Hi everyone! We've just updated The Eightfold Path with all the improvements and bug fixes we worked on to get the game ready for its launch on Nintendo Switch tomorrow!
Thanks to everyone who has supported us and enjoyed our game! We're already working on more games and can't wait to tell you more about them in the future!
ALL WILL FALL: Physics-Based Survival City Builder - Misao Kamiya
Hello, Stranded Survivor! ⚓
We just released a new small update to the demo build, check out the changes and improvements below.
Scale outline effect by URP Render Scale - fixes outlines being glicthy when render scale is set to something other than 100%
Change Elevator build drag direction to Vertical
Sail to dock task now uses proper positions instead of enterables - fixes boats being able to dock through terrain
Re-encoded the rest of the videos to prevent any warnings from the engine
Save build version for debugging reports and dump it when the game is launched
Increase required spaces for boats to sail under objects. Fixes boats clipping into things and bridges being too easy to build. Required height increased from 1m to 2m
Add Mark tool icons instead of priority numbers in Gatherable UI
Improve double label UI so it doesn't break text masking - fixes missing labels in random UI places
Citizens no longer turn around when the city changes
Correctly remove pooled temporary objects for Construction effects, floating UI bubbles, and splash effects for ragdolled Characters.
We just released a new small update to the demo build, check out the changes and improvements below.
Scale outline effect by URP Render Scale - fixes outlines being glicthy when render scale is set to something other than 100%
Change Elevator build drag direction to Vertical
Sail to dock task now uses proper positions instead of enterables - fixes boats being able to dock through terrain
Re-encoded the rest of the videos to prevent any warnings from the engine
Save build version for debugging reports and dump it when the game is launched
Increase required spaces for boats to sail under objects. Fixes boats clipping into things and bridges being too easy to build. Required height increased from 1m to 2m
Add Mark tool icons instead of priority numbers in Gatherable UI
Improve double label UI so it doesn't break text masking - fixes missing labels in random UI places
Citizens no longer turn around when the city changes
Correctly remove pooled temporary objects for Construction effects, floating UI bubbles, and splash effects for ragdolled Characters.
Silver Lining Interactive is very excited to be joining the crew of Ciaran Games!
- But what does this mean? Is Wayne hurt? Will he survive? Will he be turned into a diluted piece of plastic corporate effective piece of merchandise beholden to share holder value and the daily fluctuations of the invisible hand of the market?
NO!
This means that Captain Wayne: Vacation Desperation will be coming to a digital storefront infront of you.
In addition to this, Captain Wayne will be available in the following languages; English (we will have debates and possibly fist fights regarding whether or not this will be American English or English English), French, German, Spanish, Russian, Portuguese - Brazilian, Chinese (simplified) and Japanese.
We have lots more to share and introduce, in the meantime
"This goes hard" - the finance person who sits behind me
The moment has arrived: the Kickstarter campaign for Time Breaking: Dino Breach is officially LIVE! 🎉🔥
We’ve been working hard to bring this project to life, and now we need your help to make it a reality! With your support, we can expand the game, add more content, and deliver the ultimate survival horror experience… with dinosaurs! 🦕💥
A chance to become part of Time Breaking: Dino Breach!
Every pledge, big or small, makes a huge difference. And if you can’t donate, sharing the campaign with friends and fellow survival horror fans is a massive help! 💙
We have also opened a Discord community where we can discuss and party 🎉 What's more, Early Bird backers will receive a special role at the end of the campaign!
We are happy to inform you that Maroon has officially been released on Steam. You can now download and play the application for free. Upon launching the game, you can choose between the regular non-VR desktop and the Virtual Reality versions. Start one of the many STEM experiments, and experience physics, chemistry, or computer science firsthand.
We hope you enjoy the application. Please feel free to leave us any feedback you might have in the Steam Discussions forum.
Nature is waking up, and with it, you will meet some incredibly cute little friends!
In Unpetrified: Echoes of Nature, it is not just about restoring a magical world, you’ll share it with an entire cast of adorable creatures who bring life to your surroundings! 😊
Who Will You Meet?
Playful Foxes 🦊
Starting off with fluffy tailed creatures, these little friends love to play all day and… you’ll bond with a rather curious Fox along your journey. Leading the way for an unforgettable friendship!
Sleepy Baby Bunnies 🐇
Ssshhh… this little bunny was hopping through the field all day long! Just look at how adorable it twitches its nose. 🥹
Happy Sand Cats 🐈
Tiny, incredibly soft and sooo cute. What more can you ask from this playful kitty? It’s a common favourite of those who like animals for a reason! 😻
Scrumptious Squirrels 🐿️
You’ll almost always see them dashing from tree to tree with something to nibble on 🌰 their chubby cheeks are too adorable to not get distracted by!
Jumpy Sheep 🐑
This woolly sheep in particular does not shleep around 😉 Just look at it, hopping with joy as if something magical just happened!
We hope you’re still with us after that cuteness overload. Which animal would you want to befriend first? Let us know in the comments! 💛
Don’t forget to wishlist Unpetrified: Echoes of Nature to be notified of updates from this cozy world!