Hello everyone~ 😏 After posting our last progress update, we received a lot of feedback on the sleep assault main screen. We've seen all your suggestions! After discussing internally, we realized that adding different animations based on specific actions during interactions with the heroine can significantly enhance the gameplay experience. So, we immediately worked on improving it, as shown below:
This is our revised sleep assault mode! In addition to the small sub-screen in the top left corner, we've also added animations in the center—making everything feel much more immersive! Now, you can fully indulge in this forbidden yet intoxicating experience! (//▽//) Whether you prefer clothed or naked mode, there are dedicated animations for both, and even special effects when climaxing or ejaculating!
One of the new mechanics we’ve introduced in this game is something deliciously wicked—the Lust Energy System. ▼▼▼▼▼ The core gameplay? "Train" various female characters, harvest Lust Energy, and convert it into skill points.
Hmm… yeah, this is the process where the succubus helps you convert Lust Energy into skill points…
And trust me, these skill points are extremely useful! You can use them to boost your stamina, increase work rewards, dramatically raise the success rate of certain H-scenes, or send a girl’s corruption level skyrocketing. Most importantly—you can unlock even kinkier and darker H-features!
So don’t hold back—go hunt down those women! 😈✨ (΄◞ิ౪◟ิ‵)!!
Once you progress far enough into the story, our lovely succubus will even send her minions to monitor Mrs.Minotaur and her husband’s daily life 24/7, giving you better strategies for your "conquest."
As your relationship with Mrs.Minotaur deepens… she’ll start wavering, and eventually, she might be willing to abandon her husband for you. Steal her away and claim your rightful throne as the NTR King! 🏆💦
And of course, the succubus’s role doesn’t stop here—more updates on her involvement coming soon! ☺️
In this update, we have prioritized fixing urgent bugs that occurred. If issues continue to arise, we will consistently release emergency hotfixes as needed. We sincerely apologize for any inconvenience this may have caused during your gameplay.
■ Update Version:: v0.5.1
■ Known Issue
There are cases where the system that notifies players when morning arrives does not function properly. Since crops grow and animals mature in the morning, this issue may also affect those mechanics. We are prioritizing the investigation of this issue. We sincerely apologize for any inconvenience this may cause during gameplay.
■ Hotfix Details
Fixed an issue where some fish were not placed in fishing spots, making them impossible to catch.
Corrected incorrect descriptions for fish that can be caught at night.
Adjusted the bite rate for bait and rare bait. (Medium bait: 80% → 90% / Rare bait: 120% → 180%)
Fixed a bug where fishing was not possible in locations where Lava Worms could be caught.
Reverted the shape of the stone module among building materials to its previous form.
Fixed an issue where the Golden Module door frame wall could not be passed through.
Fixed an issue where some modules were not being placed as intended.
Fixed an issue where Logan's research notes included fish that could not be caught.
Fixed an issue where some rewards for completing Laura's final research note quest were not being granted.
Modified the glowing lantern so that it can be destroyed when it has no ownership.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord. Your feedback is always welcome. You can write your feedback on Steam or Discord.
✅ In Tavern Sim, Make Customer Clickable in Tavern Sim. Add Coin Splash Graphic During Tavern Sim ✅ Fix Heroes are no longer visible on the Mini Map. ✅ Implement new Map redesign (See new scene in unity, already made) ✅ Add a "Start Tavern Sim" Button that pops up when it's 8pm. Add "Delete Save" Button Tavern Sim Text Guide
Hey there, players! We’ve got some exciting news for you: "I Am Legion: Stand Survivors" is now fully compatible with Steam Deck! Whether you're chilling at home or adventuring outdoors, you can jump into the action anytime, anywhere.
And that's not all—we’re committed to continuously improving and updating the game to bring you an even better experience. Your support and love mean the world to us, and we’ll keep working hard to make the game even more awesome!
We've made a lot of changes and improvements based on your feedback.
Gameplay
- Enemy attack indicators have been improved. (Different attack types now have distinct visuals, and visibility has been enhanced when they overlap.) - Attack indicators now more accurately reflect enemy attack ranges. - A new item has been added: Overclock Module. - Some item effects have been adjusted. (Pulse Capacitor, Shield Battery, Shield Cell) - The maximum drop quantity for certain items has been adjusted.
Bug Fixes
- Fixed an issue where the Napalm Bombing trait of the Bomber Bug applied even when the player was invincible due to dashing. - Fixed an issue where items placed in the bag sorting area (left of the Iron Bag) could disappear under certain conditions. - Fixed an issue where the Power Converter would not regenerate shields after activation. - Fixed inconsistencies between effects and tooltips for some items. - Resolved issues occurring when restarting the game from the title screen after pausing in-game. - Players no longer take damage upon clearing a round. - Fixed an issue where the Tracker Bug behaved abnormally in certain situations.
Other Improvements
- The default visibility of the crosshair has been improved. - You can now adjust the crosshair size in the settings menu. - A tutorial has been added to inform players that holding the fire button enables continuous fire. - Gun item images have been enhanced for a cooler look. - Added new SFX for some enemy attacks. - Background music now transitions more smoothly. - A credits menu has been added. - Added flavor text to some items.
Some users were experiencing optimization issues in the candy world that made the game unplayable. This emergency update aims to make the game at least playable until a definitive solution is applied.
Bonus adjustments: - Candy Stage 1 - Difficulty balancing in some elements - Moon stage 2 - Difficulty balancing in some elements - Some boss rng adjustments