Break the Empire - edym
Before all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?)

This patch adds the following:
- A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice!
- An epic, ultimate boss which appears after 20 minutes in 'Last Stand'.
- 5 new achievements!
- Acid tiles, damage and status effects related to this. (Acid lowers armor for 20 seconds)
- A new soundtrack called 'Tread Carefully'.
- Added a magic-melee sound effect, much more suitable.
- Added the new assets as main menu background.

This patch changes the following:
- Spells will auto-attack cursor-selected buildings. Minions as well, if no other target nearby.
- Holy mothers can only raise a maximum of five units at once.
- 'Last Stand' mode has been greatly balanced.
- Drunh'Kos 'Buzzed bees' greatly improved.
- Castle looks prettier, furniture and statues spawn much more orderly.
- Elementals count as 'minions gathered' as well.
- Added kills + minion stats to default UI, at the bottom of player stats.
- Hovering with cursor over spells will automatically show that descriptions + stats.
- Greatly increases Graethal's poison immunity.
- Balanced/lowered the extra spell cost for many items.
- Craiga's movement spell now gets wider area with each rank but no longer strikes the same unit multiple times.
- Reactions will not 'ripple' as far, attracting less new hostiles.
- Critical- and damage perks are now correctly applied to skeleton shards.
- Improved enemy AI if ranged and behind wall.
- Ground fire damage increased from 3 to 5.
- General boss moves faster.
- Burnies dash is balanced and improved, same with Blizzie's movement spell, and Graethals.
- 'Internal combustion' meta perk fires are greated more tightly together.
- Burnie now starts with 50% armor to explosive damage.
- Halfling mayors are added to 'Last Stand'.
- Items which give health or mana from kills, give twice as much as before making them more useful!
- Blunt damage affects attack speed much less, so it's no longer possible completely stun enemies in melee.
- Holy beings (healers) will heal slightly less. (From 12.5% of max health down to 10%, but never more than 100 hit points.)

This patch fixes the following:
- Fixed an issue in which corrupted save files would cause the game to crash on start.
- Legacy perks are now saved correctly!
- Craiga's meta perk no longer blinking constantly at times.
- Cain's mobility spell cuts mana regen in half, as it should.
- Highlights targeted buildings correctly.
- Craiga's moon shards no longer hurts friendly units.
- First controls option was aligned wrong. No longer!
- Wellforge ingame spawning looks better, pillar no longer floats over pits.
- Conversion bar on bosses adjusted.
- Removed one rather jarring sharp-dmg-vs-building sound effect.
- Linked spells menu no longer goes off screen.
- Legacy items in the main menu will not go off-screen if too many; instead, they align themselves in rows.
- Fix a weird camera jank when clicking the right controller.
- Fixed an issue which if you switched area while slowed, and then remained slowed forever.
- Fixes wild-repeated stone fists facing the wrong direction.
- Improved several sound effects.
- Fixed issue when using escape to leave sub menus and projectiles started moving.

I think that is it for now. As always: let me know if this patch causes anything unforeseen and I will fix it ASAP!

A billion thanks for all the support, feedback and bug reports! <3
Please share this game with your friends and leave a review!

Best wishes and lots of love! <3
//Mattias

EDIT: Made a few more fixes under this version number: two crashes less, Cain's healing spell balanced (not as hefty increase per level), and wild repeats are not totally random but instead follow the previous projectiles general direction.
Murim Survival - Sunwood Games
- Fixed a bug where gamepad inputs were not working on the results screen after winning a battle.
- Fixed an issue where the gamepad button UI was incorrectly displayed as "X" when interacting with objects in a stage.
- You can now recruit a different companion even if you already have one.
(The new companion will replace the existing one.)
- Adjusted the movement of Stage 1 and 2 bosses to reduce collisions with the player.
- Added a feature to gain gold when discarding equipment items in the inventory.

- Stage 3 recommended combat power reduced: 1300 → 1250
- Stage 3 bomb monster self-destruct range and timing adjusted to match the animation
- Town movement speed increased: 15% → 20%
- Stage 3 wave partial balancing
Cthulhu Keeper Playtest - pixu
- Resolution selector fixed for certain hardware configurations
Cluckmech Oasis - gct

Hello Animal Crusaders!

Thanks to the positive feedback and suggestions, we've been working non-stop to fix, and here's the update for v1.3.18 -


Optimization & Bug fixes:
  • Fixed a bug where 2P player characters would turn into Warcluck after reconnecting in multiplayer mode.



Mutation Mode——[Logistics Incidents]Upgrade Returns!
(Will be updated tomorrow)

“When the mutant plants experienced many frustrated attacks, they began to change their attack strategy, they decided to ignore the cluckmech position and attack the base vehicle directly! But the problem is:they seem to be executing it too rigidly...”




Is this, is this right?
  • In [Logistics Incidents], all cluckmech attacks will be replaced with random bullets and will gain different effects
  • Additionally, the life value of guard cluckmechs will float between 0.5% and 300% of their original value
The lair is also go crazy!
  • In [Logistics Incidents], the hatch limit of Lair cluckmechs will be randomized between 2 and 5 and replaced with random generators (the type of generator is related to the cluckmech's level, and there will be some special generators...)
  • Also, the auto for each spawn is replaced with a random bullet!
    Sealioneer: “Hahahahaha, I get to party this time!”

    What exactly did the Sealioneer do to the lair that the ant queen hatched rabbits? A toilet bowl summons monkeys from a sinking ship???? Bats appearing inside a fish bucket????
    In addition, the upgraded Warcluck T800 can shoot all kinds of bullets! A grassy field that shoots missiles? Panther towers that produce earthquakes and lasers?

    Come and try it out! Super random generators and more strange random bullets are waiting for you to explore!










    * Attention! Online you need to check that both versions are the same
    * Due to the online use of Steam P2P, 1P hosts are recommended to choose players with higher computer configurations as well as better networks.
    * Don't worry even if you drop out in the middle of the journey! Everyone can re-enter the adventure with the following process -

    1. Reorganization of the room by the original host (1P)



    2. When the 2P players are in position, the owner clicks “Reconnect”.



    3. You can continue the previous adventure!





    Bilibili: @黑灯游戏 Heybox:@黑灯游戏 森空岛:@黑灯游戏


    Discord:https://discord.gg/94MqUbFrJM
    Youtube:https://youtu.be/2L_0l3W_mrU

    -Finally, thank you for experiencing our game! -
Mar 20
Cirno's Card Class - viator
- 10 스테이지 오류 수정
- 10 Stage Error Correction
汉尘:腐草为萤 - 白山正
1. Fishing can now be "out of mind".
2. In historical events, the player is told about the tax changes of the current round and the reasons for them.
3. Add drag feed, drag feed function.
4. Trade add object drag.
5. Fixed the problem of not being able to save the game after practicing martial arts.
6. Fixed an error in returning the title after reading the file.
7. Fix skinny guy picture loss issue.
8. Change the refresher time of minigame to a new file.
9. Fixed arrow priority consumption issue.
10. Add crossbow right-click aiming function.
The First Descendant - siuuuuuuu
# PDT 2025.03.21(Fri) 00:10 – Bug fix details have been added


Greetings, Descendants!


Here are the details on The First Descendant Hotfix 1.2.11, patched maintenance-free.



■ Patch Date

- 03.20.2025 (Thu) 00:40 PDT



■ Platforms

- Steam, Xbox Series X│S, Xbox One, PS4, PS5



■ Patch Details

Content Improvements

(1) Content Improvements

Sigma Sector

- Sigma Sector Broken Boundary High-risk: Reduced the height of the Vulgus Storm Breaker appearing in Landing Zone Cassian.

- Changed the number of attempts of the Sigma Sector Mission Challenge from 5 to 8.

- Modified the effects to minimize visual fatigue when the commander monsters “Karel's First Descendant Dia” and “Obliviant Commander, Pattern Elias” teleport the descendant.

Void Erosion Purge

- The number of Core Amplifiers that can be acquired a reward when completing Stages 21-30 has been increased as follows:



- Core Particle Disruptors have been added to the obtainable loot from defeating monsters in Stages 21-30.

ㄴ The higher the Stage, the greater the chance to acquire a Core Particle Disruptor.

- Changed the time limit for the Void Erosion Purge Stages 1-30 from 10 min to 12 min.

- Reduced the Death Penalty for the Void Erosion Purge in Stages 1-30 from 24 sec to 20 sec.

ㄴ Death Penalty start time → 20s

ㄴ Death Penalty increase time → 20s

- Decreased Monster HP in Stages 25-29.



(2) Descendants

- Modified the Purifying Blaze effect from Serena's Module "Divine Surge" to reduce visual fatigue.



(3) Weapons & Modules

- Modified the projectile explosion and Cluster Rounds effect of "Restored Relic" to reduce visual fatigue.

- When in Sigma Sector with the unique weapon "Ground Sweeper" equipped, interacting with another "Ground Sweeper" will replenish the weapon's Rounds per Magazine.



(4) UI & UX

- Improved the Shop page navigation hotkeys to allow continuous input.

- Changed the text of the Deselect All button in the Descendant selection window of the Shop to Select All.

- Improved the “Related Items” list to show products that are only available in Customize.

- Fixed the Remaining Time display for the "Assist with Serena's Covert Operations" Event to correctly show the first Achievement period.

- Modified the Research interface to display "Owned" for Fellow-related Research Materials when the Fellow is already owned.

- Improved the Screen Tilt/Rotate Descendant option sliders in Photo Mode to operate continuously.

ㄴ When reaching one end, continuing to move in the same direction will take you to the opposite end.

- Changed the gamepad buttons for reflecting options on the core equip result screen.



(5) Miscellaneous

- Sub Quests have been added to "View Quest Again" in the Descendant Instructor.

ㄴ Creating the Sound of Thunder with Thunder Cage!

ㄴ Weapon Phase Exchanger

ㄴ Complete Basic Weapon Training

ㄴ Weapon Readjustment Training

ㄴ Introduction to Special Operations

ㄴ Complete Energy Activator Training

ㄴ Reactor Enhancement

ㄴ State-of-the-Art Training Facility

ㄴ Make an Ultimate Weapon Even More Ultimate

ㄴ Something To Be Improved

ㄴ Reactor Implant Training

ㄴ Disseminating Response Policy to the Void Anomalies

ㄴ Weapon Core Unlocking Training

ㄴ Introduction to Void Erosion Purge

- Fixed an issue where completing Today's Bonus benefits in Sigma Sector would prevent the selection of the corresponding list in Acquisition Info.



Bug Fixes

(1) Content

- Fixed an issue where the initial attack range and effect direction of the Commanders "Karel's First Descendant Dia" and "Obliviant Commander, Pattern Elias" did not match while they were Immune.

- Fixed the issue where the main invasion quests “A New Encryption Scheme” and “Invasion” could not be progressed when reconnecting to the game during the quest.

- (Updated) Fixed an issue where monsters occasionally spawn in the air.


(2) Descendants

- Fixed an issue where Valby and Ultimate Valby would display abnormal animations when their "Clean Up" Skill ended while airborne.



(3) Weapons & Modules

- Fixed an issue where incorrect stat values were displayed in the tooltips for the "Multi-Sight Module (Impact Rounds)" and the "Multi-Processor Module (Special Rounds)" at Enhancement Level 0.

- Fixed an issue where the "Firing Duration" was displayed in red in the information UI when enhancing the Unique Ability of the "Albion Cavalry Gun."

- (Updated) Fixed an issue where applying Real Matte Black to dye slot 1 in the 'Secret Garden' would display a different color.

- (Updated) Fixed an issue where the 'MP Collector' module effect would occasionally not activate.



(4) UI & UX

- Fixed an issue where the UI filter was not updating in real-time when applying Descendant filters in the Shop.

- Modified the Shop Inbox tab to display a red dot.

- Modified the "Acquire Attached Item" key guide to show when hovering over attached items in Shop Inbox.

- Added a notification message when attempting to exceed purchase limits in the "[Event] Operation Support Shop."

- (Updated) Fixed an issue where the preview of spray rewards from the Battle Pass would display as social motions.

- Fixed an issue where the experience bar was not filling completely when reaching the maximum Unique Arche Factor level.

- Added a notification message when acquiring Today's Bonus in Sigma Sector.

- Fixed an issue where Back Attachment Paints were not being displayed when moving between Maps.

- Modified the Weapon Info to display the Fire Rate stat without decimal points.

- Fixed an issue where equipment could not be unequipped from slots using a controller in the Customize > Fellow Main Screen.

- Fixed an issue where the display values for the newly added stats "Multi-Hit Chance" and "Multi-Hit Damage" were missing a calculation formula in the DPS UI.

ㄴ Actual applied values were correctly displayed; only UI stat values were displayed incorrectly.





(5) Miscellaneous

- Fixed an issue where item Acquisition Info from Combining and Dismantling did not scroll correctly.

- Fixed an issue where UI tooltip values for certain Inversion effects were incorrectly displayed and differed from the actual applied values in all languages except Korean.

ㄴ Strike Point Amplification

ㄴ Ammo System

ㄴ Evolutionary Cutting Mechanism

ㄴ Aerial Maneuvering Raider



Thank you.
Volley Court - 多巴胺军火商
联机模式新增发球轮换(不包括位置轮换,自由人没有发球轮)。
联机模式房主无法在赛后看到名字的bug修复。
正在设计联机模式的副本模式。
The Front - Brimstone1181
Dear players:

We have scheduled an server maintenance on 3/21 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.






Eternal Return - GM_Goddess
Hello Lumia Island survivors,
The ER Immortal Challenge is back with the start of the Season 7!



1. Event Period
- Ranked Season 7 Start on March 27th - Until 5 players reach 7700 7800 RP (Immortal)
* This event will be based on Global rankings.


2. Event Rules
- In-game nicknames cannot be changed once your registration is complete.
- Only games that were streamed live on your channel will count.
- Unstreamed matches will not count.


3. Prizes
- 1st: 3,000,000 KRW
- 2nd: 2,000,000 KRW
- 3rd: 1,000,000 KRW
- 4th, 5th : 500,000 KRW each

▶▶ Registration [[url=https://dak.gg/er/immortal-challenge/s7?hl=en]See More[/url]]
*Registration closes on Wednesday, March 26th 14:59 (UTC).

We look forward to your participation!

Thank you!
...