We are excited to announce that our Kickstarter prelaunch is live!
We've already seen some incredible traction as we gear up to officially launch in April 2025. We're currently in a polish alpha stage for the game, integrating VFX, polishing UI and gameplay - for a killer campaign!
- 3 new starting items - New items - Rebalancing of existing slots/items - Added sapphire slot - Reworked diamond, gold, ruby slots - Simplified tutorial - Added 3 new backgrounds - Added unlocks for backgrounds and starting-items - Tonnes of small QoL fixes and balancing
For more information, join the discord. I am active there, and I want to hear your feedback/feelings about the game.
- UI The UI of the selection window has been overhauled a lot. Pattern alignment has also been created! Added option to change the note color. (Colour corresponding) My information window has been overhauled. Added hidden features for challenging players.
- Change Illustration Deformer impel vibe [battle field] crest Don't Dispute #Rehabilitation op.9-8 `Vector Matrix` pax necalm v New World v
We've been working to add as many things as we can based on your feedback! A few new updates are:
Exploding Barrels: Red barrels can be found across the map! Shooting these will cause them to explode, killing enemies AND players, so be careful! They can be pretty useful if shot at the right time!
Landmine update: Shooting a landmine will now kill any enemies that are near it. Use that wisely!
Inverted Aim setting: You can find a new setting in controls called inverted aim. This will change aim control on the gun, but not in the menus. Let us know if this is what players looking for inverted controls wanted!
Scope changes: Scopes have been re-adjusted on all guns to be closer to the player based on your feedback. This should make them easier to use!
ADS Zoom: You may notice that when aiming down sights, the game will now zoom in much more. This change was based on your feedback! If you like how it was before, don't worry, in controls you can find a setting to change it from Zoom to Normal!
High Framerate Mode:This is an experimental setting, but you can now set the framerate much higher. If you are experiencing lag in multiplayer, please change this back to 60 FPS.
NOTE:Video settings will be reset with this update. VRAM setting has been changed to default 512mb. Please keep this setting as is, unless you have a high end graphics card. This should fix the VRAM crashing issue for most players affected by it.
Bug Fixes:
Brightness should no longer reset after you die.
Voice settings should no longer reset after you die.
Tools should no longer disappear if changing to something while having the camera out and activated.
Landmines have a more reliable hitbox now, making them easier to shoot.
Note:
We wanted to have the leveling system in this weekend, but Lily has to travel next week and didn't want to push an update that could cause any serious bugs. We will get that into the game soon, and also will be holding a vote in our Discord to name the next map, which is almost complete!
Thank again for all your support, feedback, and reviews. We are almost at the 50 review milestone, and are super grateful to all of you! Let us know anything you want to see added, addressed, etc.
Note: previous saves will no longer work with this version, the previous version will be available on the beta branches if needed
- disbanding armies and units now refreshes your balance (previously wouldnt update until after your turn) - new armies now show their name in the outliner - disabled interacting with menus when it is not your turn - fixed players being able to interact with their own nation and declare war on themselves - fixed warscore being reset to zero after loading a save - fixed an issue where AI only wanted to recruit infantry - Added the duration of truces to the outliner in top right - West Virginia Culture changed to yankee - Fixed an issue where if you annexed a subject you couldnt form a new nation - Fixed an issue where ai would declare war on itself - Changed the map Color of germany - Added a new "show incompatible saves" for when your save version becomes out of date due to changes - Camera no longer zoomes when using scroll over a UI element - Fixed army renaming - Improved Scrolling with scrollwheel when using UI elements (scrolls) - Renamed North Moldavia To Bukovina - Updated borders for warsaw and lublin - Fixed a missing translation for the Hidden Explosives ability - Fixed an edge case where overlords declared war on their subjects - Fixed a bug where AI could not end a war after reloading a save - Fixed the auto resolve slider being interactable - Vassals now count towards world conqueror achievement - Fixed AI being able to raise an army in occupied territory - Fixed Max units warning not showing when in merge mode - Fixed a bug where you could lose some of your units when merging - Fixed a bug with the abilities that increase your HP and cause odd numbers - Fixed an issue where battle abilities wouldnt show - Added the barracks to the macro builder - AI will not move to capture territory if there is no units in its army, instead it will wait until it has recruited some units - Annexing vassals now counts towards territories conquered achievement - Fixed another case where your vassal could end up on the wrong side of the war - Fixed a bug where if you were recruiting with one army and selected another army it wouldnt work - Increased max Political Power to 9999 - FIxed an issue where releasing a nation and playing with them and reloading the save would cause you to lose your tech slots - Added better logging to detect crashes and bugs better - Fixed a bug where ending a war with someone who was not the warleader, could cause the war to break - Reduce the cost of taking states that are not your culture - you can no longer vassalize a nation which has its own vassals - Added support for mousepad users who can now use right click through left control + left click - Improved UI scaling for cultures menu - Arnhem Renamed to gelre - Fixed an issue where closing the macro builder would leave the UI remaining on the Map - Overall reduced warscore costs for taking territories - Added Osthannover as a historical state for Hannover for releasing it