Minor update improves the Dirty Trick ability, letting you succeed automatically if your target is unsuspecting (not in combat). Unconscious mobiles are now drawn under other mobiles, and improved some old Ch.2 dialogue. There is also a new achievement that will unlock after Ch.5 if you keep the Loner rep the entire game (stay solo).
Will have a Chapter 5 Demo on Patreon tomorrow, with maps just filled with random monsters and baddies.
-New achievement: The Lonely Road (beat all 6 chapters with no companions). -Dirty Tricks ability now has 100% chance against targets that are not engaged in combat. -Dirty Tricks ability now requires target to be facing either toward or away from you for certain tricks. -Unconscious/sleeping mobiles are now drawn under other mobiles. -Party member speed now affects party level slightly. -Improved some Ch.2 dialogue. -More work on Ch.5.
UPDATE VERIFICATION Changed the update verification system to be faster and more reliable.
COLLISIONS Fixed wall collision in the restaurant.
OTHER Renamed the “power” task on the lobby tutorial (previously “alimentation”). The task itself has been renamed in 0.4.0 for clarity, but was missing from the patch note.
Another round of updates and optimizations! This week’s focus is on improving multiplayer connectivity, testing new features, and fixing reported issues.
📌 Patch Notes – Beta 1.0.99, WEEK 4
Multiplayer Connection Optimization – Improved server stability and matchmaking.
Server Search Feature (Testing Phase) – Currently disabled, but will be available soon.
Bug Fixes – Ongoing fixes, with more coming in future updates.
Functionality Tweaks – Minor optimizations and adjustments.
🚀 More Fixes Coming Soon!
We are actively working on refining the game experience. Stay tuned for WEEK 5!
Hey guys, shoutout to everyone who has started playing the game in the last couple of days, hope you have been enjoying your time with it so far. Quick patch here focused on improving usability, clarity, and background system performance.
Bug Fixes & Tweaks - Added a warning at the start of recruiting week one if you haven’t spent all of your points. The game also now redirects you to the recruiting screen at the start of recruiting. - Adjusted initial head coach generation to reduce the number of coaches aged 65+ at the start of new saves. Coach ages should now be more realistic. - Base injury rate decreased slightly (again). - Improved roster minimum verification efficiency and processing speed. - Changed the way injury icons are displayed next to player names to reduce clutter and provide an indication of severity based on icon color. - Team points per game are now correctly sorted by per game value, not total, on the team stats page. - Fixed a bug where rotations to occasionally be regenerated upon injury even when set to manual. (Can't fully replicate, let me know if anyone is still having an issue with this.) - Staff movement panel now displays head coach movement at the top of the table. (More improvements to this are coming in the next couple of patches/updates).