Fantasy Town Regional Manager - S I M P S O N W A V E
We're back at it again making some little changes so the game is all up to date just in time for our biggest sale yet!
In between working on our next projects we've been roped in for one last job to settle the score once and for all, for now...
We humbly present to you a curated selection of artisanally sourced fixes that have been keeping us awake for the past two years:
Improvements
Updates to the guidebook for clarity
Update Twitter link to Bluesky for the obvious reasons
UI update for secrets display in reports
Bugfixes
Fix terrain shader for Mac and Linux, no more sandy desert islands!
Added error handling for road generation
As always, please let us know if you encounter any further issues and we'll get to fixing it as soon as we can, so join us on Discord where you can chat with us directly!
We also have a Bluesky and Mastodon now, if you'd like to follow us there, as we are no longer actively updating our Twitter account.
- Further optimization of the code, for better performance of the game
- Inventory system upgrade: from now on, only items that the player owns will be visible. The other tiles in the list will be blanked out. Also added a small description of each page in the inventory, such as “weapons” or “minerals”. The new system should be less stinging to the eyes and will allow the player to better assess the possessions.
- I am thinking about a new quest system. All quests would only be done once from now on, but there would be more of them. I should also develop a multi-quest journal.
- I am thinking of expanding the main quest. More characters, more story.
- I might increase the spawns on the planets. Sometimes it feels a little empty.
- Some planets are perhaps too big. If I increased the spawns, the area of the planets could be reduced. The gameplay would be a lot smoother.
Monster Girls and the Mysterious Adventure Remastered Edition - Nekotokage
The following items have been updated. (Machine translation)
Fixed a bug where items did not disappear when thrown under certain conditions.
Fixed a bug where some pouches did not function properly.
Fixed the damage calculation during status abnormalities.
Adjusted the log displayed during level-ups.
Corrected and added new voice lines for certain monsters.
Started selling recovery spellbooks in the village (restocked after returning from the dungeon)
Added a feature to display the information of previous and next monsters using the "Previous Tab" and "Next Tab" keys while viewing the "Strength" screen.
Greetings! Since the last development log was released, we have received a lot of encouragement and suggestions from players. Here, we would like to once again thank all the players for support for the studio and for patience! This time, the content preview will bring two large wild scenes that will be added to the official 1.0 version of the game: Velasis Island and Cridhe Highlands! You are welcome to leave a message below to ask any questions, give feedback, or share your thoughts. We are very grateful for community's support and understanding!
P.S: To prevent excessive spoilers and ensure the gaming experience of all players in the 1.0 version, the following content is only a rough preview of the scene.
Development Log Page 2: New scenes!
Velasis Island:
Velasis Island! Players will experience an island-type game environment, with enemies that also have the characteristics of islands/tropical rainforests. The richness of the island to explore is also quite amazing. There are not only small caves, but also intricate routes like a maze. At the same time, players may also uncover hidden ancient ruins! Find the treasures left behind by ancestors!
Overlook perspective:
Cridhe Highlands
Cridhe Highlands is a mysterious Highlands surrounded by impassable mountains. Although the scenery is beautiful, it is shrouded in an air of foreboding and evil. The indigenous people here don't seem to welcome you very much. Can you uncover the secrets of this place? (To prevent too many spoilers, this place will remain mysterious.)
The forest seems to be hiding something strange:
Of course, there are many other scenes that I won't go into here, and to prevent revealing too much information, in the next page of the developer's log, we will bring some major changes to the game's core mechanics! Our core goal is to develop Age of Reforging more towards the direction of freedom and the sandbox(like Kenshi, Wartales, Stone Sherds), allowing players to adventure in their ways in the vast Freelands! In order to achieve the ultimate sandbox experience, the next few logs will introduce/focus on a brand new attribute growth system and NPC hero system! Stay tuned.
These cute T-shirts are decorated with stamps that make everyone happy. The thick fabric is not easily transparent, and sizes from XS to 3XL are available.