Assassin’s Creed Shadows - paulaudino
Assassin's Creed Shadows, launching on March 20, will continue the series’ tradition of bringing players closer to history with a section of its database titled “Cultural Discovery.” As part of the in-game Codex, this feature offers players carefully selected encyclopedic entries on the history, art, and culture of the Azuchi-Momoyama period. This cultural encyclopedia was written by historians and includes images from museums and institutions.


Above: The Importance of Tea, courtesy of The Metropolitan Museum of Art (New York City, USA)

Similar to the History of Baghdad feature in Assassin’s Creed Mirage, Cultural Discovery will be integrated into the main game of Assassin’s Creed Shadows, and is tied to player progression. Cultural Discovery contains almost two times as many entries as the History of Baghdad, with more than 125 entries at launch, and more to come.

As players visit sites that provide a historical and cultural exploration of 16th-century Japan, they will unlock articles on the economy, castles, military affairs, daily life, historical figures, and events.


Above: Kabuto, courtesy of Royal Armory Museum of Madrid (Madrid, Spain)

One notable cultural codex entry, shown above, features an exclusive replica of a Kabuto, or Japanese war helmet, that symbolizes the first contact between Japan and Spain. The original Kabuto is part of one of the oldest collections of Japanese armor in Europe, and is kept at the Royal Armory in Madrid. This Kabuto had been almost entirely damaged during the fire suffered by the Royal Armory on July 10, 1884. Ubisoft, Patrimonio Nacional, and Spanish company Factum Arte joined forces to recover what was left of this Feudal Japan relic, create a faithful physical reconstruction of it, and make it accessible to people around the world through its inclusion in Assassin’s Creed Shadows. The physical replica from Factum Arte will become part of the Royal Armory of Madrid’s collection.

"Working with Ubisoft has allowed us to recover the original appearance of a unique relic and preserve it in the digital world. The partnership will also allow us to bring the Kabuto close to people all over the world and capture the attention of younger audiences, using Assassin’s Creed Shadows as a platform to put it in context and to make its history known,” said Álvaro Soler del Campo, Head of the Department of the Royal Armory of the Royal Palace of Madrid, belonging to Patrimonio Nacional.


Above: Osaka Castle, courtesy of Gentaro Kagawa. Historical Supervision – Hitoshi-Nakai. Produced by Rekishi-gunzo Magazine.

The entry above features art of Osaka Castle created by artist Gentaro Kagawa who provided significant contributions to Cultural Discovery. before his recent passing in December 2024. Kagawa graduated from the Graduate School of Japanese Painting at Musashino Art University and became a historical research illustrator. He received the Japan Castle Culture Special Award in April 2023.

Ubisoft also worked with several historians on writing entries for the cultural codex, including Professor Pierre-Francois Souyri.

“Writing the codex was quite challenging because I had to explain things clearly and concisely while adhering to the format. This meant making choices—elaborating on one point while leaving out another. Overall, it was an enjoyable task, and I must admit that I learned a great deal myself. In fact, this project inspired the idea for my new book on ninjas.”


Above: Japanese Women in Society, courtesy of Tokyo National Museum (Tokyo, Japan)

Assassin's Creed Shadows is available to wishlist and pre-purchase now and launches on March 20 on Steam. Pre-purchase the game today to receive the Claws of Awaji expansion and Thrown to the Dogs bonus quest at no additional cost.
Crowned In Steel - Sverun Games
We just passed 2000 demo downloads today, feedback is great and we'll keep trying to make it even better, thank you!

Today's updates:

  • You can now parry with shields. Successful parries will not reduce the shield's durability.



  • You can now save the game twice on each checkpoint.
  • Running doesn't cost stamina anymore.
  • Crash, audio and other bug fixes.

More improvements coming!
Shadow of the Orient - Spacelab_Games
- Gameplay changes made on Acts 3-4 and 3-5
Everhood 2 - KidChris
Collision add in battle colosseum
Empires of the Undergrowth - Mike
Thank you all for the amazing response to the new beta with the remastered artwork! We’ve had a bunch of feedback and have been able to fix the majority of the problems for the time being. Please see below for full patch notes.

The beta is now available on Mac.

If you didn’t join last time and would like to, see the previous post for details on how to activate the beta. The password for the beta is rainforestrefresh.

As before, any feedback you can provide on any errors or crashes, etc is much appreciated - please post on the Steam discussions for that.

Fixes & Changes
  • Fixed inaccessible leaves in several levels
  • Fixed climbable plants & stuck aphids in Basin
  • Fixed decorative water clipping through the ground in Basin
  • Fixed black ants and trapjaw ants carrying things in the wrong place
  • Fixed behaviour toggles not appearing in the formicarium when appropriate
  • Fixed leafcutter mediae & majors not getting larger with level
  • Fixed references to DLC creatures appearing where they shouldn’t
  • Repositioned the glow effect on the leafcutter supermajor (Adventure extra level)
  • Fixed messed up textures on starting workers in the tutorial & formicarium levels
  • Fixed messed up textures on royal guard in Enemy of my Enemy 1 & 2
  • Fixed some rainforest decorative plant model issues
  • Removed a hexagonal dev tool graphic that was accidentally left in some levels
  • Fixed the defeat cinematic animation in 3.1 The Harvest
  • Level select now uses the new black ant worker model
  • Latest localisations added
  • Added Mac build to beta

KNOWN ISSUES

Blurry textures on creatures and scenery - some users are having issues with the new environments and models, with a blurry look to the materials which is caused by texture streaming.

We intend to review this fully, but for now you can try disabling texture streaming on Steam by adding the following launch argument to the game: -NOTEXTURESTREAMING. To do this, find the game in Steam, go to Properties > Set Launch Options > … and paste in -NOTEXTURESTREAMING (make sure you include the dash). This is not guaranteed to fix the issue but testing shows it helps.

If you decide to do this, loading times may be affected and you might find that you need to drop texture quality somewhat from the in-game graphics menu.

Game stays running after closing for some users - we’ve narrowed the cause of this down - it affects AMD users but fixing it involves some deep engine changes and we don’t think it’s wise to be making the change so close to a major release. Please continue to report if you have the issue, as other changes have been made which may impact this.

Built-in crash reporter does not seem to currently appear reliably after a crash - please let us know if you get a crash without a box popping up referring to sending in a report.
Mar 17
Abalon: Roguelike Tactics CCG - Ross
Fixed a bug where selecting through difficulties or cards using the controller or keyboard wasn't providing any kind of feedback to indicate which choice you had selected. Now, the cards will properly enlarge and expand, as well as show the keywords panel with additional information. (Thanks Fancy2209 and grandal)
SANDRIPPER - Mack
Hey!

Thanks for giving the game a shot! Its been a couple weeks since the game hit the digital shelves, so its time to talk about what the heck comes next.

TL;DR: More gun modifications, and interesting enemies.

Upgrades
Most roguelike-lite-like-esque games have various effects and abilities you combine with your weapons to create more effective, more complex weapons. Most of Sandripper's weapons come pre-complexified. Which is partly why the upgrades are so focused around improving the capabilities that the weapons start with, instead of substantially altering them. Substantial alterations are left to the workbench upgrades, of which there is currently only 1 for each of the 9 weapons (and some of them barely alter the weapon!). This lack of workbench variety paired with the long wait time to select an upgrade leaves a very noticeable gap in the performance of certain weapons.

So, Instead of making all-new weapons, more sets of workshop upgrades will be created instead. All weapons will (eventually) have 3 dramatically different modifications. Most of which change the use case of the gun completely. Since each workshop upgrade will be substantial enough, they will overwrite each other. These new mods combined with new enemies should give you plenty of synergies and strategies to play with.


Enemies
It's still early days here when it comes to designing future enemies. So I can't give you too many specifics, but I can tell you what I want.
- A new boss to mark the transition into the late game around wave 30.
- More enemies that are hard enough to allow for small group fights and 1v1s.
- Give more enemies some use to the player, like how Cylinders can bonk enemies around.
- Enemies/enemy behaviours that exploit/are exploited by certain weapons.

And something else that doesn't fit into those 2 categories would be more environmental interaction. Like the bombs scattered around the maps. Currently my only idea is to turn the archways into speed boosters, but we'll see what happens.

This will of course take a long while to complete. Especially since the second set of weapon modifications will inevitably throw off my plans for the third set. We'll see how the game evolves over time.

That's all I got for now. Thanks for reading! If you'd like to join in on discussions about the game hop in the discord: https://discord.gg/SxMJuFfgK8
Man in a suit in a building in a city - Juanma
Greetings, everyone. I have made some superficial changes to the game. I have tried to improve the menu and basic interface graphics. I hope you will find the new ones more comfortable to use and pleasurable to look at. I have also added an option to change the speed in which the text appears on the textbox. Text itself has also been slightly changed to conform to language standards and fix some spelling mistakes that hadn't yet been fixed in this new version. Even so, I have decided to keep some of the expressions and intentions of the original version when I thought it was the right thing to do. I hope you can forgive this, as language must continue to progress in to the future.

As I said in my last message here, I have tried to introduce more sounds to improve the reading experience and emotional engagement. The approach has been a bit simplistic, but I am generally satisfied with the results of this conclusion. The computer-like sounds of the buttons and the day-to-day environment of some office building in some city. I hope you enjoy them, and can forgive me for not being able to update the game sooner, as I have been occupied with other projects and looking for inspiration to be able to make these changes. Also, I have made a secret typing mini-game.


I must thank everyone again for reading and sharing various comments and reviews. Thanks to the recent Visual Novel Fest the number of players and reviews has increased, placing the game's rating as "Positive" on the steam store. This makes me quite happy. I hope that with this new update that improves the presentation of the game, even more people will be interested in playing it.

Now, I will get back to work on new projects. I hope to have something to show you in a near future. Please check my accounts in other websites for more consistent updates on games and texts. The branches of the tree slightly move with the wind that comes from the deep hole.
Apex Legends™ - respawn_bean
Heads up, legends!

We recently identified two issues that we wanted to give you an update on.

1) On March 11 there was a brief period of time where the Spark Bonus Meter wasn't updating. This has since been fixed, and all players who completed the bonus meter or lost progress on their bonus meter have been granted one Beast of Prey Pack.

2) Additionally, there is an issue where it looks like Beast of Prey Packs do not count towards unlocking Loba's Heirlooms. This is a visual-only bug, and these packs do count towards unlocking her Heirloom.
Biscudo - Flanica
The game is officially live! 🥳

I hope you enjoy playing it as much as I enjoyed creating it.
Let me know what you think—your feedback means a lot!
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