of the opponent flying to the air after getting hit Now bounces the opponent higher Invincible to projectiles during flip
Stone-Splitting Archery(↓↘→↓↘→+D) Slightly decreased the altitude of the opponent flying to the air after getting hit Firestorm Baptism(→↘↓↙←+AB) Increased Enabled frontal movement on startup
Wu Shuang (Lightning Overlord) Divine Punishment(D) Whiff the attack to cancel Thundering Hurl (↓↘→+D) Sky Piercer(↓↙←+D) Sped up the recovery by 6F when this attack is not guarded Can cancel Menacing Roller (↓↘→+BC) Cannot be crouch block'd
Thundering Hurl(↓↘→+D) Expanded the horizontal hitbox Cannot be deflected
Energy Drain(→↘↓↙←+AB) Increased the startup from 16F to 22F Enabled frontal movement on startup Increased damage from 120 to 130 Increased the pushback distance between self and the oppoent after hitting the opponent at the corner
BUG FIXES ·Fixed the cursor not moving in personal room. ·Fixed the visual error where Qing Long's Standing Heavy Attack would be displayed as Standing . ·Fixed the background scene of Hinomaru Station more horizontally expanded than other maps. ·Fixed an issue in Training Mode where Vassago's Arsenal Attack "FS Field" doesn't preview correctly. ·Fixed an issue preventing Boss Borot from exiting flight mode when its "Brave Rocket" is blocked by an energy shield. ·Fixed the textual error in Leaderboard for 1st, 2nd and 3rd places ·Updated the general hit sound of fist, foot, blade and other weapons ·Improved the Tutorial
Greetings, Lords and Ladies. This is the Game of Thrones: Kingsroad team.
A data patch is scheduled to address several issues identified in the game. Please see below for more details.
☑️ Patch Schedule - March 27, 01:30 - 02:00 AM (PT) * The patch schedule is subject to change.
☑️ Patch Details
■ Fix the issue where the Premium+ Pass EXP included in the Founder's Pack - Ultimate Edition cannot be claimed. * We will be providing additional details at a later date for players who purchased the Founder's Pack Ultimate Edition before the patch and were unable to claim the EXP. ■ Fix the issue where some items from the Founder's Pack: Ultimate Edition were not properly distributed. * We will provide additional details at a later date for players who purchased the Founder's Pack - Ultimate Edition before the patch and were unable to claim the rewards. [Bundle Item Distribution Details - March 27, 05:00 AM (PT)] 1. Claim Period: March 27, 05:00 AM - April 27, 07:59 AM (PT) 2. Eligible Recipients: 1) Players who purchased the Founder's Pack: Ultimate as a Steam DLC pack 2) Players who purchased the Founder's Pack: Standard or Founder's Pack: Deluxe and later upgraded in-game - Details: Any missing items from the purchased bundle have been sent to your in-game mailbox based on your purchase history. * Items will be distributed in batches. Please make sure to claim them within the specified period, as unclaimed items will be deleted afterward. [Updated on March 27, 06:27 AM (PT)]
■ Fix the issue where players who purchased the Founder's Pack - Deluxe Edition and obtained the Premium Pass are unable to purchase the Premium+ Pass upgrade.
■ Battle Pass-related products will no longer be displayed in the Support/Convenience Shop. * Premium Pass /Premium+ Pass products will be purchasable from the [Menu] - [Battle Pass] tab. ■ Fix the issue where the Founder's Pack - Ultimate Edition upgrade is not displayed as intended. * The Founder’s Pack - Ultimate Edition will be available for purchase again after the patch. ■ Add 10 Ruin Runners to the contents of the Founder's Pack - Ultimate Edition. * Players who purchased the packs in question before the patch will receive retroactive compensation as follows after the patch is complete: 1) For players who purchased the Founder’s Pack - Ultimate Edition before the patch: 1 Relic Finder 2) For players who purchased the Founder’s Pack Upgrade - Ultimate Edition before the patch: 10 Ruin Runners
■ Fix the issue where the page does not appear when clicking the [Notice] icon in the [Menu] tab and the Options menu.
📌 Additional Notes - Due to potential changes in quest progress and other game content, we strongly recommend logging out of the game from a safe area before the patch is applied. - Please refrain from using daily content and buff items until after the server patch has been completed.
We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.
From the terrific creators of the awesome TGAGWCAGA (The Game Awards for Games Who Can't Afford the Game Awards), here comes the SUGOI showcase, and here we are!!! 🎉
If it wasn't in your vocabulary so far, "SUGOI" comes from Japanese and means amazing, wonderful, great, fantastic. Now that you know that, you can only imagine how cool the selection is! 🔥
You will have from March 27 to April 3 to take a look at the line up of more than 30 incredible games the SUGOI team picked out 👀 Additionally, they are treating us with a livestream to provide everyone with an entertaining overview!👌
Hope you enjoy, and if you have time, show some love to all the creators with a wishlist!❤️
Changelog: - Fixed achievement sync with Steam - Fixed borderless window mode reset on game start - Fixed display of progress if some achievements remained unveiled - Changed width of a jammer trigger in Hangar - Game will only pop-up error once if failed to create/reset BGM config file
Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service.
As developers, we understand the importance of ensuring a safe and fun environment for Delta Force players. As such, we adopt a zero-tolerance policy towards anyone found to be in violation of our game rules.This includes, but is not limited to, the use of plug-ins, illegal software, inappropriate behaviour, malicious use of exploits or bugs, etc.Once such behaviour is discovered, we will immediately launch an investigation and take appropriate action. This includes, but is not limited to, permanent account bans, lP bans notification inside and outside the game, etc.
At the same time, we also invite players to actively report inappropriate behavior in the game through reporting channels provides as well as through the community, in order to maintain a fair and healthy gaming environment.
This week (March 21 - 27, 2025), our security team took action against 1779 players, imposing bans of up to 10 years. Specific measures included 1125 DMA bans, 555 devices blocked, 12734 cheating attempts stopped in real time, and 5213 players forced offline for cheating.
We hereby confirm that we will continue to take action against all violation accounts in real time.We ask all Operators to abide by the rules of the game, and to help maintain a healthy and fair game environment for everyone!
The following is a list of some of the accounts we have taken action against on this occasion. *These are listed in no particular order.